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Revolt at Carcino

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Revolt at Carcino (Japanese: カルチノの内乱 Rebellion at Carcino) is the tenth chapter of Eirika's route in Fire Emblem: The Sacred Stones.

Revolt at Carcino

Cm fe08 10A.png

Location

Teraz Plateau

New units

Innes, Gerik, Tethys, Marisa

Boss(es)

Pablo

Previous chapter(s)

Distant Blade

Next chapter(s)

Creeping Darkness

Plot

Main article: Revolt at Carcino/Script

As Eirika proceeds to Carcino to rescue Innes, Emperor Vigarde orders Glen to capture Eirika, who he claims massacred citizens and leads a rebellion in Carcino. Glen accepts his orders but, he expresses his doubts on the veracity of Vigarde's claims about Eirika to his brother Cormag; Glen notes that he has met Eirika once, and thinks her incapable of doing what Vigarde claims she has. Valter then approaches the two, and chastises Glen for doubting the emperor. Glen accuses Valter of lying his way into a pardon and a promotion, but Valter claims that he, Caellach, and Riev were promoted to compensate for the unreliability of the Imperial Three. Cormag threatens Valter, but Valter reminds him that fighting a general would mark him a traitor. Glen departs with his brother, after telling Valter that his crimes are "neither forgotten nor forgiven".

In Carcino, Innes assesses his situation with Gerik and Tethys between assaults from Pablo's forces. Innes is determined to reach Jehanna and refuses to surrender. Tethys relays that the group has no more weapons in reserve and the enemy is making preparations to attack again. Innes attempts to save the lives of Gerik and Tethys by firing them, giving them the choice to flee or surrender; they refuse to flee, however, believing that Innes will die without their help. As Innes begins to concoct a strategy to escape, Tethys notices an approaching force of reinforcements: Eirika's company. Eirika and her forces immediately join the battle.

Once the battle begins, Pablo muses to himself over the good fortune his plan to displace Klimt has yielded, and orders soldiers to kill Innes. Meanwhile, in a hidden location, Klimt laments that Pablo is destroying Carcino's bond with Frelia, and that he powerless to stop Pablo.

In the battle, Eirika or Tana can speak to Innes, and they join forces; Innes can then inform Gerik and Tethys that reinforcements have come. Later, Gerik can talk to Marisa on the battlefield; though a member of his mercenary group, she has been assigned to his enemies—Gerik is concerned for her reputation if she were to abandon her employers, but Marisa does so unquestioningly.

After Pablo is defeated and the gate has been seized by Eirika, Valter identifies Eirika and muses to himself how fun it will be to fight her; however, for the time being, Valter declines his opportunity to attack and moves on.

Eirika and Innes enter the castle where Klimt was hiding himself, prompting him to come out of his hiding place and greet the two. Klimt announces himself as a member of Carcino's Council of Elders, clarifying that the orders to capture Innes were purely those of Pablo. Klimt explains that Carcino has been divided into two factions: Klimt's faction wishes to retain their alliance with Frelia, while Pablo's seeks to endear his nation to Grado; Pablo began to seize power through violence and assassination, driving Klimt and his allies into hiding. Klimt warns that Pablo will almost certainly send more soldiers after them through Carcino, and that it would be best to return to Frelia.

If Gerik and Tethys survived the battle, Innes thanks them, and hires them for the rest of their journey at double the pay of their previous contract; the two immediately accept the offer. Later, Tethys finds her brother Ewan, who asks her to allow him to accompany her on her adventures; Tethys initially refuses, but Ewan responds that he could protect with magic he learned from his teacher, and Tethys relents and promises to speak to Eirika on his behalf.

Seth suggests that the group return to Frelia as Klimt suggested, but Innes emphasizes that time is of the essence to prevent Grado's plans. Eirika agrees with Innes but acknowledges that recklessly pressing on will invite more attacks; Ewan then appears and announces that he knows of a mountain pass that leads straight to Jehanna. At Eirika's behest, Ewan elaborates that the pass leads through Caer Pelyn and is home to his teacher, Saleh. Eirika then requests that Ewan guide them to Saleh, which Ewan gladly agrees to do.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Eirika dies 1–12+4 {{{partner}}} 3−3 34+17−1
 

Character data

Characters
New units
Innes
 
Sniper
HP
31
Inventory
  Silver Bow
  White Gem
  Vulnerary
Level
1
NPC, talk to with Tana or Eirika, or automatically at the end of the chapter if he survived
Gerik
 
Mercenary
HP
32
Inventory
  Steel Blade
  Vulnerary
  Hero Crest
Level
10
NPC, talk to with Innes or Tethys, or automatically at the end of the chapter if he survived
(Leaves if Tethys dies this chapter)
Tethys
 
Dancer
HP
18
Inventory
  Elixir
  Vulnerary
  Goddess Icon
Level
1
NPC, talk to with Gerik or Innes, or automatically at the end of the chapter if she survived
(Leaves if Gerik dies this chapter)
Marisa
 
Myrmidon
HP
23
Inventory
  Shamshir
  Vulnerary
Level
5
Enemy, talk to with Gerik
Required characters
 
Available characters
                 

Item data

Items
Name Obtainment Method
  Guiding Ring Dropped by Pablo
  Longbow Dropped by enemy Archer
  Door Key Dropped by enemy Soldier
  Lancereaver Dropped by enemy Mercenary
  Killer Axe Dropped by enemy Fighter (drops unequipped item)
  Hand Axe Dropped by enemy Fighter (drops unequipped item)
  Torch Dropped by enemy Priest
  Red Gem Steal from enemy Myrmidon
  Vulnerary Steal from Marisa or recruit her
  Talisman Steal from enemy Pegasus Knight (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Pablo Sage 7 1 36 13 9 12 9 7 17 7 6   Divine  Guiding Ring 
Does not move; stands on a gate, the chapter's seize point.
  Sellsword Archer 10 1 22~24 6~7 5~7 4~6 2~3 3~5 0~2 7 5   Longbow 
Mans a Ballista.
  Sellsword Archer 10 1 22~24 6~7 5~7 4~6 2~3 3~5 0~2 7 5   Iron Bow
Mans a Ballista.
  Sellsword Soldier 10 3 24~27 6~7 1~3 2~3 1~2 0~1 0~2 6 5   Iron Lance
The two not guarding the door immediately begin moving unprovoked.
  Sellsword Soldier 10 1 24~27 6~7 1~3 2~3 1~2 0~1 0~2 6 5   Iron Lance  Door Key 
Does not move.
  Sellsword Mercenary 10 1 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Lancereaver 
--
  Sellsword Mage 9 2 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5   Fire
--
  Sellsword Mercenary 10 4 22~24 6~7 10~11 9~11 1~3 4~6 1~2 9 5   Iron Sword
Immediately begins moving unprovoked.
  Sellsword Myrmidon 10 3 20~22 6~7 11~13 11~13 1~3 2~4 1~2 8 5   Slim Sword
Immediately begins moving unprovoked.
  Sellsword Myrmidon 11 1 20~23 6~8 11~13 11~13 2~3 3~4 1~2 8 5   Steel Sword  Red Gem
--
  Sellsword Fighter 10 1 25~27 8~10 4~5 5~7 0~2 2~4 0~2 11 5   Hand Axe  Killer Axe 
Immediately begins moving unprovoked.
  Sellsword Myrmidon 11 1 20~23 6~8 11~13 11~13 2~3 3~4 1~2 8 5   Steel Sword
--
  Sellsword Soldier 10 1 24~27 6~7 1~3 2~3 1~2 0~1 0~2 6 5   Steel Lance
Immediately begins moving unprovoked.
  Sellsword Archer 9 1 21~23 5~7 5~6 4~6 1~3 3~5 0~2 7 5   Iron Bow
Begins moving unprovoked on turn 2.
  Sellsword Fighter 10 2 24~26 7~9 3~5 5~7 0~2 2~4 0~2 11 5   Iron Axe
Begins moving unprovoked on turn 2.
  Marisa Myrmidon 5 1 23 7 12 13 9 4 3 5 5   Shamshir  Vulnerary
Begins moving if a unit enters the area south of the NPC fortress.
  Sellsword Soldier 10 2 24~27 6~7 1~3 2~3 1~2 0~1 0~2 6 5   Slim Lance
Begins moving if a unit enters the area south of the NPC fortress.
  Sellsword Myrmidon 10 2 20~22 6~7 11~13 11~13 1~3 2~4 1~2 8 5   Iron Sword
Begins moving if a unit enters the area south of the NPC fortress.
  Sellsword Archer 9 1 21~23 5~7 5~6 4~6 1~3 3~5 0~2 7 5   Steel Bow
Begins moving if a unit enters the area south of the NPC fortress.
  Bandit Brigand 10 2 25~27 8~9 2~4 6~7 0~2 3~4 0~2 12 5   Iron Axe  Hand Axe
--
  Bandit Brigand 10 1 25~27 8~9 2~4 6~7 0~2 3~4 0~2 12 5   Steel Axe  Hand Axe
--
  Sellsword Priest 11 1 21~23 3~4 3~5 4~5 3~5 1~2 8~10 5 5   Sleep  Heal  Torch 
Begins moving if a unit enters the area south of the NPC fortress.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Bandit Brigand 10 8 25~27 8~9 2~4 6~7 0~2 3~4 0~2 12 5   Iron Axe
--
  Sellsword Pegasus Knight 10 3 17~20 6~7 7~9 7~9 2~3 3~4 4~5 5 7   Slim Lance
--
  Sellsword Falcoknight 1 1 20 6 7 7 0 5 4 6 8   Steel Lance
--
  Sellsword Pegasus Knight 10 1 17~20 6~7 7~9 7~9 2~3 3~4 4~5 5 7   Slim Lance  Talisman
--
  Sellsword Cavalier 10 3 24~26 7~8 4~6 6~8 1~3 6~8 0~2 9 7   Steel Lance
--
  Sellsword Ranger 1 1 21 7 6 7 0 6 3 9 7   Steel Bow
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Innes Sniper 1 1 31 14 13 15 14 10 9 9 6   Silver Bow  White Gem  Vulnerary
--
  Gerik Mercenary 10 1 32 14 13 13 8 10 4 13 5   Steel Blade  Vulnerary  Hero Crest
--
  Tethys Dancer 1 1 18 1 2 12 10 5 4 5 5   Elixir  Vulnerary  Goddess Icon
--

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Pablo

Easy/Normal Difficult

 
  Sage
Level 7
Affinity  
Stats
Max HP 36 Luck 9
Magic 13 Defense 7
Skill 9 Resistance 17
Speed 12 Constitution 7
Movement 6 Aid 6
Inventory
  Divine
  Guiding Ring 
Weapon Levels
  --   --   --   --
  B   C   --   C

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter presents a chain of timed objectives: recruit Innes's squad before their AI gets them killed, recruit Marisa who will start moving once your army moves south, and fend off the reinforcements. Be sure to also avoid the enemy Ballista range with any fliers you bring.

The enemy Archer on the edge of the map does not move, making it easy to sneak in Tana or Eirika if Vanessa Rescues them past the rest of the enemies to Innes. Afterwards however, Marisa's squad will start moving.

Marisa is among the weakest units in the game and her Shamshir provides little advantage over the Killing Edges you already have, therefore ignoring or killing her is a viable option. Alternatively, if you can spare a Pure Water and a weak sword for Gerik, he can enter her range without being targeted by the Priest with the Sleep staff. You could also bring a staff user with Restore, have Innes use the Ballista on the Priest, or just choke a point with him or Gerik until you've already beaten Pablo.

Most of the reinforcements are weak, but on Difficult mode, the Falcoknight may present a problem. Innes can use the Ballista along with a second attack from Tethys's Dance to address this issue. There is also a Ranger reinforcement, but it spawns far away from your starting position and therefore you will have more time to react.

The main threat Pablo poses is his high critical hit rate. Seth and Innes, who have high Luck, may face 0 Crit which is guaranteed for either after using Tethys's Goddess Icon.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Revolt at Carcino

--

Japanese

カルチノの内乱

Rebellion at Carcino

Spanish

Rebelión en Carcino

Rebellion at Carcino

French

Révolte à Carcino

Revolt at Carcino

German

Revolte in Carcino

Revolt at Carcino

Italian

Rivolta a Carcino

Revolt at Carcino

← Distant Blade • Revolt at Carcino • Creeping Darkness →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map