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Repel
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Repel (Japanese: 回避・叩き込み Avoidance・Hit Into) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Repel 1, Repel 2, and Repel 3 in order from lowest to highest. Units with a Repel skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges by a percentage based on a multiple of the difference between the Speed stats, with the target moving one space away after combat if the user initiated it; the multiple of the Speed difference increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Repel 1) |
If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 2)%, maximum 20%. If user initiated combat, target moves one space away from user after combat. | -- | -- | Cost: 60 SP | |
Heroes (Repel 2) |
If user is faster than target, reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 3)%, maximum 30%. If user initiated combat, target moves one space away from user after combat. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Ike: Zeal Unleashed • Larcei: Keen Kin |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Repel 1 |
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