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Rivals Collide

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Rivals Collide (Japanese: 両雄、相打つ Two Great Rivals Collide) is the seventh chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, Ike and the Greil Mercenaries square off against Micaiah and the Daein Army for the first time.

Rivals Collide

Cm fe10 3-7.png

Location

Ribahn River

New units

Janaff, Ulki, Jill, Zihark

Boss(es)

Micaiah

Previous chapter(s)

A Reason to Fight

Next chapter(s)

Incandescent Glow

This Maiden of Dawn is supposed to be the savior of Daein, whose miraculous powers freed their people from tyranny. In other words, her followers are fanatics who see her as a goddess. She will make a formidable enemy.
— Soren

Plot

Main articles: Rivals Collide/Script and Rivals Collide/Conversations

To the east of the Ribahn River, Ike and Tibarn receive word of Daein working together with Begnion. Ranulf, among the others, finds this suspicious, as Daein was just recently fighting to free themselves from Begnion's oppression. Skrimir arrives, having healed from his wounds, and the group begins planning their next course of action. Soren states that they can use no other part of the Ribahn to cross, as it would lose them time and allow the Central Army to catch up. He also informs them of Daein's leader, Micaiah, and the supposed miracles she has performed, to their skepticism. He declares Micaiah's followers to be fanatics, making them dangerous opponents. As a head-on assault would result in one side being completely destroyed, Titania suggests using a decoy force; Soren sees merit to the idea, as Daein would not have knowledge of the previous decoy used against Begnion. Ike volunteers to lead the decoy force along with Ranulf to give the main forces time to cross the river, and Tibarn also offers some of his own men to help.

Before the decoy force arrives, Sothe informs Micaiah that their army will likely fight beorc forces—the Greil Mercenaries—soon, which neither looks forward to. Micaiah then asks Sothe to tell her more about Ike; he obliges, then she remarks that she and King Pelleas are nothing alike. While Sothe disparages Pelleas's lack of leadership skills, Micaiah continues to trust in him. Before the two can argue further, Ike and his force arrive, and they begin their mission.

After the battle has gone on for long enough, Ulki hears a message from Tibarn that the main forces have crossed the river, and relays this to Janaff, who relays it to Ike. The Gallians and hawks begin attacking the Daein forces from behind, surprising them. Knowing that they lost, Micaiah orders a retreat. Sothe notes that this has been the first time Micaiah has been unable to predict their enemies, then she seems to fall ill.

Meanwhile in Daein Keep, Duke Lekain informs Pelleas of Micaiah's failure, and threatens to break Begnion's more friendly relationship with Daein. Pelleas begs him to give them one more chance; Lekain obliges, and proceeds to warp out of the keep. Afterwards, Almedha attempts to console Pelleas, but he refuses her efforts and goes off to rest.

Beginning log

The Daein army takes to the field and deals a heavy blow to the army of the Laguz Alliance. This sudden aggression shocks the Alliance like a lightning bolt on a clear day. With their only avenue of retreat blocked, the forces of the Laguz Alliance begin to despair. As the last shred of hope is fading, Skrimir appears before his troops and rallies them on, bolstering their failing strength. Gallian morale is further improved by the appearance of Tibarn and Ike's forces, who aid the beast army with talon and steel.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Survive for 12 turns Player Partner Other Enemy
Defeat: Ike or Ranulf dies 2–10+2+1/2 {{{partner}}} 2−2 47*+12−1/2
 
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 5,000 5,000 2,500

This map's elemental affinity is Thunder.

Character data

Characters
New units
Janaff
 
Hawk
HP
57
Inventory
  Talon
  Wildheart
Level
29
NPC, talk to him or Ulki with Ike or Reyson
(automatically from the start of the next chapter if this is not done)
Ulki
 
Hawk
HP
59
Inventory
  Talon
  Satori Sign
Level
28
NPC, talk to him or Janaff with Ike or Reyson
(automatically from the start of the next chapter if this is not done)
Jill
 
Dracoknight
HP
Varies
Inventory
Varies
Level
Varies
Enemy, talk to with Haar or Mist
(the latter only if the two had an A-rank support in Path of Radiance)
Zihark
 
Swordmaster
HP
Varies
Inventory
Varies
Level
Varies
Enemy, talk to with Lethe, Mordecai, Brom, or Ilyana
(latter two only if Zihark had an A-rank support with them in Path of Radiance)
Required characters
  
Available characters
                    
Note 1: Recruiting Jill or Zihark removes them from Micaiah's party in future chapters.
Note 2: Zihark will be available from the start if he defected in the previous chapter.

Item data

Items
Name Obtainment Method
  Howl View base conversation "Catfight"
  Thunder Steal from enemy Wind Sage (if unequipped)
  Elwind Steal from enemy Wind Sage (if unequipped)
  Mend Steal from enemy Bishop (if unequipped)
  Physic Steal from enemy Bishop (if unequipped)
  Coin Hidden treasure (reeds in the northwest corner of the map)
  Coin Hidden treasure (southeast corner of the smaller northeast islet)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Daein Halberdier 5 1   Steel Lance
  Critical +5  Shove
--
Daein Halberdier 6 2   Steel Lance
  Critical +5  Shove
--
Daein Halberdier 5 1   Steel Greatlance
  Critical +5  Shove
--
Daein Halberdier 5 1   Short Spear
  Critical +5  Shove
Begins moving unprovoked on turn 2.
Daein Swordmaster 7 1   Wyrmslayer
  Critical +10  Shove
Begins moving unprovoked on turn 8.
Daein Sniper 7 1   Steel Longbow
  Critical +10  Shove
--
Daein Sniper 5 1   Steel Bow
  Critical +10  Shove
--
Daein Swordmaster 6 1   Storm Sword
  Critical +10  Shove
Begins moving unprovoked on turn 2.
Daein Swordmaster 6 3   Steel Blade
  Critical +10  Shove
• The northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2.
• The southwestern one begins moving unprovoked on turn 8.
Daein Fire Sage 6 2   Elfire
  Shove
--
Daein Warrior 6 1   Hand Axe
  Shove
Begins moving unprovoked on turn 2.
Daein Warrior 6 1   Crossbow
  Shove
--
Daein Halberdier 7 1   Killer Lance
  Critical +5  Shove
--
Daein Thunder Sage 8 1   Elthunder
  Shove
--
Daein Dragonmaster 7 1   Steel Poleax
  Canto
• Begins moving unprovoked on turn 2.
• Moves three spaces per turn if no unit is in range.
Daein Dragonmaster 6 1   Steel Axe
  Canto
Immediately begins moving unprovoked.
Daein Wind Sage 6 1   Elwind  Thunder
  Shove
--
Daein Axe General 7 1   Short Axe
  Shove
--
Daein Lance General 7 1   Short Spear
  Shove
--
Daein Bishop 4 1   Physic  Mend
  Shove
--
Daein Thunder Sage 7 2   Elthunder
  Shove
--
Daein Axe General 7 1   Steel Poleax
  Shove
--
Daein Wind Sage 6 4   Elwind
  Shove
The northwestern one begins moving unprovoked on turn 2.
Daein Bishop 3 2   Physic
  Shove
--
Daein Warrior 7 1   Crossbow
  Shove
Begins moving unprovoked on turn 10.
Black Knight Black Knight 20 1   Alondite 
  Shove  Eclipse  Imbue  Nihil
Begins moving unprovoked on turn 10.
Jill Dracoknight Varies 1 Varies
  Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Does not attack or counterattack Reyson or Ilyana.
• Does not attack Haar or Mist, but cannot be attacked by them either.
• Replaced by a generic Dragonmaster with a   Steel Poleax if she died as a playable unit.
Zihark Swordmaster Varies 1 Varies
  Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Does not attack or counterattack Lethe, Mordecai, Ranulf, Reyson, Ilyana, or Jill.
• Does not attack Brom, but cannot be attacked by him either.
• Replaced by a generic Swordmaster with a   Steel Sword if he died as a playable unit or defected.
• Begins moving unprovoked on turn 8.
Sothe Rogue Varies 1 Varies
  Steal  Shove • Varies
• Retains his level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Does not attack or counterattack Reyson.
Edward Myrmidon Varies 1 Varies
  Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Swordmaster with a   Wind Edge if he died as a playable unit.
Leonardo Archer Varies 1 Varies
  Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Sniper with a   Steel Longbow if he died as a playable unit.
Nolan Fighter Varies 1 Varies
  Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Warrior with a   Steel Poleax if he died as a playable unit.
• Begins moving unprovoked on turn 10.
Laura Priest Varies 1 Varies
  Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Bishop with a   Mend if she died as a playable unit.
Aran Soldier Varies 1 Varies
  Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Halberdier with a   Short Spear if he died as a playable unit or was not recruited.
• Begins moving unprovoked on turn 10.
Meg Armored Sword Varies 1 Varies
  Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Does not attack or counterattack Reyson.
• Does not attack Brom, Zihark, Jill, or Nephenee, but cannot be attacked by them either.
• Replaced by a generic Sword General with a   Steel Blade if she died as a playable unit or was not recruited.
Fiona Lance Knight Varies 1 Varies
  Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Replaced by a generic Lance Paladin with a   Short Spear if she died as a playable unit.
Volug Wolf Varies 1   Fang • Varies
  Shove • Varies
• Retains his level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Not present if he died as a playable unit.
Micaiah Light Sage Varies 1 Varies
  Sacrifice  Shove • Varies
• Retains her level, stats, inventory, and skills from the end of Part III, Chapter 6.
• Does not attack or counterattack Ilyana or Reyson.
• Does not attack Jill or Zihark, but cannot be attacked by them either.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Daein Dragonmaster 7 1   Steel Lance
  Canto
--
Daein Halberdier 7 2   Steel Lance
  Critical +5  Shove
--
Daein Halberdier 6 2   Steel Lance
  Critical +5  Shove
--
Daein Dragonmaster 7 1   Steel Greatlance
  Canto
--
Daein Swordmaster 7 2   Steel Blade
  Critical +10  Shove
--
Daein Dragonmaster 7 1   Steel Poleax
  Canto
--
Daein Dragonmaster 7 1   Hand Axe
  Canto
--
Daein Warrior 7 1   Steel Poleax
  Shove
--
Daein Warrior 7 1   Crossbow
  Shove
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Janaff Hawk 29 1 57 16»32 2»4 19»38 17»34 30 12»24 8»16 7»9   Talon  Wildheart
  Insight  Shove  Canto
--
  Ulki Hawk 28 1 59 14»28 3»6 17»34 18»36 25 11»22 10»20 7»9   Talon  Satori Sign
  Vigilance  Shove  Canto
--

Reinforcements

  • Turn 3
    • Janaff and Ulki from the northeast corner of the map

Boss data

Main article: Micaiah
 
Light Sage
Level Varies
Affinity  
Constitution 6
Stats
Max HP Varies Speed Varies
Strength Varies Luck Varies
Magic Varies Defense Varies
Skill Varies Resistance Varies
Movement 6 Weight 6
Inventory Skills
Varies   Sacrifice
  Shove
Varies
Weapon Levels
  --   --   --   --   --   --
  --   --   --   Varies   --   Varies
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Micaiah retains her level, stats, inventory, and skills from the end of the previous chapter.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter marks the second time that the player fights against characters who were previously playable in earlier chapters, in this case, the Dawn Brigade. Depending on how well they trained while playable in Part I and in Chapter III-6, they may or may not be difficult to take down. Do not worry if their HP is dropped to zero in this chapter; they will simply retreat in lieu of dying permanently.

Similarly to the previous chapter, it is possible to have Jill or Zihark change sides from Micaiah's army to Ike's if they are recruited in this chapter. While this can give them more units as well as act as a useful way of transferring items to Ike's army, additionally giving Jill or Zihark slightly more playable chapters to gain more experience to grow stronger (Zihark in particular will have his durability issues partially resolved due to no longer fighting enemy laguz), keep in mind that doing so will take them away from Micaiah's army for until Part IV. As such, it is not recommended to do this, as Micaiah's army is much more wanting for good units, while Ike's army is more than capable already. Jill in particular is also arguably one of the best units in Micaiah's army thanks to her great mobility and respectable stats, so taking her away from them will greatly hamper them in their upcoming chapters.

For a second playthrough onward only, to fulfill one of the conditions required to unlock a certain character near the end of the game, Ike must fight the Black Knight and both must survive. While the Black Knight has no issue staying alive, the same cannot be said for Ike. If both of them try to fight up close, there is a very good chance that the Black Knight will trigger Eclipse and instantly kill Ike. As such, it is recommended to give Ike a Wind Edge from the shop so that he can attack from afar. Even still, in order for Ike to survive, he will need at least 27 points in speed in order to avoid getting double attacked; he does not have the HP or defense to withstand more than one consecutive hit from the Black Knight. At base, Ike starts with 23 speed but his speed growth in the same is not particularly high (35%), meaning Ike may need to use the Speedwing from Part I, Endgame (which requires that Ilyana, Jill, or Zihark put it in their inventory and join the Greil Mercenaries) or data transfer from Path of Radiance to get enough Speed to avoid getting doubled. Alternatively, he can use a magic card such as the Reaper Card (purchasable in an earlier chapter) to attack the Black Knight without fear of being counterattacked. If Ike successfully survives one round of combat with the Black Knight, it is imperative to rescue him from harm right away by using Haar's or Jill's flying utility.

Also for a second playthrough onward only, if one wishes to view an extended epilogue scene revealing the identity of Soren's family, one of the conditions to see it requires Soren to fight Micaiah. This is extremely difficult as the latter is surrounded by units from the Dawn Brigade who, depending on how well the player trained them while playable, may or may not be a dangerous threat to Soren. Furthermore, even when not taking them into account, Micaiah is standing within range of the Black Knight, who is more than capable of killing Soren effortlessly. To avoid this risk, it is recommended for Calill to give her Meteor tome to Nephenee, Brom, Heather, Haar, Lethe, or Mordecai in Chapter II-E so that they can pass it on to Soren, enabling him to attack Micaiah from outside the Black Knight's range. Otherwise, Soren would need to move forward and attack Micaiah, then have Haar or Jill rescue him immediately afterward.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rivals Collide

--

Japanese

両雄、相打つ

Two Great Rivals Collide

Spanish

Choque de rivales

Rival collision

French

Factions rivales?

Rival factions?

German

Treffen der Gegner

Unplanned meeting with the rival

Italian

Scontro fra rivali

Collision between rivals

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Reason to Fight • Rivals Collide • Incandescent Glow →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline