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Rouse Attack⁄Defense: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Rouse Attack/Defense''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest.  Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Attack (stat)|Attack]] and [[Defense]] for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.
'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''' and '''Rouse Atk/Def 3''' in order from lowest to highest.  Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's [[Attack (stat)|Attack]] and [[Defense]] for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.


==Data==
==Data==
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|eng-name=Rouse Atk/Def 1<br>Rouse Atk/Def 2<br>Rouse Atk/Def 3
|eng-name=Rouse Atk/Def 1<br>Rouse Atk/Def 2<br>Rouse Atk/Def 3
|eng-mean=
|eng-mean=
|jap-name=
|jap-name={{hl|攻撃守備の奮起|Kōgeki shubi no funki}}
|jap-mean=
|jap-mean=Attack/Defense Rouse
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=
|span-mean=

Revision as of 00:47, 7 July 2020

Rouse Attack/Defense

Is feh rouse atk def 1.png
Icon of the Rouse Atk/Def 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Def 1, Rouse Atk/Def 2 and Rouse Atk/Def 3 in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Attack and Defense for the duration of the turn; the Attack and Defense boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Atk/Def 1)
Is feh rouse atk def 1.png If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Defense by +2 each for the turn. -- -- Cost: 60 SP
Heroes
(Rouse Atk/Def 2)
Is feh rouse atk def 2.png If user is not adjacent to any allies at start of user's phase, boosts user's Attack and Defense by +4 each for the turn. -- -- Cost: 120 SP

Availability

Heroes

Units Edelgard: The FutureMareeta: Sword of StarsSylvain: Hanging with Tens

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Atk/Def 1
Rouse Atk/Def 2
Rouse Atk/Def 3

Gallery

See also

Template:NavPassiveH