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Red Dragoon
- Not to be confused with Red Dragon, a class from Path of Radiance and Radiant Dawn.
This page has been marked as a stub. Please help improve the page by adding information. |
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Red Dragoon (Japanese: 赤い竜騎士 Red Dragon Knight) is the second episode of Fire Emblem: Archanea Saga and the New Archanea War Chronicles bonus chapters of Fire Emblem: New Mystery of the Emblem. In this episode, Hardin and Minerva must eliminate a group of Macedonian deserters wreaking havoc across the Aurelian countryside.
The broadcast lasted one hour, 45 minutes of which were dedicated to gameplay and the opening 10 and closing 5 dedicated to story.
Airdates | |
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Original airing | 10/05/1997 - 10/11/1997, 19:00-20:00 |
Second airing | 12/07/1997 - 12/13/1997, 18:00-19:00 |
style="Template:Roundbl; background-color: #222222" | Final airing | style="Template:Roundbr; background-color: #222222" | April/May ??, 1999, ??:??-??:?? |
Plot
- Main article:
Red Dragoon/Script - See also: Video footage
During Macedon's invasion of Aurelis, Minerva discovered a group of Macedonian defectors raiding a village and a group of Aurelian cavalry repelling them. Minerva decided to join forces with Hardin to quell the deserters, but sends Palla of the Whitewings for reinforcements. The ensuing battle resulted in Hardin and Minerva's victory and the death of the leader of the deserters, Ruben. Palla arrived with the reinforcements, having defeated the remaining deserters, and informed Minerva that the man with whom she fought was Prince Hardin of Aurelis.
Chapter data
BS Archanea War Chronicles New Archanea War Chronicles
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Minerva or Hardin die | 6+1 | 22-1+12 | ||||
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Character data
BS Archanea War Chronicles New Archanea War Chronicles
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New units
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Available characters
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None |
Item data
BS Archanea War Chronicles New Archanea War Chronicles
Enemy data
BS Archanea War Chronicles New Archanea War Chronicles
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Reinforcements
BS Archanea War Chronicles
- From turn one onward
- 1 Cavalier, Horseman, or Dracoknight from the gate; arrive at random.
- Starting after 35 minutes, continuing until Ruben dies*
- Starting once Ruben dies, continuing until the broadcast ends
New Archanea War Chronicles
Boss data
- Main article:
Ruben
BS Archanea War Chronicles New Archanea War Chronicles
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
In Archanea War Chronicles, both of the villagers reward Vulneraries for visiting them; these are by no means required, but they may be desired as healing is greatly limited initially. Every unit except Catria and Est can reach the village before the Thief does in that case. Of the enemies near the start, the Thief does little to no damage to anyone, the Archers move away and can safely be ignored and the Cavaliers can do decent damage, but cannot double. The biggest threat, throughout the whole episode, is Horsemen; they have high movement and can threaten a wide area, they have high enough speed to avoid being doubled, and they deal significant damage to Minerva, Est, and Catria, enough to take Est out in a single hit and leave the other two very vulnerable in the beginning.
The central clump of Knights all do 5 damage to Minerva, who can double them with a Silver Lance and one-round them, allowing her to easily deal with most of the group at once so long as she isn't in range of an Archer as well. Ruben moves to attack any player unit he can reach, but most of the area he can move to is also within range of Knights, Archers, Horsemen, and Cavaliers. There is an area right around where Frost starts where he can reach, and thus be lured away from the rest of his army and taken out with Wolf, Minerva, and Hardin. This strategy comes with a separate risk, however, as a Dracoknight could randomly appear from the gate and overwhelm whomever was luring Ruben in; at base, Minerva could take both hits and survive with 4 HP.
Seizing the gate does not end the chapter, but it does provide whoever seizes it with a Vulnerary; by the time that someone can safely seize the gate, the Vulnerary will not be needed.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Red Dragoon |
As of Fire Emblem Heroes, from Minerva's epithet |
English (unofficial) |
Crimson Dragon |
From the New Mystery of the Emblem fan translation |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
CG from the opening in BS Archanea War Chronicles, depicting Minerva and Hardin meeting.
CG from the opening in BS Archanea War Chronicles, depicting Minerva and the Whitewings flying through Aurelis
CG from the ending in BS Archanea War Chronicles, depicting Palla arriving with reinforcements
CG from the ending in BS Archanea War Chronicles, depicting Hardin with the Whitewings in the background.
References
← Fall of the Palace • | Red Dragoon | • Thieves of Justice → |
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Fire Emblem: Archanea Saga | ||||||||||||||||||||||||||||||
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