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Rhys

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Rhys

Path of Radiance Radiant Dawn

FERD Rhys.png
Artwork of Rhys from Radiant Dawn.


A member of the Greil Mercenaries. He is a bishop who serves as the group’s healer. Despite his healing skills, he himself is often ill.

Gender

Male

Race

Beorc

Age
  • 23 (Path of Radiance)[1]
  • 26 (Radiant Dawn)[2]
Nationality

Crimean[1][2]

Starting class

Appearance(s)

I was sick all the time, and constantly getting bumps and scrapes... They only agreed to let me follow you because you were a strong mercenary group! They figured I would be safe.
— Rhys to Titania about his parents.

Rhys (Japanese: キルロイ Kilroy) is the Greil Mercenaries' primary healer. He is a frail and weak man, yet cares deeply for others.

Fire Emblem: Path of Radiance

Role

For the majority of his life, Rhys lived with his parents. He had been unable to find work for himself due to his fragile constitution. Prior to the events of Fire Emblem: Path of Radiance, Rhys joined the Greil Mercenaries after finding and healing a gravely wounded Titania in the forest. In the game, he first appears in Chapter 2. He is the only playable unit in the game to be capable of wielding Light magic.

Starting stats and growth rates

Rhys
Priest
Level 4
Attribute Is gcn fireaffin.png
Build 8
Recruitment: Chapter 2, start of chapter

Stats Growth Rates

Inventory Skills
Is gcn heal.png Heal
Is gcn vulnerary.png Vulnerary
Is gcn serenity.png Serenity
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves D

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Bishop +3 +1 +3 +2 +2 +0 +2 +3 +1 +1

Analysis

This character analysis section may not be accurate to every player's experience.

Rhys is the first healer available. His high base magic and excellent growth means he can support the team immediately and continue to remain a strong staff user. Most notably, his range with the Physic and Rescue staves will be very high. He also has an excellent resistance base and growth, making him a useful magic tank. However, his base health, speed, and defense are all very low, making him extremely frail and prone to getting doubled. Due to weak physical growths, he will continue to stay physically frail.

After promotion, Rhys becomes the only light magic player unit. Unfortunately light magic is very weak, so he will often not deal much damage despite his excellent magic. He also cannot double, due to bad speed base, not enough speed growth to compensate, and weighed down by all light tomes due to bad strength. At best, light magic can be useful as magic chip damage if Rhys has nothing better to do.

When compared to Mist, Rhys joins earlier with a stronger base magic, so he is better earlygame. Past promotion, Mist gains a mount, giving her extra mobility and canto from healing, so she is much more versatile through midgame and lategame than Rhys. Rhys also starts with D rank staves while Mist starts with E, which limits Mist a bit more.

Rhys starts with the Serenity skill, which does not have much impact on him. If the player does not have any other skills to add, it is recommended to keep it to ensure his avoid does not lower too much at bad biorhythm. Rhys learns Flare from an Occult, but due to his weak weapon type and low speed, he is one of the worst magic units to learn Flare. Rhys can benefit from Shade to help protect him. His high luck means he also can benefit from Miracle, in case he is exposed.

Rhys has a fire affinity which gives attack and accuracy. However, this alone does not benefit him because he works best as a support unit. Mia is another infantry unit with a fire affinity, so pairing her will give both units a massive +3 attack boost at cap support (very beneficial for Mia). Similarly, Ulki has a water affinity, so he can also get a +3 attack boost when paired with Rhys while giving some defense to both units.

Fire Emblem: Radiant Dawn

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Small portrait rhys fe10.png
Bishop
Level 3
Affinity Is wii fireaffin.png
Constitution 9
Recruitment: Part 3, Prologue, start of chapter

Stats Growth Rates

Inventory Skills
Is wii ellight.png Ellight
Is wii heal.png Heal
Is wii mend.png Mend
Is wii concoction.png Concoction
Is wii shove.png Shove
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic C Dark magic -- Staves A
Biorhythm
Best
Good
Normal
Bad
Worst
  • Note: The above stats are Rhys's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Rhys capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Saint +4 +4 +2 +2 +2 +0 +4 +2 0 0

Analysis

This character analysis section may not be accurate to every player's experience.

Rhys is one of two healers that Ike's group starts with in part 3 (the other being Mist). He has a very high base magic and resistance, and excellent growths in both, making him a solid staffbot and magic tank. However, his speed base and growth are low, so he will very rarely double attack unless given significant speed investment. Offensively, this relegates him to 1-2 range magic chip (admittedly powerful and accurate). He also has very low bases and growths in physical durability. To his credit, he starts 2 points away from capping magic (capped with Path of Radiance transfers) and 6 from resistance, so if he caps both quickly, BEXP can help patch his weaker stats to help double, though it is recommended to keep him as a staffbot. His role as a healer is also less valuable due to the abundance of strong healing items (better vulneraries, concoctions, and elixirs) compared to Path of Radiance.

Rhys starts with A rank staves so he can use just about any staff immediately besides the legendary healing ones (Fortify and Matrona). The only other units before endgame with the same starting staff rank as Rhys are Elincia and Oliver, neither of whom are available for much of the game. Due to Rhys's excellent base magic and growth, his range with the Rescue, Physic, and Silence staves will start and remain consistently high. His only weakness as a staffbot is his lack of a mount.

Rhys does not start with any skills. Since he works best as a staffbot, Shade helps him avoid attacks, and Miracle can also help due to his excellent luck base and growth, though neither are reliable skills and the player should always keep him out of danger.

Rhys has a fire affinity which gives attack and accuracy. However, this alone does not benefit him because he works best as a support unit. Mia and Boyd are other infantry units on the same team with fire affinities, so pairing either with Rhys gives both units a +3 attack +15 hit bonus, which both Mia and Boyd really value. Ike also benefits from the extra attack and accuracy and, in exchange, gives Rhys some needed avoid with Ike's earth affinity.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Supports

Path of Radiance

Main article: Rhys/Supports (Path of Radiance)
Small portrait rhys fe09.png
Rhys
Priest
Is gcn fireaffin.png
Small portrait titania fe09.png
Titania
Paladin Is gcn lightaffin.png
C: 5
B: 8
A: 11
Small portrait mia fe09.png
Mia
Myrmidon Is gcn fireaffin.png
C: 4
B: 8
A: 12
Small portrait rolf fe09.png
Rolf
Archer Is gcn windaffin.png
C: 3
B: 6
A: 9
Small portrait kieran fe09.png
Kieran
Axe Knight Is gcn windaffin.png
C: 3
B: 6
A: 9
Small portrait ulki fe09.png
Ulki
Bird tribe (Hawk) Is gcn wateraffin.png
C: 4
B: 7
A: 10

[[{{{support6}}}]]
[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[{{{support7}}}]]
[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
See Support § Path of Radiance for more details on supports.

Radiant Dawn

Bond supports

Small portrait rhys fe10.png
Rhys
Bishop
Default bonds:
Small portrait titania fe10.png
Titania
Axe Paladin
Bonus:
5

[[{{{supportd2}}}]]
Bishop
Bonus:
{{{bonusd2}}}

[[{{{supportd3}}}]]
Bishop
Bonus:
{{{bonusd3}}}

[[{{{supportd4}}}]]
Bishop
Bonus:
{{{bonusd4}}}
Extra bonds:*
Small portrait mia fe10.png
Mia
Swordmaster
Bonus:
5
Small portrait rolf fe10.png
Rolf
Sniper
Bonus:
5
Small portrait kieran fe10.png
Kieran
Axe Paladin
Bonus:
5
Small portrait ulki fe10.png
Ulki
Hawk
Bonus:
5

[[{{{supporte5}}}]]
Bishop
Bonus:
{{{bonuse5}}}
See Support § Radiant Dawn for more details on supports.

Endings

Radiant Dawn

Rhys, Gentle Saint
Rhys served as healer and opened a small chapel in a corner of their old keep. He taught school there.

Quotes

Death quotes

O blessed goddess... Please... Look after these courageous warriors...
— Rhys, in Path of Radiance.
Oh, Goddess... Take pity...on soldiers such as we...
— Rhys, in Radiant Dawn.
Ugh! That’s it for me... I’m pulling back now, everyone.
— Rhys's retreat quote in part 3 chapter 13 of Radiant Dawn.

Battle quotes

I wonder if I should really go on ahead. You’d better hurry, Ike!
— Rhys's escape quote in Path of Radiance.
Cut it out, Shinon! Commander Greil would have never wanted this! [...] Shinon...
— Rhys, when fighting Shinon in chapter 18 of Path of Radiance.
Let’s go ahead! Ike, you come too. Quickly!
— Rhys's escape quote in Radiant Dawn.

Other appearances

Fire Emblem Cipher

Rhys is currently featured on three cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Rhys
TCGCipher B03-018N.png Frail Priest, Rhys
Tellius

Male

Staff
"Today there's no fever, I feel good."
Attack: 30 Support: 20 Range: - Deploy Cost: 1
Class: Priest Tier: Base Class Change Cost: --
Heal: [Activate] [Tap this unit] [Flip two bond cards] Choose a card in your Retreat Area except "Rhys" and add it to your hand.
Destined Rival: [Always] Your allied “Mia” gains +10 attack.
Is TCGCipher Defend.png Miracle Emblem: [Support] Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.
Card #B03-018N, B03-018ST • Artist: Katagiri
TCGCipher B14-089HN.png Gentle Saint, Rhys
Tellius

Male

Tome
"I love this job. I don't want to quit. It was my uncle's yarns that inspired me to become a mercenary."
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Bishop Tier: Advanced Class Change Cost: 2
Bishop of the Mercenaries: [Activate] [Tap this unit] [Flip two bond cards] Choose 2 cards from your Retreat Area with the same unit name as your lord. Then, choose 1 of those cards and add it to your hand, then stack the other card under your lord to Growth them. (A unit who has Growthed is treated as if they have Leveled Up. If they possess a Class Change Skill, they are able to use it.)
Card #B14-089HN • Artist: Niko Komori
TCGCipher B14-090N.png Conflict-Dreading Priest, Rhys
Tellius

Male

Staff
"Oh, dear. Is anyone injured? Let me attend to them."
Attack: 30 Support: 20 Range: - Deploy Cost: 1
Class: Priest Tier: Base Class Change Cost: --
Heal: [Activate] [Tap this unit] [Flip two bond cards] Choose a card in your Retreat Area except "Rhys" and add it to your hand.
Is TCGCipher Defend.png Miracle Emblem: [Support] Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.
Card #B14-090N • Artist: Niko Komori
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Rhys .

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rhys

Of Welsh origin meaning enthusiasm.[3]

Spanish

Rhys

As above.

French

Rhys

As above.

German

Rhys

As above.

Italian

Rhys

As above.

Gallery

Official artwork

Screenshots

Path of Radiance

Radiant Dawn

References

  1. 1.0 1.1 FE PoR: Rhys Character Profile (P. 52) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
  2. 2.0 2.1 FE RD: Rhys Character Profile (P. 91) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
  3. Behind the Name: Meaning, origin and history of the name Rhys, www.behindthename.com, Retrieved: 31 March 2018
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline