Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Retreat

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with Retreat!, a chapter from Radiant Dawn.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Retreat (Japanese: 撤退 Retreat) is the eleventh chapter of Fire Emblem Engage. In this chapter, Alear escapes from Elusia after having lost all of their Emblem Rings.

Retreat

No image available.

Location

Shadowy Moor

New units

Ivy, Kagetsu, Zelkov

Boss(es)

Veyle

Previous chapter(s)

The Fell Dragon Sombron

Next chapter(s)

The Sentinels

It is not possible to return to the world map or the Somniel during this chapter. Turn rewinding is also unavailable to the player until Ivy's group is spawned by reaching row 24, or until the end of the chapter if Alear escapes on turn 1, clearing the chapter without giving Ivy's event a chance to activate. In addition to the next main chapter, completing this chapter will also unlock the third paralogue chapter.

Plot

Main article: Retreat/Script

Alear and their army escape out of Destinea Cathedral into a moor to the south. Veyle gives chase with her own army of Corrupted, and plants the six Emblem Rings among them. Still distraught from before, Alear seeks to fight and rescue the Emblems, but Alfred objects, stating that Veyle having both the rings and the Draconic Time Crystal makes her too powerful to challenge. Instead, he suggests that they continue escaping south to shake her off their trail, which they proceed to do.

As Alear retreats through the moor, Veyle calls in the Four Hounds to finish the job, while also summoning more Corrupted to block Alear's path. Stuck in the middle of a pincer attack, Alear receives surprise aid from Ivy, Kagetsu, and Zelkov, who arrive just moments after. Ivy explains to Alear that she attempted to change Hyacinth's mind one last time, but to no avail, and then presents Alear with two Emblem Rings she secured from Destinea Cathedral. Turning against her own country, she requests to join Alear's army, who obliges. Alear entrusts the Ring of the Lady of the Plains to her, and recites an invocation to summon its Emblem, Lyn. Immediately after, they summon Lucina, the Emblem held in the Ring of the Princess Exalt, briefly mistaking her for Marth. Zelkov additionally gifts Alear the Draconic Time Crystal, which he managed to pilfer from Veyle.

Against the odds, Alear and their army manage to escape their pursuers. Ivy leads the group through a forest that leads to Solm, while Alear, Diamant, and Alcryst lament their losses. Elsewhere, Veyle schemes to destroy their hopes and homelands. Alear apologizes to the others for their failure, though Diamant and Alcryst argue over whether or not Ivy should remain with them. Ivy apologizes to the two for not being able to stop the ritual. Lyn and Lucina console Alear, offering their powers as Emblems to aid them in regaining the others. Through their counsel, Alear understands that they are not running away from duty, but recouping to fight again. They pledge to never lose another life, and the royals and Emblems put their trust in Alear.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Alear escapes Player Partner Other Enemy
Defeat: Alear dies 1–10+3 {{{partner}}} {{{other}}} 22+8
File:Cm fe17 11.png
Map dimensions:
16 columns by 30 rows

Character data

Characters
New units
Ivy
 
Wing Tamer
HP
32
Inventory
  Elfire
  Thunder
  Physic
  Vulnerary
Level
17
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Zelkov
 
Thief
HP
35
Inventory
  Stiletto
  Steel Dagger
  Vulnerary
Level
17
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Kagetsu
 
Swordmaster
HP
35
Inventory
  Wo Dao
  Steel Sword
  Vulnerary
Level
1
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Required characters
 
Available characters
                

Emblem Ring data

Characters
New units
Lucina
 
Emblem
HP
N/A
Inventory
  Noble Rapier
  Dual Strike
  Bonded Shield
  All for One
Level
N/A
Automatically synced with Alear after reaching row 24, or automatically at the end of the chapter if Alear escaped on turn 1.
Lyn
 
Emblem
HP
N/A
Inventory
  Killer Bow
  Alacrity
  Call Doubles
  Astra Storm
Level
N/A
Automatically synced with Ivy after reaching row 24, or automatically at the end of the chapter if Alear escaped on turn 1.
Available characters
None

Item data

Items
Name Obtainment Method
  Tomahawk Dropped by enemy Axe Fighter
  Master Seal Dropped by enemy Archer

Enemy data

Every initial Corrupted enemy is incapable of landing critical hits when they initiate combat.
Whenever an enemy with an Emblem is defeated, their Emblem will be transferred to a random other enemy at the start of the next turn. Enemies that are given Emblems will begin moving immediately, regardless of their previous AI patterns.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Corrupted Sword Flier 13 1 28 7 4 12 16−8 4 8 5 5 5   Armorslayer
Begins moving unprovoked on turn 3.
  Corrupted & Sigurd Axe Cavalier 14 1 32 9 1 14 13−4 6+2 3+2 4+4 8 5+4   Steel Axe  Ridersbane  Brave Lance
  Canter  Dark Gallop
Immediately begins moving unprovoked.
  Corrupted Sword Fighter 14 2 28 7 0 13 13−2 4 3 4 6 4   Steel Sword
• The northern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
  Corrupted & Micaiah Martial Monk 12 1 23 4 3+2 9 9−1 3 9+3 4+4 4 4   Steel-Hand Art  Shine  Fracture  Physic
  Cleric+  Dark Augment
Immediately begins moving unprovoked.
  Corrupted Axe Fighter 13 1 35 10 0 8 10−4 5 0 0 8 4   Iron Greataxe
Begins moving unprovoked on turn 3.
  Corrupted Axe Cavalier 14 1 32 9 1 14 13−4 6 3 4 8 5   Hand Axe
Immediately begins moving unprovoked.
  Corrupted Sword Flier 13 1 28 7 4 12 16−3 4 8 5 5 5   Steel Sword
Begins moving unprovoked on turn 3.
  Corrupted Wyrm Corrupted Wyrm 23 2 47 0 19 9 2 19 19 3 17 2   Fire Breath  Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• Will not act until attacked, or until the reinforcements appear.
  Veyle Fell Child 25 1 42
   
15 28 20 20−6 14 23 13 6 5   Obscurité  Misericorde
  Fell Protection
• Immobile.
• Immune to all in-combat damage. As out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.
  Corrupted & Marth Sword Flier 13 1 28 7+2 4 12+3 16 4 8 5 5 5   Steel Sword  Rapier
  Unyielding+  Divine Speed
Immediately begins moving unprovoked.
  Corrupted & Roy Axe Fighter 13+3 1 35+11 10+5 0 8+1 10−3 5+3 0 0 8 4   Steel Axe
  Hold Out+  Sink Below
Immediately begins moving unprovoked.
  Corrupted Archer 12 1 25 8 0 14 9−2 2 1 3 5 4   Steel Bow
• Starts on woods.
• Begins moving unprovoked on turn 2.
  Corrupted & Leif Lance Fighter 14 1 32 10 4 14+2 11−2 6+1 3 3 6+2 4   Steel Lance  Killer Axe  Master Lance
  Arms Shield+  Vantage+  Adaptable
• Starts on woods.
• Immediately begins moving unprovoked.
  Corrupted Axe Fighter 13 1 35 10 0 8 10−8 5 0 0 8 4   Tomahawk 
• Starts on woods.
• Will not act until attacked.
  Corrupted & Celica Mage 13 1 21 0+2 5+2 14 13−6 1 9+2 2 4 4   Thunder  Seraphim
  Resonance+  Dark Warp
• Starts on woods with water terrain.
• Immediately begins moving unprovoked.
  Corrupted Thief 13 1 28 7 0 14 15 3 2 4 5 5   Steel Dagger
• Starts on woods.
• Begins moving unprovoked on turn 7.
  Corrupted Axe Armor 15 1 35 11 0 12 5−5 15 0 3 9 4   Hammer
• Starts on woods.
• Begins moving unprovoked on turn 7.
  Corrupted Martial Monk 12 1 23 4 3 9 9−1 3 9 4 4 4   Steel-Hand Art  Physic
• Starts on woods.
• Begins moving unprovoked on turn 7.
  Corrupted Lance Cavalier 14 1 32 9 1 14 13−4 6 3 4 8 5   Iron Greatlance
• Immobile; stands on one of the chapter's escape points.
• Receives Emblem Roy after the reinforcements appear.
  Corrupted Archer 12 1 25 8 0 14 9−2 2 1 3 5 4   Steel Bow  Master Seal 
• Immobile; stands on one of the chapter's escape points.
• Receives Emblem Leif after the reinforcements appear.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Zephia & Marth Melusine 23 1 36
  
14+2 15 15+3 21 12 16 7 8 6   Levin Sword  Rapier
  Unyielding+  Divine Speed
--
  Griss & Celica Sage 3 1 33
  
7+2 11+2 13 13 9 18+2 8 7 5   Elwind  Seraphim
  Resonance+  Dark Warp
--
  Mauvier & Micaiah Royal Knight 3 1 38
  
15 15+2 18 17−6 14 12+3 9+4 10 6   Flame Lance  Shine
  Contemplative  Cleric+  Dark Augment
--
  Marni & Sigurd General 3 1 44
  
20 5 13 6−2 24+2 8+2 8+4 13 4+4   Hurricane Axe  Ridersbane  Brave Lance
  Canter  Dark Gallop
--
  Corrupted Martial Monk 12 1 23 4 3 9 9−1 3 9 4 4 4   Steel-Hand Art  Physic
Will not move until provoked.
  Corrupted Lance Fighter 14 2 32 10 4 14 11−4 6 3 3 6 4   Steel Lance
Will not move until provoked.
  Corrupted Mage 13 1 21 0 5 14 13−6 1 9 2 4 4   Thunder
• Starts on woods with water terrain.
• Will not move until provoked.

Reinforcements

  • After reaching row 24
    • Zephia, Griss, Mauvier, and Marni appear south of Veyle. All the Emblems held by the enemy are given to preset enemies at this point.
    • 1 Martial Monk from west of the escape points
    • 2 Lance Fighters; one from just northwest and northeast of the escape points respectively
    • 1 Mage from east of the escape points
  • The Draconic Time Crystal is regained at this point, but for the duration of this chapter it cannot rewind to before this moment.

Boss data

Main article: Veyle

As Veyle is immune to all in-combat damage, and out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.

Normal Hard Maddening

  Fell Child
Level 25
Movement 5
Stats
Max HP 42
   
Defense 14
Strength 15 Resistance 23
Magic 28 Luck 13
Dexterity 20 Build 6
Speed 20−6
Inventory Skills
  Obscurité
  Misericorde
  Fell Protection
Weapon Levels
  --   --   --   --
  B   S   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retreat

--

Japanese

撤退

Retreat

Spanish

Retirada

Retreat

French

Retraite

Retreat

German

Rückzug

Retreat

Italian

La ritirata

The retreat

Korean

퇴각

Retreat

Simplified Chinese

撤退

Retreat

Traditional Chinese

撤退

Retreat

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Fell Dragon Sombron • Retreat • The Sentinels →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map