Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Ross

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Ross (Japanese: ロス Ross) is a boy living in a small village of Renais. He appears in Fire Emblem: The Sacred Stones, and joins in Chapter 2 along with his father Garcia. He is a trainee unit.

Ross

FESS Ross.png
Artwork of Ross from The Sacred Stones.


A young villager. He longs to be a warrior, like his father.

Gender

Male

Race

Human

Family
Starting class

Journeyman

Voiced by

Appearance(s)

Fire Emblem: The Sacred Stones

Role

Ross first appears in Chapter 2 in a small village in Renais. Eirika's group appears in the northwest, and after talking to Eirika he joins them. He talks to his father Garcia, who also joins. He starts out as a Journeyman, one of the three trainee classes in the game. This means he has very low initial stats, but gains experience quickly.

Starting stats and growth rates

 
  Journeyman
Level 1
Affinity  
Recruitment: Chapter 2, talk to with Eirika
or automatically at the end of the chapter if both he and Garcia survived

Stats Growth Rates

Inventory
  Hatchet
  Vulnerary
Weapon Levels
  --   --   E   --
  --   --   --   --

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Fighter +2 +2 +1 +0 +0 +0 +1 +3 +1   +30
Pirate +2 +2 +0 +1 +0 +1 +0 +2 +1   +30
Journeyman (2) +2 +0 +2 +0 +0 +2 +2 +0 +1   +30

From Fighter

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Warrior +3 +1 +2 +0 +0 +3 +3 +2 +1   +40,   E
Hero +4 +1 +2 +2 +0 +2 +2 +0 +1   C

From Pirate

Class HP Str Skill Spd Lck Def Res Con Mov Skills Weapon level
Berserker +4 +1 +1 +1 +0 +2 +2 +3 +1 Critical +15   +40
Warrior +3 +1 +2 +0 +0 +3 +3 +3 +1 --   +40,   E

From Journeyman (2)

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Hero +4 +1 +2 +2 +0 +2 +2 +3 +1   C
Journeyman (3) +4 +1 +2 +2 +0 +2 +2 +0 +1   +40

Analysis

This character analysis section may not be accurate to every player's experience.

Ross appears in Chapter 2 as an allied unit alongside his father Garcia, where Eirika can recruit him. This marks Ross's availability as one of the highest in the game.

Ross's base stats are downright awful. His only salvageable base stat is an 8 in luck—the least important stat, though it is notable in a game where many units have poor luck. With 3 speed, he cannot double even enemies with 0 speed. 15 HP, 3 defense, and 0 resistance ensure he will not survive more than one hit. If he gets doubled, he will die.

His 8 base constitution is another issue. On paper, 8 constitution seems decent, but axes are the heaviest weapons. With 8 constitution, a mere Iron Axe weighs Ross down by 2 points, bringing his speed down to 1. If he uses anything except the Hatchet he joins with, he will get doubled and die.

Ross's hatchet only has 4 might, the lowest might of any axe in the game. Since Ross has 5 base strength, he deals a pathetic 9 damage while using it. This means that Ross can find himself in a situation where he does not deal enough damage to kill an enemy, but other units cannot weaken the enemy for him without killing them. That said, the weapon does have 1-2 range, allowing Ross to avoid counterattacks. At 85 hit, it is also the most accurate axe in the game and offsets Ross's terrible base skill. This makes Ross much easier to train. However, the hatchet is not a personal weapon, and Garcia can also use it if he needs a reliable 1-2 range weapon.

Ross's growths are not amazing for a growth unit. His 30% speed growth is especially problematic because his base speed is dreadful. If the player is unlucky, Ross may not reliably double enemies for a long time. He has more levels to grow, but his bases are so poor they offset that advantage. In practice, Ross's stats only become decent upon his first promotion, and he needs 9 levels to reach it. Upon reaching it, he is mostly on par with a normal level 1 unit, but that is going to be less than the rest of the army without giving Ross massive favoritism. He will have high strength and luck on average, but his other stats will be mediocre. Other units will have grown by then, too, so Ross will still look unimpressive. His advantages will only show up on his second promotion.

First promotion choices

Ross joins as a level 1 Journeyman—a trainee class. This means Ross can promote twice instead of once, giving him access to more classes than other units. At level 10, he can promote to either a Fighter or a Pirate. From Fighter, he can be promoted into a Warrior or a Hero using a Hero Crest. From Pirate, he can be promoted to a Warrior or a Berserker using an Ocean Seal.

A third option appears if the player has completed both Eirika's and Ephraim's routes: Journeyman. Ross can promote to it twice—as his first and second promotion. However, if Ross promotes to Fighter or Pirate, he cannot promote to Journeyman anymore. The second time Ross promotes to Journeyman, he gains +15 crit.

Ross's possible promotions have different advantages and disadvantages.

Journeyman is by far the worst option. It does not grant a constitution bonus, so it does not fix one of Ross's key issues. +1 movement and later +15 crit are good bonuses but not superior to other options. Other promotions also give Ross movement, and they all give him constitution. Journeyman does not do the latter.

Both Fighter and Pirate increase Ross's constitution, allowing him to wield Iron Axes with no speed penalty. This effectively increases his attack speed. However, these two classes have important distinctions. Fighter does not grant a speed bonus, while Pirate does. Pirates can also walk on water, while fighters cannot. +1 speed may seem insignificant, but Ross's speed base and growth are poor. Ross needs all the help he can get to start doubling, and Pirate helps a bit more. Do note that when using anything heavier than an Iron Axe, including a Hand Axe, the two classes have the same attack speed.

The ability to walk on water is also helpful because it gives Ross a unique niche. The only other water-walking foot unit in The Sacred Stones is Dozla, who joins much later. Pirate Ross can do it earlier, and it comes in handy on water-filled maps. Chapter 7 has a river he can cross while rescuing Eirika, enabling a faster clear. Chapter 13 in Ephraim's route is another good example — it has dozens of rivers, and Ross can cross them all. Fighters also cannot promote to Berserker, only to Warrior or Hero.

Second promotion choices

Warrior grants Ross bow access, +1 movement, +2 constitution, +3 defense, and +3 resistance. These are good bonuses. However, the promotion does not give Ross any speed, and low speed is his greatest issue. The constitution increase helps wield heavier axes, but Hero and Berserker give equal or greater speed. Also, access to bows is little more than a novelty. In practice, Ross has remarkably high strength and can simply use hand axes to attack from 2-range. Even in Hard Mode, he will be able to kill fliers without using a bow. Using a bow also leaves him susceptible to 1-range attacks on the enemy phase. A hand axe gives him 1-2 range instead, letting him counter both melee and ranged foes. Not to mention, E-rank bows is a horrible weapon rank, so even if there was a situation where bows would be useful, he can only use Iron Bows at base.

Hero is the other option if Ross promotes to Fighter. It grants no constitution bonus, but gives +2 speed, a C-rank in swords, and comparable defensive bonuses. The sword rank is not very useful, but is more so than an E-rank in bows. Swords are lighter than axes, so Ross can wield them without penalties. This can sometimes make a difference between doubling and not doubling. That said, they have no 1-2 range options, and having 1-2 range is important in The Sacred Stones. For that reason, Ross will use axes most of the time. +2 speed from Hero is better than Warrior's constitution bonus because it is more universal. It gives him +2 AS over his unpromoted self when wielding any weapon, while a constitution bonus only equals that +2 bonus for heavier weapons. Hero does have a lower strength cap than Warrior, but this is only relevant in the very late-game, and Ross will not have issues killing even when he does reach the cap. This makes Hero a more appealing promotion choice compared to Warrior.

Berserker is an option if Ross promotes to Pirate. It grants Ross +1 speed (tying it with the Hero when paired with Pirate's +1 speed) and +3 constitution, an incredible attack speed increase. It also allows Ross to walk on mountains, letting him fight a group of enemies with a +30 avoid bonus (though non-flying enemies on mountains will also have this bonus). Berserkers also have an innate +15 crit chance bonus, compensating for when Ross misses or cannot double. These combined advantages make Berserker the most appealing final class for Ross. It grants him the highest attack speed increase, the greatest offensive potential, and the most bonus utility. The only other unit that can walk on mountains is Dozla, giving him a useful niche.

Ross also has access to one more Journeyman promotion if he promoted to tier 2 Journeyman, but it leaves Ross with 8 constitution, so even Warrior will have equal or greater attack speed (unless using the Hatchet). It does possess +15 critical, but being able to double is always more important, and Berserker also has the crit bonus, but with better constitution, the ability to traverse terrain, and a higher strength cap.

Summary

Overall, Ross starts very weak and requires catching up for many chapters. That said, his high availability and accurate 1-2 range weapon make training him not impossible. He has massive speed issues that can be a problem for most of the game. Fixing them requires several promotions and some luck with growths. However, once Ross starts doubling, his combat becomes good. He has unique utility as a Pirate thanks to water-walking and as a Berserker—thanks to mountain-walking. Around his second promotion, he becomes an incredible combat unit. Axes are among the best weapon types in the game, thanks to 1-2 range access. They also have a weapon triangle advantage against lances, a common enemy weapon type.

If Ross does not receive sufficient training and investment to fix his issues, he will not add much to the army at any point. If he does receive the attention he needs, he offers utility and great combat.

Fire Emblem Engage

Role

Ross appears as an equippable Bond Ring. He can be summoned using Eirika's Emblem Ring.

Bond Ring data

 
Stat modifiers
Ring level HP Str Lck
  C +2 +0 +0
  B +2 +1 +0
  A +2 +1 +1
  S +5 +1 +1

Fire Emblem Heroes

Role

Ross is one of the characters added to the game in the Marvelous Dream update, and became available for summoning by players on November 7, 2019. Only one variation of Ross is currently available in Heroes, based on his The Sacred Stones incarnation.

Ross: His Father's Son

Starting stats

★★★ ★★★★ ★★★★★

 
Rarity ★★★
Weapon type  
Movement type  

Initial Stats Level 40 Stats

Maximum HP 15/16/17
Attack 6/7/8 Speed 5/6/7
Defense 2/3/4 Resistance 3/4/5
Skills
  Steel Axe
  --
  --

Skill set

Skill set
Skill Unlock Auto-unlock SP cost
  Iron Axe ★★★ ★★★ 50
  Steel Axe ★★★ ★★★ 100
  Brave Axe ★★★ ★★★★ 200
  Brave Axe+ ★★★★★ ★★★★★ 300
  Father's-Son Axe ★★★★★ 400
  Smite ★★★ ★★★★ 150
 A Fire Boost 1 ★★★ 50
 A Fire Boost 2 ★★★ 100
 A Fire Boost 3 ★★★★ 200
 C Threaten Def 1 ★★★ 50
 C Threaten Def 2 ★★★★ 100
 C Threaten Def 3 ★★★★★ 200

Personality

 

It has been requested that references(s) be placed in this page or section. Please submit references to help improve this page and talk on this page's talk page about what references are needed. Remove this when this has been fixed.

Ross is very confident in his abilities as a fighter, but in the beginning of the game he is quite weak. Only a child, he believes that he is a warrior like his father. He shows that he is very determined to fight and become strong. Ross is very enthusiastic about being a warrior and is also quite friendly to others in the party, such as Amelia or Ewan. He looks up to his father Garcia and is eager to learn.

Ross's father Garcia is a retired war hero of Renais. He fought in the military and was well known throughout the country, but when his wife died of illness, he realized what he had lost – his family. He went back to care for Ross. Ross dislikes that his father decided to stop being a warrior, but still respects him for his skill. In his B support conversation with Lute, he says that his mother knew some magic.

Supports

Main article: Ross/Supports
 
Ross
Journeyman
 
 
Garcia
Fighter  
Initial: 35
Per turn:+4
 
Amelia
Recruit  
Initial: 5
Per turn:+2
 
Gerik
Mercenary  
Initial: 0
Per turn:+3

[[{{{support7}}}]]
[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[{{{support9}}}]]
[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
 
Lute
Mage  
Initial: 5
Per turn:+2
 
Ewan
Pupil  
Initial: 5
Per turn:+3

[[{{{support6}}}]]
[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[{{{support8}}}]]
[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[{{{support10}}}]]
[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.

Endings

Ross, His Father's Son
He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit.

Garcia and Ross
Father and son returned to Ide, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.

Ross and Amelia
Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.

Quotes

Death quote

I...am a warrior to the very end!
— Death quote

Battle quotes


This section has been marked as a stub. Please help improve the page by adding information.


Heroes quotes

Main article: Ross/Quotes (Heroes)

Other appearances

Fire Emblem: Path of Radiance

Ross's official artwork from The Sacred Stones can be viewed in Path of Radiance's extras menu if a copy of The Sacred Stones is connected to a copy of Path of Radiance.

Fire Emblem Cipher

Ross is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Ross
  His Father's Son, Ross
 

 

 
"Have you seen me fight? I'm not a child anymore. I'm a warrior, like you."
Attack: 60 Support: 10 Range: 1 Deploy Cost: 3
Class: Warrior Tier: Advanced Class Change Cost: 2
  The Village's Finest Fighter: [Always] This unit gains +10 attack.
  Sword-Smashing Axe: [Always] This unit gains +10 attack. (  This skill becomes active while this unit's stack is at least 5)
Card #B11-010HN • Artist: Nekohayashi
  Son of Garcia, Ross
 

 

 
"You're a warrior, Dad, and I am your son. I won't be beaten so easily."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Journeyman Tier: Base Class Change Cost: --
Aspirational Back: [Trigger] [ ] At the start of your turn, you may pay the cost, and if you do: Choose a "Ross" card in your deck with a Deployment Cost of 2 or less, reveal it, and add it to your hand. Shuffle your deck afterwards.
  Tempered Emblem: [Support] If your defending unit is destroyed, at the end of combat, you may add this card to your hand instead of placing it in your Retreat Area.
Card #B11-011N • Artist: Nekohayashi
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Ross .

Flavor text

Game Text
(English)
Text
(Japanese)
The Sacred Stones
A young villager. He longs to be a
warrior, like his father.
ルネス王国のイムの村出身
父を目標とする かけだしの戦士
Engage
Hero from beyond Elyos and the son
of the warrior Garcia.

A fledgling warrior of Renais filled
with youthful excitement and vigor.

He devoted himself to training so
that he could be more like his father.

Appears in The Sacred Stones.
異界の英雄で、戦士ガルシアの息子。

ルネス王国のかけだしの戦士で
気合いとやる気に溢れた元気な少年。

父のことを、とても尊敬しており
彼のようになるべく、日々精進を重ねる。

「聖魔の光石」
Heroes
Son of Garcia, a warrior of Renais. A very
straightforward and honest lad raised without
a mother. He greatly admires his father's skill.
Appears in Fire Emblem: The Sacred Stones.
ルネス王国の戦士ガルシアの息子。
男手一本で育ててくれた父の武に憧れる、実直な少年。
(登場:『ファイアーエムブレム 聖魔の光石』)

Meet some of the Heroes entries

Ross: His Father’s Son
       
Hailing from the village of Ide in Renais, Ross is a rookie warrior who’s ready to take on the world! Ross is the son of Garcia, who was once a commander in the Renais military, and he wants to be a celebrated warrior, just like his dad. However, Garcia cut his military career short to spend more time with his family, realizing all too late that he never quite spent enough time with them. Fearing for his son’s safety, he began to avoid conflict. But when war came to the village, it was some encouraging words from Ross that stirred the old fighting spirit in him once more! Ross joined Eirika’s army in their battle against Grado, and he continued to grow into a warrior in his own right. He might be an even stronger warrior than his dad one day!
Closely Associated Characters
Garcia Amelia Lute {{{Related_name4}}} {{{Related_name5}}}
Ross’s father. A former commander in the Renais army, but left after his wife passed away. When Ide Village was attacked by bandits, Ross’s intervention spurred him into picking up his axe once more. A young soldier from a small village in Grado. She is honest and sincere. She has a friendly rivalry with Ross. A young mage of Renais with an unusual temperament. Confident in her abilities. Remains convinced that Ross’s name is “Son-of-warrior-garcia-ross.” {{{Related_blurb4}}} {{{Related_blurb5}}}

Choose Your Legends placement history

Round Placement Character Votes
CYL 1
(2017)
127  
Ross
The Sacred Stones
2,234
CYL 2
(2018)
116
(−11)
 
Ross
The Sacred Stones
2,205
(−29)
CYL 3
(2019)
128
(+6)
 
Ross
The Sacred Stones
2,014
(−191)
CYL 4
(2020)
417
(+236)
 
Ross
The Sacred Stones
286
(−1,728)
CYL 5
(2021)
532
(+115)
 
Ross
The Sacred Stones
115
(−171)
CYL 6
(2022)
411
(−123)
 
Ross
The Sacred Stones
194
(+79)
CYL 7
(2023)
475
(+64)
 
Ross
The Sacred Stones
105
(−89)
CYL 8
(2024)
412
(−63)
 
Ross
The Sacred Stones
127
(+22)
Total results This character has 8 entries across all Choose Your Legends polls. 7,280

Trivia

  • Ross is the only character in the game who can use one of three items to promote; if the player chooses to make him a Fighter, he requires a Hero Crest, but if the player decides to make him a Pirate, he requires an Ocean Seal. Regardless a Master Seal can promote him.
  • In the prototype Ross could promote to Brigand instead of Pirate.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ross

From a Scottish and English surname which originally indicated a person from a place called Ross (such as the region of Ross in northern Scotland), derived from Gaelic ros meaning "promontory, headland".[1] In addition, Ross is also a German name meaning "horse".

Japanese

ロス

Officially romanized as Ross.

Spanish

Ross

As above.

French

Ross

As above.

German

Ross

As above.

Italian

Ross

As above.

Portuguese
(Brazil)

Ross

As above.

Traditional Chinese

羅斯

Ross

Gallery

  Sprite Gallery
    Journeyman   Fighter   Pirate   Hero   Warrior   Berserker  
 
Basic axe
   
Ranged axe
 
Basic axe
 
Ranged axe
 
Basic axe
 
Ranged axe
 
Sword
 
Axe
 
Basic axe
 
Ranged axe
 
Bow
 
Basic axe
 
Ranged axe

Official artwork

Battle animations

Heroes artwork

Character artwork

Meet some of the Heroes artwork

Cipher artwork

References

  1. Behind the Name: Meaning, origin and history of the name Ross, www.behindthename.com, Retrieved: 9 September 2018
  This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshAskrBrunoDagrEirEitrEitriElmEmblaFáfnirFehFehnixFjormFreyjaFreyrGanglötGinnungagapGullveigGunnthráGustavHeiðrHelHelbindiHenrietteHræsvelgrHrídKiranKvasirLaegjarnLæraðrLaevateinLetiziaLífLokiMirabilisMúspellNerþuzNíðhöggrNiflNjörðrNóttÓtrPeonyPlumeriaRatatoskrReginnSeiðrSharenaSurtrThórrThrasirTriandraVeronicaYlgrYmir
SDatBoL, MotE, NMotE AbelArlenAstramAthenaBantuBarstCaedaCainCamusCastorCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXaneYuliya
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayHestiaKamuiKliffLeonLukasLuthierMaeMarlaMathildaMilaMycenPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckDorothyEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusMurdockNarcianNiimeNoahPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlcrystAlearAlfredCélineChloéCitrinneDiamantEtieFrammeHortensiaIvyKagetsuLapisLumeraMarthMauvierRosadoSeadallTimerraVeyleYunakaZephia
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee