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Ruled by Madness

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Ruled by Madness (Japanese: 荒れ果てた王都 Desolated capital) is the sixteenth chapter of Fire Emblem: The Sacred Stones.

Ruled by Madness

Map fe08 renais castle interior.png

Location

Renais Castle

New units

Myrrh

Boss(es)

Orson

Previous chapter(s)

Scorched Sand

Next chapter(s)

River of Regrets

What has happened to our home? What has happened to Castle Renais? How did it come to be so ruined? So desolated?
— Ephraim

Plot

Main articles: Ruled by Madness/Script (Eirika) and Ruled by Madness/Script (Ephraim)

Eirika, Ephraim, and company approach Castle Renais. Ephraim wonders how Renais has become so desolate; Seth relays spies' reports, that Orson has been put in charge of Renais but neglects it. Ephraim and Eirika resolve to liberate their home from Orson's misrule. Myrrh requests that she be allowed to aid the twins with her dragonstone; Ephraim agrees, on the condition that she not stray far from them.

In Castle Renais, Orson enters his chamber and speaks to Monica; Lyon and Riev later enter as well. In Eirika's route, Riev speaks to Orson, informing him that Eirika and Ephraim are coming for him and pose a threat to Monica; as Riev and Lyon leave, Lyon experiences a bout of pain, but Riev assures him it will soon pass, and the two teleport away. In Ephraim's route, Lyon informs Orson of Ephraim's approach instead, reminding Orson that he is the one who resurrected Monica. In both routes, Orson leaves Monica to deal with the twins, promising Monica he will return.

Orson is eventually defeated in battle, and the castle is secured. Seth leads Ephraim and Eirika to Orson's room, where they find the corpse of Monica, reanimated by similar magic as Vigarde; Ephraim elects to destroy Monica's corpse. At the throne, Ephraim resolves to rebuild Renais when he becomes king, but doubts he will be accepted. Seth then takes Ephraim and Eirika outside, where crowds cheer; Seth informs them the crowd cheers for the end of Orson's rule, not the start of Ephraim's, and Ephraim decides to dedicate his rule to their happiness.

Ephraim, Eirika, and Seth then return to the throne to find Renais's Sacred Stone. Eirika and Ephraim raise their bracelets, which begin to shine as the throne moves to reveal a stairway; down the stairs, they find the Sacred Stone of Renais, and their bracelets react to the power of the stone, allowing the twins to class change. Seth then retrieves Renais's Sacred Twins, giving Ephraim Siegmund and Eirika Sieglinde. The twins return to the throne room with the Sacred Stone; L'Arachel suggests they travel to Rausten, which houses the last remaining stone, and the group agrees to travel with L'Arachel as their guide.

Chapter data

Eirika Easy/Normal Eirika Difficult Ephraim Easy/Normal Ephraim Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Eirika or Ephraim dies 1–12 {{{partner}}} {{{other}}} 29+12
 

Character data

Characters
New units
Myrrh
 
Manakete
HP
15
Inventory
  Dragonstone
  Elixir
  Vulnerary
Level
1
Automatically from battle preparations
Required characters
  
Available characters
                             

Note: Only one of Eirika or Ephraim is required to be deployed, with the other being optional. The required unit will be whichever one the player chose to follow during the Chapter 8 interlude.

Item data

Items
Name Obtainment Method
  Purge Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
  Divine Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
  Hero Crest Dropped by enemy Hero (Eirika's route)
Dropped by enemy Warrior (Ephraim's route)
  Physic Dropped by enemy Priest
  Door Key Dropped by enemy Knight
  Door Key Dropped by enemy Knight (Ephraim's route only)
  Chest Key Dropped by enemy Druid (Eirika's route)
Dropped by enemy Shaman (Ephraim's route)
  Tomahawk Open lone western chest
  5,000G Open bottom eastern chest
  Knight Crest Open middle eastern chest
  Talisman Open upper eastern chest
  Red Gem Steal from enemy Sage (Eirika's route)
Steal from enemy Great Knight (Ephraim's route; reinforcement)
  Vulnerary Steal from enemy Priest
  Lockpick Steal from enemy Thief (reinforcement)
  Lockpick Steal from enemy Thief (reinforcement)
  Elixir Steal from enemy Great Knight (Eirika's route only; reinforcement)
  Sieglinde Automatically at the end of chapter
  Siegmund Automatically at the end of chapter
  Lunar Brace Automatically at the end of chapter
  Solar Brace Automatically at the end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eirika Easy Eirika Normal Eirika Difficult Ephraim Easy Ephraim Normal Ephraim Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Orson Paladin 13 1 48 18 15 14 6 14 11 12 8   Spear  Silver Sword
Does not move; stands on a throne, the chapter's seize point.
  Remnant Sage 10 1 24~28 9~13 7~10 6~9 1~3 5~8 9~13 7 6   Elfire  Bolting  Red Gem
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
  Remnant Sage 10 1 24~28 9~13 7~10 6~9 1~3 5~8 9~13 7 6   Divine  Purge 
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
  Remnant Warrior 4 2 28 8 5 6 0 5 0 13 6   Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
  Remnant Warrior 4 1 28 8 5 6 0 5 0 13 6   Hand Axe  Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
  Remnant Warrior 3 2 28 8 5 6 0 5 0 13 6   Silver Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
  Remnant Druid 8 1 23~26 11~14 5~9 5~8 1~4 4~7 8~12 8 6   Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
  Remnant Shaman 16 2 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5   Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
  Remnant Shaman 16 2 20~23 6~9 4~5 4~6 1~3 2~4 6~8 7 5   Flux
Will not move until a unit enters the southern room or the hall surrounding the throne room.
  Remnant Hero 5 1 22 6 9 10 0 8 2 11 6   Silver Axe
--
  Remnant Hero 5 1 22 6 9 10 0 8 2 11 6   Silver Sword
--
  Remnant Hero 5 1 22 6 9 10 0 8 2 11 6   Silver Sword  Hero Crest 
--
  Remnant Priest 3 1 18 1 1 2 0 1 5 5 5   Physic 
--
  Remnant Priest 3 1 18 1 1 2 0 1 5 5 5   Physic  Vulnerary
--
  Remnant Knight 13 1 22~25 7~9 4~5 1~2 1~3 10~12 1~2 13 4   Steel Lance  Javelin  Door Key 
Does not move.
  Remnant Mercenary 14 2 24~27 7~9 11~13 10~12 2~4 5~6 1~3 9 5   Iron Sword
Immediately begins moving unprovoked.
  Remnant Fighter 15 1 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5   Poison Axe
Immediately begins moving unprovoked.
  Remnant Fighter 15 2 27~30 9~12 5~6 6~8 1~2 3~4 1~2 11 5   Iron Axe
Immediately begins moving unprovoked.
  Remnant Mage 13 1 19~21 4~6 4~6 5~7 1~2 3~4 5~6 6 5   Fire
Immediately begins moving unprovoked.
  Remnant Mage 13 1 19~21 4~6 4~6 5~7 1~2 3~4 5~6 6 5   Thunder
Immediately begins moving unprovoked.
  Remnant Knight 14 2 23~26 8~10 4~6 1~2 1~3 11~12 1~3 13 4   Steel Lance
Does not move.
  Remnant Druid 4 1 19 6 3 4 0 4 6 8 6   Luna  Chest Key 
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Remnant Great Knight 4 1 21 8 4 6 0 11 3 13 6   Silver Lance  Elixir
--
  Remnant Great Knight 3 3 21 8 4 6 0 11 3 13 6   Steel Sword
--
  Remnant Great Knight 3 2 21 8 4 6 0 11 3 13 6   Steel Axe
--
  Remnant Cavalier 15 3 26~29 8~9 5~7 7~9 2~4 7~8 1~2 9 7   Steel Lance
--
  Remnant Cavalier 15 1 26~29 8~9 5~7 7~9 2~4 7~8 1~2 9 7   Steel Sword
--
  Hunter Thief 16 2 20~23 3~4 5~7 12~14 3~5 2~3 1~3 6 6   Iron Sword  Lockpick
Prioritizes opening a chest, then escaping.

Reinforcements

Eirika's route
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
    • 6 Great Knights from the southwest corner of the map
    • 4 Cavaliers from outside the castle
    • 1 Thief from near the western door to the castle
  • Turn 12
    • 1 Thief from the eastern border of the map
  • Turns 13-15 (Difficult only)
    • 1 Druid from the eastern border of the map
Ephraim's route
  • After entering the castle (reaching row 4 from the left, or row 22 from the right)
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
    • 2 Sages from the eastern border of the map
    • 3 Rangers from outside the castle
    • 1 Valkyrie from outside the castle
  • Turn 6
  • Turn 17
    • 1 Thief from the eastern border of the map

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Orson

Easy/Normal Difficult

 
  Paladin
Level 13
Affinity  
Stats
Max HP 48 Luck 6
Strength 18 Defense 14
Skill 15 Resistance 11
Speed 14 Constitution 12
Movement 8 Aid 13
Inventory
Eirika's route:
  Silver Lance*
  Runesword*
  Spear*
  Silver Sword*
Ephraim's route:
  Silver Sword*
  Spear*
  Runesword*
  Silver Lance*
Weapon Levels
  A   A   --   --
  --   --   --   --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • In the Japanese version, Orson carries a Silver Lance and a Runesword on Eirika's route, and a Silver Sword and a Spear on Ephraim's route. This was swapped in the Western version. Also in the Japanese version, Orson wields the Silver Sword or Silver Lance by default rather than the Spear or Runesword.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ruled by Madness

--

Japanese

荒れ果てた王都

Desolated capital

Spanish

Amor ciego

Blind love

French

Guidé par la folie

Guided by madness

German

Gefangen im Wahnsinn

Trapped in Madness

Italian

In preda alla follia

Abandonned to madness

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Scorched Sand • Ruled by Madness • River of Regrets →

References

Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map