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Retribution (paralogue)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Retribution (Japanese: 因果応報 Retribution) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 17 Silver Snow/Chapter 17 Azure MoonVerdant Wind to Chapter 20 Silver Snow/Chapter 21 Azure Moon/Chapter 21 Verdant Wind and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited both Ferdinand and Lysithea, and both must not have fallen in battle previously. In this chapter, Ferdinand tracks down the whereabouts of his disgraced father, Duke Aegir.

Retribution

Cm fe16 retribution.png

Location

Empire Territory

Boss(es)

Rogue Grappler, Swordmaster, Sniper

Your father was by no means a great ruler. But it was Lord Arundel who stoked the fury of the people and directed that fury at your father. Duke Aegir is not perfect, but he's not the villain in this.
— Lysithea, to Ferdinand

Plot

Main article: Retribution (paralogue)/Script

Duke Aegir is captured by rogues who want revenge on him for his previous abuses of power during his time as the Prime Minister of Adrestia. A soldier reports this turn of events to Ferdinand and explains that after escaping from house arrest in Enbarr, he was last seen fleeing through Hrym territory; the territory has erupted in rioting. Accompanied by Lysithea, Ferdinand sets out to rescue his father. The group arrives in Hrym territory and puts down the revolt, but learns from its leader that Duke Aegir is already dead, much to Ferdinand's shock and horror.

After the group returns from Hrym, Lysithea recounts the events that led up to the riot. When Emperor Ionius IX tried to consolidate power during his reign, the Hrym family tried to defect from Adrestia to Leicester with the support of House Ordelia of the Alliance. The Empire suppressed the rebellion and installed Duke Aegir as a puppet leader. Fearing that the emperor would seize total control of power in Adrestia, the six great noble families—Houses Bergliez, Hevring, Varley, Vestra, Gerth, and Aegir—plus House Hrym launched the Insurrection of the Seven and reduced Ionius IX to a figurehead. Duke Aegir harshly taxed the people of Hrym during his reign, until he was eventually removed from power and replaced by Lord Arundel. Arundel proved to be an even worse governor; he taxed the people even more heavily and conscripted them for military duty on pain of execution, and claimed to be acting in the name of Duke Aegir. Lamenting the late Duke's fate, Ferdinand vows to atone for his father's sins.

Beginning log

Amid riots in Hrym territory, Ferdinand learns that his missing father, Duke Aegir, has been found. Lysithea, who knows the area well, goes with him to investigate.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Byleth or Dimitri  /Claude   dies*, or Ferdinand or Lysithea dies 3–11 {{{partner}}} {{{other}}} 41+∞
 
Map dimensions:
25 columns by 25 rows

Character data

Silver Snow   Azure Moon   Verdant Wind  

Characters
New units

None

Required characters
   
Available characters
                              

Item data

Items
Name Obtainment Method
  Evasion Ring Open northwest chest
  Secret Book Open northeast chest
  Silver Bow Open southwest chest
  Talisman Open southeast chest
  Horseslayer Automatically at the end of the chapter if one of the villages was saved
  Silver Lance Automatically at the end of the chapter if two of the villages were saved
  Lance of Zoltan Automatically at the end of the chapter if at least three of the villages were saved
  Ochain Shield Automatically at the end of the chapter if all of the villages were saved
  Aegir Astral Knights Automatically at the end of the chapter
  Ordelia Sorcery Co. Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17 of the Azure Moon and Verdant Wind routes, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 of the Silver Snow route, Chapter 18 of the Azure Moon and Verdant Wind routes, and later, at which point the enemies gain two levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rogue Grappler 35 1 47 18 8 15 17 10 18 6 11+1 -   Killer Knuckles  Unarmed
  Fistfaire  Unarmed Combat  Brawling Prowess Lv 4  Seal Defense
  Rogues Lv 5:   Disturbance
Defeat saves the two western villages.
  Rogue Swordmaster 35 1 43 19 8 13 26 10 18 8 11+1 -   Killing Edge
  Swordfaire  Sword Crit +10  Sword Prowess Lv 4  Seal Strength
  Rogues Lv 5:   Disturbance
Defeat saves the two eastern villages.
  Rogue Sniper 35 1 39 18 8 22 14 13 15 8 11+1 -   Killer Bow  Silver Shield
  Bowfaire  Bowrange +1  Bow Prowess Lv 4  Seal Speed
  Rogues Lv 5:   Disturbance
--
  Rogue Fortress Knight 33 2 50 18 8 12 2 10 34 7 10+1 4   Tomahawk  Silver Axe
  Axefaire  Weight -5
  Rogues Lv 5:   Disturbance
• The western one leaves the map if the boss Grappler is defeated.
• The eastern one leaves the map if the boss Swordmaster is defeated.
  Rogue Dark Bishop 33 2 39 12 21 14 17 10 12 20 9+1 4   Banshee Θ  Miasma Δ  Death Γ
  Miasma Δ  Fiendish Blow  Heartseeker
  Rogues Lv 5:   Disturbance
• The northern one begins moving if the nearby Warrior is provoked.
• The southern one begins moving if the nearby Sniper is provoked.
  Rogue Wyvern Rider 33 1 43 23 8 13 20 10 21 8 10+1 7   Steel Axe
  Canto  Axefaire
  Mysterious Wyvern Co. Lv 5:   Disturbance
Begins moving if the nearby Wyvern Rider is provoked.
  Rogue Wyvern Rider 33 4 43 23 8 13 20 10 21 8 10 7   Steel Axe
  Canto  Axefaire
• The northwestern one begins moving if the nearby Wyvern Rider is provoked.
• The northeastern two both begin moving if either is provoked.
• The southeastern one begins moving if the nearby Grappler is provoked.
• The southeastern one leaves the map if the boss Swordmaster is defeated.
  Rogue Assassin 33 4 39 18 8 18 32 11 16 8 9 6   Silver Sword
  Swordfaire  Locktouch  Stealth
• The southwestern two both begin moving if either is provoked.
• The southwestern two leave the map if the boss Grappler is defeated.
• The eastern two prioritize destroying villages; they begin moving if the boss Grappler is fought.
• The eastern two leave the map if the boss Swordmaster is defeated.
  Rogue Swordmaster 33 1 43 20 8 13 31 10 17 8 10 5   Brave Sword
  Swordfaire  Sword Crit +10
Leaves the map if the boss Grappler is defeated.
  Rogue Swordmaster 33 3 43 20 8 13 31 10 17 8 10 5   Silver Sword
  Swordfaire  Sword Crit +10
• The upper southwestern one begins moving unprovoked on turn 3.
• The lower southwestern one prioritizes destroying villages.
• The western two leave the map if the boss Grappler is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
  Rogue Grappler 33 3 47 19 8 15 20 10 17 6 10 6   Silver Gauntlets  Unarmed
  Fistfaire  Unarmed Combat
• The southwestern one leaves the map if the boss Grappler is defeated.
• The northern two both begin moving if either is provoked.
  Rogue Assassin 33 1 39 18 8 18 32 11 16 8 9 6   Venin Edge
  Swordfaire  Locktouch  Stealth
• Prioritizes destroying villages.
• Leaves the map if the boss Grappler is defeated.
  Rogue Swordmaster 33 3 43 20 8 13 31 10 17 8 10+1 5   Silver Sword
  Swordfaire  Sword Crit +10
  Rogues Lv 5:   Disturbance
• The western one leaves the map if the boss Grappler is defeated.
• The eastern one begins moving if the nearby Warrior is provoked.
• The eastern one leaves the map if the boss Swordmaster is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
  Rogue Warrior 33 1 48 24 8 12 18 11 17 8 10 5   Hammer
  Axefaire  Axe Crit +10
• Begins moving if the nearby Swordmaster is provoked.
• Leaves the map if the boss Swordmaster is defeated.
  Rogue Sniper 33 3 39 18 8 23 17 13 15 8 10 5   Silver Bow
  Bowfaire  Bowrange +1
The southeastern two leave the map if the boss Swordmaster is defeated.
  Rogue Grappler 33 1 47 19 8 15 20 10 17 6 10+1 6   Silver Gauntlets  Unarmed
  Fistfaire  Unarmed Combat
  Rogues Lv 5:   Disturbance
• Begins moving if the nearby Wyvern Rider is provoked.
• Leaves the map if the boss Swordmaster is defeated.
  Rogue Swordmaster 33 1 43 20 8 13 31 10 17 8 10 5   Armorslayer
  Swordfaire  Sword Crit +10
Leaves the map if the boss Swordmaster is defeated.
  Rogue Warrior 33 2 48 24 8 12 18 11 17 8 10+1 5   Silver Axe
  Axefaire  Axe Crit +10
  Rogues Lv 5:   Disturbance
The southeastern one leaves the map if the boss Swordmaster is defeated.
  Rogue Warrior 33 1 48 24 8 12 18 11 17 8 10 5   Tomahawk
  Axefaire  Axe Crit +10
Leaves the map if the boss Swordmaster is defeated.
  Rogue Warrior 33 3 48 24 8 12 18 11 17 8 10 5   Silver Axe
  Axefaire  Axe Crit +10
• The upper northwestern one begins moving if the nearest Dark Bishop is provoked.
• The northeastern one begins moving if the nearby Warlock is provoked.
  Rogue Sniper 33 1 39 18 8 23 17 13 15 8 10 5   Longbow
  Bowfaire  Bowrange +1
Begins moving if the nearest Dark Bishop is provoked.
  Rogue Warlock 33 1 39 12 20 13 18 10 12 21 10 4   Ragnarok
  Black Tomefaire  Black Magic Uses x2
Begins moving if the nearby Warrior is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rogue Assassin 33 39 18 8 18 32 11 16 8 9 6   Silver Sword
  Swordfaire  Locktouch  Stealth
--
  Rogue Wyvern Rider 33 43 23 8 13 20 10 21 8 10 7   Silver Axe
  Canto  Axefaire
--

Reinforcements

All reinforcements are halted upon defeating the Grappler and Swordmaster bosses.

  • On odd-numbered turns
    • 1 Assassin from near the northern border of the map
  • On even-numbered turns

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17 of the Azure Moon and Verdant Wind routes, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 of the Silver Snow route, Chapter 18 of the Azure Moon and Verdant Wind routes, and later, at which point these bosses gain two levels.

Normal Hard Maddening

 
  Grappler
Level 35
Movement -
Crest --
Stats
Max HP 47 Luck 10
Strength 18 Defense 18
Magic 8 Resistance 6
Dexterity 15 Charm 11+1
Speed 17
Inventory Abilities
  Killer Knuckles
  Unarmed
  Fistfaire
  Unarmed Combat
  Brawling Prowess Lv 4
  Seal Defense
Combat arts Spells Battalion
-- --   Rogues Lv 5
  Disturbance
Skill Levels
                       
E E E E A E E E E E E  

Normal Hard Maddening

 
  Swordmaster
Level 35
Movement -
Crest --
Stats
Max HP 43 Luck 10
Strength 19 Defense 18
Magic 8 Resistance 8
Dexterity 13 Charm 11+1
Speed 26
Inventory Abilities
  Killing Edge   Swordfaire
  Sword Crit +10
  Sword Prowess Lv 4
  Seal Strength
Combat arts Spells Battalion
-- --   Rogues Lv 5
  Disturbance
Skill Levels
                       
A E E E E E E E E E E  

Normal Hard Maddening

 
  Sniper
Level 35
Movement -
Crest --
Stats
Max HP 39 Luck 13
Strength 18 Defense 15
Magic 8 Resistance 8
Dexterity 22 Charm 11+1
Speed 14
Inventory Abilities
  Killer Bow
  Silver Shield
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 4
  Seal Speed
Combat arts Spells Battalion
-- --   Rogues Lv 5
  Disturbance
Skill Levels
                       
E E E A E E E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Greater rewards are earned in this paralogue based on the number of villages saved; villages are saved when the enemy that targets them is no longer on the map, which can be accomplished in two ways: defeating the enemy directly, or defeating the boss they start closest to. Defeating the Grappler or Swordmaster bosses will cause all the enemies that start in their section of the map to leave, creating safer areas to the south and greatly reducing the number of enemies that must be defeated; defeating both halts the reinforcements. However, attacking the boss Grappler will cause the Assassins near the boss Swordmaster to begin moving towards the villages; as such, it is best to only attack the Grappler once the Assassins can be intercepted or Swordmaster defeated. The enemies to the south are the closest threat, and the villages south are the closest to being taken by enemies, so focusing on the south first is more beneficial.

The bosses themselves never move, do not stand on defensive terrain, and have stats comparable to the other enemies present—each of them has lower speed, slightly lower strength, and slightly higher defense and resistance than other enemies of the same class. None of the bosses have any sources of effective damage—beyond Atrocity and War Master's Strike—but all have fairly low resistance; they can be defeated by strong magic users or simply overpowered.

Over terrain, the boss Grappler starts 11 tiles away from the nearest starting position, 13 going around enemies; a 7-move flier boosted by Stride can reach the boss to attack at 1-range. There is a point north of the boss from which a unit with 5 range could attack, however it is blocked by a Swordmaster, in range of two other Swordmasters, a Grappler, and a Fortress Knight with a Tomahawk, and is six tiles away at closest, out of the movement range of Snipers and Mages. The boss Swordmaster starts 20 tiles away from the nearest starting position, requiring some combination of Stride, Warp, and a Dancer to reach him on turn 1. The boss Sniper starts 12 tiles away from the nearest starting position going through enemies, 14 going around. Defeating the Sniper does not cause any enemies to leave like the other two bosses, so there is no added benefit to defeating him early.

Clearing this paralogue in one turn is possible; however, it requires defeating at least 28 enemies on Maddening in one turn—only 11 enemies can be defeated on player phase at most, though every player unit cannot be used to attack while also defeating both southern bosses. Wrath, obtained from mastering Warrior, Vantage, available on Hero or from mastering Mercenary, or their battalion forms Battalion Wrath and Battalion Vantage are greatly helpful in enemy phase combat, as is the Sacred Shield gambit. Notably, Dimitri learns both Battalion Wrath and Battalion Vantage through his authority—which he has a boon in; Petra learns Battalion Wrath at C authority and has a boon in swords and axes, making it easier for her to certify for Mercenary and Hero; and Sylvain learns Battalion Vantage at C authority and has a boon in axes, easing his access to Warrior. The Retribution gambit is practically required to clear this in one turn, available to Silver Snow, Azure Moon, and Verdant Wind through the Indech Sword Fighters battalion (which requires A authority to equip), or through the Kingdom Archers only in Azure Moon; alternately, the Counterattack ability can be granted through the Chalice of Beginnings, available through DLC.

At least three units are needed to be in range of every enemy that does not leave with the Grappler and Swordmaster bosses; there is no position in range of both the Sniper boss and the central Warlock or the Warlock and the easternmost Swordmaster. Additionally, while the position three tiles east of the Sniper boss is in range of every unit to the west, the Wyvern Riders present may block the Warrior south of them, so defeating one of the Wyvern Riders or the Warrior may be required for a one-turn clear. For slower clears, the enemies north will not begin moving until they are provoked; the southern enemies will wait as well, but the enemies moving towards the villages encourage faster play, at least until they are saved.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retribution

--

Japanese

因果応報

Retribution

Spanish

Justicia poética

Poetic justice

French

Qui sème le vent...

"Who sows the wind...". A portion of the phrase "for they have sown the wind, and they shall reap the whirlwind", originating from Hosea 8:7 of the Tanakh, meaning "every decision has consequences"; similar to the expression "you reap what you sow".

German

Vergeltung

Retribution

Italian

Castigo

Punishment

Korean

인과응보

Retribution

Simplified Chinese

因果报应

"Retribution" or "karma".

Traditional Chinese

因果報應

"Retribution" or "karma".

Gallery


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References

Retribution
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery