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Retaking the Castle

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Retaking the Castle

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Location

Firene Castle

Boss(es)

Nelucce

Previous chapter(s)

A Land in Bloom

Next chapter(s)

The Stolen Ring

Retaking the Castle (Japanese: 王城奪還 Recapture of the royal castle) is the fifth chapter of Fire Emblem Engage. In this chapter, Alear and their group fight to fend of soldiers of Elusia from taking over Firene castle.

This chapter introduces destructible terrain and chests, which can be opened by any unit. It also features the first boss to have a Revival Stone. In addition to the next main chapter, completing this chapter will also unlock the first paralogue chapter, as well as the smithy, arena, and amiibo services on the Somniel.

Plot

Main article: Retaking the Castle/Script

Alear, Alfred, and Céline arrive outside Firene Castle, which they find to be eerily quiet. Worried about the citizens, the group hurries inside. Within the castle, an Elusian general named Nelucce interrogates Queen Ève as to the whereabouts of their Emblem Ring. After repeated failures, his superior, Zephia, arrives to take over his job. Ève remains silent, so Zephia threatens to use her army to kill everyone in the castle. Alear, Alfred, and Céline reach the enemy group, when Zephia deduces that Céline must be holding on to the Emblem Ring, and orders them killed and Ève held captive. Zephia recognizes Alear, who introduces themself as the Divine Dragon. Zephia is perplexed by this, believing that Lumera was the only one until her death. Alear vows revenge against Zephia for the death of their mother. She then reveals that Sombron has already been freed by Elusia, and reasons that this is why Alear had woken up in the first place, which Alear rejects. Zephia then leaves her post, ordering Nelucce and the soldiers to retrieve Alear's rings, and a full-scale battle begins in the castle.

Though Alear defeats Nelucce, he manages to run away. Céline takes the opportunity to rescue Ève, who wholeheartedly welcomes and thanks Alear. Alear then informs her that Lumera lost her life protecting them, to which Ève responds by offering her condolences. Afterwards, Alear discusses their mission to collect the Emblem Rings, and Ève not only allows Alear to keep the Ring of the Caring Princess, but reveals that each country was in fact given two rings instead of just one. She explains that Firene's second ring—the Ring of the Dawn Maiden—was hidden in a shrine by the border of Brodia to keep it safe. Alfred remembers that she took him to the shrine after his father died, and offers to guide Alear to it. Ève allows Alfred and Céline to travel with Alear, and offers the group a chance to rest before departing.

After leaving, Alear is approached by two merchants—Calney and Pinet—who offer their services of smithing and clothing respectively, which Alear accepts. Elsewhere, Nelucce catches his breath after running, only to be met with Zephia. He apologizes for his failure to retrieve the rings, but Zephia kills him as he attempts to escape again. She is then met with the mysterious girl, whom she apologizes to. The two discuss their role in Lumera's death, along with their newfound information of the second Divine Dragon, Alear. The girl suggests they rest for the time being.

Beginning log

Upon learning that Elusia invaded Firene Castle, the Divine Dragon's army hastens to Queen Ève.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nelucce Player Partner Other Enemy
Defeat: Alear dies 1–10 {{{partner}}} {{{other}}} 25+4
File:Cm fe17 5.png
Map dimensions:
18 columns by 25 rows

Character data

Characters
New units

None

Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​

Emblem data

Characters
New units

None

Available characters
Marth ​Sigurd ​Celica ​

Additionally, Emblem Energy appears in the following locations:

  • Column 1, row 1: The northwest corner of the map
  • Column 2, row 1: Just east of the northwest corner of the map
  • Column 12, row 11: Just west of the Lance Armor inside the throne room
  • Column 14, row 11: Just east of the Lance Armor inside the throne room

Item data

Items
Name Obtainment Method
Is ns02 steel sword.png Steel Sword Automatically upon entering the Somniel
Is ns02 steel lance.png Steel Lance Automatically upon entering the Somniel
Is ns02 steel axe.png Steel Axe Automatically upon entering the Somniel
Is ns02 steel bow.png Steel Bow Automatically upon entering the Somniel
Is ns02 steel ingot.png Steel Ingot ×10 Automatically upon entering the Somniel
Is ns02 gold 02.png 3,000G Automatically upon entering the Somniel
Is ns02 ridersbane.png Ridersbane Dropped by enemy Lance Armor
Is ns02 vulnerary.png Vulnerary Dropped by enemy Lance Armor
Is ns02 seraph robe.png Seraph Robe Dropped by Nelucce
Is ns02 armorslayer.png Armorslayer Open left chest
Is ns02 obstruct.png Obstruct Open right chest
Is ns02 gold 02.png 10,000G Automatically at the end of the chapter

Marketplace data

Marketplace

Armory Item Shop

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 javelin.png Javelin 1 1,800
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 hand axe.png Hand Axe 1 1,800
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 9 2 27 6 1 11 9 3 1 1 7 5 Iron Lance
Both begin moving if either of them or Nelucce is provoked.
Ma ns02 martial monk elusia female.png Elusian Soldier Martial Monk 8 1 21 3 4 7 7 2 7 2 3 4 Iron-Body Art Heal
Begins moving if a nearby Axe Fighter or Sword Fighter is provoked.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 9 2 31 9 0 7 7 2 0 0 8 4 Hand Axe
• The northern one begins moving if a nearby Martial Monk or Sword Fighter is provoked.
• The southern one begins moving if the nearby Lance Armor, Axe Fighter, or Archer is provoked, or if the rickety wall is destroyed; he will not be provoked by units outside the throne room.
Ma ns02 sword fighter elusia female.png Elusian Soldier Sword Fighter 9 2 24 5 0 10 11 2 1 2 6 4 Iron Sword
Both begin moving if either of them or the nearby Martial Monk or Axe Fighter is provoked.
Ma ns02 lance armor elusia.png Elusian Soldier Lance Armor 9 1 30 8 0 9 2 12 0 1 8 4 RidersbaneThis item is dropped upon this unit's defeat. Vulnerary
Begins moving if a nearby Axe Fighter or Archer is provoked, or if the rickety wall is destroyed.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 9 1 31 9 0 7 7 2 0 0 8 4 Iron Axe
Begins moving if the nearby Lance Armor, Axe Fighter, or Archer is provoked, or if the rickety wall is destroyed.
Ma ns02 archer elusia female.png Elusian Soldier Archer 8 1 22 5 0 11 7 1 0 1 5 4 Iron Bow
Begins moving if a nearby Lance Armor or Axe Fighter is provoked, or if the rickety wall is destroyed; will not be provoked by units outside the throne room.
Ma ns02 lance armor elusia female.png Elusian Soldier Lance Armor 9 1 30 6 0 9 2 12 0 1 8 4 Iron Lance VulneraryThis item is dropped upon this unit's defeat.
Will not move until turn 5, or until fought.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 8 1 30 6 0 6 6 1 0 0 8 4 Iron Axe
Will not move until turn 5, or until fought.
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 9 1 24 3 0 10 9 2 1 2 6 4 Iron Sword
Moves to be just south of the nearby Axe Fighter on turn 2, then will not move until turn 5 except to set up chain attacks.
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 1 23 4 0 12 7 1 0 1 5 4 Iron Bow
Begins moving unprovoked on turn 5.
Ma ns02 lance armor elusia.png Elusian Soldier Lance Armor 9 1 30 8 0 9 2 12 0 1 8 4 Iron Lance Vulnerary
Begins moving unprovoked on turn 2, or if the nearby Archer is provoked.
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 2 23 6 0 12 7 1 0 1 5 4 Iron Bow
• The southwestern one immediately begins moving unprovoked.
• The northeastern one begins moving unprovoked on turn 2, or if the nearby Lance Armor is provoked.
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 9 4 24 5 0 10 11 2 1 2 6 4 Iron Sword
• The eastern one and the southwestern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3, or if a nearby Axe Fighter is provoked.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 8 2 30 9 0 6 6 1 0 0 8 4 Iron Axe
Both begin moving unprovoked on turn 3, or if either of them or the nearby Sword Fighter is provoked.
Ma ns02 thief thief.png Thief Thief 9 1 23 3 0 9 9 2 1 2 5 3 Iron Dagger
Prioritizes opening both chests, then escaping via the west.
Ma ns02 axe fighter nelucce.png Nelucce Axe Fighter 12 1 34
Revival Stone
12 0 7 8 6 3 8 9 4 Hand Axe Seraph RobeThis item is dropped upon this unit's defeat.
• Starts on a protection tile.
• Begins moving if a nearby Lance Cavalier is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 9 2 27 6 1 11 9 3 1 1 7 5 Iron Lance
--
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 2 23 6 0 12 7 1 0 1 5 4 Iron Bow
--

Reinforcements

  • Two (Normal/Hard)/One (Maddening) turn(s) after the four enemies behind the door are provoked:
    • 2 Lance Cavaliers; one from each of the stairs within the throne room
    • 2 Archers; one from each of the stairs within the throne room

Boss data

Main article: Nelucce

Normal Hard Maddening

Ma ns02 axe fighter nelucce.png Axe Fighter
Level 12
Movement 4
Stats
Max HP 34Revival Stone Defense 6
Strength 12 Resistance 3
Magic 0 Luck 8
Dexterity 7 Build 9
Speed 8
Inventory Skills
Hand Axe
Seraph RobeThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retaking the Castle

--

Japanese

王城奪還

Recapture of the royal castle

Spanish

Liberar el castillo

Liberate the castle

French

Reconquête du château

Reconquest of the castle

German

Rückeroberung

Reconquest

Italian

Ripresa del castello

Recovery of the castle

Korean

왕성 탈환

Recapture of the royal castle

Simplified Chinese

夺回王城

Recapture of the royal castle

Traditional Chinese

奪回王城

Recapture of the royal castle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Land in Bloom • Retaking the Castle • The Stolen Ring →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map