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Reunion at Dawn: Difference between revisions
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Line 385: | Line 385: | ||
|#16=3 | |#16=3 | ||
|inventory16={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} | |inventory16={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} | ||
|notes16=The eastern one begins moving one turn after the squad west of | |notes16=The eastern one begins moving if the nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name17=Bandit | |name17=Bandit | ||
Line 392: | Line 392: | ||
|#17=1 | |#17=1 | ||
|inventory17={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | |inventory17={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | ||
|notes17=Begins moving one turn after the squad west of | |notes17=Begins moving if the nearby [[Assassin]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name18=Bandit | |name18=Bandit | ||
Line 399: | Line 399: | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Steel Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} | |inventory18={{Item|16|Steel Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} | ||
|notes18=Begins moving one turn after the squad west of | |notes18=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name19=Bandit | |name19=Bandit | ||
Line 594: | Line 594: | ||
|#16=1 | |#16=1 | ||
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | |inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | ||
|notes16=Begins moving one turn after the squad west of | |notes16=Begins moving if a nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name17=Bandit | |name17=Bandit | ||
Line 601: | Line 601: | ||
|#17=1 | |#17=1 | ||
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | ||
|notes17=Begins moving | |notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—of him is provoked. | ||
|- | |- | ||
|name18=Bandit | |name18=Bandit | ||
Line 608: | Line 608: | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | ||
|notes18=Begins moving one turn after the squad west of | |notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name19=Bandit | |name19=Bandit | ||
Line 636: | Line 636: | ||
|#22=1 | |#22=1 | ||
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes22=Begins moving if the nearby [[Sniper]] is provoked. | |||
|- | |- | ||
|name23=Bandit | |name23=Bandit | ||
Line 675: | Line 676: | ||
|#28=4 | |#28=4 | ||
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes28=• The southwestern one begins moving if the nearby [[Brawler]] is provoked.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Assassin]] is provoked.<br>• The eastern one begins moving one turn after the squad west of [[Pallardó]] | |notes28=• The southwestern one begins moving if the nearby [[Brawler]] is provoked.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Assassin]] is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked. | ||
|- | |- | ||
|nameb=[[Pallardó]]<br><small>(Decoy)</small> | |nameb=[[Pallardó]]<br><small>(Decoy)</small> | ||
Line 742: | Line 743: | ||
|#4=1 | |#4=1 | ||
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | ||
|notes4=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked. | |notes4=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name5=Bandit | |name5=Bandit | ||
Line 750: | Line 751: | ||
|#5=1 | |#5=1 | ||
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | ||
|notes5=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked. | |notes5=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked. | ||
|- | |- | ||
|name6=Bandit | |name6=Bandit | ||
Line 758: | Line 759: | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes6=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked. | |notes6=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked. | ||
|- | |- | ||
|name7=Bandit | |name7=Bandit | ||
Line 772: | Line 773: | ||
|#8=1 | |#8=1 | ||
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | ||
|notes8=Begins moving if the nearby [[Assassin]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked. | |notes8=Begins moving if the nearby [[Assassin]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name9=Bandit | |name9=Bandit | ||
Line 779: | Line 780: | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes9=Begins moving if the nearby [[Thief]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked. | |notes9=Begins moving if the nearby [[Thief]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name10=Bandit | |name10=Bandit | ||
Line 826: | Line 827: | ||
|#16=1 | |#16=1 | ||
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | ||
|notes16=Begins moving one turn after the squad west of | |notes16=Begins moving one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the [[Archer]]—is provoked, or if a nearby [[Sniper]] or Archer is provoked. | ||
|- | |- | ||
|name17=Bandit | |name17=Bandit | ||
Line 833: | Line 834: | ||
|#17=1 | |#17=1 | ||
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}} | |inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}} | ||
|notes17=Begins moving | |notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name18=Bandit | |name18=Bandit | ||
Line 840: | Line 841: | ||
|#18=1 | |#18=1 | ||
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | ||
|notes18=Begins moving one turn after the squad west of | |notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | ||
|- | |- | ||
|name19=Bandit | |name19=Bandit | ||
Line 854: | Line 855: | ||
|#20=1 | |#20=1 | ||
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | ||
|notes20=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked. | |notes20=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name21=Bandit | |name21=Bandit | ||
Line 861: | Line 862: | ||
|#21=1 | |#21=1 | ||
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | ||
|notes21=Begins moving if the nearby [[Thief]], [[Assassin]], [[Sniper]], or [[Grappler]] is provoked. | |notes21=Begins moving if the nearby [[Thief]], [[Assassin]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name22=Bandit | |name22=Bandit | ||
Line 868: | Line 869: | ||
|#22=1 | |#22=1 | ||
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes22=Begins moving if the nearby [[Sniper]] is provoked. | |||
|- | |- | ||
|name23=Bandit | |name23=Bandit | ||
Line 900: | Line 902: | ||
|#27=1 | |#27=1 | ||
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes27=Begins moving if a nearby [[Mercenary]] or [[Grappler]] is provoked. | |notes27=Begins moving if a nearby [[Mercenary]] or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|name28=Bandit | |name28=Bandit | ||
Line 907: | Line 909: | ||
|#28=4 | |#28=4 | ||
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes28=• The southwestern one begins moving if the nearby [[Thief]], [[Assassin]], [[Brawler]], or [[Grappler]] is provoked.<br>• The northwestern one begins moving if the nearby Thief or Assassin is provoked.• The eastern one begins moving one turn after the squad west of [[Pallardó]] | |notes28=• The southwestern one begins moving if the nearby [[Thief]], [[Assassin]], [[Brawler]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.<br>• The northwestern one begins moving if the nearby Thief or Assassin is provoked, or one turn after the squad west of him—the Mercenaries, the Sniper, and the Grappler—is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked. | ||
|- | |- | ||
|name29=Bandit | |name29=Bandit | ||
Line 914: | Line 916: | ||
|#29=3 | |#29=3 | ||
|inventory29={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}} | |inventory29={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}} | ||
|notes29=• The northwestern one begins moving if a nearby [[Mercenary]] or [[Sniper]] is provoked.<br>• The southwestern one begins moving if the nearby | |notes29=• The northwestern one begins moving if a nearby [[Mercenary]] or [[Sniper]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.<br>• The southwestern one begins moving if the nearby Thief, Assassin, Sniper, or Brawler is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | ||
|- | |- | ||
|nameb=[[Pallardó]]<br><small>(Decoy)</small> | |nameb=[[Pallardó]]<br><small>(Decoy)</small> |
Revision as of 23:57, 26 December 2019
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“ | You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. Like so much rain, a pool of blood has fallen to the ground... As spears and arrows pierce the ground, it weeps. And even now...it weeps. In order to survive, they kill. And so, the people of this world are lost in an abyss of suffering. They weep as well. The only one who truly knows the nature of such things is I... Or rather, you. | ” | — Sothis |
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Reunion at Dawn is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak.
Plot
- Main article:
Reunion at Dawn/Script
Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis' voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.
Silver Snow
Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.
Azure Moon
Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.
After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.
Verdant Wind
Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.
After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.
Chapter data
Normal Hard Maddening
Character data
Silver Snow Azure Moon Verdant Wind
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New units
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Available characters
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At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3 while Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
This section has been marked as a stub. Please help improve the page by adding information.
- Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
- If Pallardó went north
- If Pallardó went south
Boss data
- Main article:
Pallardó - Decoy
Normal Hard Maddening
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- Real
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. In addition, on Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Reunion at Dawn
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Reunion at Dawn |
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Hunting by Daybreak
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hunting by Daybreak |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← To War • | Reunion at Dawn | • A King Without a Kingdom → • The Delusional Prince → • The Alliance Leader's Ambitions → |
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