Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Reunion at Dawn: Difference between revisions
Infernape612 (talk | contribs) m (→Character data) |
m (→Enemy data) |
||
(31 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|title=Reunion at Dawn | |title=Reunion at Dawn | ||
|image=[[File:Cm fe16 | |image=[[File:Cm fe16 13.png|200px]] | ||
|location=[[Garreg Mach Monastery]] Outskirts | |location=[[Garreg Mach Monastery]] Outskirts | ||
|new units=[[Gilbert]] {{Azure Moon}} | |||
|boss=[[Pallardó]] | |boss=[[Pallardó]] | ||
}} | }} | ||
{{Quote|You | {{Quote|You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. Like so much rain, a pool of blood has fallen to the ground... As spears and arrows pierce the ground, it weeps. And even now...it weeps. In order to survive, they kill. And so, the people of this world are lost in an abyss of suffering. They weep as well. The only one who truly knows the nature of such things is I... Or rather, you.|[[Sothis]]}} | ||
'''Reunion at Dawn''' is the thirteenth chapter of {{FE16}} | '''Reunion at Dawn''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the thirteenth chapter of {{FE16}} on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, '''Hunting by Daybreak'''<!-- (Japanese: {{hover|?|?}} ''?'')-->. | ||
==Plot== | ==Plot== | ||
{{main|Reunion at Dawn | {{main|Reunion at Dawn/Script}} | ||
Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]' voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area. Byleth heads to the monastery and discovers [[Claude]], who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former [[Golden Deer]]. | Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]' voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area. | ||
===Silver Snow=== | |||
Byleth heads to the monastery and discovers [[Edelgard]], who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with [[Seteth]], who asks them to lead the remnants of the [[Church of Seiros]] against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former [[Black Eagles]]. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with [[Flayn]]; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum. | |||
===Azure Moon=== | |||
Byleth heads to the monastery and discovers [[Dimitri]], now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former [[Blue Lions]] and [[Gilbert]]. | |||
After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when [[Dedue]] sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor [[Cornelia]] has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that [[Rhea]] has vanished and that the [[Knights of Seiros]] have been searching for both her and Byleth. He recounts how [[Rufus]], Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity. | |||
===Verdant Wind=== | |||
Byleth heads to the monastery and discovers [[Claude]], who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former [[Golden Deer]]. | |||
After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the [[Church of Seiros]] over to their side. The former [[Knights of Seiros]] arrive and agree to work with the Alliance forces. | After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the [[Church of Seiros]] over to their side. The former [[Knights of Seiros]] arrive and agree to work with the Alliance forces. | ||
==Chapter data== | ==Chapter data== | ||
{{ | {{Tab | ||
{{ChapData | |tab1=Normal | ||
|tab2=Hard | |||
|tab3=Maddening | |||
|content1={{ChapData | |||
|victory=Defeat [[Pallardó]] | |||
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes | |||
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}} | |||
|enemy=31{{hover|+3|Reinforcements}} | |||
|map=<br>{{Tab | |||
|tab1=Initial | |||
|tab2={{hover|SS|Reinforcements (Silver Snow)}} | |||
|tab3={{hover|AM|Reinforcements (Azure Moon)}} | |||
|tab4={{hover|VW|Reinforcements (Verdant Wind)}} | |||
|tab5=Escape routes | |||
|content1=<center>[[File:Cm fe16 13.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center> | |||
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center> | |||
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center> | |||
|content5=<center>[[File:Cm fe16 13 escapes.png|200px]]</center> | |||
}} | |||
}} | |||
|content2={{ChapData | |||
|victory=Defeat [[Pallardó]] | |victory=Defeat [[Pallardó]] | ||
|defeat=[[Byleth]] or [[Claude]] dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes | |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes | ||
|ally=2{{hover| | |ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}} | ||
|enemy=36{{hover|+3|Reinforcements}} | |enemy=36{{hover|+3|Reinforcements}} | ||
|map=[[File:Cm | |map=<br>{{Tab | ||
|tab1=Initial | |||
|tab2={{hover|SS|Reinforcements (Silver Snow)}} | |||
|tab3={{hover|AM|Reinforcements (Azure Moon)}} | |||
|tab4={{hover|VW|Reinforcements (Verdant Wind)}} | |||
|tab5=Escape routes | |||
|content1=<center>[[File:Cm fe16 13 h.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center> | |||
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center> | |||
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center> | |||
|content5=<center>[[File:Cm fe16 13 h escapes.png|200px]]</center> | |||
}} | |||
}} | |||
|content3={{ChapData | |||
|victory=Defeat [[Pallardó]] | |||
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes | |||
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}} | |||
|enemy=39{{hover|+3|Reinforcements}} | |||
|map=<br>{{Tab | |||
|tab1=Initial | |||
|tab2={{hover|SS|Reinforcements (Silver Snow)}} | |||
|tab3={{hover|AM|Reinforcements (Azure Moon)}} | |||
|tab4={{hover|VW|Reinforcements (Verdant Wind)}} | |||
|tab5=Escape routes | |||
|content1=<center>[[File:Cm fe16 13 m.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center> | |||
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center> | |||
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center> | |||
|content5=<center>[[File:Cm fe16 13 m escapes.png|200px]]</center> | |||
}} | |||
}} | |||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | <choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | ||
{{ChapChars | {{Tab | ||
|tab1=Silver Snow | |||
|tab2=Azure Moon | |||
|tab3=Verdant Wind | |||
|content1={{ChapChars | |||
|game#=16 | |||
|newunits=0 | |||
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}} | |||
|return1article=Byleth | |||
|return2=seteth | |||
|return3=dorothea 02 | |||
|return3article=Dorothea | |||
|return4=caspar 02 | |||
|return4article=Caspar | |||
|return5=petra 02 | |||
|return5article=Petra | |||
|return6=bernadetta 02 | |||
|return6article=Bernadetta | |||
|return7=linhardt 02 | |||
|return7article=Linhardt | |||
|return8=ferdinand 02 | |||
|return8article=Ferdinand | |||
}} | |||
At the beginning of the battle, only [[Byleth]] and [[Seteth]] are available. [[Dorothea]], [[Caspar]], and [[Petra]] arrive as friendly reinforcements on turn 3 while [[Bernadetta]], [[Linhardt]], and [[Ferdinand]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived. | |||
|content2={{ChapChars | |||
|game#=16 | |||
|newunits=1 | |||
|newunit1={{NewUnit | |||
|name=Gilbert | |||
|portrait=[[File:Small portrait gilbert fe16.png|100px]] | |||
|class=Fortress Knight | |||
|HP=61 | |||
|lv=26 | |||
|recruitment method=Automatically from turn 3 | |||
}} | |||
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}} | |||
|return1article=Byleth | |||
|return2=dimitri 04 | |||
|return2article=Dimitri | |||
|return3=ashe 02 | |||
|return3article=Ashe | |||
|return4=mercedes 02 | |||
|return4article=Mercedes | |||
|return5=annette 02 | |||
|return5article=Annette | |||
|return6=sylvain 02 | |||
|return6article=Sylvain | |||
|return7=ingrid 02 | |||
|return7article=Ingrid | |||
|return8=felix 02 | |||
|return8article=Felix | |||
}} | |||
:<small>Note: At the start of the chapter, [[Dimitri]] will [[class change]] to [[High Lord]] automatically.</small> | |||
At the beginning of the battle, only [[Byleth]] and [[Dimitri]] are available. [[Gilbert]], [[Ashe]], [[Mercedes]], and [[Annette]] arrive as friendly reinforcements on turn 3 while [[Sylvain]], [[Ingrid]], and [[Felix]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived. | |||
|content3={{ChapChars | |||
|game#=16 | |game#=16 | ||
|newunits=0 | |newunits=0 | ||
Line 33: | Line 151: | ||
|return1article=Byleth | |return1article=Byleth | ||
|return2=claude 02 | |return2=claude 02 | ||
|return2article= | |return2article=Claude | ||
|return3=lorenz 02 | |return3=lorenz 02 | ||
|return3article=Lorenz (Three Houses) | |return3article=Lorenz (Three Houses) | ||
|return4= | |return4=ignatz 02 | ||
|return4article= | |return4article=Ignatz | ||
|return5= | |return5=hilda 02 | ||
|return5article= | |return5article=Hilda | ||
|return6= | |return6=leonie 02 | ||
|return6article= | |return6article=Leonie | ||
|return7= | |return7=raphael 02 | ||
|return7article= | |return7article=Raphael | ||
|return8= | |return8=lysithea 02 | ||
|return8article= | |return8article=Lysithea | ||
|return9= | |return9=marianne 02 | ||
|return9article=Leonie | |return9article=Marianne | ||
}} | |||
:<small>Note: At the start of the chapter, [[Claude]] will [[class change]] to [[Wyvern Master]] automatically.</small> | |||
At the beginning of the battle, only [[Byleth]] and [[Claude]] are available. [[Lorenz (Three Houses)|Lorenz]], [[Ignatz]], [[Hilda]], and [[Leonie]] arrive as friendly reinforcements on turn 3 while [[Raphael]], [[Lysithea]], and [[Marianne]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived. | |||
}} | }} | ||
===Item data=== | ===Item data=== | ||
Line 56: | Line 177: | ||
|item1=Failnaught | |item1=Failnaught | ||
|item1image=bow relic | |item1image=bow relic | ||
|obtain1=Automatically | |obtain1=Automatically in [[Claude]]'s inventory {{Verdant Wind}} | ||
|item2= | |item2=King of Lions Corps | ||
|item2image= | |item2image=battalion infantry silver | ||
|obtain2= | |obtain2=Automatically assigned to [[Dimitri]] {{Azure Moon}} | ||
|item3= | |item3=Immortal Corps | ||
|item3image= | |item3image=battalion flying silver | ||
|obtain3= | |obtain3=Automatically assigned to [[Claude]] {{Verdant Wind}} | ||
|item4= | |item4=Concoction | ||
|item4image= | |item4image=potion | ||
|obtain4=Dropped by enemy | |obtain4=Dropped by enemy [[Thief]] | ||
|item5= | |item5=Concoction | ||
|obtain5=Dropped by enemy Thief | |item5image=potion | ||
|item6=Silver | |obtain5=Dropped by enemy [[Thief]] | ||
|item6image= | |item6=Silver Sword | ||
|obtain6=Dropped by enemy | |item6image=sword | ||
|item7= | |obtain6=Dropped by enemy [[Mercenary]] | ||
|item7image= | |item7=Blessed Bow | ||
|obtain7=Dropped by enemy | |item7image=bow | ||
|item8= | |obtain7=Dropped by enemy [[Archer]] | ||
|item8image= | |item8=Door Key | ||
|obtain8=Dropped by enemy | |item8image=key | ||
|item9= | |obtain8=Dropped by enemy [[Thief]] | ||
|item9image= | |item9=Hexlock Shield | ||
|obtain9=Dropped by enemy | |item9image=shield | ||
|item10= | |obtain9=Dropped by enemy [[Assassin]] | ||
|item10image= | |item10=Chest Key | ||
|obtain10=Dropped by enemy | |item10image=key | ||
|item11= | |obtain10=Dropped by enemy [[Thief]] | ||
|item11image= | |item11=Leather Shield | ||
|obtain11=Dropped by enemy | |item11image=shield | ||
|item12= | |obtain11=Dropped by enemy [[Assassin]] | ||
|obtain12=Dropped by enemy | |item12=Antitoxin | ||
|item13= | |item12image=potion | ||
|obtain12=Dropped by enemy [[Mercenary]] | |||
|obtain13=Dropped by enemy | |item13=Bullion | ||
|item14= | |obtain13=Dropped by enemy [[Brawler]] | ||
|item14=Bullion | |||
|obtain14=Dropped by enemy | |obtain14=Dropped by enemy [[Assassin]] | ||
|item15= | |item15=Chest Key | ||
|obtain15=Dropped by enemy | |item15image=key | ||
|item16= | |obtain15=Dropped by enemy [[Archer]] | ||
|item16=Bullion | |||
|obtain16=Dropped by enemy | |obtain16=Dropped by enemy [[Sniper]] | ||
|item17= | |item17=Chest Key | ||
|item17image= | |item17image=key | ||
|obtain17=Dropped by enemy | |obtain17=Dropped by enemy [[Archer]] | ||
|item18= | |item18=Concoction | ||
|item18image=potion | |item18image=potion | ||
|obtain18=Dropped by enemy | |obtain18=Dropped by enemy [[Mercenary]] | ||
|item19= | |item19=Concoction | ||
|obtain19=Dropped by enemy | |item19image=potion | ||
|item20= | |obtain19=Dropped by enemy [[Mercenary]] | ||
|item20image= | |item20=Antitoxin | ||
|obtain20=Dropped by enemy | |item20image=potion | ||
|item21= | |obtain20=Dropped by enemy [[Brawler]] | ||
|item21=Bullion | |||
|obtain21=Dropped by enemy | |obtain21=Dropped by enemy [[Thief]] | ||
|item22=Door Key | |item22=Door Key | ||
|item22image=key | |item22image=key | ||
|obtain22=Dropped by enemy | |obtain22=Dropped by enemy [[Brawler]] | ||
|item23= | |item23=Door Key | ||
|item23image= | |item23image=key | ||
|obtain23=Dropped by enemy Assassin | |obtain23=Dropped by enemy [[Assassin]] | ||
|item24= | |item24=Bullion | ||
|obtain24=Dropped by enemy [[Archer]] | |||
|obtain24= | |item25=Silver Bow | ||
|item25=Silver | |item25image=bow | ||
|item25image= | |obtain25=Dropped by enemy [[Sniper]]<br><small>(Hard/Maddening only)</small> | ||
|obtain25= | |item26=Speed Ring | ||
|item26= | |item26image=ring | ||
|item26image= | |obtain26=Dropped by [[Pallardó]] (reinforcement) | ||
|obtain26= | |item27=Evasion Ring | ||
|item27= | |item27image=ring | ||
|item27image= | |obtain27=Dropped by enemy [[Mercenary]] (reinforcement; if Pallardó appears from the north door) | ||
|obtain27= | |item28=Bullion | ||
|itemlast= | |obtain28=Dropped by enemy [[Thief]] (reinforcement; if Pallardó appears from the north door) | ||
|itemlastimage= | |item29=Armorslayer | ||
|obtainlast= | |item29image=sword | ||
|obtain29=Open left northern [[chest]] | |||
|item30=Silver Lance | |||
|item30image=lance | |||
|obtain30=Open right northern [[chest]] | |||
|item31=Cursed Ashiya Sword | |||
|item31image=sword | |||
|obtain31=Open northeastern [[chest]] | |||
|itemlast=Axe of Ukonvasara | |||
|itemlastimage=axe silver | |||
|obtainlast=Open southeastern [[chest]] | |||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{sectstub}} | {{Tab | ||
|width=100% | |||
|tab1=Normal | |||
|tab2=Hard | |||
|tab3=Maddening | |||
|content1={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Bandit | |||
|class1=Thief | |||
|lv1=25 | |||
|#1=2 | |||
|inventory1={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked. | |||
|- | |||
|name2=Bandit | |||
|class2=Mercenary | |||
|lv2=25 | |||
|#2=1 | |||
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}} | |||
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked. | |||
|- | |||
|name3=Bandit | |||
|class3=Archer | |||
|lv3=25 | |||
|#3=1 | |||
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} | |||
|notes3=Begins moving if the nearby [[Mercenary]] is provoked. | |||
|- | |||
|name4=Bandit | |||
|class4=Mercenary | |||
|lv4=25 | |||
|#4=1 | |||
|inventory4={{Item|16|Steel Sword|image=sword}} | |||
|- | |||
|name5=Bandit | |||
|class5=Thief | |||
|version5=female | |||
|lv5=25 | |||
|#5=1 | |||
|inventory5={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes5=Begins moving if the adjacent [[Assassin]] is provoked. | |||
|- | |||
|name6=Bandit | |||
|class6=Assassin | |||
|version6=female | |||
|lv6=25 | |||
|#6=1 | |||
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes6=Begins moving if the adjacent [[Thief]] is provoked. | |||
|- | |||
|name7=Bandit | |||
|class7=Brawler | |||
|lv7=25 | |||
|#7=1 | |||
|inventory7={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|- | |||
|name8=Bandit | |||
|class8=Thief | |||
|version8=female | |||
|lv8=25 | |||
|#8=1 | |||
|inventory8={{Item|16|Steel Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes8=Begins moving if the adjacent [[Assassin]] is provoked. | |||
|- | |||
|name9=Bandit | |||
|class9=Assassin | |||
|lv9=25 | |||
|#9=1 | |||
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes9=Begins moving if the adjacent [[Thief]] is provoked. | |||
|- | |||
|name10=Bandit | |||
|class10=Mercenary | |||
|lv10=25 | |||
|#10=1 | |||
|inventory10={{Item|16|Steel Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}} | |||
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name11=Bandit | |||
|class11=Thief | |||
|lv11=25 | |||
|#11=3 | |||
|inventory11={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name12=Bandit | |||
|class12=Brawler | |||
|lv12=25 | |||
|#12=1 | |||
|inventory12={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name13=Bandit | |||
|class13=Assassin | |||
|lv13=25 | |||
|#13=1 | |||
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} | |||
|- | |||
|name14=Bandit | |||
|class14=Archer | |||
|version14=female | |||
|lv14=25 | |||
|#14=1 | |||
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} | |||
|- | |||
|name15=Bandit | |||
|class15=Archer | |||
|lv15=25 | |||
|#15=1 | |||
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes15=Begins moving if a nearby [[Mercenary]], [[Thief]], or [[Brawler]] is provoked. | |||
|- | |||
|name16=Bandit | |||
|class16=Assassin | |||
|lv16=25 | |||
|#16=3 | |||
|inventory16={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} | |||
|notes16=The eastern one begins moving if the nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name17=Bandit | |||
|class17=Sniper | |||
|lv17=25 | |||
|#17=1 | |||
|inventory17={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} | |||
|notes17=Begins moving if the nearby [[Assassin]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name18=Bandit | |||
|class18=Archer | |||
|lv18=25 | |||
|#18=1 | |||
|inventory18={{Item|16|Steel Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} | |||
|notes18=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name19=Bandit | |||
|class19=Mercenary | |||
|lv19=25 | |||
|#19=1 | |||
|inventory19={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}} | |||
|- | |||
|name20=Bandit | |||
|class20=Mercenary | |||
|version20=female | |||
|lv20=25 | |||
|#20=1 | |||
|inventory20={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}} | |||
|- | |||
|name21=Bandit | |||
|class21=Brawler | |||
|lv21=25 | |||
|#21=1 | |||
|inventory21={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|- | |||
|name22=Bandit | |||
|class22=Thief | |||
|lv22=25 | |||
|#22=1 | |||
|inventory22={{Item|16|Steel Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name23=Bandit | |||
|class23=Brawler | |||
|lv23=25 | |||
|#23=1 | |||
|inventory23={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Archer]], or [[Brawler]] is provoked. | |||
|- | |||
|name24=Bandit | |||
|class24=Assassin | |||
|lv24=25 | |||
|#24=1 | |||
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name25=Bandit | |||
|class25=Archer | |||
|version25=female | |||
|lv25=25 | |||
|#25=1 | |||
|inventory25={{Item|16|Steel Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} | |||
|- | |||
|nameb=[[Pallardó]]<br><small>(Decoy)</small> | |||
|classb=Thief | |||
|lvb=27 | |||
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
|- | |||
|namer1=Bandit | |||
|classr1=Mercenary | |||
|lvr1=25 | |||
|#r1=1 | |||
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}} | |||
|- | |||
|namer2=Bandit | |||
|classr2=Thief | |||
|lvr2=25 | |||
|#r2=1 | |||
|inventoryr2={{Item|16|Steel Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|- | |||
|namer3=Bandit | |||
|classr3=Thief | |||
|lvr3=25 | |||
|#r3=1 | |||
|inventoryr3={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} | |||
|- | |||
|namer4=Bandit | |||
|classr4=Brawler | |||
|lvr4=25 | |||
|#r4=1 | |||
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|- | |||
|namerl=[[Pallardó]] | |||
|classrl=Thief | |||
|lvrl=27 | |||
|#rl=1 | |||
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way. | |||
}} | |||
|content2={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Bandit | |||
|class1=Thief | |||
|lv1=26 | |||
|#1=2 | |||
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked. | |||
|- | |||
|name2=Bandit | |||
|class2=Mercenary | |||
|lv2=26 | |||
|#2=1 | |||
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked. | |||
|- | |||
|name3=Bandit | |||
|class3=Archer | |||
|lv3=26 | |||
|#3=1 | |||
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked. | |||
|- | |||
|name4=Bandit | |||
|class4=Mercenary | |||
|lv4=26 | |||
|#4=1 | |||
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes4=Begins moving if the nearby Mercenary or [[Sniper]] is provoked. | |||
|- | |||
|name5=Bandit | |||
|class5=Thief | |||
|version5=female | |||
|lv5=26 | |||
|#5=1 | |||
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes5=Begins moving if the adjacent [[Assassin]] is provoked. | |||
|- | |||
|name6=Bandit | |||
|class6=Assassin | |||
|version6=female | |||
|lv6=26 | |||
|#6=1 | |||
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name7=Bandit | |||
|class7=Brawler | |||
|lv7=26 | |||
|#7=1 | |||
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|- | |||
|name8=Bandit | |||
|class8=Thief | |||
|version8=female | |||
|lv8=26 | |||
|#8=1 | |||
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes8=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked. | |||
|- | |||
|name9=Bandit | |||
|class9=Assassin | |||
|lv9=26 | |||
|#9=1 | |||
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes9=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked. | |||
|- | |||
|name10=Bandit | |||
|class10=Mercenary | |||
|lv10=26 | |||
|#10=1 | |||
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name11=Bandit | |||
|class11=Thief | |||
|lv11=26 | |||
|#11=3 | |||
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name12=Bandit | |||
|class12=Brawler | |||
|lv12=26 | |||
|#12=1 | |||
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name13=Bandit | |||
|class13=Assassin | |||
|lv13=26 | |||
|#13=1 | |||
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | |||
|- | |||
|name14=Bandit | |||
|class14=Archer | |||
|version14=female | |||
|lv14=26 | |||
|#14=1 | |||
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|- | |||
|name15=Bandit | |||
|class15=Archer | |||
|lv15=26 | |||
|#15=1 | |||
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name16=Bandit | |||
|class16=Assassin | |||
|lv16=26 | |||
|#16=1 | |||
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | |||
|notes16=Begins moving if a nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name17=Bandit | |||
|class17=Sniper | |||
|lv17=26 | |||
|#17=1 | |||
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}} | |||
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—of him is provoked. | |||
|- | |||
|name18=Bandit | |||
|class18=Archer | |||
|lv18=26 | |||
|#18=1 | |||
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name19=Bandit | |||
|class19=Mercenary | |||
|lv19=26 | |||
|#19=1 | |||
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|- | |||
|name20=Bandit | |||
|class20=Mercenary | |||
|version20=female | |||
|lv20=26 | |||
|#20=1 | |||
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes20=Begins moving if the nearby Mercenary or [[Sniper]] is provoked. | |||
|- | |||
|name21=Bandit | |||
|class21=Brawler | |||
|lv21=26 | |||
|#21=1 | |||
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes21=Begins moving if the nearby [[Sniper]] is provoked. | |||
|- | |||
|name22=Bandit | |||
|class22=Thief | |||
|lv22=26 | |||
|#22=1 | |||
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes22=Begins moving if the nearby [[Sniper]] is provoked. | |||
|- | |||
|name23=Bandit | |||
|class23=Brawler | |||
|lv23=26 | |||
|#23=1 | |||
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name24=Bandit | |||
|class24=Assassin | |||
|lv24=26 | |||
|#24=1 | |||
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name25=Bandit | |||
|class25=Archer | |||
|version25=female | |||
|lv25=26 | |||
|#25=1 | |||
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}} | |||
|- | |||
|name26=Bandit | |||
|class26=Assassin | |||
|lv26=26 | |||
|#26=2 | |||
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}} | |||
|- | |||
|name27=Bandit | |||
|class27=Sniper | |||
|lv27=26 | |||
|#27=1 | |||
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes27=Begins moving if a nearby [[Mercenary]] is provoked. | |||
|- | |||
|name28=Bandit | |||
|class28=Sniper | |||
|lv28=26 | |||
|#28=4 | |||
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes28=• The southwestern one begins moving if the nearby [[Brawler]] is provoked.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Assassin]] is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked. | |||
|- | |||
|nameb=[[Pallardó]]<br><small>(Decoy)</small> | |||
|classb=Thief | |||
|lvb=28 | |||
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
|- | |||
|namer1=Bandit | |||
|classr1=Mercenary | |||
|lvr1=26 | |||
|#r1=1 | |||
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|- | |||
|namer2=Bandit | |||
|classr2=Thief | |||
|lvr2=26 | |||
|#r2=1 | |||
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|- | |||
|namer3=Bandit | |||
|classr3=Thief | |||
|lvr3=26 | |||
|#r3=1 | |||
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}} | |||
|- | |||
|namer4=Bandit | |||
|classr4=Brawler | |||
|lvr4=26 | |||
|#r4=1 | |||
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|- | |||
|namerl=[[Pallardó]] | |||
|classrl=Thief | |||
|lvrl=28 | |||
|#rl=1 | |||
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way. | |||
}} | |||
|content3={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Bandit | |||
|class1=Thief | |||
|lv1=31 | |||
|#1=2 | |||
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked. | |||
|- | |||
|name2=Bandit | |||
|class2=Mercenary | |||
|lv2=31 | |||
|#2=1 | |||
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked. | |||
|- | |||
|name3=Bandit | |||
|class3=Archer | |||
|lv3=31 | |||
|#3=1 | |||
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked. | |||
|- | |||
|name4=Bandit | |||
|class4=Mercenary | |||
|lv4=31 | |||
|#4=1 | |||
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes4=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name5=Bandit | |||
|class5=Thief | |||
|version5=female | |||
|lv5=31 | |||
|#5=1 | |||
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes5=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked. | |||
|- | |||
|name6=Bandit | |||
|class6=Assassin | |||
|version6=female | |||
|lv6=31 | |||
|#6=1 | |||
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes6=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked. | |||
|- | |||
|name7=Bandit | |||
|class7=Brawler | |||
|lv7=31 | |||
|#7=1 | |||
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|- | |||
|name8=Bandit | |||
|class8=Thief | |||
|version8=female | |||
|lv8=31 | |||
|#8=1 | |||
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes8=Begins moving if the nearby [[Assassin]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name9=Bandit | |||
|class9=Assassin | |||
|lv9=31 | |||
|#9=1 | |||
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes9=Begins moving if the nearby [[Thief]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name10=Bandit | |||
|class10=Mercenary | |||
|lv10=31 | |||
|#10=1 | |||
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name11=Bandit | |||
|class11=Thief | |||
|lv11=31 | |||
|#11=3 | |||
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name12=Bandit | |||
|class12=Brawler | |||
|lv12=31 | |||
|#12=1 | |||
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked. | |||
|- | |||
|name13=Bandit | |||
|class13=Assassin | |||
|lv13=31 | |||
|#13=1 | |||
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|- | |||
|name14=Bandit | |||
|class14=Archer | |||
|version14=female | |||
|lv14=31 | |||
|#14=1 | |||
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|- | |||
|name15=Bandit | |||
|class15=Archer | |||
|lv15=31 | |||
|#15=1 | |||
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name16=Bandit | |||
|class16=Assassin | |||
|lv16=31 | |||
|#16=1 | |||
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|notes16=Begins moving one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the [[Archer]]—is provoked, or if a nearby [[Sniper]] or Archer is provoked. | |||
|- | |||
|name17=Bandit | |||
|class17=Sniper | |||
|lv17=31 | |||
|#17=1 | |||
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}} | |||
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name18=Bandit | |||
|class18=Archer | |||
|lv18=31 | |||
|#18=1 | |||
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked. | |||
|- | |||
|name19=Bandit | |||
|class19=Mercenary | |||
|lv19=31 | |||
|#19=1 | |||
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|- | |||
|name20=Bandit | |||
|class20=Mercenary | |||
|version20=female | |||
|lv20=31 | |||
|#20=1 | |||
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|notes20=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name21=Bandit | |||
|class21=Brawler | |||
|lv21=31 | |||
|#21=1 | |||
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|notes21=Begins moving if the nearby [[Thief]], [[Assassin]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name22=Bandit | |||
|class22=Thief | |||
|lv22=31 | |||
|#22=1 | |||
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes22=Begins moving if the nearby [[Sniper]] is provoked. | |||
|- | |||
|name23=Bandit | |||
|class23=Brawler | |||
|lv23=31 | |||
|#23=1 | |||
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], Brawler, or [[Archer]] is provoked. | |||
|- | |||
|name24=Bandit | |||
|class24=Assassin | |||
|lv24=31 | |||
|#24=1 | |||
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|- | |||
|name25=Bandit | |||
|class25=Archer | |||
|version25=female | |||
|lv25=31 | |||
|#25=1 | |||
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}} | |||
|- | |||
|name26=Bandit | |||
|class26=Assassin | |||
|lv26=31 | |||
|#26=2 | |||
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}} | |||
|- | |||
|name27=Bandit | |||
|class27=Sniper | |||
|lv27=31 | |||
|#27=1 | |||
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes27=Begins moving if a nearby [[Mercenary]] or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|name28=Bandit | |||
|class28=Sniper | |||
|lv28=31 | |||
|#28=4 | |||
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes28=• The southwestern one begins moving if the nearby [[Thief]], [[Assassin]], [[Brawler]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.<br>• The northwestern one begins moving if the nearby Thief or Assassin is provoked, or one turn after the squad west of him—the Mercenaries, the Sniper, and the Grappler—is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked. | |||
|- | |||
|name29=Bandit | |||
|class29=Grappler | |||
|lv29=31 | |||
|#29=3 | |||
|inventory29={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}} | |||
|notes29=• The northwestern one begins moving if a nearby [[Mercenary]] or [[Sniper]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.<br>• The southwestern one begins moving if the nearby Thief, Assassin, Sniper, or Brawler is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked. | |||
|- | |||
|nameb=[[Pallardó]]<br><small>(Decoy)</small> | |||
|classb=Thief | |||
|lvb=33 | |||
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]]. | |||
|- | |||
|namer1=Bandit | |||
|classr1=Mercenary | |||
|lvr1=31 | |||
|#r1=1 | |||
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}} | |||
|- | |||
|namer2=Bandit | |||
|classr2=Thief | |||
|lvr2=31 | |||
|#r2=1 | |||
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|- | |||
|namer3=Bandit | |||
|classr3=Thief | |||
|lvr3=31 | |||
|#r3=1 | |||
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} | |||
|- | |||
|namer4=Bandit | |||
|classr4=Brawler | |||
|lvr4=31 | |||
|#r4=1 | |||
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}} | |||
|- | |||
|namerl=[[Pallardó]] | |||
|classrl=Thief | |||
|lvrl=33 | |||
|#rl=1 | |||
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}} | |||
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way. | |||
}} | |||
}} | |||
====Reinforcements==== | |||
{{sectstub}}<!--What causes them to spawn from the north or south?--> | |||
*Upon defeating [[Pallardó]]'s decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear. | |||
*If Pallardó went north | |||
**1 [[Mercenary]] from the door north of the decoy | |||
**1 [[Thief]] that drops a [[Bullion]] from the door north of the decoy | |||
*If Pallardó went south | |||
**1 [[Thief]] from the door south of the decoy | |||
**1 [[Brawler]] from the door south of the decoy | |||
===Boss data=== | ===Boss data=== | ||
{{main|Pallardó}} | {{main|Pallardó}} | ||
;Decoy | |||
{{Tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|tab3=Maddening | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=27 | |||
|HP=36 | |||
|str=14 | |||
|mag=6 | |||
|dex=15 | |||
|spd=20 | |||
|luck=9 | |||
|def=11 | |||
|res=3 | |||
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|inventory={{Item|16|Silver Sword|image=sword}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=28 | |||
|HP=41 | |||
|str=18 | |||
|mag=7 | |||
|dex=19 | |||
|spd=24 | |||
|luck=13 | |||
|def=15 | |||
|res=7 | |||
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|inventory={{Item|16|Silver Sword|image=sword}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
|content3={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=33 | |||
|HP=48 | |||
|str=25 | |||
|mag=13 | |||
|dex=26 | |||
|spd=32 | |||
|luck=19 | |||
|def=22 | |||
|res=13 | |||
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|inventory={{Item|16|Silver Sword|image=sword}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
}} | |||
;Real | |||
{{Tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|tab3=Maddening | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=27 | |||
|HP=36 | |||
|str=14{{hover|+2|Granted by Strength +2}} | |||
|mag=6 | |||
|dex=15 | |||
|spd=20{{hover|+2|Granted by Speed Ring}} | |||
|luck=9 | |||
|def=11 | |||
|res=3 | |||
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|move=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}} | |||
|combatarts={{Item|16|Grounder|image=combat art sword}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=28 | |||
|HP=41 | |||
|str=18{{hover|+2|Granted by Strength +2}} | |||
|mag=7 | |||
|dex=19 | |||
|spd=24{{hover|+2|Granted by Speed Ring}} | |||
|luck=13 | |||
|def=15 | |||
|res=7 | |||
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|move=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}} | |||
|combatarts={{Item|16|Grounder|image=combat art sword}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
|content3={{BossStats FE16 | |||
|portrait=[[File:Small portrait pallardó fe16.png|128px]] | |||
|sprite=thief enemy | |||
|class=Thief | |||
|lv=33 | |||
|HP=48 | |||
|str=25{{hover|+2|Granted by Strength +2}} | |||
|mag=13 | |||
|dex=26 | |||
|spd=32{{hover|+2|Granted by Speed Ring}} | |||
|luck=19 | |||
|def=22 | |||
|res=13 | |||
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}} | |||
|move=5 | |||
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}} | |||
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}} | |||
|combatarts={{Item|16|Grounder|image=combat art sword}} | |||
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}} | |||
|sw=B | |||
}} | |||
}} | |||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
At the beginning of this chapter, your entire inventory will be repaired and Claude will automatically be reclassed to Wyvern Master and | At the beginning of this chapter, your entire inventory will be repaired. [[Dimitri]] and [[Claude]] will automatically be reclassed to [[High Lord]] and [[Wyvern Master]], respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, [[Failnaught]]. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude and [[Seteth]] need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. In addition, on Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem. | ||
==Trivia== | ==Trivia== | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{sectstub}} | |||
===Reunion at Dawn=== | |||
{{Names | {{Names | ||
|eng-name=Reunion at Dawn | |eng-name=Reunion at Dawn | ||
|jap-name= | |jap-name={{hover|再会の夜明け|Saikai no yoake}} | ||
|jap-mean= | |jap-mean=Dawn of Reunion | ||
|span-name= | |||
|span-mean= | |||
|fren-name= | |||
|fren-mean= | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name= | |||
|ital-mean= | |||
}} | |||
===Hunting by Daybreak=== | |||
{{Names | |||
|eng-name=Hunting by Daybreak | |||
|jap-name={{hover|夜明けの追討戦|Yoake no sōgū-sen}} | |||
|jap-mean=Pursuit Battle at Dawn | |||
|span-name= | |||
|span-mean= | |||
|fren-name= | |||
|fren-mean= | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name= | |||
|ital-mean= | |||
}} | }} | ||
Line 163: | Line 1,149: | ||
|prechapter=To War | |prechapter=To War | ||
|name=Reunion at Dawn | |name=Reunion at Dawn | ||
|nextchapter=The Alliance Leader's Ambitions | |nextchapter=A King Without a Kingdom | ||
|nextalternate=The Delusional Prince | |||
|nextalternate2=The Alliance Leader's Ambitions | |||
}} | }} | ||
{{Nav16}} | {{Nav16}} | ||
[[Category:Chapters of Fire Emblem: Three Houses]] | [[Category:Chapters of Fire Emblem: Three Houses]] |
Revision as of 23:57, 26 December 2019
| ||||||
|
“ | You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. Like so much rain, a pool of blood has fallen to the ground... As spears and arrows pierce the ground, it weeps. And even now...it weeps. In order to survive, they kill. And so, the people of this world are lost in an abyss of suffering. They weep as well. The only one who truly knows the nature of such things is I... Or rather, you. | ” | — Sothis |
---|
Reunion at Dawn is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak.
Plot
- Main article:
Reunion at Dawn/Script
Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis' voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.
Silver Snow
Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.
Azure Moon
Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.
After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.
Verdant Wind
Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.
After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.
Chapter data
Normal Hard Maddening
Character data
Silver Snow Azure Moon Verdant Wind
Characters | |
---|---|
New units
| |
| |
Available characters
| |
At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3 while Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
Item data
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Enemy data
Normal Hard Maddening
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
This section has been marked as a stub. Please help improve the page by adding information.
- Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
- If Pallardó went north
- If Pallardó went south
Boss data
- Main article:
Pallardó - Decoy
Normal Hard Maddening
|
|
|
- Real
Normal Hard Maddening
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. In addition, on Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Reunion at Dawn
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Reunion at Dawn |
-- |
Hunting by Daybreak
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hunting by Daybreak |
-- |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← To War • | Reunion at Dawn | • A King Without a Kingdom → • The Delusional Prince → • The Alliance Leader's Ambitions → |
---|