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Rogues & Redeemers 3: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Character data: Simplified switch statement)
m (Lancebreaker is one of Nanna's skills, so she can't be cheesed with Beast Killers that easily.)
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{{Quote|Ugh, it won't stop eating at me... I can't shake the feeling I'm making some terrible mistake. I've never felt that before... Who are these people?|Ike}}
{{Quote|Ugh, it won't stop eating at me... I can't shake the feeling I'm making some terrible mistake. I've never felt that before... Who are these people?|Ike}}


'''Rogues & Redeemers 3''' is a [[Downloadable content in Fire Emblem Awakening|downloadable content]] xenologue chapter in {{FE13}}. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the [[Outrealm Gate]], Rogues & Redeemers 3 is the fifteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Rogues & Redeemers 3 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
'''Rogues & Redeemers 3''' is a [[Downloadable content in Fire Emblem Awakening|downloadable content]] xenologue chapter in {{FE13}}. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the [[Outrealm Gate]], Rogues & Redeemers 3 is the fifteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Rogues & Redeemers 3 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.


This chapter was first made available on July 26, 2012 in Japan, April 11, 2013 in North America, and June {{hover|20|Europe}}-{{hover|21|Australia}} in the PAL regions.
This chapter was first made available on July 26, 2012 in Japan, April 11, 2013 in North America, and June {{hover|20|Europe}}-{{hover|21|Australia}} in the PAL regions.
Line 22: Line 22:
[[Old Hubba]] has noticed [[Chrom]] has returned to the space between [[Outrealms]], and none too soon, with Chrom deducing that there are more [[Einherjar]] for the [[Shepherds (group)|Shepherds]] to battle; Old Hubba reveals that the Einherjar the Shepherds are about to fight consist of all of the foes they've beaten at their destination Outrealm, all in one place--if the Shepherds beat them again, Old Hubba can seal them back into their cards. Chrom deduces that the Shepherds will not have allies this time, to which Old Hubba confirms, but notes that it's so much romantic in that fashion--a ragtag group of misfits, outnumbered and facing history's greatest legends, odds stacked against the misfits with no hope of victory in a grueling fight to the death; Chrom states the word "romantic" is not the word he would choose. [[Preparations]] take place as it is revealed that the chapter's main setting is the [[Tellius]]-based Outrealm, with the weather forecast being that of a beautiul evening around sunset.
[[Old Hubba]] has noticed [[Chrom]] has returned to the space between [[Outrealms]], and none too soon, with Chrom deducing that there are more [[Einherjar]] for the [[Shepherds (group)|Shepherds]] to battle; Old Hubba reveals that the Einherjar the Shepherds are about to fight consist of all of the foes they've beaten at their destination Outrealm, all in one place--if the Shepherds beat them again, Old Hubba can seal them back into their cards. Chrom deduces that the Shepherds will not have allies this time, to which Old Hubba confirms, but notes that it's so much romantic in that fashion--a ragtag group of misfits, outnumbered and facing history's greatest legends, odds stacked against the misfits with no hope of victory in a grueling fight to the death; Chrom states the word "romantic" is not the word he would choose. [[Preparations]] take place as it is revealed that the chapter's main setting is the [[Tellius]]-based Outrealm, with the weather forecast being that of a beautiul evening around sunset.


Once preparations are complete, [[Eldigan]] asks if what he's heard is true, eldritch forces in the castle ruins heavily armed, to which [[Petrine]] confirms and reveals they've already surrounded them with their combined forces. Eldigan asks Petrine if they should first establish whether the opposing force means any harm, to which Petrine states that none of them invited the opposing force here and asks Eldigan if he did so; Eldigan states he did not invite the opposing force, deducing that it's cause enough to brand them enemies. Petrine states it's better to strike first and ask questions later, stating that a mouse in a bag can still bite, then states that she hopes they've caught something more interesting than that. Within the castle ruins, Chrom notes that they're completely surrounded with enemies in every direction; [[Robin]] notes that these enemies are strong and there's plenty of them; Chrom states that there's nothing they can do but to fight their way out, then calls the Shepherds to prepare themselves--this is the day that they make some new legends. The battle begins at this point.
Once preparations are complete, [[Eldigan]] asks if what he's heard is true, eldritch forces in the castle ruins heavily armed, to which [[Petrine]] confirms and reveals they've already surrounded them with their combined forces. Eldigan asks Petrine if they should first establish whether the opposing force means any harm, to which Petrine states that none of them invited the opposing force here and asks Eldigan if he did so; Eldigan states he did not invite the opposing force, deducing that it's cause enough to brand them enemies. Petrine states it's better to strike first and ask questions later, stating that a mouse in a bag can still bite, then states that she hopes they've caught something more interesting than that. Within the castle ruins, Chrom notes that they're completely surrounded with enemies in every direction; [[Robin]] notes that these enemies are strong and there's plenty of them; Chrom states that there's nothing they can do but to fight their way out, then calls the Shepherds to prepare themselves--this is the day that they make some new legends. The battle begins at this point.


At the end of the first player phase, [[Ike]] reveals something's eating at him, that he can't shake the feeling he's making some terrible mistake; Ike states he's never had this feeling before and asks who the Shepherds are.
At the end of the first player phase, [[Ike]] reveals something's eating at him, that he can't shake the feeling he's making some terrible mistake; Ike states he's never had this feeling before and asks who the Shepherds are.
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Once the battle ends, Chrom asks if the Shepherds have defeated all of the enemies, to which the Avatar states he/she believes they did and notes that it's finally quiet in the area and that the battle was brutal; Chrom notes that it was an epic battle by any measure, a testament to his troops and the Avatar's tactics that the Shepherds managed to prevail. The Avatar tells Chrom that something was found in the ruins, to which Chrom notices as another Einherjar card; the Avatar reveals the card as being "Ike, the Radiant Hero", which Chrom states as the hero who wielded [[Aether]] in the legends of Tellius, asking if they can hear him out.
Once the battle ends, Chrom asks if the Shepherds have defeated all of the enemies, to which the Avatar states he/she believes they did and notes that it's finally quiet in the area and that the battle was brutal; Chrom notes that it was an epic battle by any measure, a testament to his troops and the Avatar's tactics that the Shepherds managed to prevail. The Avatar tells Chrom that something was found in the ruins, to which Chrom notices as another Einherjar card; the Avatar reveals the card as being "Ike, the Radiant Hero", which Chrom states as the hero who wielded [[Aether]] in the legends of Tellius, asking if they can hear him out.


Back in the space between Outrealms, a conversation will then ensue between Ike and the player, with the choices the player makes affecting what Ike says next. At the end of the conversation, the player will then be given an offer to add Ike to their active roster, which they can either accept or refuse. Afterward, the game gives the player a [[Skill items|skill book]] that teaches the [[Limit Breaker]] [[Skills|skill]].
Back in the space between Outrealms, a conversation will then ensue between Ike and the player, with the choices the player makes affecting what Ike says next. At the end of the conversation, the player will then be given an offer to add Ike to their active roster, which they can either accept or refuse. Afterward, the game gives the player a [[Skill items|skill book]] that teaches the [[Limit Breaker]] [[Skills|skill]].


Chrom and Old Hubba have once again met up in the space between Outrealms, with Old Hubba noting how the Shepherds actually defeated the toughest of Einherjar, saying he knew they would do so; Chrom asks Old Hubba what he's doing in the area, to which Old Hubba states he was waiting for Chrom, knowing he would win and would come to this area, to which Chrom notes Old Hubba didn't sound that certain a moment before. Old Hubba states his weak, bony old hands could have never rounded up all of the Einherjar cards alone, yet Chrom did it--the Shepherds are heroes and the Outrealms owe them all a great debt; Chrom asks if the Shepherds are truly done in the Outrealms and if all of the Einherjar are truly captured, to which Old Hubba confirms--no more nostalgic banter battles and inter-era cross-generational headaches, every last Einherjar is back sealed safe and sound in their cards, to which Chrom states he suddenly feels almost sorry for them. Old Hubba states his hearing is sometimes not so great, then asks Chrom if he felt sorry for the rogue Einherjar; Chrom notes that they didn't seem like phantoms, they seemed like real people, to which Old Hubba confirms they can indeed seem like real people but that they are just reflections. Chrom notes that "reflections" is a good word to refer to the Einherjar--as they fought and spoke, it often felt like they were reflecting on their lives, rehearsing some brief moment from the past they needed the Shepherds to see; Old Hubba states it appears as if the Shepherds learned some things on their road to victory, that they honor the memory of those the Einherjar once were, and he states he'll make sure the Einherjar know that, to which Chrom thanks Old Hubba. Chrom states that the Shepherds are heading back for their own world, then asks Old Hubba where he will go, to which Old Hubba states he's going nowhere as the Outrealms are his home; Chrom asks Old Hubba if he'll remain in the Outrealms all alone, to which Old Hubba states he's been doing it for years, centuries, eons, maybe even decades--he's lost count. Old Hubba reveals he once lived in Chrom's world, but after his wife Bea passed, the Outrealms just felt like a better fit; he then states that, from what the Shepherds showed him, it seems like Chrom's world is in good hands. Chrom notes that it's time to bid Old Hubba farewell, and states that he might even miss him; Old Hubba tells Chrom not to be sure it's the last he'll ever see of Old Hubba, as Chrom never knows what the future holds--but Old Hubba does, having prophesized it ages ago, again tripping over his words. Chrom bids Old Hubba farewell.
Chrom and Old Hubba have once again met up in the space between Outrealms, with Old Hubba noting how the Shepherds actually defeated the toughest of Einherjar, saying he knew they would do so; Chrom asks Old Hubba what he's doing in the area, to which Old Hubba states he was waiting for Chrom, knowing he would win and would come to this area, to which Chrom notes Old Hubba didn't sound that certain a moment before. Old Hubba states his weak, bony old hands could have never rounded up all of the Einherjar cards alone, yet Chrom did it--the Shepherds are heroes and the Outrealms owe them all a great debt; Chrom asks if the Shepherds are truly done in the Outrealms and if all of the Einherjar are truly captured, to which Old Hubba confirms--no more nostalgic banter battles and inter-era cross-generational headaches, every last Einherjar is back sealed safe and sound in their cards, to which Chrom states he suddenly feels almost sorry for them. Old Hubba states his hearing is sometimes not so great, then asks Chrom if he felt sorry for the rogue Einherjar; Chrom notes that they didn't seem like phantoms, they seemed like real people, to which Old Hubba confirms they can indeed seem like real people but that they are just reflections. Chrom notes that "reflections" is a good word to refer to the Einherjar--as they fought and spoke, it often felt like they were reflecting on their lives, rehearsing some brief moment from the past they needed the Shepherds to see; Old Hubba states it appears as if the Shepherds learned some things on their road to victory, that they honor the memory of those the Einherjar once were, and he states he'll make sure the Einherjar know that, to which Chrom thanks Old Hubba. Chrom states that the Shepherds are heading back for their own world, then asks Old Hubba where he will go, to which Old Hubba states he's going nowhere as the Outrealms are his home; Chrom asks Old Hubba if he'll remain in the Outrealms all alone, to which Old Hubba states he's been doing it for years, centuries, eons, maybe even decades--he's lost count. Old Hubba reveals he once lived in Chrom's world, but after his wife Bea passed, the Outrealms just felt like a better fit; he then states that, from what the Shepherds showed him, it seems like Chrom's world is in good hands. Chrom notes that it's time to bid Old Hubba farewell, and states that he might even miss him; Old Hubba tells Chrom not to be sure it's the last he'll ever see of Old Hubba, as Chrom never knows what the future holds--but Old Hubba does, having prophesized it ages ago, again tripping over his words. Chrom bids Old Hubba farewell.
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|lv47=20
|lv47=20
|#47=1
|#47=1
|inventory47={{Item|13|Rexcalibur}} • {{Item|13|Fortify}}<br>{{Item|13|Resistance +2}} • {{Item|13|Charm}} • {{Item|13|Demoiselle}} • {{Item|13|Lancefaire}} • {{Item|13|Sol|link=Sol (skill)}}
|inventory47={{Item|13|Rexcalibur}} • {{Item|13|Fortify}}<br>{{Item|13|Resistance +2}} • {{Item|13|Charm}} • {{Item|13|Demoiselle}} • {{Item|13|Lancebreaker}} • {{Item|13|Sol|link=Sol (skill)}}
|-
|-
|name48=[[Petrine]]
|name48=[[Petrine]]
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==Trivia==
==Trivia==
* Despite this chapter's status as the finale of the [[Einherjar]] saga, it was released before the ''Lost Bloodlines'' and ''Smash Brethren'' chapters, intended to take place before the ''Rogues & Redeemers'' chapters, in the PAL regions.
* Despite this chapter's status as the finale of the [[Einherjar]] saga, it was released before the ''Lost Bloodlines'' and ''Smash Brethren'' chapters, intended to take place before the ''Rogues & Redeemers'' chapters, in the PAL regions.
* Unlike in [[Lost Bloodlines 3]], [[Old Hubba]] this time is indeed correct in saying all of the [[Einherjar]] from the previous battles in this specific [[Outrealms|Outrealm]] have been gathered in one place. This is primarily due to ten specific characters ([[Navarre]], [[Katarina]], [[Jamke]], [[Ares]], [[Saias]], [[Raigh]], [[Jaffar]], [[Marisa]], [[Sephiran]], and [[Eldigan]]) having been both [[Rogues & Redeemers 1|rogues]] and [[Rogues & Redeemers 2|redeemers]].
* Unlike in [[Lost Bloodlines 3]], [[Old Hubba]] this time is indeed correct in saying all of the [[Einherjar]] from the previous battles in this specific [[Outrealms|Outrealm]] have been gathered in one place. This is primarily due to ten specific characters ([[Navarre]], [[Katarina]], [[Jamke]], [[Ares]], [[Saias]], [[Raigh]], [[Jaffar]], [[Marisa]], [[Sephiran]], and [[Eldigan]]) having been both [[Rogues & Redeemers 1|rogues]] and [[Rogues & Redeemers 2|redeemers]].
* This chapter has the highest initial enemy count in the series, tied with [[The Radiant Hero]] and [[Smash Brethren 3]].
* This chapter has the highest initial enemy count in the series, tied with [[The Radiant Hero]] and [[Smash Brethren 3]].


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|eng-fan-mean=
|eng-fan-mean=
|jap-name={{hover|光対闇 決戦編|Hikari to Yami - Kessen Hen}}
|jap-name={{hover|光対闇 決戦編|Hikari to Yami - Kessen Hen}}
|jap-mean=Translates to "Light vs. Dark: Decisive Chapter"
|jap-mean=Translates to "Light vs. Dark: Decisive Chapter"
|fren-name=
|fren-name=
|fren-mean=
|fren-mean=

Revision as of 21:09, 6 April 2020

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Rogues & Redeemers 3


Location

Outrealms (Gallia)

New units

Ike

Boss(es)

Eldigan

Ugh, it won't stop eating at me... I can't shake the feeling I'm making some terrible mistake. I've never felt that before... Who are these people?
— Ike

Rogues & Redeemers 3 is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Rogues & Redeemers 3 is the fifteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Rogues & Redeemers 3 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on July 26, 2012 in Japan, April 11, 2013 in North America, and June 20-21 in the PAL regions.

This chapter is the finale of the Einherjar saga and, in it, very strong Einherjar both heroic and villainous join forces, forcing the Shepherds into facing them all head-on without any allies. At stake is the ability for Old Hubba to seal these very tough Einherjar back into their cards.

Plot

Main article: Rogues & Redeemers 3/Script
See also: Rogues & Redeemers 3/Conversations

Old Hubba has noticed Chrom has returned to the space between Outrealms, and none too soon, with Chrom deducing that there are more Einherjar for the Shepherds to battle; Old Hubba reveals that the Einherjar the Shepherds are about to fight consist of all of the foes they've beaten at their destination Outrealm, all in one place--if the Shepherds beat them again, Old Hubba can seal them back into their cards. Chrom deduces that the Shepherds will not have allies this time, to which Old Hubba confirms, but notes that it's so much romantic in that fashion--a ragtag group of misfits, outnumbered and facing history's greatest legends, odds stacked against the misfits with no hope of victory in a grueling fight to the death; Chrom states the word "romantic" is not the word he would choose. Preparations take place as it is revealed that the chapter's main setting is the Tellius-based Outrealm, with the weather forecast being that of a beautiul evening around sunset.

Once preparations are complete, Eldigan asks if what he's heard is true, eldritch forces in the castle ruins heavily armed, to which Petrine confirms and reveals they've already surrounded them with their combined forces. Eldigan asks Petrine if they should first establish whether the opposing force means any harm, to which Petrine states that none of them invited the opposing force here and asks Eldigan if he did so; Eldigan states he did not invite the opposing force, deducing that it's cause enough to brand them enemies. Petrine states it's better to strike first and ask questions later, stating that a mouse in a bag can still bite, then states that she hopes they've caught something more interesting than that. Within the castle ruins, Chrom notes that they're completely surrounded with enemies in every direction; Robin notes that these enemies are strong and there's plenty of them; Chrom states that there's nothing they can do but to fight their way out, then calls the Shepherds to prepare themselves--this is the day that they make some new legends. The battle begins at this point.

At the end of the first player phase, Ike reveals something's eating at him, that he can't shake the feeling he's making some terrible mistake; Ike states he's never had this feeling before and asks who the Shepherds are.

Once the battle ends, Chrom asks if the Shepherds have defeated all of the enemies, to which the Avatar states he/she believes they did and notes that it's finally quiet in the area and that the battle was brutal; Chrom notes that it was an epic battle by any measure, a testament to his troops and the Avatar's tactics that the Shepherds managed to prevail. The Avatar tells Chrom that something was found in the ruins, to which Chrom notices as another Einherjar card; the Avatar reveals the card as being "Ike, the Radiant Hero", which Chrom states as the hero who wielded Aether in the legends of Tellius, asking if they can hear him out.

Back in the space between Outrealms, a conversation will then ensue between Ike and the player, with the choices the player makes affecting what Ike says next. At the end of the conversation, the player will then be given an offer to add Ike to their active roster, which they can either accept or refuse. Afterward, the game gives the player a skill book that teaches the Limit Breaker skill.

Chrom and Old Hubba have once again met up in the space between Outrealms, with Old Hubba noting how the Shepherds actually defeated the toughest of Einherjar, saying he knew they would do so; Chrom asks Old Hubba what he's doing in the area, to which Old Hubba states he was waiting for Chrom, knowing he would win and would come to this area, to which Chrom notes Old Hubba didn't sound that certain a moment before. Old Hubba states his weak, bony old hands could have never rounded up all of the Einherjar cards alone, yet Chrom did it--the Shepherds are heroes and the Outrealms owe them all a great debt; Chrom asks if the Shepherds are truly done in the Outrealms and if all of the Einherjar are truly captured, to which Old Hubba confirms--no more nostalgic banter battles and inter-era cross-generational headaches, every last Einherjar is back sealed safe and sound in their cards, to which Chrom states he suddenly feels almost sorry for them. Old Hubba states his hearing is sometimes not so great, then asks Chrom if he felt sorry for the rogue Einherjar; Chrom notes that they didn't seem like phantoms, they seemed like real people, to which Old Hubba confirms they can indeed seem like real people but that they are just reflections. Chrom notes that "reflections" is a good word to refer to the Einherjar--as they fought and spoke, it often felt like they were reflecting on their lives, rehearsing some brief moment from the past they needed the Shepherds to see; Old Hubba states it appears as if the Shepherds learned some things on their road to victory, that they honor the memory of those the Einherjar once were, and he states he'll make sure the Einherjar know that, to which Chrom thanks Old Hubba. Chrom states that the Shepherds are heading back for their own world, then asks Old Hubba where he will go, to which Old Hubba states he's going nowhere as the Outrealms are his home; Chrom asks Old Hubba if he'll remain in the Outrealms all alone, to which Old Hubba states he's been doing it for years, centuries, eons, maybe even decades--he's lost count. Old Hubba reveals he once lived in Chrom's world, but after his wife Bea passed, the Outrealms just felt like a better fit; he then states that, from what the Shepherds showed him, it seems like Chrom's world is in good hands. Chrom notes that it's time to bid Old Hubba farewell, and states that he might even miss him; Old Hubba tells Chrom not to be sure it's the last he'll ever see of Old Hubba, as Chrom never knows what the future holds--but Old Hubba does, having prophesized it ages ago, again tripping over his words. Chrom bids Old Hubba farewell.

Website summary

The forces of light and darkness come together to form an overwhelming power. Chrom must take them both on in this decisive battle.[1]

North American eShop summary

Defeat both the hero of light and the hero of darkness!
Rewards: Ike card, Limit Breaker skill

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 20 {{{partner}}} {{{other}}} 50
Difficulty rating: ★★★★★
Map dimensions:
24 columns by 24 rows
Block sizes:
Japan: ??
North America: 37
PAL region: 38
Map based from: Chapter 8 of Path of Radiance
Map phase music: "Eternal Bond" from Radiant Dawn
Battle phase music: "The Devoted" from Radiant Dawn
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥400
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Rogues Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units
Ike
Small portrait dlc ike fe13.png
Hero
HP
76
Inventory
--
Level
20
Automatically at chapter's end if player accepts his offer
Available characters
Chrom l ​Avatar m-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds01 limit breaker book.png Limit Breaker Automatically at chapter's end

Event tiles

There are no event tiles in this chapter.

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 sorcerer enemy.gif
Arvis Sorcerer 20 1 Valflame
Anathema Swordbreaker Tomebreaker Vengeance Pavise
--
Ma 3ds01 general enemy.gif
Black Knight General 20 1 Brave Lance
Defense +2 Rally Defense Axebreaker Luna Pavise
--
Ma 3ds01 general enemy.gif
Zephiel General 20 1 Spear
Defense +2 Rally Defense Swordbreaker Pavise Conquest
--
Ma 3ds01 sorcerer enemy.gif
Gharnef Sorcerer 20 1 Goetia
Anathema Bowbreaker Tomebreaker Vengeance Lifetaker
--
Ma 3ds01 sorcerer enemy.gif
Nergal Sorcerer 20 1 Goetia
Anathema Bowbreaker Tomebreaker Vengeance Lifetaker
--
Ma 3ds01 hero enemy.gif
Linus Hero 20 1 Brave Sword
Patience Axebreaker Bowbreaker Sol Counter
--
Ma 3ds01 sage female enemy.gif
Lilina Sage 20 1 Bolganone
Magic +2 Focus Tomefaire Tomebreaker Luna
--
Ma 3ds01 hero enemy.gif
Ike Hero 20 1 Ragnell
Patience Lancebreaker Axebreaker Aether Sol
--
Ma 3ds01 sage female enemy.gif
Ishtar Sage 20 1 Mjölnir
Magic +2 Focus Tomefaire Axebreaker Astra
--
Ma 3ds01 falcon knight enemy.gif
Caeda Falcon Knight 20 1 Killer Lance Beast Killer
Speed +2 Avoid +10 Lancefaire Rally Speed Swordbreaker
--
Ma 3ds01 falcon knight enemy.gif
Elincia Falcon Knight 20 1 Silver Lance Shockstick Fortify
Speed +2 Renewal Rally Speed Rally Luck Bowbreaker
--
Ma 3ds01 wyvern lord enemy.gif
Ashnard Wyvern Lord 20 1 Brave Axe
Strength +2 Quick Burn Renewal Swordbreaker Lancebreaker
--
Ma 3ds01 wyvern lord enemy.gif
Travant Wyvern Lord 20 1 Gungnir
Strength +2 Quick Burn Renewal Swordbreaker Bowbreaker
--
Ma 3ds01 wyvern lord enemy.gif
Narcian Wyvern Lord 20 1 Brave Lance
Quick Burn Tantivy Swordbreaker Tomebreaker Vengeance
--
Ma 3ds01 hero enemy.gif
Alm Hero 20 1 Alm's Blade
Zeal Swordbreaker Axebreaker Sol Aegis
--
Ma 3ds01 swordmaster enemy.gif
Navarre Swordmaster 20 1 Killing Edge
Avoid +10 Swordfaire Lancebreaker Astra Vantage
--
Ma 3ds01 sage enemy.gif
Sephiran Sage 20 1 Thoron Goddess Staff
Magic +2 Focus Tomefaire Lancebreaker Vengeance
--
Ma 3ds01 sniper enemy.gif
Jamke Sniper 20 1 Killer Bow
Skill +2 Prescience Bowfaire Swordbreaker Galeforce
--
Ma 3ds01 lodestar enemy.gif
Pr. Marth Lodestar 30 1 Noble Rapier Exalted Falchion
Rightful King Charm Swordbreaker Luna Aegis
--
Ma 3ds01 sorcerer female enemy.gif
Deirdre Sorcerer 20 1 Nosferatu Thoron
Demoiselle Hex Anathema Axebreaker Miracle
--
Ma 3ds01 sage enemy.gif
Saias Sage 20 1 Bolganone Fortify
Focus Tomefaire Rally Magic Rally Spectrum Tomebreaker
--
Ma 3ds01 swordmaster enemy.gif
Seliph Swordmaster 20 1 Tyrfing Seliph's Blade
Avoid +10 Charm Swordfaire Bowbreaker Astra
--
Ma 3ds01 hero enemy.gif
Roy Hero 20 1 Brave Sword Roy's Blade
Patience Axebreaker Tomebreaker Sol Aegis
--
Ma 3ds01 great knight enemy.gif
Ephraim Great Knight 20 1 Brave Lance Ephraim's Lnce
Rightful King Outdoor Fighter Charm Bowbreaker Luna
--
Ma 3ds01 paladin enemy.gif
Eliwood Paladin 20 1 Brave Sword Eliwood's Blade
Outdoor Fighter Charm Swordfaire Axebreaker Aegis
--
Ma 3ds01 valkyrie enemy.gif
Ursula Valkyrie 20 1 Bolganone
Resistance +2 Demoiselle Tomefaire Rally Resistance Tomebreaker
--
Ma 3ds01 dark knight enemy.gif
Selena Dark Knight 20 1 Thoron
Magic +2 Slow Burn Focus Rally Resistance Lancebreaker
--
Ma 3ds01 paladin enemy.gif
Sigurd Paladin 20 1 Tyrfing Sigurd's Lance
Outdoor Fighter Charm Lancebreaker Luna Aegis
--
Ma 3ds01 sorcerer enemy.gif
Oliver Sorcerer 20 1 Waste Nosferatu
Hex Anathema Axebreaker Luna Vengeance
--
Ma 3ds01 sorcerer enemy.gif
Julius Sorcerer 20 1 Goetia
Wrath Hex Anathema Tomebreaker Vengeance
--
Ma 3ds01 sorcerer enemy.gif
Lyon Sorcerer 20 1 Goetia
Anathema Tomefaire Axebreaker Tomebreaker Vengeance
--
Ma 3ds01 general enemy.gif
Hardin General 20 1 Gradivus
Defense +2 Tomebreaker Vengeance Pavise Aegis
--
Ma 3ds01 general enemy.gif
Raydrik General 20 1 Silver Axe Hammer
Defense +2 Rally Defense Lancebreaker Pavise Aegis
--
Ma 3ds01 swordmaster enemy.gif
Lloyd Swordmaster 20 1 Brave Sword
Avoid +10 Pass Swordfaire Swordbreaker Astra
--
Ma 3ds01 sage female enemy.gif
Celica Sage 20 1 Celica's Gale Rexcalibur
Magic +2 Focus Solidarity Tomefaire Tomebreaker
--
Ma 3ds01 assassin enemy.gif
Jaffar Assassin 20 1 Killing Edge
Movement +1 Pass Swordbreaker Lethality Galeforce
--
Ma 3ds01 sorcerer enemy.gif
Raigh Sorcerer 20 1 Nosferatu
Movement +1 Hex Anathema Bowbreaker Vengeance
--
Ma 3ds01 sage female enemy.gif
Katarina Sage 20 1 Katarina's Bolt
Magic +2 Focus Tomefaire Axebreaker Tomebreaker
--
Ma 3ds01 sage female enemy.gif
Julia Sage 20 1 Book of Naga
Magic +2 Tomefaire Rally Magic Rally Movement Lancebreaker
--
Ma 3ds01 sage female enemy.gif
Micaiah Sage 20 1 Micaiah's Pyre
Focus Tomefaire Rally Magic Rally Luck Axebreaker
--
Ma 3ds01 swordmaster female enemy.gif
Marisa Swordmaster 20 1 Killing Edge
Avoid +10 Tantivy Tomebreaker Astra Vantage
--
Ma 3ds01 swordmaster female enemy.gif
Eirika Swordmaster 20 1 Eirika's Blade Silver Sword
Avoid +10 Bowbreaker Astra Vantage Miracle
--
Ma 3ds01 swordmaster female enemy.gif
Lyn Swordmaster 20 1 Sol Katti
Acrobat Swordfaire Swordbreaker Astra Vantage
--
Ma 3ds01 trickster enemy.gif
Leif Trickster 20 1 Levin Sword Leif's Blade
Movement +1 Lucky Seven Renewal Acrobat Axebreaker
--
Ma 3ds01 trickster enemy.gif
Sothe Trickster 20 1 Silver Sword Levin Sword
Movement +1 Lucky Seven Acrobat Pass Tomebreaker
--
Ma 3ds01 dark knight enemy.gif
Ares Dark Knight 20 1 Mystletainn
Slow Burn Hex Anathema Bowbreaker Vengeance
--
Ma 3ds01 valkyrie enemy.gif
Nanna Valkyrie 20 1 Rexcalibur Fortify
Resistance +2 Charm Demoiselle Lancebreaker Sol
--
Ma 3ds01 paladin enemy.gif
Petrine Paladin 20 1 Brave Lance
Outdoor Fighter Lancefaire Swordbreaker Ignis Aegis
--
Ma 3ds01 paladin enemy.gif
Camus Paladin 20 1 Gradivus
Outdoor Fighter Lancebreaker Luna Aegis Galeforce
--
Ma 3ds01 paladin enemy.gif
Eldigan Paladin 20 1 Mystletainn
Outdoor Fighter Charm Swordfaire Axebreaker Aegis
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Eldigan

Normal Hard Lunatic

Small portrait spotpass eldigan fe13.png
Ma 3ds01 paladin enemy.gif Paladin
Level 20
Movement 8
Stats
Max HP 71 Speed 34
Strength 36+5 Luck 15
Magic 13 Defense 38
Skill 44+5 Resistance 42
Inventory Skills
Mystletainn Outdoor Fighter
Charm
Swordfaire
Axebreaker
Aegis
Weapon Levels
Swords A Lances B Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rogues & Redeemers 3

Italian

Avversari e alleati 3

Opponents and allies 3

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Rogues & Redeemers 2 • Rogues & Redeemers 3 • Death's Embrace →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map