Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Rogues & Redeemers 1

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Rogues & Redeemers 1 (Japanese: 光対闇 光編 Light vs. dark: Light chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Rogues & Redeemers 1 is the thirteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Rogues & Redeemers 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

Rogues & Redeemers 1


Location

Outrealms (Gallia)

New units

Ephraim

Boss(es)

Camus

Ha! They just don't give up! But that's fine... The more they struggle, the sweeter the victory in the end...
— Petrine

This chapter was first made available on May 17, 2012 in Japan, March 28, 2013 in North America, and June 6-7 in the PAL regions.

In this chapter, the Shepherds are tasked to team up with a very tough group of heroic Einherjar to face a very tough group of villainous Einherjar.

Plot

Main article: Rogues & Redeemers 1/Script
See also: Rogues & Redeemers 1/Conversations

Old Hubba has noticed Chrom's return to the space between Outrealms, then asks Chrom why he's in the area again; Chrom reminds Old Hubba about the Outrealms with Einherjar that have minds of their own, and also how he asked the Shepherds to keep defeating them, asking Old Hubba how he could not remember. Old Hubba states he saw these events years ago, he just forgets things sometimes, then tells Chrom he got him allies this time--bamboozled them into thinking they summoned the Shepherds, at least as far as Old Hubba thinks, given his fuzzy memory lately, to which Chrom says he noticed. Preparations take place, where it is revealed that the setting is an Outrealm based in a ruined castle in the Gallia region of Tellius, set during a rainstorm at night.

Once preparations are finished, Ares reveals they have their enemy trapped in the castle ruins, to which Camus asks about the exits, with Ares stating that the exits are guarded by their forces on all sides--the enemy has no means of escape; Camus states that all that remains is to rally their group's might and crush their enemy, to which Ares replies it may not be so simple. Camus asks Ares what he means, and learns that more enemy soldiers just appeared inside the compound bearing peculiar weapons and armor; Camus asks how the Shepherds just appeared, if they were summoned into this area from some other realm, to which Ares confirms, as mad as this prospect sounds--their group still outnumbers the enemy, with both Ares and Camus concluding that against the Shepherds an all-out assault could prove disastrous. Camus asks his group to feed the fire gradually--poke at the Shepherds, test their skills and defenses, telling Ares to spread the word, to which Ares agrees. Back inside the fortification, Chrom reveals that the enemy has blocked all of the exits and asks how the Shepherds are going to fight their way out of this situation, to which Sigurd states is why his group summoned the Shepherds--his group needs the Shepherds' help to break the enemy siege; Chrom asks if all they need to do is secure an exit, to which Sigurd states is their immediate goal, but also reveals that this land will never know peace with men like the enemy forces on the loose. Chrom states that the Shepherds need to wipe the enemy out, after which Seliph tells Sigurd that the enemy is mobilizing for an attack; Sigurd tells Seliph to inform the others that they make their stand here, and the Shepherds will lead them to victory, to which Seliph agrees. Sigurd tells the Shepherds he's counting on them, to which Chrom states he won't let Sigurd and his group down. The battle begins at this point.

At the end of the first player phase, the Black Knight states that the Shepherds have bolstered their enemy's spirits, but it matters not in the end as they will crush them. At the end of the first enemy phase, Ephraim states their group shouldn't let rogues like the enemy force overrun this land, that now is the time for them to fight back with all their might. At the end of the second player phase, Gharnef asks himself why their enemy still squirms, that they haven't even a sliver of hope. At the end of the third player phase, Petrine states that their enemy doesn't give up and it's fine with her--the more they struggle, the sweeter the victory at the end.

Once the battle ends, if Sigurd survived, Chrom asks Sigurd if they got all of the enemy force, to which Sigurd agrees and states it's all thanks to the Shepherds' intervention; Chrom tells Sigurd he's happy for his group's help, and states that if there's nothing else, the Shepherds should be going. Sigurd states he understands and thanks Chrom again, but asks Chrom to wait and asks him to take something; Chrom notices it as an Einherjar card, "Ephraim, Restoration King" from Magvelian lore, to which Sigurd says he trusts Chrom knows how to make use of it. If Sigurd did not survive, Chrom reveals that's the last of the enemy force but their allies took heavy casualties and that the Shepherds should have fought better--it was close, too close, and next time the Shepherds need to be more careful; he then notices the Ephraim Einherjar stuck to the wall, and bets he has a story to tell.

Back in the space between Outrealms, a conversation will then ensue between Ephraim and the player, with the choices the player makes affecting what Ephraim says next. At the end of the conversation, the player will then be given an offer to add Ephraim to their active roster, which they can either accept or refuse.

Website summary

The forces of light guide the people toward peace, while the forces of darkness bring conflict. As these two powers battle in the Outrealm, Chrom decides to aid the warriors of light to defeat the agents of darkness.[1]

North American eShop summary

Help the hero of light defeat the hero of darkness!
Rewards: Ephraim card

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–10 {{{partner}}} 10 30
 
Difficulty rating: ★★★★
Map dimensions:
24 columns by 24 rows
Block sizes:
Japan: 29
North America: 29
PAL region: 30
Map based from: Chapter 8 of Path of Radiance
Map phase music: "Advance" from Mystery of the Emblem
Battle phase music: "Attack" from Mystery of the Emblem
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥350
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Rogues Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units
Ephraim
 
Great Knight
HP
71
Inventory
--
Level
20
Automatically at the end of the chapter if the player accepts his offer
Required characters
 
Available characters
           

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

There are no items available in this chapter.

Event tiles

There are no event tiles in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Camus Paladin 20 1 72 38 21 39 41 20 36 19 8   Gradivus
  Outdoor Fighter  Lancebreaker  Luna  Aegis  Galeforce
Begins moving unprovoked on turn 5.
  Travant Wyvern Lord 20 1 75 41+7 5 37 34 18 44 11 8   Gungnir
  Strength +2  Quick Burn  Renewal  Swordbreaker  Bowbreaker
Immediately begins moving unprovoked.
  Ishtar Sage 20 1 73 9 40+7 37+5 34 18 33 11 6   Mjölnir
  Magic +2  Focus  Tomefaire  Axebreaker  Astra
Immediately begins moving unprovoked.
  Narcian Wyvern Lord 20 1 70 39 3 33 36 21 43 14 8   Brave Lance
  Quick Burn  Tantivy  Swordbreaker  Tomebreaker  Vengeance
Immediately begins moving unprovoked.
  Lloyd Swordmaster 20 1 61 32+5 13 43 45 13 23 18 6   Brave Sword
  Avoid +10  Pass  Swordfaire  Swordbreaker  Astra
Immediately begins moving unprovoked.
  Linus Hero 20 1 68 37 7 38 34 18 28 15 6   Brave Sword
  Patience  Axebreaker  Bowbreaker  Sol  Counter
Immediately begins moving unprovoked.
  Ursula Valkyrie 20 1 54 12 35+5 36 40 14 19 31+2 8   Bolganone
  Resistance +2  Demoiselle  Tomefaire  Rally Resistance  Tomebreaker
Immediately begins moving unprovoked.
  Selena Dark Knight 20 1 57 21 33+2 34 37 21 24 33 8   Thoron
  Magic +2  Slow Burn  Focus  Rally Resistance  Lancebreaker
Immediately begins moving unprovoked.
  Petrine Paladin 20 1 63 34+5 23 37 38 15 33 27 8   Brave Lance
  Outdoor Fighter  Lancefaire  Swordbreaker  Ignis  Aegis
Begins moving unprovoked on turn 3.
  Oliver Sorcerer 20 1 77 25 36 24 23 35 26 40 6   Waste  Nosferatu
  Hex  Anathema  Axebreaker  Luna  Vengeance
Immediately begins moving unprovoked.
  Navarre Swordmaster 20 1 65 36+5 11 45 47 39 22 20 6   Killing Edge
  Avoid +10  Swordfaire  Lancebreaker  Astra  Vantage
Immediately begins moving unprovoked.
  Katarina Sage 20 1 61 11 36+7 41 39 19 24 18 6   Katarina's Bolt
  Magic +2  Focus  Tomefaire  Axebreaker  Tomebreaker
Immediately begins moving unprovoked.
  Jamke Sniper 20 1 68 32+5 6 38+2 37 23 28 12 6   Killer Bow
  Skill +2  Prescience  Bowfaire  Swordbreaker  Galeforce
Begins moving unprovoked on turn 3.
  Ares Dark Knight 20 1 74 38 15 35+5 37 22 36 27 8   Mystletainn
  Slow Burn  Hex  Anathema  Bowbreaker  Vengeance
Begins moving unprovoked on turn 5.
  Saias Sage 20 1 65 1 34+5 30 26 22 21 26 6   Bolganone  Fortify
  Focus  Tomefaire  Rally Magic  Rally Spectrum  Tomebreaker
--
  Raigh Sorcerer 20 1 63 8 34 29 28 16 25 16 6+1   Nosferatu
  Movement +1  Hex  Anathema  Bowbreaker  Vengeance
Immediately begins moving unprovoked.
  Jaffar Assassin 20 1 71 40 4 49 45 20 33 25 6+1   Killing Edge
  Movement +1  Pass  Swordbreaker  Lethality  Galeforce
Immediately begins moving unprovoked.
  Marisa Swordmaster 20 1 58 31 20 44 45 36 21 20 6   Killing Edge
  Avoid +10  Tantivy  Tomebreaker  Astra  Vantage
Immediately begins moving unprovoked.
  Sephiran Sage 20 1 74 16 43+7 40 38 40 29 40 6   Thoron  Goddess Staff
  Magic +2  Focus  Tomefaire  Lancebreaker  Vengeance
Immediately begins moving unprovoked.
  Eldigan Paladin 20 1 71 36+5 13 44+5 34 15 38 42 8   Mystletainn
  Outdoor Fighter  Charm  Swordfaire  Axebreaker  Aegis
Immediately begins moving unprovoked.
  Gharnef Sorcerer 20 1 60 18 35 34 31 14 29 33 6   Goetia
  Anathema  Bowbreaker  Tomebreaker  Vengeance  Lifetaker
Begins moving unprovoked on turn 3.
  Hardin General 20 1 80 45 10 38 30 5 45+2 18 5   Gradivus
  Defense +2  Tomebreaker  Vengeance  Pavise  Aegis
Immediately begins moving unprovoked.
  Arvis Sorcerer 20 1 78 27 35+5 32 33 10 34 33 6   Valflame
  Anathema  Swordbreaker  Tomebreaker  Vengeance  Pavise
Begins moving unprovoked on turn 3.
  Julius Sorcerer 20 1 75 13 36 30 30 13 39 33 6   Goetia
  Wrath  Hex  Anathema  Tomebreaker  Vengeance
Immediately begins moving unprovoked.
  Raydrik General 20 1 76 38 5 31 24 13 41+2 19 5   Silver Axe  Hammer
  Defense +2  Rally Defense  Lancebreaker  Pavise  Aegis
Begins moving unprovoked on turn 3.
  Zephiel General 20 1 75 41 12 34 35 23 41+2 19 5   Spear
  Defense +2  Rally Defense  Swordbreaker  Pavise  Conquest
Immediately begins moving unprovoked.
  Nergal Sorcerer 20 1 78 21 40 26 23 20 31 35 6   Goetia
  Anathema  Bowbreaker  Tomebreaker  Vengeance  Lifetaker
Immediately begins moving unprovoked.
  Lyon Sorcerer 20 1 60 28 35+5 23 21 4 33 35 6   Goetia
  Anathema  Tomefaire  Axebreaker  Tomebreaker  Vengeance
Immediately begins moving unprovoked.
  Ashnard Wyvern Lord 20 1 78 44+2 25 35 30 10 39 29 8   Brave Axe
  Strength +2  Quick Burn  Renewal  Swordbreaker  Lancebreaker
Begins moving unprovoked on turn 3.
  Black Knight General 20 1 75 40 23 39 31 21 40+2 28 5   Brave Lance
  Defense +2  Rally Defense  Axebreaker  Luna  Pavise
Immediately begins moving unprovoked.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Pr. Marth Lodestar 30 1 68 31 12 35 34 39 24 15 6   Noble Rapier  Exalted Falchion
  Rightful King  Charm  Swordbreaker  Luna  Aegis
--
  Alm Hero 20 1 68 41 3 38 33 27 34 12 6   Alm's Blade
  Zeal  Swordbreaker  Axebreaker  Sol  Aegis
--
  Sigurd Paladin 20 1 71 37 11 33 32 24 33 13+5 8   Tyrfing  Sigurd's Lance
  Outdoor Fighter  Charm  Lancebreaker  Luna  Aegis
--
  Seliph Swordmaster 20 1 72 35+5 17 36 43 40 28 19+5 6   Tyrfing  Seliph's Blade
  Avoid +10  Charm  Swordfaire  Bowbreaker  Astra
--
  Leif Trickster 20 1 68 34 28 36 38 35 29 16 6+1   Levin Sword  Leif's Blade
  Movement +1  Lucky Seven  Renewal  Acrobat  Axebreaker
--
  Roy Hero 20 1 64 33 15 36 35 29 27 15 6   Brave Sword  Roy's Blade
  Patience  Axebreaker  Tomebreaker  Sol  Aegis
--
  Eliwood Paladin 20 1 66 35+5 12 36 36 32 33 20 8   Brave Sword  Eliwood's Blade
  Outdoor Fighter  Charm  Swordfaire  Axebreaker  Aegis
--
  Ephraim Great Knight 20 1 71 40 3 35 33 31 36 10 7   Brave Lance  Ephraim's Lnce
  Rightful King  Outdoor Fighter  Charm  Bowbreaker  Luna
--
  Ike Hero 20 1 76 41 16 38 37 30 33+5 18 6   Ragnell
  Patience  Lancebreaker  Axebreaker  Aether  Sol
--
  Sothe Trickster 20 1 63 33 26 41 36 23 31 15 6+1   Silver Sword  Levin Sword
  Movement +1  Lucky Seven  Acrobat  Pass  Tomebreaker
--

Boss data

Main article: Camus

Normal Hard Lunatic

 
  Paladin
Level 20
Movement 8
Stats
Max HP 72 Speed 41
Strength 38 Luck 20
Magic 21 Defense 36
Skill 39 Resistance 19
Inventory Skills
  Gradivus   Outdoor Fighter
  Lancebreaker
  Luna
  Aegis
  Galeforce
Weapon Levels
  B   A   --
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is one of only two DLC chapters where the on-field unit representing the unlockable DLC bonus unit is a green NPC as opposed to a red enemy, the other being Champions of Yore 1.
  • The characters in the NPC lineup in this chapter are the same ones in the enemy lineup in Champions of Yore 2.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rogues & Redeemers 1

--

Japanese

光対闇 光編

Light vs. dark: Light chapter

Spanish

Granujas y libertadores 1

Rogues and liberators 1

German

Raubeine und Rächer 1

Roughers and Avengers 1

Italian

Avversari e alleati 1

Opponents and allies 1

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Smash Brethren 3 • Rogues & Redeemers 1 • Rogues & Redeemers 2 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map