This page has been marked as a stub. Please help improve the page by adding information.
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Rescue Mission
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“
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General Narcian, the Loyalists led by General Cecilia are fighting harder than we had anticipated...
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”
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— Flaer to Narcian
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Rescue Mission (Japanese: 救出作戦 Rescue Mission) is the thirteenth chapter of Fire Emblem: The Binding Blade.
Plot
- Main article: Rescue Mission/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
The coup d'etat at Aquileia quickly spread out to the rest of Etruria. Calling themselves the Revolutionaries, the coup d'etat forces sought to ally with Bern and divide rulership of Elibe. Cecilia escaped from Aquileia with Guinivere. Forming an anti-coup d'etat militia called the Loyalists, she traveled around Etruria, fighting the Revolutionaries. However, the Revolutionaries had Bern on their side. With King Mordred taken hostage, Great General Douglas and Knight General Perceval were also forced to join the Revolutionaries. With these powerful allies, the Revolutionaries slowly began to push the Loyalists out of Etruria. Eventually, the Loyalists were driven into an old castle on Missur Peninsula. After locating Cecilia, Roy headed for Missur. Meanwhile, the Loyalists were under joint attack by the Revolutionaries and Bern's troops. It would only be a matter of time before the Loyalists were defeated...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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14+2
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{{{partner}}}
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1-1+3
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40+14-6
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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14+2
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{{{partner}}}
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1-1+3
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40+28-6
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bern
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Wyvern Rider
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12
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1
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34~39
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14~19
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9~12
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9~13
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4~7
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12~15
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0~4
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10
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7
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Ridersbane
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Begins moving unprovoked when he can attack a unit within two turns.
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Bern
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Wyvern Rider
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13
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1
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35~40
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14~20
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9~12
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10~14
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4~7
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12~15
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1~4
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10
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7
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Steel Lance
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Begins moving unprovoked when he can attack a unit within two turns.
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Bern
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Wyvern Rider
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14
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1
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36~41
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15~20
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9~13
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10~14
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4~7
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12~15
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1~4
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10
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7
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Steel Lance • Javelin
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Begins moving unprovoked when he can attack a unit within two turns.
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Bern
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Wyvern Rider
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13
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1
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35~40
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14~20
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9~12
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10~14
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4~7
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12~15
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1~4
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10
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7
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Steel Lance • Javelin
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--
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Bern
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Wyvern Rider
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12
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1
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34~39
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14~19
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9~12
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9~13
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4~7
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12~15
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0~4
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10
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7
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Steel Lance
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--
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Etruria
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Paladin
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3
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3
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41~48
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13~17
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10~16
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10~15
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6~10
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10~14
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6~10
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11
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8
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Silver Lance
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The northern two begin moving unprovoked when they can attack a unit within two turns.
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Etruria
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Cavalier
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15
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1
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35~41
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12~15
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9~14
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10~14
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5~9
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8~11
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2~4
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9
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7
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Axereaver
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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1
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35~41
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12~15
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9~14
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Sword • Javelin
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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16
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1
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35~42
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12~15
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10~14
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10~14
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5~10
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8~11
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2~5
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9
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7
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Killing Edge
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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16
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1
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35~42
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12~15
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10~14
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10~14
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5~10
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8~11
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2~5
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9
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7
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Steel Sword • Javelin
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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14
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1
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Sword • Vulnerary
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--
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Etruria
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Troubadour
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14
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2
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24~29
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5~8
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7~11
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13~19
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8~13
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4~6
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10~14
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5
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7
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Heal • Vulnerary
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--
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Etruria
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Sniper
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1
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1
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36~43
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13~18
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12~17
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9~13
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6~11
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8~11
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5~8
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8
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6
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Silver Bow
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Moves to attack units in range; operates a Ballista.
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Etruria
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Archer
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14
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1
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31~37
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10~14
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10~14
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8~12
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6~10
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range; operates a Ballista.
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Etruria
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Archer
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15
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1
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32~38
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11~14
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10~15
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8~13
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7~10
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5~8
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1~4
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7
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5
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Longbow
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--
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Etruria
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Archer
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14
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1
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31~37
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10~14
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10~14
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8~12
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6~10
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5~8
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1~4
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7
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5
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Longbow
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--
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Etruria
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Mage
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15
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1
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26~32
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11~17
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9~14
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10~13
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3~7
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3~5
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10~13
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6
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5
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Thunder
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--
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Etruria
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Mage
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14
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1
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26~32
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11~17
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9~13
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9~13
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3~6
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3~5
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9~13
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6
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5
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Elfire
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--
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Etruria
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Cavalier
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14
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2
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Axereaver
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The northeast one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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2
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35~41
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12~15
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9~14
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Lance • Javelin
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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14
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1
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Killer Lance
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--
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Etruria
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Cavalier
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14
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2
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Lance • Javelin
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--
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Etruria
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Cavalier
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14
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1
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Lance
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--
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Etruria
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Troubadour
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15
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1
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25~29
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6~8
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8~11
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13~19
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8~14
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4~6
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10~14
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5
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7
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Heal • Vulnerary
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--
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Perceval
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Paladin
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5
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1
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43
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17
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13
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18
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12
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14
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11
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12
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8
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Silver Lance
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Moves to attack units in range; leaves the map on turn 8.
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Perceval's
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Cavalier
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14
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2
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34~40
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11~15
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9~13
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10~14
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5~9
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8~11
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2~4
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9
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7
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Steel Lance • Javelin
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• Moves to attack units in range; leaves the map on turn 8. • Becomes an NPC when Perceval is recruited.
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Perceval's
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Sniper
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1
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1
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36~43
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13~18
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12~17
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9~13
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6~11
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8~11
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5~8
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8
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6
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Steel Bow
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• Moves to attack units in range; operates a Killer Ballista; leaves the map on turn 8. • Becomes an NPC when Perceval is recruited.
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Etruria
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Hero
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2
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1
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40~49
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12~18
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15~21
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14~19
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6~10
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12~17
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3~8
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10
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6
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Steel Sword
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--
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Etruria
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Mercenary
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15
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1
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34~40
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11~16
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15~20
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13~18
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5~9
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7~10
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2~5
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9
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5
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Steel Sword
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--
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Etruria
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Mercenary
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14
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1
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34~39
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11~15
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15~19
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13~17
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5~9
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7~10
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2~5
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9
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5
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Steel Sword
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--
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Narcian
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Wyvern Lord
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8
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1
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52~55
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19~21
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15~17
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17~19
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14~16
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21~23
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12~13
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11
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8
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Initial: Runesword • Delphi Shield Turn 3: Silver Lance
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• Not present during preparations. • Does not move. Leaves the map on turn 2 enemy phase; returns to the map on the gate on turn 3 enemy phase, with a different inventory and new stats (in the same range); leaves the map permanently once any unit crosses column 22 after turn 3.
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Zephiel
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King
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20
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1
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70~72
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24
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20
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14
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15
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22
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24
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17
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5
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Eckesachs
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• Not present during preparations. • Does not move. On turn 2 enemy phase, attacks Cecilia and moves onto the gate; leaves the map on turn 3.
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Flaer
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Wyvern Lord
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2
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1
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50~53
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21~23
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13~15
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13~15
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10~12
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17~19
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6~7
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11
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8
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Spear
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Does not move; moves onto the gate when any unit crosses column 22 after turn 3.
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Reinforcements
- Enemy phase of turns 8 and 15 (Hard Mode)
- Enemy phase of turns 12 and 18 (Hard Mode)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
Boss data
- Main article: Flaer
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
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Inventory
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Spear
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Weapon Levels
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✓
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✓
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✗
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✗
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✗
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✗
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✗
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✗
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Inventory
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Spear
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Weapon Levels
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✓
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✓
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✗
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✗
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✗
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✗
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✗
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✗
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- During the cutscene on Turn 1, Zephiel's theme ignores the options setting for music, which is an oversight.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References