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Rebirth (1)

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Rebirth (1)

Cm fe10 4-E-1.png

Location

Tower of Guidance

New units

Caineghis, Giffca, Kurthnaga, Ena, Renning

Boss(es)

Lekain, Hetzel

Previous chapter(s)

Unforgivable Sin

Next chapter(s)

Rebirth (2)

This tower is Ashera's home territory. She's certain to have her most powerful troops waiting for us up ahead. We must proceed with the utmost caution.
— Yune

Rebirth (1) (Japanese: 再生 [Area1] Rebirth [Area1]) is the first endgame of Part IV of Fire Emblem: Radiant Dawn.

In this chapter, Micaiah, Ike, and Tibarn's armies reunite, and they begin to scale the Tower of Guidance.

Plot

Main articles: Rebirth (1)/Script and Rebirth (1)/Conversations

Ike and company reach the Begnion capital of Sienne, and see the Tower of Guidance shining brighter than ever. They find the gates to the capital shut, however, along with Micaiah's group waiting outside as well, having pitched up tents. As Skrimir becomes impatient, the gate seemingly opens on its own, only for Caineghis, Giffca, Tibarn, and his group to come out of them. Caineghis explains that he received a message from Yune in a dream, and Tibarn tells them that the two met up and cleaned up the Disciples of Order surrounding Sienne already. Yune then begins speaking, and asks everyone to gather around her. She explains that, when she attempted to contact Goldoa, no one was there, suggesting Ashera had gathered its people—the dragon tribe—instead. Yune then calls for everyone to rest up and prepare before entering the tower.

As they finish preparing, an otherworldly chime comes from the tower, and several Disciples of Order warp in to guard its door; Yune explains that these soldiers have actually been brought back from the dead, after their own forces killed them. Yune begins to worry that she has failed, as the Disciples will keep cutting away at their time, but Ike then reassures her that they will be able to defeat Ashera. Yune then asks Ike to select a force of his best soldiers, and after he leaves, grants Micaiah even greater power. After Ike finishes selecting his force, the group enters the tower.

Inside the tower, Ike is concerned by how quiet everything is. Yune then warns everyone that Ashera is certain to have her most powerful followers inside, though after, she experiences a brief vision of what seems to be someone else's memory. In the vision, the former apostle Misaha exposes her brand to an unknown other, who warns her not to reveal the brand to anyone else, but later is swayed by her confidence in the matter.

The group then enters the next door, where they encounter Lekain and Hetzel, with Lekain once again disparaging Sanaki as a false apostle. Micaiah declares him beyond redemption for his blood pacts and many other crimes, and that they will exact justice on him for them. Lekain gloats that none of them will ever touch the blood pact, having been blessed by Ashera herself. He then reveals to Sanaki that Sephiran was appointed Prime Minister almost solely because only he could keep Sanaki in check when she was very young and first appointed apostle. He explains that the two were used as puppets by the senate to ensure they could pass any legislation without public outcry, but that they planned on having the two killed as they began to reveal the corruption of the senate. Sanaki, invoking her title as empress of Begnion, then declares that she will judge him for his crimes, while he threatens her life. The two forces, Yune's chosen and Ashera's chosen, then begin their bloody clash.

After the battle, Sothe returns to Micaiah with the blood pact in hand. With one swift motion, Micaiah tears the parchment in half, eliminating the pact and freeing Daein once and for all. Sothe also finds a second pact on Lekain, which turns out to be one for Naesala. Naesala then takes it, or, if he was not brought along, Sanaki does with the intention of giving it to him. Later on, Sanaki meets with Ike, and the two briefly argue on how to address her. Yune then comes along, and she and Ike muse together about how the sole constant of humanity is how it always changes. Ike wonders if this made Ashera resent them, though Yune still believes that Ashera loved the people.

Beginning log

Ike and company manage to evade their persistent foes, finally arriving in Sienne, the capital of Begnion. The Tower of Guidance. According to the Creed of the Goddess, which has been taught across the continent by Begnion, this is where the goddess Ashera will appear during times of great crisis to lead the people to safety. As even the smallest child in Begnion knows, the tower is sacred, and mere mortals may not enter. With the world edging toward catastrophe, the tower glows like a pillar of pure light, as though to pierce the very heavens.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Partner Other Enemy
Defeat: Ike or Micaiah dies 2–17 {{{partner}}} {{{other}}} 40+11
Cm fe10 4-E-1.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 4,000 4,000 2,000
Clear the chapter in 10/15 turns or less 2,000/1,000 2,000/1,000 1,000/500

This map's elemental affinity is Fire.

Character data

Characters
New units
Caineghis
Small portrait caineghis fe10.png
Lion King
HP
76
Inventory
Great Fang
Level
36
Automatically from the start
Giffca
Small portrait giffca fe10.png
Lion
HP
73
Inventory
Great Fang
Laguz Gem
Level
36
Automatically from the start
Kurthnaga
Small portrait kurthnaga fe10.png
Dragon Prince
HP
55
Inventory
Breath
Elixir
Olivi Grass
Level
20
Automatically from the start
Ena
Small portrait ena fe10.png
Red Dragon
HP
59
Inventory
Breath
Laguz Stone
Level
22
Automatically from the start
Renning
Small portrait renning fe10.png
Gold Knight
HP
51
Inventory
Silver Sword
Silver Poleax
Level
16
View base conversation "Renning"
Required characters
Ike vanguard ​Micaiah light sage ​
Available characters
Sothe whisper ​Sanaki ​Edward ​Leonardo ​Nolan ​Laura ​Ilyana ​Aran ​Meg ​Volug ​Tauroneo ​Jill ​Zihark ​Fiona ​Tormod ​Muarim ​Vika ​Nailah ​Elincia 01 ​Marcia ​Nealuchi ​Haar ​Brom ​Nephenee ​Heather ​Lucia 02 ​Lethe ​Mordecai ​Geoffrey ​Kieran ​Astrid ​Makalov ​Danved ​Calill ​Titania ​Soren ​Mist ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Ranulf ​Kyza ​Lyre ​Janaff ​Ulki ​Sigrun ​Tanith ​Skrimir ​Naesala ​Tibarn ​Pelleas ​Stefan ​Oliver ​Bastian ​Volke ​Rafiel ​Reyson ​Leanne ​
Note: After leaving the base, Micaiah will promote to Light Priestess automatically.

After leaving the base, a party of seventeen units total will be formed by the player. Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena must be allocated to the party, and ten more units can be chosen freely by the player. After choosing the first sixteen units, the player is prompted to choose one of Rafiel, Reyson, or Leanne.

Item data

Items
Name Obtainment Method
Is wii urvan.png Urvan View base conversation "Caineghis"
Is wii gold.png 20,000G View base conversation "Fireman"
(Volke must have been recruited to view this)
Is wii concoction.png Concoction Dropped by enemy Axe General
Is wii double bow.png Double Bow Dropped by enemy Sniper
Is wii panacea.png Panacea Dropped by enemy Fire Sage
Is wii rexaura.png Rexaura Dropped by Lekain
Is wii matrona.png Matrona Open the chest
Is wii panacea.png Panacea Steal from enemy Sword General (Easy)/Bishop (Normal/Hard)
Is wii concoction.png Concoction Steal from enemy Thunder Sage
Is wii sleep.png Sleep Steal from Hetzel (if unequipped)
Is wii silence.png Silence Steal from Hetzel (if unequipped)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Order Lance General 9 2 Short Spear
Shove
Does not move; one stands on cover.
Order Axe General 9 4 Silver Poleax
Shove
The northwestern one does not move; he stands on cover.
Order Axe General 9 1 Silver Axe ConcoctionThis item is dropped upon this unit's defeat.
Shove
Does not move; stands on cover.
Order Sniper 9 1 Double BowThis item is dropped upon this unit's defeat.
Critical +15 Shove
Does not move; stands on cover.
Order Sword General 9 1 Silver Blade
Shove
Does not move; stands on cover.
Order Axe General 9 1 Short Axe
Shove
Does not move; stands on cover.
Order Sword General 9 1 Silver Sword
Shove
Does not move; stands on cover.
Order Sword General 8 1 Silver Blade
Shove
--
Order Sword General 8 3 Silver Sword
Shove
--
Order Sword General 8 1 Wind Edge
Shove
--
Order Fire Sage 8 2 Arcfire
Shove
--
Order Axe General 9 3 Silver Axe
Shove
--
Order Lance General 10 2 Spear
Shove
Does not move.
Order Lance General 10 3 Silver Lance
Shove
Does not move; one stands on wardwood.
Order Thunder Sage 10 1 Thoron
Shove
--
Order Wind Sage 9 2 Arcwind
Shove
--
Order Lance General 9 2 Silver Lance
Shove
--
Order Sword General 10 1 Wind Edge Panacea
Shove
Does not move.
Order Thunder Sage 9 1 Arcthunder Concoction
Shove
--
Order Thunder Sage 9 1 Arcthunder
Shove
--
Order Fire Sage 9 1 Bolganone PanaceaThis item is dropped upon this unit's defeat.
Shove
--
Order Lance General 9 1 Silver Greatlance
Shove
--
Order Bishop 9 2 Physic
Shove
Does not move; stands on wardwood.
Hetzel Saint 14 1 Silence Sleep
Shove Corona
• Does not move; stands on cover.
• Does not attack or counterattack Rafiel, Reyson, Leanne, or Sanaki.
Lekain Saint 16 1 RexauraThis item is dropped upon this unit's defeat.This item or skill is locked to this unit. RewarpThis item or skill is locked to this unit.
Shove Corona
• Starts on cover.
• Will not move except by rewarping.
• Casts a variant of Judge that works as an area-of-effect Silence on turns 3 and 10.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Order Axe General 11 1 Brave Axe
Shove
--
Order Sword General 11 1 Brave Sword
Shove
--
Order Bishop 10 2 Shine
Shove
--
Order Bishop 10 1 Nosferatu
Shove
--
Order Bishop 11 4 Shine
Shove
--
Order Bishop 11 2 Nosferatu
Shove
--

Reinforcements

Boss data

Main article: Lekain
Small portrait lekain fe10.png
Saint
Level 16
Affinity Is wii earthaffin.png
Constitution 10
Stats
Max HP 47 Speed 25
Strength 21 Luck 25
Magic 35 Defense 20+3
Skill 28 Resistance 34
Movement 6 Weight 10
Inventory Skills
RexauraThis item is dropped upon this unit's defeat.This item or skill is locked to this unit.
RewarpThis item or skill is locked to this unit.
Shove
Corona
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic SS Dark magic -- Staves S
Biorhythm
Best
Good
Normal
Bad
Worst


Main article: Hetzel
Small portrait hetzel fe10.png
Saint
Level 14
Affinity Is wii wateraffin.png
Constitution 8
Stats
Max HP 42 Speed 24
Strength 17 Luck 28
Magic 34 Defense 19
Skill 26 Resistance 35
Movement 6 Weight 8
Inventory Skills
Silence
Sleep
Shove
Corona
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic A Dark magic -- Staves S
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the last time the player will have access to the shop, so use up all of your remaining gold to purchase many items and weapons as needed. Bear in mind that once you leave the base and begin preparations, it is not possible to return, so make sure you have completed any unfinished business before proceeding. Despite the implication that the merchant convoy remains outside of the Tower, the player will still retain access to the convoy throughout the endgame.

When deciding on which units to bring along as the endgame party, bring in your strongest and most efficient units available, as the following chapters will have a very huge difficulty spike; once your decision is confirmed, it is not possible to go back and make any changes. WARNING! Purposely building a team of units with low stats is very likely to render the game unwinnable if done so.

For units that the player will not be bringing into the Tower, be sure to deposit any vital items and weapons in their possessions into the convoy; additionally, unequip their skills and deposit the skill scrolls into the convoy as well. Once the player enters the Tower, all units that are not allocated to the endgame team will no longer be playable for the rest of the game, which will lock out the player from accessing their inventories.

It is strongly recommended to bring Nihil (as an equipped skill or as a skill scroll in the convoy) into the Tower, as some of the endgame bosses have very deadly skills, one of which is able to reflect damage back at the player (this skill, in particular, can also be negated by Parity). If the player has the Dragonfoe skill, they should bring it along as well. Optionally, one should consider bringing in an Imbue scroll, as there is one unit that can make exceptionally great use for it.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rebirth (1)

--

Japanese

再生 [Area1]

Rebirth [Area1]

Spanish

Renacer (1)

Rebirth (1)

French

Renaissance (1)

Rebirth (1)

German

Wiedergeburt (1)

Rebirth (1)

Italian

Rinascita (1)

Rebirth (1)

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Unforgivable Sin • Rebirth (1) • Rebirth (2) →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline