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Rankings
Rankings in the Fire Emblem video game franchise come in two forms, but in general, they are a measure of how well the player and their units have performed. They were introduced in Fire Emblem: Genealogy of the Holy War and have appeared in all games since, but how the rankings are handled has changed throughout the series.
As a measure of the player
Upon completion of Genealogy of the Holy War, Thracia 776, The Binding Blade and The Blazing Blade, as well as after clearing either the Tower of Valni or Lagdou Ruins in The Sacred Stones, the game will rank the player based on how they did throughout the game/dungeon. The former four use letter ranks, while the dungeon results are more basic as they simply display the current top records.
Fire Emblem: Genealogy of the Holy War
This section has been marked as a stub. Please help improve the page by adding information.
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="10%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="30%" | E |
Tactics | 399 or less | 400 – 549 | 550 – 799 | 800 – 1055 | 1056 or more turns |
Experience | 1,000 or more | 800 – 999 | 600 – 799 | 400 – 599 | 399 or less level-ups |
Survival | 0 | 1 | 2 | 3 | 4 or more playable units died |
Combat | 0 – 3 | 4 – 10 | 11 – 30 | 31 – 50 | 51 or more battle losses |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
- Tactical's rank drops by 1 for each destroyed player-controlled castle.
- Playable characters who were not recruited count as being dead (except in Johan and Johalva’s case, where it does not apply as long as you recruited one of them). Characters deaths can be reversed by using the Valkyrie staff, if you recruited them in the first place.
- Battle Losses are recorded even when the game is reset and the only possible way to reverse them is to restart the whole chapter. Battle losses in the Arena don’t affect this rank. Note that a glitch occurs in the Final Chapter, where defeating Julius with a character that can re-move after attacking causes that character’s battle losses to increase greatly.
Extras
If an Overall Rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows the Crusaders’ pedestal at Darna. Additionally, two extra map battle scenes are unlocked in the opening demo, for each Overall Rank of E to A.
Fire Emblem: Thracia 776
This section has been marked as a stub. Please help improve the page by adding information.
Unlike other games in the franchise, only two criteria affect rankings in Fire Emblem: Thracia 776: The total number of turns taken to complete the game and the survival of playable characters. Other recurring criteria such as the total amount of Gold or the total number of defeated enemies isn't taken into the overall rank calculations. Additionally, playing in Elite Mode doesn't have any direct effect on rankings either.
style="Template:Round; background-color: #232855; border:1px solid #b0b0b0" | Rankings | ||||||||||||||||||||||||||
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Nintendo Power version ROM version
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Extras
- Main article:
Sound Room of Fire Emblem: Thracia 776
The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank you obtained for that game:
- E or above: Family (Quan, Ethlyn, Altena and Leif)
- D or above: Dragon Knights (Altena or Njörun)
- C or above [NP version]: Long Ago (Quan, Finn, Glade and Selphina)
- B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
- A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
- A or above [ROM version]: Each one’s desire (group)
Fire Emblem: The Binding Blade
This section has been marked as a stub. Please help improve the page by adding information.
style="Template:Roundtl; border:none" width="100%" colspan="6" | General Ranking | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="30%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="30%" | Criteria |
Survival | 0 | 1 | 3 | 5 | or less player-controlled characters died |
Funds | 6,000 | 4,800 | 3,200 | 1,600 | or more multiple of the Funds value obtained |
Combat | 40% | 35% | 25% | 15% | or more battles ended with the enemy KO’d |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Chapter Data
style="Template:Roundtl; border:none" width="100%" colspan="5" |Chapter Rankings | ||||
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style="Template:Roundtl; border:none; background-color:#222222" width="15%" | Chapter | Maximum turns for A/B/C/D | Minimum experience for A/B/C/D | Minimum power for A/B/C/D | style="Template:Roundtr; border:none; background-color:#222222" width="10%" | Funds |
1 | 12/17/27/37 | 2/1/1/0 | 6/5/5/4 | 1 |
2 | 13/18/28/38 | 5/4/3/2 | 25/23/21/18 | 2 |
3 | 15/20/30/40 | 10/8/7/6 | 40/36/32/28 | 3 |
4 | 15/20/30/40 | 20/18/16/12 | 55/50/45/40 | 4 |
5 | 15/20/30/40 | 30/27/24/22 | 70/65/55/50 | 5 |
6 | 20/25/35/45 | 50/45/40/35 | 90/70/60/50 | 6 |
7 | 20/25/35/45 | 65/60/50/45 | 115/130/105/85 | 7 |
8 | 25/30/40/50 | 80/70/60/50 | 160/140/120/90 | 8 |
8x | 20/25/35/45 | 100/90/80/70 | 200/180/160/140 | 8 |
9 | 20/25/35/45 | 115/100/90/80 | 215/195/175/140 | 9 |
10A/10B | 25/30/40/50 | 140/126/112/98 | 250/220/190/150 | 10 |
11A/11B | 25/30/40/50 | 160/140/130/110 | 280/240/200/160 | 11 |
12 | 15/20/30/40 | 190/171/152/133 | 375/337/299/262 | 12 |
12x | 20/25/35/45 | 210/190/170/150 | 410/365/320/275 | 12 |
13 | 20/25/35/45 | 225/205/180/160 | 425/380/335/290 | 13 |
14 | 25/30/40/50 | 245/220/200/175 | 480/433/385/337 | 14 |
14x | 20/25/35/45 | 260/230/210/180 | 515/460/405/350 | 14 |
15 | 20/25/35/45 | 280/250/220/190 | 535/480/425/370 | 15 |
16 | 25/30/40/50 | 300/270/240/210 | 595/540/485/430 | 16 |
16x | 25/30/40/50 | 325/290/260/230 | 645/580/520/455 | 16 |
17A/17B | 20/25/35/45 | 340/306/272/238 | 690/627/564/501 | 17 |
18A | 20/25/35/45 | 355/320/285/250 | 705/640/580/515 | 18 |
18B | 25/30/40/50 | 355/320/285/250 | 705/640/580/515 | 18 |
19A | 20/25/35/45 | 375/335/300/260 | 725/650/578/505 | 19 |
19B | 25/30/40/50 | 375/335/300/260 | 725/650/578/505 | 19 |
20A/20B | 25/30/40/50 | 395/350/310/270 | 785/712/640/565 | 20 |
20Ax | 20/25/35/45 | 410/370/330/290 | 830/745/662/580 | 20 |
20Bx | 25/30/40/50 | 410/370/330/290 | 830/745/662/580 | 20 |
21 | 30/35/45/55 | 430/390/340/300 | 850/765/682/600 | 21 |
21x | 20/25/35/45 | 450/405/360/320 | 910/821/730/638 | 21 |
22 | 25/30/40/50 | 460/410/360/320 | 920/830/740/640 | 22 |
23 | 20/25/35/45 | 475/430/380/330 | 935/840/750/650 | 23 |
24 | 25/30/40/50 | 490/480/390/340 | 990/885/785/685 | 24 |
Final | 10/15/25/35 | 500/450/400/350 | 1000/900/800/700 | 25 |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Notes: For Exp and Power, add 1 to all the listed values to get the actual minimums (eg. 500 becomes 501). Furthermore, multiply all the Exp values by 100 (eg. 500 becomes 50,100).
- Tactics: Turns taken to complete chapters. Around 630 Turns or less is required for a A Rank.
- Combat:– Ratio of battles winned (ended with an enemy KO). An average of 40% of all battles resulting in wins is required to get a A Rank.
- Survival:– Amount of characters alive (Only recruited playable characters). No characters should die in order to get a A Rank.
- Experience:– Amount of experience gained. A total of 50,100 Exp or more is required to obtain a A Rank.
- Funds:– Total of Physical gold + (Worth / 2) of all items in the possession of the player. Items that can’t be sold (eg. the Divine Weapons) count as 0G. The overall total must add up to 84,000G or more in order to get a A Rank.
- Power:– Total Level of all recruited characters. For promoted character Levels, add 20. Dancer, Bard and Manakete count as non-promoted classes. A total of 1001 or more Levels is required to get a A Rank.
- Overall:– All six above categories combined. If an A Rank is obtained in all six categories, the player will get a S Rank on Normal mode or a Ss Rank on Hard mode.
Overall
The Overall Rank depends on the six individual Ranks. Each Rank contributes a different amount to the Overall Rank (for instance, Tactics is worth over double the other Ranks). Also, if playing in Hard Mode, the Overall Rank of S is replaced by Ss.
style="Template:Roundtl; border:none" width="100%" colspan="6" | Ranking Points | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="50%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="10%" | E |
Tactics | 200 | 160 | 120 | 80 | 40 |
Survival | 95 | 75 | 55 | 35 | 15 |
Funds | 80 | 60 | 40 | 20 | 0 |
Exp | 80 | 60 | 40 | 20 | 0 |
Combat | 90 | 70 | 50 | 30 | 10 |
Power | 85 | 65 | 45 | 25 | 5 |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
- Turns are added up and averaged against the total max requirements for each completed chapter.
- Experience and Power scores only take into account the requirements for the last completed chapter.
- The physical gold + (Worth / 2) of all obtained items is compared to the Funds value of the current chapter multiplied by the threshold values in the first set of tables.
style="Template:Roundtl; border:none" width="100%" colspan="5" | Ranking Total | ||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | S | A | B | C | style="Template:Roundtr; border:none; background-color:#222222" width="20%" | D |
630 | 530 | 390 | 250 | 120 |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Trial Map
- Main article:
Trial Map
style="Template:Roundtl; border:none" width="100%" colspan="7" | General Ranking | ||||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | Map | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="40%" | Criteria |
Tactics | 1 | 3 | 7 | 15 | 25 | or less Turns taken |
2 | 21 | - | - | - | or less Turns taken | |
3 | 21 | - | - | - | or less Turns taken* | |
4 | 5 | 8 | 12 | 20 | or less Turns taken | |
5 | 45 | 50 | 55 | 60 | or less Turns taken | |
Survival | All | 0 | 1 | 2 | 3 | or less player-controlled characters died |
Combat | All | 40% | 35% | 25% | 15% | or more battles ended with the enemy KO’d |
colspan="7" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Fire Emblem: The Blazing Blade
The Blazing Blade's requirements are unique in that they change based on whose tale is being referred to. In addition, each chapter has their own requirements for their own rankings.
This section has been marked as a stub. Please help improve the page by adding information.
- Main article:
Tactician (The Blazing Blade)
style="Template:Roundtl; border:none" width="100%" colspan="6" | General Ranking | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="30%" | Rank | 5☆ | 4☆ | 3☆ | 2☆ | style="Template:Roundtr; border:none; background-color:#222222" width="30%" | Criteria |
Survival* | 0 | 1 | 3 | 5 | or less player-controlled characters died |
Survival* | 0 | 1 | 2 | 3 | or less player-controlled characters died |
Funds | 80% | 60% | 40% | 20% | or more of the Funds value obtained |
Combat | 40% | 35% | 25% | 15% | or more battles ended with the enemy KO’d |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
style="Template:Round; background-color: #232855; border:1px solid #b0b0b0" | Chapter Rankings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Lyn's tale Eliwood's tale/Hector's tale, Normal Mode Eliwood's tale/Hector's tale, Hard Mode
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The 0’s for Hector's exclusive chapters are due to a programming error.
- Tactics:– Turns taken to complete chapters. If the player wait out during a Defend chapter, the game will count an extra turn at the end of the chapter due to the game calculating the turn limit of those chapters at the start of the player phase.
- Survival:– Amount of characters alive. Unrecruited playable characters doesn't affect the rankings. No characters Should die in order to get 5 stars.
- Funds:– The worth of all items + physical gold (appears as Assets in Battle History).
Estimated Assets for 5 stars:
Eliwood Normal mode: 922,000G
Hector Normal mode: 872,000G
Hector Hard mode: 847,000G
- Exp:– Amount of experience gained.
- Combat:– Ratio of wins to battles. An average of 40% of all battles being wins is required for obtaining 5 stars.
- Overall:– All five above categories combined. If all other ranks have 5 stars, a S Rank will be rewarded to the player.
Overall
Much like Fire Emblem: The Binding Blade, the Overall Rank depends on the five separate Ranks. The Overall Rank can be calculated by checking how many stars you currently have in each Rank, either by using the tables above or from the Fortune-Tactician window. Each Rank contributes a different amount to the Overall Rank (for instance, Tactics is worth over double the other Ranks). When awarding Tactician points, the Overall Rank is calculated separately for the individual chapter.
style="Template:Roundtl; border:none" width="100%" colspan="6" | Ranking Points | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="50%" | Rank | 5☆ | 4☆ | 3☆ | 2☆ | style="Template:Roundtr; border:none; background-color:#222222" width="10%" | 1☆ |
Tactics | 200 | 160 | 120 | 80 | 40 |
Survival | 100 | 75 | 55 | 35 | 15 |
Funds | 80 | 60 | 40 | 20 | 0 |
Exp | 80 | 60 | 40 | 20 | 0 |
Combat | 90 | 70 | 50 | 30 | 10 |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
- Tactics (turns) or Experience scores are added up and averaged against the total max/min requirements for each completed chapter.
- The total Assets (physical Gold + worth of all items) are averaged against a fraction of the total Funds.
style="Template:Roundtl; border:none" width="100%" colspan="5" | Ranking Total | ||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | S | A | B | C | style="Template:Roundtr; border:none; background-color:#222222" width="20%" | D |
550 | 450 | 300 | 200 | 100 |
colspan="5" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Fire Emblem: The Sacred Stones
This section has been marked as a stub. Please help improve the page by adding information.
Fire Emblem: Path of Radiance
This section has been marked as a stub. Please help improve the page by adding information.
- Main article:
Trial Map
Unlike other games featuring Rankings, Path of Radiance doesn't give ranks during the main story of the game but only in Trial Map.
Map 1: Hillside Battle
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 12 | 14 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 45 | 40 | 35 | 30 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Map 2: Lonely Isle
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 8 | - | - | - | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 55 | 50 | 45 | 40 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Map 3: Strange Turn
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 8 | 12 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 40 | 35 | 30 | 25 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Map 4: Desperation
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 11 | 12 | 13 | 14 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 53 | 43 | 33 | 23 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Map 5: Escape
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 8 | 12 | 16 | 18 | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 45 | 40 | 35 | 30 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Map 6: Trapped
style="Template:Roundtl; border:none" width="100%" colspan="6" | Rankings | |||||
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style="Template:Roundtl; border:none; background-color:#222222" width="20%" | Rank | A | B | C | D | style="Template:Roundtr; border:none; background-color:#222222" width="60%" | Criteria |
Tactician | 10 | - | - | - | or less Turns taken. |
Survival | 0 | 1 | 2 | 3 | or less player-controlled characters died. |
Battle | 70 | 60 | 50 | 40 | or more enemies KO’d. |
colspan="6" style="Template:Roundb; border:none; background-color:#222222" width="100%" | |
Fire Emblem Warriors
The spinoff game Fire Emblem Warriors also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Time taken, Total of ennemies KO'd and Total of damages received) and a overall rank from B to S with S-rank being achevied by earning an S-rank for each criteria. Furthermore, at the end of the main story and at the end of each History mode maps, a screen featuring the highest ranks achevied for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.
As a measure of the units
Starting with Thracia 776 (but only upon game completion, in the endings), units are measured as well based on how many fights they got in, as well as how many of those ended in victories or defeats (in Thracia only, defeats include captures as well as deaths). In Path of Radiance, these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how well they did.
Fire Emblem: Path of Radiance
The rankings happen after the main credits. First, all units who were recruited and died are listed; then, all units are listed by how many battles they got in and won, in the event of any ties deferring to the unit who joined later. The top 5 are recognized separately from the rest of the list.
Fire Emblem: Radiant Dawn
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Fire Emblem Awakening
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Fire Emblem Fates
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Fire Emblem Echoes: Shadows of Valentia
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Fire Emblem: Three Houses
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Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rankings |
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Gallery
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