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Resistance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Resistance (Japanese: 魔法防御 magic defense), abbreviated Res (Japanese: 魔防 or MDF), is a statistic belonging to units which determines their ability to resist the effects of magic. Its primary use is in reducing the hit point damage taken from incoming magical attacks fueled by the magic stat, such as with a tome or magic weapon. When attacking magically, a unit's calculated attack has their target's resistance subtracted from it to produce the damage they actually deal against this target, and vice versa. Some games also use it to determine how well protected a unit is from the effects of offensive staves. Resistance can be temporarily enhanced by taking shelter in terrain types which give defense boosts, such as forests or forts, and can also be boosted through some support bonuses.

Laura's high resistance stat as a Priest allows her to take no damage at all from this enemy Thunder Mage's Thunder spell.

A unit's resistance stat will not protect them against physical attacks at all. When a unit is defending against an enemy who is using a physical weapon type, their defense stat is used to reduce damage instead.

Resistance is somewhat unusual because, particularly in the earlier games of the Fire Emblem series, it was rarely gained or used by many units, so for many units it is common for resistance to be their lowest stat by far. Indeed, in the original Shadow Dragon & the Blade of Light, all units—both playable and enemy, with the sole exception of Gotoh—start with a resistance stat of zero and have zero resistance growth, meaning that units will never have any resistance at all without using a Talisman item to boost the stat or using Pure Water or having a Barrier staff used on them to temporarily boost the stat. While the average resistance stats and growths have slowly improved as the series progressed, it is still common for physically inclined units to have very low resistance even in the most recent games.

Members of classes which wield magic tend to have good resistance. Staff-using "healer" classes in particular, such as the Priest and Troubadour class families, are built to possess very high average resistance compared to other classes; Pegasus Knights also have high resistance. Generally speaking, high-resistance units have good speed and decent-to-high offensive power, but aside from their resistance stat, they tend to be frail and to suffer from poor maximum HP.

The resistance stat does not exist at all in Fire Emblem: Thracia 776. Instead, the offensive magic stat performs all of the same functions as resistance, being used for both magical offense and defense.

Calculations


This section has been marked as a stub. Please help improve the page by adding information.


Damage

Note that this does not include alterations to damage from critical hits, skills, special effects on items and weapons, etc.

Game Formula Notes
Shadow Dragon & the Blade of Light (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Gaiden (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 1.
Mystery of the Emblem (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Genealogy of the Holy War (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 1.
The Binding Blade (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
The Blazing Blade (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
The Sacred Stones (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Path of Radiance (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Radiant Dawn (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Shadow Dragon (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
New Mystery of the Emblem (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Awakening (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Fates (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.
Echoes: Shadows of Valentia (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 1.
Heroes (attacker's Attack) − (defending unit's Defense*/Resistance*) Minimum damage of 0.

Staff accuracy

In Genealogy of the Holy War, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, and Radiant Dawn, resistance is used in determining whether or not a staff that inflicts a status effect, such as Sleep or Silence, will have the desired effect on its target.

Game Formula Notes
Genealogy of the Holy War If user's Magic > Target's Resistance, the staff will hit. --
The Binding Blade 30 + ([ User's Magic − Target's Resistance ] x 6 ) + (User's Skill) − (Distance between units) --
The Blazing Blade 30 + ([ User's Magic − Target's Resistance ] x 5 ) + (User's Skill) − (Distance between units x 2) --
The Sacred Stones 30 + ([ User's Magic − Target's Resistance ] x 5 ) + (User's Skill) − (Distance between units x 2) --
Path of Radiance 30 + ([ User's Magic − Target's Resistance ] x 5 ) + (User's Skill) − (Distance between units x 2) --
Radiant Dawn 30 + ([ User's Magic − Target's Resistance ] x 5 ) + (User's Skill) − (Distance between units x 2) --

Items and skills affecting resistance

Weapons, items and skills providing equipping bonus
Item Resistance increase Games
  Dracoshield +13 when equipped. Gaiden, Echoes: Shadows of Valentia
  Barrier Blade +7 when equipped. Genealogy of the Holy War
  Mystletainn +10 when equipped. Genealogy of the Holy War
  Tyrfing +20/+5 when equipped. Genealogy of the Holy War, Awakening
  Helswath +10 when equipped. Genealogy of the Holy War
  Valflame +10 when equipped. Genealogy of the Holy War
  Naga +20/+5 when equipped. Genealogy of the Holy War, Awakening
  Loptous +5 when equipped. Genealogy of the Holy War
  Barrier Ring +5 when in inventory. Genealogy of the Holy War
  Binding Blade +5 when equipped. The Binding Blade
  Aureola +5 when equipped. The Binding Blade, The Blazing Blade
  Firestone +5/+4 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
  Divinestone +20/+11 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
  Magestone +15/+10 when equipped. The Binding Blade (Unused), Shadow Dragon, New Mystery of the Emblem
  Sol Katti +5 when equipped. The Blazing Blade, Awakening
  Spear (Vaida's) +14 when equipped. Fire Emblem: The Blazing Blade
  Flametongue +10 when equipped. Fire Emblem: The Blazing Blade
  Audhulma +5 when equipped. The Sacred Stones
  Wretched Air +10 when equipped. The Sacred Stones
  Ravager +10 when equipped. The Sacred Stones
  Demon Light +15 when equipped. The Sacred Stones
  Dragonstone +20/+7/+3 when equipped. The Sacred Stones, Awakening, Fates
  Amiti +3 when equipped. Path of Radiance, Radiant Dawn
  Urvan +3 when equipped. Path of Radiance (Unused), Radiant Dawn
  Knight Ward +2 while equipped. Path of Radiance
  Icestone +8 when equipped. New Mystery of the Emblem
  Wyvernstone +3 when equipped. New Mystery of the Emblem
  Aquarius Shard +1 when in inventory. New Mystery of the Emblem
  Pisces Shard +1 when in inventory. New Mystery of the Emblem
  Virgo Shard +2 when in inventory. New Mystery of the Emblem
  Starsphere +2 when in inventory. New Mystery of the Emblem
  Binding Shield +2 when in inventory. New Mystery of the Emblem
  Seliph's Blade +2 when equipped. Awakening
  Micaiah's Pyre +2 when equipped. Awakening
  Beaststone+ +2 when equipped. Awakening
  Dragonstone+ +9/+7 when equipped. Awakening, Fates
  Resistance +2 +2 when active. Awakening, Fates, Three Houses
  Resistance +10 +10 when active. Awakening
  All Stats +2 +2 when active. Awakening
  Visitation Seal +2 when equipped. Fates
  Master Emblem +1 when equipped. Fates
  Hexlock Spear +8 when equipped Fates
  Xander's Lance +2 when equipped. Fates
  Bone Axe +3 when equipped. Fates
  Camilla's Axe +2 when equipped. Fates
  Missiletainn +1 when equipped. Fates
  Thoron +3 when equipped. Fates
  Robin's Primer +3 when equipped. Fates
  Yato Grim and Alpha forms: +2 while in possession.
Shadow and Omega forms: +4 when in inventory.
Fates
  Guard Naginata +5 when equipped. Fates
All naginata other than Guard Naginata, Bold Naginata, and Hinoka's Spear +1 when equipped. Fates
  Illusory Yumi +10 when equipped. Fates
All yumi other than Illusory Yumi, Surefire Yumi, and Pursuer +2 when equipped. Fates
  Rabbit Spirit +1 when equipped. Fates
  Snake Spirit +1 when equipped. Fates
  Horse Spirit +3 when equipped. Fates
  Sheep Spirit +1 when equipped. Fates
  Monkey Spirit +2 when equipped. Fates
  Beastrune +5 when equipped. Fates
  Hexlock Shield +7/+4 when equipped Echoes: Shadows of Valentia, Three Houses
  Rion Shield +2 when equipped Echoes: Shadows of Valentia
  Fugue Shield +2 when equipped Echoes: Shadows of Valentia
  Royal Shield +3 when equipped Echoes: Shadows of Valentia
  Sage's Shield +5 when equipped Echoes: Shadows of Valentia
  Eleven Shield +3 when equipped Echoes: Shadows of Valentia
  Coral Ring +4 when equipped. Echoes: Shadows of Valentia
  Keepsake Ring +5 when equipped. Echoes: Shadows of Valentia
  Ancient Ring +40 when equipped. Echoes: Shadows of Valentia
  Dragon Scale +2 when equipped. Echoes: Shadows of Valentia
  Coral Fragment +1 when equipped. Echoes: Shadows of Valentia
  Aegis Shield +3 when equipped. Three Houses
Items providing a permanent increase
Item Resistance increase Games
  Talisman Permanent +2/+3/+7 increase when used. All titles except Gaiden, Genealogy of the Holy War and Thracia 776
  Naga's Tear Permanent +2 increase when used. Awakening
  Dragon Herbs Permanent +1 increase when used. Fates
  White Verona Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Resistance growth modification Games
  Pisces Shard +10/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Taurus Shard +5/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Virgo Shard +30/5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Libra Shard -10/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
  Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
  Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
  Pegasus Band +5% to growth rate when equipped. Path of Radiance
  Priest Band +5% to growth rate when equipped. Path of Radiance
  Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
  Aptitude +20/10% to all growth rates when active. Awakening, Fates, Three Houses
  Star Jacinth +5 to growth rate when equipped. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Resistance increase Games
  Parthia +7/+5 increase when used; effect decreases by 1 each turn Shadow Dragon & the Blade of Light, Shadow Dragon, New Mystery of the Emblem, Awakening
  Ward +7/+5 increase to one ally when used; effect decreases by 1 each turn. All titles except Gaiden, Genealogy of the Holy War, Thracia 776, Fates, Echoes: Shadows of Valentia and Engage
  Pure Water +7/+5 increase when used; effect decreases by 1 each turn All titles except Gaiden, Genealogy of the Holy War, Thracia 776, Fates and Echoes: Shadows of Valentia
  Ninis's Grace +10 to one adjacent ally for one turn. Activated via the Dance/Play command. Fire Emblem: The Blazing Blade
  Guardian +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
  Pure Sword +7 increase when used; effect decreases by 1 each turn New Mystery of the Emblem
  Resistance Bond +2 to a single ally's Resistance for the duration of a chapter when used. New Mystery of the Emblem
  Resistance Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
  Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
  Kris's Confect +2 for the duration of one mission when used. Awakening
  Tiki's Tear +2 for the duration of one mission when used. Awakening
  Defender +1 when Pair Up is active. Awakening, Fates
  Special Dance +2 to one adjacent ally for one turn. Activated via the Dance command. Awakening
  Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
  Rally Resistance +4 to all allied units in a 3/2-tile radius of the user/to an adjacent ally for one turn. Awakening, Fates, Three Houses
  Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
  Harp Yumi +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
  Warding Blow +10/+6 if unit initiates the combat. Fates, Three Houses
  Calm +4 for one turn when choosing to wait. Fates
  Resistancetaker +2 when defeating an enemy.* Fates
  Imperial Lineage+ +4 for one turn when choosing to wait. Three Houses
  Defiant Resistance +8 if HP ≤ 25%. Three Houses
Weapons and skills providing a temporary decrease after use
Item/skills Resistance change Games
  Bronze Dagger If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Iron Dagger If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Steel Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Silver Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Soldier's Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
  Fruit Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Hunter's Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Kris Knife If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Quill Pen If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
  Stale Bread If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Raider Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Votive Candle If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Sacrificial Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
  Felicia's Plate If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Pebble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Iago's Tome If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Brass Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Iron Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Steel Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Silver Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Spy's Shuriken If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
  Dual Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Sting Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Barb Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Flame Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Chakram If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
  Chopstick If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
  Hair Pin If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Caltrop If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
  Kaze's Needle If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Saizo's Star If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Kagero's Dart If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Setsuna's Yumi If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates
  Seal Resistance If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses
  Schism Shot If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
  Annihilation, Light-Lance Barrage Inflicts -5 debuff on targets on hit. Three Houses

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Magical resistance. Reduces
damage from magic attacks.*
敵の魔法への抵抗力です
魔法によるダメージを減らします
The Blazing Blade
Magical resistance. Reduces
damage from magic attacks.
敵の魔法への抵抗力です
魔法によるダメージを減らします
The Sacred Stones
Magical resistance. Reduces
damage from magic attacks.
敵の魔法への抵抗力です
魔法によるダメージを減らします
Path of Radiance
The unit's magical resistance.
This reduces damage taken from magic.
敵の魔法への抵抗力です
魔法によるダメージを減らします
Radiant Dawn
The unit's magical resistance. This
reduces damage taken from magic.
ユニット自身の魔法防御力
敵からの魔法攻撃によるダメージを減らす
Awakening
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Fates
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Echoes: Shadows of Valentia
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Three Houses
(Resistance)
Innate resistance. Reduces damage from
magical attacks.
魔法防御。高いほど、敵の
魔法攻撃への耐性が高い。
Three Houses
(Resilience)
Current resilience. Reduces magic damage
from enemy attacks.
高いほど、敵の
魔法攻撃のダメージを減らせる。
Engage
Resistance. Reduces damage
from magical attacks.
魔法防御力。高いほど敵の
魔法攻撃のダメージを小さくする

Trivia

  • In Gaiden, its abbreviation uses the ryakuji form of .

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Resistance

--

Japanese

魔法防御

Magic defense

Spanish

Resistencia

Resistance

French

Résistance

Resistance

German

Resistenz

Resistance

Italian

Resistenza

Resistance

Dutch

Weerstand

Resistance

Korean

마방

Magic defense

Simplified Chinese

魔防

Magic defense

Traditional Chinese

魔防

Magic defense

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
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Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
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