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{{Chapter Infobox
{{Chapter Infobox
|title=Reunion at Dawn
|title=Reunion at Dawn
|image=[[File:Cm fe16 verdant wind 13.png|200px]]
|image=[[File:Cm fe16 13.png|200px]]
|location=[[Garreg Mach Monastery]] Outskirts
|location=[[Garreg Mach Monastery]] Outskirts
|new units=[[Gilbert]] {{Azure Moon}}
|boss=[[Pallardó]]
|boss=[[Pallardó]]
}}
}}
{{Quote|You overslept, Teach! Pretty rude to keep a fella waiting like that. Wouldn't you say?|[[Claude]]}}
{{Quote|You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. Like so much rain, a pool of blood has fallen to the ground... As spears and arrows pierce the ground, it weeps. And even now...it weeps. In order to survive, they kill. And so, the people of this world are lost in an abyss of suffering. They weep as well. The only one who truly knows the nature of such things is I... Or rather, you.|[[Sothis]]}}


'''Reunion at Dawn''' is the thirteenth chapter of {{FE16}} in the Verdant Wind route.
'''Reunion at Dawn''' <!--(Japanese: {{hover|?|?}} ''?'')--> is the thirteenth chapter of {{FE16}} on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, '''Hunting by Daybreak'''<!-- (Japanese: {{hover|?|?}} ''?'')-->.


==Plot==
==Plot==
{{main|Reunion at Dawn (Verdant Wind)/Script}}
{{main|Reunion at Dawn/Script}}
Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]' voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area. Byleth heads to the monastery and discovers [[Claude]], who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former [[Golden Deer]].
Five years have passed since the Battle of Garreg Mach. The [[Adrestia]]n Empire has captured the capital of [[Faerghus]], Fhirdiad, the [[Leicester]] Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and [[Rhea]] has vanished. [[Byleth]] hears [[Sothis]]' voice demanding that they wake up, and wakes to find that five years have passed, [[Garreg Mach Monastery]] has been abandoned, and thieves are roaming the area.
 
===Silver Snow===
Byleth heads to the monastery and discovers [[Edelgard]], who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with [[Seteth]], who asks them to lead the remnants of the [[Church of Seiros]] against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former [[Black Eagles]]. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with [[Flayn]]; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.
 
===Azure Moon===
Byleth heads to the monastery and discovers [[Dimitri]], now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former [[Blue Lions]] and [[Gilbert]].
 
After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when [[Dedue]] sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor [[Cornelia]] has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that [[Rhea]] has vanished and that the [[Knights of Seiros]] have been searching for both her and Byleth. He recounts how [[Rufus]], Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.
 
===Verdant Wind===
Byleth heads to the monastery and discovers [[Claude]], who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former [[Golden Deer]].


After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the [[Church of Seiros]] over to their side. The former [[Knights of Seiros]] arrive and agree to work with the Alliance forces.
After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the [[Church of Seiros]] over to their side. The former [[Knights of Seiros]] arrive and agree to work with the Alliance forces.


==Chapter data==
==Chapter data==
{{sectstub}}
{{Tab
{{ChapData
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=31{{hover|+3|Reinforcements}}
|map=<br>{{Tab
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13.png|200px]]</center>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content5=<center>[[File:Cm fe16 13 escapes.png|200px]]</center>
}}
}}
|content2={{ChapData
|victory=Defeat [[Pallardó]]
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Claude]] dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2{{hover|+7|Reinforcements}}
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=36{{hover|+3|Reinforcements}}
|enemy=36{{hover|+3|Reinforcements}}
|map=[[File:Cm fe16am 13.png|200px]]
|map=<br>{{Tab
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13 h.png|200px]]</center>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content5=<center>[[File:Cm fe16 13 h escapes.png|200px]]</center>
}}
}}
|content3={{ChapData
|victory=Defeat [[Pallardó]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Pallardó]] escapes
|ally=2+{{hover|6|Reinforcements (Silver Snow)}}/{{hover|7|Reinforcements (Azure Moon/Verdant Wind)}}
|enemy=39{{hover|+3|Reinforcements}}
|map=<br>{{Tab
|tab1=Initial
|tab2={{hover|SS|Reinforcements (Silver Snow)}}
|tab3={{hover|AM|Reinforcements (Azure Moon)}}
|tab4={{hover|VW|Reinforcements (Verdant Wind)}}
|tab5=Escape routes
|content1=<center>[[File:Cm fe16 13 m.png|200px]]</center>
|content2=<center>[[File:Cm fe16 13 ss reinforcements.png|200px]]</center>
|content3=<center>[[File:Cm fe16 13 am reinforcements.png|200px]]</center>
|content4=<center>[[File:Cm fe16 13 vw reinforcements.png|200px]]</center>
|content5=<center>[[File:Cm fe16 13 m escapes.png|200px]]</center>
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
{{ChapChars
{{Tab
|tab1=Silver Snow
|tab2=Azure Moon
|tab3=Verdant Wind
|content1={{ChapChars
|game#=16
|newunits=0
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1article=Byleth
|return2=seteth
|return3=dorothea 02
|return3article=Dorothea
|return4=caspar 02
|return4article=Caspar
|return5=petra 02
|return5article=Petra
|return6=bernadetta 02
|return6article=Bernadetta
|return7=linhardt 02
|return7article=Linhardt
|return8=ferdinand 02
|return8article=Ferdinand
}}
At the beginning of the battle, only [[Byleth]] and [[Seteth]] are available. [[Dorothea]], [[Caspar]], and [[Petra]] arrive as friendly reinforcements on turn 3 while [[Bernadetta]], [[Linhardt]], and [[Ferdinand]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
|content2={{ChapChars
|game#=16
|newunits=1
|newunit1={{NewUnit
|name=Gilbert
|portrait=[[File:Small portrait gilbert fe16.png|100px]]
|class=Fortress Knight
|HP=61
|lv=26
|recruitment method=Automatically from turn 3
}}
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1article=Byleth
|return2=dimitri 04
|return2article=Dimitri
|return3=ashe 02
|return3article=Ashe
|return4=mercedes 02
|return4article=Mercedes
|return5=annette 02
|return5article=Annette
|return6=sylvain 02
|return6article=Sylvain
|return7=ingrid 02
|return7article=Ingrid
|return8=felix 02
|return8article=Felix
}}
:<small>Note: At the start of the chapter, [[Dimitri]] will [[class change]] to [[High Lord]] automatically.</small>
 
At the beginning of the battle, only [[Byleth]] and [[Dimitri]] are available. [[Gilbert]], [[Ashe]], [[Mercedes]], and [[Annette]] arrive as friendly reinforcements on turn 3 while [[Sylvain]], [[Ingrid]], and [[Felix]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|newunits=0
Line 33: Line 151:
|return1article=Byleth
|return1article=Byleth
|return2=claude 02
|return2=claude 02
|return2article=Dimitri
|return2article=Claude
|return3=lorenz 02
|return3=lorenz 02
|return3article=Lorenz (Three Houses)
|return3article=Lorenz (Three Houses)
|return4=raphael 02
|return4=ignatz 02
|return4article=Raphael
|return4article=Ignatz
|return5=ignatz 02
|return5=hilda 02
|return5article=Ignatz
|return5article=Hilda
|return6=lysithea 02
|return6=leonie 02
|return6article=Lysithea
|return6article=Leonie
|return7=marianne 02
|return7=raphael 02
|return7article=Marianne
|return7article=Raphael
|return8=hilda 02
|return8=lysithea 02
|return8article=Hilda
|return8article=Lysithea
|return9=marianne 02
|return9article=Marianne
}}
:<small>Note: At the start of the chapter, [[Claude]] will [[class change]] to [[Wyvern Master]] automatically.</small>
 
At the beginning of the battle, only [[Byleth]] and [[Claude]] are available. [[Lorenz (Three Houses)|Lorenz]], [[Ignatz]], [[Hilda]], and [[Leonie]] arrive as friendly reinforcements on turn 3 while [[Raphael]], [[Lysithea]], and [[Marianne]] arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.
}}
}}
At the beginning of the battle, only Byleth and Claude are available. Lorenz, Ignatz, Hilda, and Leonie arrive as friendly reinforcements on turn 3 while Raphael, Lysithea, and Marianne arrive as friendly reinforcements on turn 6.


===Item data===
===Item data===
Line 54: Line 177:
|item1=Failnaught
|item1=Failnaught
|item1image=bow relic
|item1image=bow relic
|obtain1=Automatically at the start of the chapter
|obtain1=Automatically in [[Claude]]'s inventory {{Verdant Wind}}
|item2=Door Key
|item2=King of Lions Corps
|item2image=key
|item2image=battalion infantry silver
|obtain2=Dropped by enemy Thief
|obtain2=Automatically assigned to [[Dimitri]] {{Azure Moon}}
|item3=Hexlock Shield
|item3=Immortal Corps
|item3image=shield
|item3image=battalion flying silver
|obtain3=Dropped by enemy Assassin
|obtain3=Automatically assigned to [[Claude]] {{Verdant Wind}}
|item4=Chest Key
|item4=Concoction
|item4image=key
|item4image=potion
|obtain4=Dropped by enemy Archer
|obtain4=Dropped by enemy [[Thief]]
|item5=Bullion
|item5=Concoction
|obtain5=Dropped by enemy Thief
|item5image=potion
|item6=Silver Bow
|obtain5=Dropped by enemy [[Thief]]
|item6image=bow
|item6=Silver Sword
|obtain6=Dropped by enemy Sniper
|item6image=sword
|item7=Concoction
|obtain6=Dropped by enemy [[Mercenary]]
|item7image=potion
|item7=Blessed Bow
|obtain7=Dropped by enemy Mercenary
|item7image=bow
|item8=Concoction
|obtain7=Dropped by enemy [[Archer]]
|item8image=potion
|item8=Door Key
|obtain8=Dropped by enemy Mercenary
|item8image=key
|item9=Concoction
|obtain8=Dropped by enemy [[Thief]]
|item9image=potion
|item9=Hexlock Shield
|obtain9=Dropped by enemy Thief
|item9image=shield
|item10=Antitoxin
|obtain9=Dropped by enemy [[Assassin]]
|item10image=potion
|item10=Chest Key
|obtain10=Dropped by enemy Mercenary
|item10image=key
|item11=Door Key
|obtain10=Dropped by enemy [[Thief]]
|item11image=key
|item11=Leather Shield
|obtain11=Dropped by enemy Brawler
|item11image=shield
|item12=Bullion
|obtain11=Dropped by enemy [[Assassin]]
|obtain12=Dropped by enemy Sniper
|item12=Antitoxin
|item13=Concoction
|item12image=potion
|item13image=potion
|obtain12=Dropped by enemy [[Mercenary]]
|obtain13=Dropped by enemy Thief
|item13=Bullion
|item14=Blessed Bow
|obtain13=Dropped by enemy [[Brawler]]
|item14image=bow
|item14=Bullion
|obtain14=Dropped by enemy Archer
|obtain14=Dropped by enemy [[Assassin]]
|item15=Bullion
|item15=Chest Key
|obtain15=Dropped by enemy Brawler
|item15image=key
|item16=Chest Key
|obtain15=Dropped by enemy [[Archer]]
|item16image=key
|item16=Bullion
|obtain16=Dropped by enemy Archer
|obtain16=Dropped by enemy [[Sniper]]
|item17=Silver Sword
|item17=Chest Key
|item17image=sword
|item17image=key
|obtain17=Dropped by enemy Mercenary
|obtain17=Dropped by enemy [[Archer]]
|item18=Antitoxin
|item18=Concoction
|item18image=potion
|item18image=potion
|obtain18=Dropped by enemy Brawler
|obtain18=Dropped by enemy [[Mercenary]]
|item19=Bullion
|item19=Concoction
|obtain19=Dropped by enemy Archer
|item19image=potion
|item20=Chest Key
|obtain19=Dropped by enemy [[Mercenary]]
|item20image=key
|item20=Antitoxin
|obtain20=Dropped by enemy Thief
|item20image=potion
|item21=Leather Shield
|obtain20=Dropped by enemy [[Brawler]]
|item21image=shield
|item21=Bullion
|obtain21=Dropped by enemy Assassin
|obtain21=Dropped by enemy [[Thief]]
|item22=Door Key
|item22=Door Key
|item22image=key
|item22image=key
|obtain22=Dropped by enemy Assassin
|obtain22=Dropped by enemy [[Brawler]]
|item23=Bullion
|item23=Door Key
|item23image=bullion
|item23image=key
|obtain23=Dropped by enemy Assassin
|obtain23=Dropped by enemy [[Assassin]]
|item24=Armorslayer
|item24=Bullion
|item24image=sword
|obtain24=Dropped by enemy [[Archer]]
|obtain24=Western north chest
|item25=Silver Bow
|item25=Silver Lance
|item25image=bow
|item25image=lance
|obtain25=Dropped by enemy [[Sniper]]<br><small>(Hard/Maddening only)</small>
|obtain25=Central north chest
|item26=Speed Ring
|item26=Cursed Ashiya Sword
|item26image=ring
|item26image=sword
|obtain26=Dropped by [[Pallardó]] (reinforcement)
|obtain26=Eastern north chest
|item27=Evasion Ring
|item27=Axe of Ukonvasara
|item27image=ring
|item27image=axe silver
|obtain27=Dropped by enemy [[Mercenary]] (reinforcement; if Pallardó appears from the north door)
|obtain27=Southeastern chest
|item28=Bullion
|itemlast=Speed Ring
|obtain28=Dropped by enemy [[Thief]] (reinforcement; if Pallardó appears from the north door)
|itemlastimage=ring
|item29=Armorslayer
|obtainlast=Dropped by Pallardó
|item29image=sword
|obtain29=Open left northern [[chest]]
|item30=Silver Lance
|item30image=lance
|obtain30=Open right northern [[chest]]
|item31=Cursed Ashiya Sword
|item31image=sword
|obtain31=Open northeastern [[chest]]
|itemlast=Axe of Ukonvasara
|itemlastimage=axe silver
|obtainlast=Open southeastern [[chest]]
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{ChapEnemies
|platform=ns01
|name1=Bandit
|class1=Thief
|lv1=25
|#1=2
|inventory1={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|-
|name2=Bandit
|class2=Mercenary
|lv2=25
|#2=1
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|-
|name3=Bandit
|class3=Archer
|lv3=25
|#3=1
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}}
|notes3=Begins moving if the nearby [[Mercenary]] is provoked.
|-
|name4=Bandit
|class4=Mercenary
|lv4=25
|#4=1
|inventory4={{Item|16|Steel Sword|image=sword}}
|-
|name5=Bandit
|class5=Thief
|version5=female
|lv5=25
|#5=1
|inventory5={{Item|16|Steel Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes5=Begins moving if the adjacent [[Assassin]] is provoked.
|-
|name6=Bandit
|class6=Assassin
|version6=female
|lv6=25
|#6=1
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes6=Begins moving if the adjacent [[Thief]] is provoked.
|-
|name7=Bandit
|class7=Brawler
|lv7=25
|#7=1
|inventory7={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|-
|name8=Bandit
|class8=Thief
|version8=female
|lv8=25
|#8=1
|inventory8={{Item|16|Steel Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes8=Begins moving if the adjacent [[Assassin]] is provoked.
|-
|name9=Bandit
|class9=Assassin
|lv9=25
|#9=1
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Begins moving if the adjacent [[Thief]] is provoked.
|-
|name10=Bandit
|class10=Mercenary
|lv10=25
|#10=1
|inventory10={{Item|16|Steel Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name11=Bandit
|class11=Thief
|lv11=25
|#11=3
|inventory11={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked.
|-
|name12=Bandit
|class12=Brawler
|lv12=25
|#12=1
|inventory12={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name13=Bandit
|class13=Assassin
|lv13=25
|#13=1
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}
|-
|name14=Bandit
|class14=Archer
|version14=female
|lv14=25
|#14=1
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}}
|-
|name15=Bandit
|class15=Archer
|lv15=25
|#15=1
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes15=Begins moving if a nearby [[Mercenary]], [[Thief]], or [[Brawler]] is provoked.
|-
|name16=Bandit
|class16=Assassin
|lv16=25
|#16=3
|inventory16={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}
|notes16=The eastern one begins moving if the nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name17=Bandit
|class17=Sniper
|lv17=25
|#17=1
|inventory17={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|notes17=Begins moving if the nearby [[Assassin]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name18=Bandit
|class18=Archer
|lv18=25
|#18=1
|inventory18={{Item|16|Steel Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}}
|notes18=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name19=Bandit
|class19=Mercenary
|lv19=25
|#19=1
|inventory19={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}
|-
|name20=Bandit
|class20=Mercenary
|version20=female
|lv20=25
|#20=1
|inventory20={{Item|16|Steel Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}
|-
|name21=Bandit
|class21=Brawler
|lv21=25
|#21=1
|inventory21={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|-
|name22=Bandit
|class22=Thief
|lv22=25
|#22=1
|inventory22={{Item|16|Steel Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name23=Bandit
|class23=Brawler
|lv23=25
|#23=1
|inventory23={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Archer]], or [[Brawler]] is provoked.
|-
|name24=Bandit
|class24=Assassin
|lv24=25
|#24=1
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name25=Bandit
|class25=Archer
|version25=female
|lv25=25
|#25=1
|inventory25={{Item|16|Steel Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}}
|-
|nameb=[[Pallardó]]<br><small>(Decoy)</small>
|classb=Thief
|lvb=27
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|-
|namer1=Bandit
|classr1=Mercenary
|lvr1=25
|#r1=1
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}
|-
|namer2=Bandit
|classr2=Thief
|lvr2=25
|#r2=1
|inventoryr2={{Item|16|Steel Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|-
|namer3=Bandit
|classr3=Thief
|lvr3=25
|#r3=1
|inventoryr3={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|-
|namer4=Bandit
|classr4=Brawler
|lvr4=25
|#r4=1
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|-
|namerl=[[Pallardó]]
|classrl=Thief
|lvrl=27
|#rl=1
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}}
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way.
}}
|content2={{ChapEnemies
|platform=ns01
|name1=Bandit
|class1=Thief
|lv1=26
|#1=2
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|-
|name2=Bandit
|class2=Mercenary
|lv2=26
|#2=1
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|-
|name3=Bandit
|class3=Archer
|lv3=26
|#3=1
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked.
|-
|name4=Bandit
|class4=Mercenary
|lv4=26
|#4=1
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes4=Begins moving if the nearby Mercenary or [[Sniper]] is provoked.
|-
|name5=Bandit
|class5=Thief
|version5=female
|lv5=26
|#5=1
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes5=Begins moving if the adjacent [[Assassin]] is provoked.
|-
|name6=Bandit
|class6=Assassin
|version6=female
|lv6=26
|#6=1
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name7=Bandit
|class7=Brawler
|lv7=26
|#7=1
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|-
|name8=Bandit
|class8=Thief
|version8=female
|lv8=26
|#8=1
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes8=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked.
|-
|name9=Bandit
|class9=Assassin
|lv9=26
|#9=1
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked.
|-
|name10=Bandit
|class10=Mercenary
|lv10=26
|#10=1
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name11=Bandit
|class11=Thief
|lv11=26
|#11=3
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked.
|-
|name12=Bandit
|class12=Brawler
|lv12=26
|#12=1
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name13=Bandit
|class13=Assassin
|lv13=26
|#13=1
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|-
|name14=Bandit
|class14=Archer
|version14=female
|lv14=26
|#14=1
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name15=Bandit
|class15=Archer
|lv15=26
|#15=1
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name16=Bandit
|class16=Assassin
|lv16=26
|#16=1
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|notes16=Begins moving if a nearby [[Sniper]] or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name17=Bandit
|class17=Sniper
|lv17=26
|#17=1
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—of him is provoked.
|-
|name18=Bandit
|class18=Archer
|lv18=26
|#18=1
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name19=Bandit
|class19=Mercenary
|lv19=26
|#19=1
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|-
|name20=Bandit
|class20=Mercenary
|version20=female
|lv20=26
|#20=1
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes20=Begins moving if the nearby Mercenary or [[Sniper]] is provoked.
|-
|name21=Bandit
|class21=Brawler
|lv21=26
|#21=1
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes21=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name22=Bandit
|class22=Thief
|lv22=26
|#22=1
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes22=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name23=Bandit
|class23=Brawler
|lv23=26
|#23=1
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name24=Bandit
|class24=Assassin
|lv24=26
|#24=1
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name25=Bandit
|class25=Archer
|version25=female
|lv25=26
|#25=1
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|-
|name26=Bandit
|class26=Assassin
|lv26=26
|#26=2
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|-
|name27=Bandit
|class27=Sniper
|lv27=26
|#27=1
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes27=Begins moving if a nearby [[Mercenary]] is provoked.
|-
|name28=Bandit
|class28=Sniper
|lv28=26
|#28=4
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes28=• The southwestern one begins moving if the nearby [[Brawler]] is provoked.<br>• The northwestern one begins moving if the nearby [[Thief]] or [[Assassin]] is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked.
|-
|nameb=[[Pallardó]]<br><small>(Decoy)</small>
|classb=Thief
|lvb=28
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|-
|namer1=Bandit
|classr1=Mercenary
|lvr1=26
|#r1=1
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 2}}
|-
|namer2=Bandit
|classr2=Thief
|lvr2=26
|#r2=1
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer3=Bandit
|classr3=Thief
|lvr3=26
|#r3=1
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|-
|namer4=Bandit
|classr4=Brawler
|lvr4=26
|#r4=1
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|-
|namerl=[[Pallardó]]
|classrl=Thief
|lvrl=28
|#rl=1
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}}
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way.
}}
|content3={{ChapEnemies
|platform=ns01
|name1=Bandit
|class1=Thief
|lv1=31
|#1=2
|inventory1={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes1=The eastern one begins moving if the nearby [[Mercenary]], [[Archer]], or [[Brawler]] is provoked.
|-
|name2=Bandit
|class2=Mercenary
|lv2=31
|#2=1
|inventory2={{Item|16|Silver Sword|image=sword|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes2=Begins moving if the nearby [[Thief]], [[Archer]] or [[Brawler]] is provoked.
|-
|name3=Bandit
|class3=Archer
|lv3=31
|#3=1
|inventory3={{Item|16|Blessed Bow|image=bow|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes3=Begins moving if the nearby [[Thief]], [[Mercenary]], or [[Brawler]] is provoked.
|-
|name4=Bandit
|class4=Mercenary
|lv4=31
|#4=1
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes4=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name5=Bandit
|class5=Thief
|version5=female
|lv5=31
|#5=1
|inventory5={{Item|16|Silver Sword|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes5=Begins moving if the nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked.
|-
|name6=Bandit
|class6=Assassin
|version6=female
|lv6=31
|#6=1
|inventory6={{Item|16|Silver Sword|image=sword}} • {{Item|16|Hexlock Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes6=Begins moving if the nearby [[Thief]] or [[Sniper]] is provoked, or one turn after the squad west of her—the [[Mercenary|Mercenaries]], the Sniper, and the [[Grappler]]—is provoked.
|-
|name7=Bandit
|class7=Brawler
|lv7=31
|#7=1
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|-
|name8=Bandit
|class8=Thief
|version8=female
|lv8=31
|#8=1
|inventory8={{Item|16|Silver Sword|image=sword}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes8=Begins moving if the nearby [[Assassin]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name9=Bandit
|class9=Assassin
|lv9=31
|#9=1
|inventory9={{Item|16|Silver Sword|image=sword}} • {{Item|16|Leather Shield|image=shield|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Begins moving if the nearby [[Thief]], [[Brawler]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name10=Bandit
|class10=Mercenary
|lv10=31
|#10=1
|inventory10={{Item|16|Silver Sword|image=sword}} • {{Item|16|Antitoxin|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes10=Begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name11=Bandit
|class11=Thief
|lv11=31
|#11=3
|inventory11={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes11=The eastern one begins moving if a nearby [[Mercenary]], [[Brawler]], or [[Archer]] is provoked.
|-
|name12=Bandit
|class12=Brawler
|lv12=31
|#12=1
|inventory12={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Bullion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes12=Begins moving if a nearby [[Mercenary]], [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name13=Bandit
|class13=Assassin
|lv13=31
|#13=1
|inventory13={{Item|16|Venin Edge|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|name14=Bandit
|class14=Archer
|version14=female
|lv14=31
|#14=1
|inventory14={{Item|16|Venin Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|name15=Bandit
|class15=Archer
|lv15=31
|#15=1
|inventory15={{Item|16|Venin Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name16=Bandit
|class16=Assassin
|lv16=31
|#16=1
|inventory16={{Item|16|Venin Edge|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|notes16=Begins moving one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the [[Archer]]—is provoked, or if a nearby [[Sniper]] or Archer is provoked.
|-
|name17=Bandit
|class17=Sniper
|lv17=31
|#17=1
|inventory17={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes17=Begins moving if a nearby [[Assassin]], Sniper, or [[Archer]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name18=Bandit
|class18=Archer
|lv18=31
|#18=1
|inventory18={{Item|16|Silver Bow|image=bow}} • {{Item|16|Chest Key|image=key|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes18=Begins moving if a nearby [[Assassin]] or [[Sniper]] is provoked, or one turn after the squad west of him—the [[Mercenary]], the [[Thief]], the [[Brawler]]s, and the Archer—is provoked.
|-
|name19=Bandit
|class19=Mercenary
|lv19=31
|#19=1
|inventory19={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|-
|name20=Bandit
|class20=Mercenary
|version20=female
|lv20=31
|#20=1
|inventory20={{Item|16|Silver Sword|image=sword}} • {{Item|16|Concoction|image=potion|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes20=Begins moving if the nearby Mercenary, [[Sniper]], or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name21=Bandit
|class21=Brawler
|lv21=31
|#21=1
|inventory21={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Antitoxin|image=potion|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes21=Begins moving if the nearby [[Thief]], [[Assassin]], [[Sniper]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|name22=Bandit
|class22=Thief
|lv22=31
|#22=1
|inventory22={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes22=Begins moving if the nearby [[Sniper]] is provoked.
|-
|name23=Bandit
|class23=Brawler
|lv23=31
|#23=1
|inventory23={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Door Key|image=key|type=drop}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes23=Begins moving if a nearby [[Mercenary]], [[Thief]], Brawler, or [[Archer]] is provoked.
|-
|name24=Bandit
|class24=Assassin
|lv24=31
|#24=1
|inventory24={{Item|16|Venin Edge|image=sword}} • {{Item|16|Door Key|image=key|type=drop}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|-
|name25=Bandit
|class25=Archer
|version25=female
|lv25=31
|#25=1
|inventory25={{Item|16|Silver Bow|image=bow}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|-
|name26=Bandit
|class26=Assassin
|lv26=31
|#26=2
|inventory26={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}
|-
|name27=Bandit
|class27=Sniper
|lv27=31
|#27=1
|inventory27={{Item|16|Silver Bow|image=bow|type=drop}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes27=Begins moving if a nearby [[Mercenary]] or [[Grappler]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.
|-
|name28=Bandit
|class28=Sniper
|lv28=31
|#28=4
|inventory28={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Bandits|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes28=• The southwestern one begins moving if the nearby [[Thief]], [[Assassin]], [[Brawler]], or [[Grappler]] is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.<br>• The northwestern one begins moving if the nearby Thief or Assassin is provoked, or one turn after the squad west of him—the Mercenaries, the Sniper, and the Grappler—is provoked.<br>• The northeastern one begins moving if the nearby Thief is provoked.<br>• The far eastern one begins moving if the nearby Assassin, Sniper, or [[Archer]] is provoked, or one turn after the squad west of [[Pallardó]]—the [[Mercenary]], the Thief, the Brawlers, and the Archer—is provoked.
|-
|name29=Bandit
|class29=Grappler
|lv29=31
|#29=3
|inventory29={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes29=• The northwestern one begins moving if a nearby [[Mercenary]] or [[Sniper]] is provoked, or one turn after the far southern squad—the [[Thief]], the [[Assassin]], the [[Brawler]], the Sniper, and the Grappler—is provoked.<br>• The southwestern one begins moving if the nearby Thief, Assassin, Sniper, or Brawler is provoked, or one turn after the far northern squad—the [[Mercenary|Mercenaries]], the Sniper, and the Grappler—is provoked.
|-
|nameb=[[Pallardó]]<br><small>(Decoy)</small>
|classb=Thief
|lvb=33
|inventoryb={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3: {{Item|16|Poison Tactic|image=gambit}}
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile+]].
|-
|namer1=Bandit
|classr1=Mercenary
|lvr1=31
|#r1=1
|inventoryr1={{Item|16|Venin Edge|image=sword}} • {{Item|16|Evasion Ring|image=ring|type=drop}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|-
|namer2=Bandit
|classr2=Thief
|lvr2=31
|#r2=1
|inventoryr2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Bullion|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer3=Bandit
|classr3=Thief
|lvr3=31
|#r3=1
|inventoryr3={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|-
|namer4=Bandit
|classr4=Brawler
|lvr4=31
|#r4=1
|inventoryr4={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|-
|namerl=[[Pallardó]]
|classrl=Thief
|lvrl=33
|#rl=1
|inventoryrl={{Item|16|Silver Sword|image=sword}} • {{Item|16|Speed Ring|image=ring|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}} • {{Item|16|Avo +10}} • {{Item|16|Strength +2}} • {{Item|16|Vantage}}<br>{{Item|16|Grounder|image=combat art sword}}<br>{{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5: {{Item|16|Poison Tactic|image=gambit}}
|notesrl=Attempts to escape via the northwest or northeast, fighting any player units along the way.
}}
}}
 
====Reinforcements====
{{sectstub}}<!--What causes them to spawn from the north or south?-->
*Upon defeating [[Pallardó]]'s decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
*If Pallardó went north
**1 [[Mercenary]] from the door north of the decoy
**1 [[Thief]] that drops a [[Bullion]] from the door north of the decoy
*If Pallardó went south
**1 [[Thief]] from the door south of the decoy
**1 [[Brawler]] from the door south of the decoy


===Boss data===
===Boss data===
{{main|Pallardó}}
{{main|Pallardó}}
;Decoy
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=27
|HP=36
|str=14
|mag=6
|dex=15
|spd=20
|luck=9
|def=11
|res=3
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=28
|HP=41
|str=18
|mag=7
|dex=19
|spd=24
|luck=13
|def=15
|res=7
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=33
|HP=48
|str=25
|mag=13
|dex=26
|spd=32
|luck=19
|def=22
|res=13
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}}
|inventory={{Item|16|Silver Sword|image=sword}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 3}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 3<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
}}
;Real
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=27
|HP=36
|str=14{{hover|+2|Granted by Strength +2}}
|mag=6
|dex=15
|spd=20{{hover|+2|Granted by Speed Ring}}
|luck=9
|def=11
|res=3
|cha=15{{hover|+1|Granted by Pallardό Bodyguards}}
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}}
|combatarts={{Item|16|Grounder|image=combat art sword}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=28
|HP=41
|str=18{{hover|+2|Granted by Strength +2}}
|mag=7
|dex=19
|spd=24{{hover|+2|Granted by Speed Ring}}
|luck=13
|def=15
|res=7
|cha=19{{hover|+1|Granted by Pallardό Bodyguards}}
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}}
|combatarts={{Item|16|Grounder|image=combat art sword}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
|content3={{BossStats FE16
|portrait=[[File:Small portrait pallardó fe16.png|128px]]
|sprite=thief enemy
|class=Thief
|lv=33
|HP=48
|str=25{{hover|+2|Granted by Strength +2}}
|mag=13
|dex=26
|spd=32{{hover|+2|Granted by Speed Ring}}
|luck=19
|def=22
|res=13
|cha=26{{hover|+1|Granted by Pallardό Bodyguards}}
|move=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Speed Ring|image=ring|type=drop}}
|skills={{Item|16|Steal}}<br>{{Item|16|Locktouch}}<br>{{Item|16|Sword Prowess Lv 4}}<br>{{Item|16|Pass}}<br>{{Item|16|Avo +10}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Vantage}}
|combatarts={{Item|16|Grounder|image=combat art sword}}
|battalion={{Item|16|Pallardó Bodyguards|image=battalion infantry}} Lv. 5<br>{{Item|16|Poison Tactic|image=gambit}}
|sw=B
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
At the beginning of this chapter, your entire inventory will be repaired and Claude will automatically be reclassed to Wyvern Master and receive his Relic weapon Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude's new wyvern is a double-edged sword for him - there are lots of Snipers lurking about hoping to take a chunk or three out of him, and you may need to dismount to keep him alive. In addition, neither of your main medics (Marianne or Lysithea) arrive until turn 6, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.
At the beginning of this chapter, your entire inventory will be repaired. [[Dimitri]] and [[Claude]] will automatically be reclassed to [[High Lord]] and [[Wyvern Master]], respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, [[Failnaught]]. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude and [[Seteth]] need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. In addition, on Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.


==Trivia==
==Trivia==


==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
===Reunion at Dawn===
{{Names
{{Names
|eng-name=Reunion at Dawn
|eng-name=Reunion at Dawn
|jap-name=
|jap-name={{hover|再会の夜明け|Saikai no yoake}}
|jap-mean=
|jap-mean=Dawn of Reunion
|span-name=
|span-mean=
|fren-name=
|fren-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
 
===Hunting by Daybreak===
{{Names
|eng-name=Hunting by Daybreak
|jap-name={{hover|夜明けの追討戦|Yoake no sōgū-sen}}
|jap-mean=Pursuit Battle at Dawn
|span-name=
|span-mean=
|fren-name=
|fren-mean=
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}


Line 161: Line 1,149:
|prechapter=To War
|prechapter=To War
|name=Reunion at Dawn
|name=Reunion at Dawn
|nextchapter=The Alliance Leader's Ambitions
|nextchapter=A King Without a Kingdom
|nextalternate=The Delusional Prince
|nextalternate2=The Alliance Leader's Ambitions
}}
}}


{{Nav16}}
{{Nav16}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Revision as of 23:57, 26 December 2019

Reunion at Dawn

Cm fe16 13.png

Location

Garreg Mach Monastery Outskirts

New units

Gilbert Azure Moon

Boss(es)

Pallardó

You... How long do you intend to sleep? Your body is awake. Your eyes must open now, and you must find the strength to stand upon those legs of yours. Like so much rain, a pool of blood has fallen to the ground... As spears and arrows pierce the ground, it weeps. And even now...it weeps. In order to survive, they kill. And so, the people of this world are lost in an abyss of suffering. They weep as well. The only one who truly knows the nature of such things is I... Or rather, you.
— Sothis

Reunion at Dawn is the thirteenth chapter of Fire Emblem: Three Houses on the Silver Snow, Azure Moon, and Verdant Wind routes. It consists solely of a mission, Hunting by Daybreak.

Plot

Main article: Reunion at Dawn/Script

Five years have passed since the Battle of Garreg Mach. The Adrestian Empire has captured the capital of Faerghus, Fhirdiad, the Leicester Alliance has fallen into civil disarray between an anti-Imperial faction and a pro-Imperial faction, and Rhea has vanished. Byleth hears Sothis' voice demanding that they wake up, and wakes to find that five years have passed, Garreg Mach Monastery has been abandoned, and thieves are roaming the area.

Silver Snow

Byleth heads to the monastery and discovers Edelgard, who kept her promise to return to Garreg Mach despite her war. She asks Byleth to return with her to the Empire, but Byleth refuses. The two have a brief sword fight, and Edelgard declares that one of them will have to die the next time they meet before departing. Byleth makes their way to the chapel and reunites with Seteth, who asks them to lead the remnants of the Church of Seiros against the Empire. A soldier reports that thieves have broken into the monastery and stolen weapons, and Byleth and Seteth set out to rout them; they are reinforced by most of the former Black Eagles. After the battle, Seteth recounts the state of the war up to this point. He and the Black Eagles decide the time has come to launch their counterattack against the Empire. Seteth takes Byleth to the Holy Mausoleum, where they reunite with Flayn; she explains that she and Seteth returned to Garreg Mach to reclaim something she had forgotten in the Mausoleum.

Azure Moon

Byleth heads to the monastery and discovers Dimitri, now a haggard, broken, and vengeance-obsessed vagrant. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by most of the former Blue Lions and Gilbert.

After the battle, Gilbert reveals that Dimitri was presumed dead. Dimitri explains that he escaped execution when Dedue sacrificed himself and was executed in his place. Gilbert further explains that the western half of Faerghus led by the traitor Cornelia has pledged loyalty to the Empire and is now being called the Faerghus Dukedom. Houses Gautier and Fraldarius lead the resistance in the eastern half of the Kingdom. Gilbert begs Dimitri to reclaim Fhirdiad and become a beacon of hope for his people, and Dimitri declares his intention to slaughter every last Imperial. Afterwards, in the monastery, Gilbert reveals that Rhea has vanished and that the Knights of Seiros have been searching for both her and Byleth. He recounts how Rufus, Dimitri's uncle and the king regent, was murdered, and Dimitri was falsely accused of the crime and apparently executed. Three years ago, Gilbert heard rumors of Imperial generals and troops being brutally slaughtered, and came to believe that Dimitri had somehow survived. Realizing how far Dimitri has fallen, Gilbert asks Byleth to guide him back to sanity.

Verdant Wind

Byleth heads to the monastery and discovers Claude, who never lost hope that they would reunite. Claude recounts the state of the war up to this point and briefly questions whether Rhea should return to her role as archbishop. The two set out to rout the thieves holed up in the monastery outskirts, and are reinforced by the former Golden Deer.

After the battle, the group heads back to the monastery. Claude decides to make use of the monastery as a base of operations for their upcoming battle with the Empire. He decides to allow House Gloucester to continue to maintain its Imperial ties until they can raise an army and revolt. Claude asks Byleth to aid him in his quest, hoping to use them to bring the Church of Seiros over to their side. The former Knights of Seiros arrive and agree to work with the Alliance forces.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Pallardó Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, the player's army is routed*, or Pallardó escapes 2+6/7 {{{partner}}} {{{other}}} 31+3

Initial SS AM VW Escape routes

Cm fe16 13.png

Character data

Silver Snow Azure Moon Verdant Wind

Characters
New units

None

Available characters
Byleth f 02 ​Seteth ​Dorothea 02 ​Caspar 02 ​Petra 02 ​Bernadetta 02 ​Linhardt 02 ​Ferdinand 02 ​

At the beginning of the battle, only Byleth and Seteth are available. Dorothea, Caspar, and Petra arrive as friendly reinforcements on turn 3 while Bernadetta, Linhardt, and Ferdinand arrive as friendly reinforcements after a unit reaches column 9 and the first set of reinforcements have already arrived.

Item data

Items
Name Obtainment Method
Is ns01 bow relic.png Failnaught Automatically in Claude's inventory Verdant Wind
Is ns01 battalion infantry silver.png King of Lions Corps Automatically assigned to Dimitri Azure Moon
Is ns01 battalion flying silver.png Immortal Corps Automatically assigned to Claude Verdant Wind
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 potion.png Concoction Dropped by enemy Thief
Is ns01 sword.png Silver Sword Dropped by enemy Mercenary
Is ns01 bow.png Blessed Bow Dropped by enemy Archer
Is ns01 key.png Door Key Dropped by enemy Thief
Is ns01 shield.png Hexlock Shield Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Thief
Is ns01 shield.png Leather Shield Dropped by enemy Assassin
Is ns01 potion.png Antitoxin Dropped by enemy Mercenary
Is ns01 bullion.png Bullion Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Assassin
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 bullion.png Bullion Dropped by enemy Sniper
Is ns01 key.png Chest Key Dropped by enemy Archer
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Concoction Dropped by enemy Mercenary
Is ns01 potion.png Antitoxin Dropped by enemy Brawler
Is ns01 bullion.png Bullion Dropped by enemy Thief
Is ns01 key.png Door Key Dropped by enemy Brawler
Is ns01 key.png Door Key Dropped by enemy Assassin
Is ns01 bullion.png Bullion Dropped by enemy Archer
Is ns01 bow.png Silver Bow Dropped by enemy Sniper
(Hard/Maddening only)
Is ns01 ring.png Speed Ring Dropped by Pallardó (reinforcement)
Is ns01 ring.png Evasion Ring Dropped by enemy Mercenary (reinforcement; if Pallardó appears from the north door)
Is ns01 bullion.png Bullion Dropped by enemy Thief (reinforcement; if Pallardó appears from the north door)
Is ns01 sword.png Armorslayer Open left northern chest
Is ns01 lance.png Silver Lance Open right northern chest
Is ns01 sword.png Cursed Ashiya Sword Open northeastern chest
Is ns01 axe silver.png Axe of Ukonvasara Open southeastern chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Bandit Thief 25 2 Steel Sword ConcoctionThis item is dropped upon this unit's defeat.
Steal Locktouch
The eastern one begins moving if the nearby Mercenary, Archer, or Brawler is provoked.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Silver SwordThis item is dropped upon this unit's defeat. Begins moving if the nearby Thief, Archer or Brawler is provoked.
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Blessed BowThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Mercenary is provoked.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword --
Ma ns01 thief female enemy.gif
Bandit Thief 25 1 Steel Sword Door KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin female enemy.gif
Bandit Assassin 25 1 Silver Sword Hexlock ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
Begins moving if the adjacent Thief is provoked.
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 thief female enemy.gif
Bandit Thief 25 1 Steel Sword Chest KeyThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the adjacent Assassin is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Silver Sword Leather ShieldThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
Begins moving if the adjacent Thief is provoked.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword AntitoxinThis item is dropped upon this unit's defeat. Begins moving if a nearby Thief, Brawler, or Archer is provoked.
Ma ns01 thief enemy.gif
Bandit Thief 25 3 Steel Sword
Steal Locktouch
The eastern one begins moving if a nearby Mercenary, Brawler, or Archer is provoked.
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets BullionThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Brawler, or Archer is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Venin Edge BullionThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
--
Ma ns01 archer female enemy.gif
Bandit Archer 25 1 Venin Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Venin Bow
Bowrange +1
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, or Brawler is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 3 Silver Sword
Swordfaire Locktouch Stealth
The eastern one begins moving if the nearby Sniper or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 sniper enemy.gif
Bandit Sniper 25 1 Silver Bow
Bowfaire Bowrange +1
Begins moving if the nearby Assassin or Archer is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 archer enemy.gif
Bandit Archer 25 1 Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1
Begins moving if the nearby Assassin or Sniper is provoked, or one turn after the squad west of him—the Mercenary, the Thief, the Brawlers, and the Archer—is provoked.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Steel Sword ConcoctionThis item is dropped upon this unit's defeat. --
Ma ns01 mercenary female enemy.gif
Bandit Mercenary 25 1 Steel Sword ConcoctionThis item is dropped upon this unit's defeat. --
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets AntitoxinThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
--
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
Bandits Lv. 3: Disturbance
--
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Steel Gauntlets Door KeyThis item is dropped upon this unit's defeat. Unarmed
Unarmed Combat
Bandits Lv. 3: Disturbance
Begins moving if a nearby Mercenary, Thief, Archer, or Brawler is provoked.
Ma ns01 assassin enemy.gif
Bandit Assassin 25 1 Venin Edge Door KeyThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Bandits Lv. 3: Disturbance
--
Ma ns01 archer female enemy.gif
Bandit Archer 25 1 Steel Bow BullionThis item is dropped upon this unit's defeat.
Bowrange +1
--
Ma ns01 thief enemy.gif
Pallardó
(Decoy)
Thief 27 1 Silver Sword
Steal Locktouch Sword Prowess Lv 3
Pallardó Bodyguards Lv. 3: Poison Tactic
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 mercenary enemy.gif
Bandit Mercenary 25 1 Venin Edge Evasion RingThis item is dropped upon this unit's defeat. --
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword BullionThis item is dropped upon this unit's defeat.
Steal Locktouch
--
Ma ns01 thief enemy.gif
Bandit Thief 25 1 Steel Sword
Steal Locktouch
--
Ma ns01 brawler enemy.gif
Bandit Brawler 25 1 Silver Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 thief enemy.gif
Pallardó Thief 27 1 Silver Sword Speed RingThis item is dropped upon this unit's defeat.
Steal Locktouch Sword Prowess Lv 4 Pass Avo +10 Strength +2 Vantage
Grounder
Pallardó Bodyguards Lv. 5: Poison Tactic
Attempts to escape via the northwest or northeast, fighting any player units along the way.

Reinforcements


This section has been marked as a stub. Please help improve the page by adding information.


  • Upon defeating Pallardó's decoy, the real Pallardó appears from the door north or south of the decoy. Depending on which door he comes from, different other reinforcements will appear.
  • If Pallardó went north
    • 1 Mercenary from the door north of the decoy
    • 1 Thief that drops a Bullion from the door north of the decoy
  • If Pallardó went south
    • 1 Thief from the door south of the decoy
    • 1 Brawler from the door south of the decoy

Boss data

Main article: Pallardó
Decoy

Normal Hard Maddening

Small portrait pallardó fe16.png
Ma ns01 thief enemy.gif Thief
Level 27
Movement -
Crest --
Stats
Max HP 36 Luck 9
Strength 14 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20
Inventory Abilities
Silver Sword Steal
Locktouch
Sword Prowess Lv 3
Combat arts Spells Battalion
-- -- Pallardó Bodyguards Lv. 3
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E E E E E E FE16ClassMasteryEmpty.png
Real

Normal Hard Maddening

Small portrait pallardó fe16.png
Ma ns01 thief enemy.gif Thief
Level 27
Movement 5
Crest --
Stats
Max HP 36 Luck 9
Strength 14+2 Defense 11
Magic 6 Resistance 3
Dexterity 15 Charm 15+1
Speed 20+2
Inventory Abilities
Silver Sword
Speed RingThis item is dropped upon this unit's defeat.
Steal
Locktouch
Sword Prowess Lv 4
Pass
Avo +10
Strength +2
Vantage
Combat arts Spells Battalion
Grounder -- Pallardó Bodyguards Lv. 5
Poison Tactic
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of this chapter, your entire inventory will be repaired. Dimitri and Claude will automatically be reclassed to High Lord and Wyvern Master, respectively, both get powerful battalions (with Claude's Immortal Corps being a strong contender for the best offensive battalion in the game), and Claude receives his Relic weapon, Failnaught. You don't get an opportunity to visit the monastery and are instead thrust straight into the battle, so you'll need to survive with what you've got. Claude and Seteth need to take particular caution, as there are lots of Snipers lurking about hoping to take a chunk or three out of them, and you may need to dismount to keep them alive. In addition, on Verdant Wind, neither of your main medics (Marianne or Lysithea) arrive until you reach column 9, so you'll have to use caution. Don't overextend yourself and you should be fine. Don't forget to nab all four chests before you leave. On Azure Moon, Gilbert makes a decent replacement for Dedue; he isn't quite as bulky, but he has a much easier time reaching Great Knight. When you kill Pallardó, it will be revealed that the man you just killed was a body double and the real Pallardó appears and makes a break for it. By the time you reach him, you should have wiped out all the other enemies, so taking him out before he escapes should be no problem.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Reunion at Dawn

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Reunion at Dawn

--

Hunting by Daybreak

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hunting by Daybreak

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← To War • Reunion at Dawn • A King Without a Kingdom →
• The Delusional Prince →
• The Alliance Leader's Ambitions →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery