Røkkr Sieges: Difference between revisions
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Much like [[Grand Conquests]], Røkkr Sieges takes place in three phases of roughly 44 hours each (each part beginning at 11:00 AM UTC, ending at 6:59 AM UTC two days later). Players are randomly assigned to a World at the start of each of the event's three phases. Similar to [[Allegiance Battle]]s, players can choose to battle on Beginner, Intermediate, or Advanced difficulties on normal-sized maps, and they can choose to boost their damage output by increasing the amount of Røkkr Sieges-specific stamina to expend at once; this unique stamina can be refreshed by the use of a [[Havoc Axe]]. | Much like [[Grand Conquests]], Røkkr Sieges takes place in three phases of roughly 44 hours each (each part beginning at 11:00 AM UTC, ending at 6:59 AM UTC two days later). Players are randomly assigned to a World at the start of each of the event's three phases. Similar to [[Allegiance Battle]]s, players can choose to battle on Beginner, Intermediate, or Advanced difficulties on normal-sized maps, and they can choose to boost their damage output by increasing the amount of Røkkr Sieges-specific stamina to expend at once; this unique stamina can be refreshed by the use of a [[Havoc Axe]]. | ||
Once in the battle, players face off against the featured enemy, who appears in a shadowy form; these shadowy enemies begin with an insane amount of HP well over 200,000, which increases as the phase and event goes on, and pack a special skill kit: the variation of [[Umbra Burst]] that matches their weapon type, a special skill based on the chosen difficulty, normal passive skills (usually two, but may vary per character), and the [[Sacred Seal]] skill [[Røkkr]]. Enemies that spawn with HP bars that are not full have been damaged by the player's allies. Battles last for 7 turns or building up their accumulated damage past a target threshold that varies by difficulty. Damage dealt against the shadowy foe boosts their overall score; starting from the second turn, generic reinforcements begin to appear, whose defeat will further boost the multiplier. Once the battle ends, the player's allies rush the stage and deal enormous amounts of damage against the shadowy enemy, potentially enough to fully defeat the foe. Should the shadowy foe survive a battle, the HP they have remaining carries over into the next battle; if the shadowy foe was defeated, the next shadowy foe in rotation will appear. | Once in the battle, players face off against the featured enemy, who appears in a shadowy form; these shadowy enemies begin with an insane amount of HP well over 200,000, which increases as the phase and event goes on, and pack a special skill kit: the variation of [[Umbra Burst]] that matches their weapon type, a special skill based on the chosen difficulty, normal passive skills (usually two, but may vary per character), and the [[Sacred Seal]] skill [[Røkkr]]. Enemies that spawn with HP bars that are not full have been damaged by the player's allies. Battles last for 7 turns or building up their accumulated damage past a target threshold that varies by difficulty. Damage dealt against the shadowy foe boosts their overall score; starting from the second turn, generic reinforcements begin to appear, whose defeat will further boost the multiplier. Once the battle ends, the player's allies rush the stage and deal enormous amounts of damage against the shadowy enemy, potentially enough to fully defeat the foe. Should the shadowy foe survive a battle, the HP they have remaining carries over into the next battle; if the shadowy foe was defeated, the next shadowy foe in rotation will appear. | ||
Each overall event draws from six enemies overall. The first two phases each feature three enemies in the rotation, with the second phase featuring the three enemies not featured in the first phase. The third phase initially included all six of the event's enemies in the rotation, but this was reduced to four of the six starting from the third event. | |||
==Difficulty differences== | ==Difficulty differences== | ||
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|style="border:none; background-color:{{Color3}};" | [[File:Portrait saizo feh.png|100px]]<br>[[Saizo|Saizo: Angry Ninja]] | |style="border:none; background-color:{{Color3}};" | [[File:Portrait saizo feh.png|100px]]<br>[[Saizo|Saizo: Angry Ninja]] | ||
|- | |- | ||
|style="border:none; background-color:{{Color3}};" rowspan="2"| Røkkr Sieges 3 | |style="border:none; background-color:{{Color3}};" rowspan="2"| Røkkr Sieges 3 | ||
|style="border:none; background-color:{{Color3}};" | [[File:Portrait nowi feh.png|100px]]<br>[[Nowi|Nowi: Eternal Youth]] | |style="border:none; background-color:{{Color3}};" | [[File:Portrait nowi feh.png|100px]]<br>[[Nowi|Nowi: Eternal Youth]] | ||
|style="border:none; background-color:{{Color3}};" | [[File:Portrait beruka feh.png|100px]]<br>[[Beruka|Beruka: Quiet Assassin]] | |style="border:none; background-color:{{Color3}};" | [[File:Portrait beruka feh.png|100px]]<br>[[Beruka|Beruka: Quiet Assassin]] | ||
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==Trivia== | ==Trivia== | ||
*The featured enemies shrouded in shadow have by far the most [[Hit point|HP]] in ''Heroes''; to date, no enemy in any other game mode has yet to break the 100 HP threshold, which this mode's featured enemies break by at least two-thousandfold. These HP amounts are also far greater than any adversary in the main {{FES}} ([[Duma]] in the Hard mode of {{title|Echoes: Shadows of Valentia}} topping out at a mere 200), and may potentially rival the HP figures of bosses in {{TMSFE}} and {{FEWA}} (whose bosses' HP figures, even their [[Medeus|final]] [[Velezark|bosses]], are not well documented among the fandom). | *The featured enemies shrouded in shadow have by far the most [[Hit point|HP]] in ''Heroes''; to date, no enemy in any other game mode has yet to break the 100 HP threshold, which this mode's featured enemies break by at least two-thousandfold. These HP amounts are also far greater than any adversary in the main {{FES}} ([[Duma]] in the Hard mode of {{title|Echoes: Shadows of Valentia}} topping out at a mere 200 being the highest case of a single HP bar in the main ''Fire Emblem'' series to date, while [[Rhea]] in the Hard mode of {{title|Three Houses}}'s [[Following a Dream|Silver Snow route]] tops out at a mere 469 across four different HP bars being the highest total in the main ''Fire Emblem'' series to date), and may potentially rival the HP figures of bosses in {{TMSFE}} and {{FEWA}} (whose bosses' HP figures, even their [[Medeus|final]] [[Velezark|bosses]], are not well documented among the fandom). | ||
==Etymology and other languages== | ==Etymology and other languages== |
Revision as of 08:28, 24 August 2019
Røkkr Sieges is a game mode in Fire Emblem Heroes, added to the game in the Truth of a Name update and starting its first event on June 17, 2019.
Røkkr Sieges is a game mode that allows players to take on shadowy enemies with ridiculous amounts of HP packing unique skills, with the goal of racking up multipliers to deal high amounts of damage with the help of randomized ally teammates to defeat these shadowy adversaries.
The gameplay
Much like Grand Conquests, Røkkr Sieges takes place in three phases of roughly 44 hours each (each part beginning at 11:00 AM UTC, ending at 6:59 AM UTC two days later). Players are randomly assigned to a World at the start of each of the event's three phases. Similar to Allegiance Battles, players can choose to battle on Beginner, Intermediate, or Advanced difficulties on normal-sized maps, and they can choose to boost their damage output by increasing the amount of Røkkr Sieges-specific stamina to expend at once; this unique stamina can be refreshed by the use of a Havoc Axe.
Once in the battle, players face off against the featured enemy, who appears in a shadowy form; these shadowy enemies begin with an insane amount of HP well over 200,000, which increases as the phase and event goes on, and pack a special skill kit: the variation of Umbra Burst that matches their weapon type, a special skill based on the chosen difficulty, normal passive skills (usually two, but may vary per character), and the Sacred Seal skill Røkkr. Enemies that spawn with HP bars that are not full have been damaged by the player's allies. Battles last for 7 turns or building up their accumulated damage past a target threshold that varies by difficulty. Damage dealt against the shadowy foe boosts their overall score; starting from the second turn, generic reinforcements begin to appear, whose defeat will further boost the multiplier. Once the battle ends, the player's allies rush the stage and deal enormous amounts of damage against the shadowy enemy, potentially enough to fully defeat the foe. Should the shadowy foe survive a battle, the HP they have remaining carries over into the next battle; if the shadowy foe was defeated, the next shadowy foe in rotation will appear.
Each overall event draws from six enemies overall. The first two phases each feature three enemies in the rotation, with the second phase featuring the three enemies not featured in the first phase. The third phase initially included all six of the event's enemies in the rotation, but this was reduced to four of the six starting from the third event.
Difficulty differences
style="Template:Roundtl; border:none; background-color:#222222; width: 20%;" | Difficulty | style="Template:Roundtr; border:none; background-color:#222222;" | Details |
---|---|
Beginner | Enemies are 3★ level 10 Damage goal is (15,000 × Stamina used) Shadow enemy uses Umbra Blast for their special skill |
Intermediate | Enemies are 4★ level 30 Damage goal is (20,000 × Stamina used) Shadow enemy uses Umbra Eruption for their special skill |
Advanced | Enemies are 5★ level 40 Damage goal is (25,000 × Stamina used) Shadow enemy uses Umbra Calamity for their special skill |
Rewards
There are two types of rewards available in Røkkr Sieges, damage and rank. Damage rewards are rewarded based on damage dealt by the player in the current phase; the rewards are based on cumulative damage, even though it is theoretically possible to rack up enough points in a single eight-stamina Advanced-difficulty battle to obtain all of the rewards at one time. Rank rewards are based on a player's rank in their World in the current phase.
Damage rewards
style="Template:Roundtl; border:none; background-color:#222222; width: 30%;" | Damage | style="Template:Roundtr; border:none; background-color:#222222; width: 70%;" colspan="6" | Rewards | |||||
---|---|---|---|---|---|---|
10,000 | ×1 | ×1 | ||||
20,000 | ×1 | ×50 | ×50 | |||
40,000 | ×1 | ×1 | ×1 | |||
60,000 | ×1 | ×50 | ×50 | |||
80,000 | ×1 | ×1 | ×1 | |||
100,000 | ×2 | ×30 | ×30 | |||
120,000 | ×1 | ×2 | ×1 | |||
140,000 | ×2 | ×30 | ×30 | |||
160,000 | ×1 | ×2 | ||||
180,000 | ×1 | ×4 | ||||
200,000 | ×4 | ×1 |
Rank rewards
style="Template:Roundtl; border:none; background-color:#222222; width: 40%;" | Rank | style="Template:Roundtr; border:none; background-color:#222222; width: 60%;" | | |
---|---|---|
1-3 | 3,000 | |
4-10 | 2,500 | |
11-20 | 2,100 | |
21-30 | 1,800 | |
31-40 | 1,500 | |
41-50 | 1,300 | |
51-65 | 1,100 | |
66-80 | 950 | |
81-100 | 800 | |
101-120 | 700 | |
121-150 | 600 | |
151- | 500 |
Røkkr Sieges events
The following Røkkr Sieges events have happened to date:
- Note: All date ranges begin at 11:00 AM UTC on the first listed date and end at 6:59 AM UTC on the second listed date unless otherwise noted.
style="Template:Roundtl; border:none; background-color:#222222; width: 15%;" rowspan="2"| | Phase 1 enemies | style="Template:Roundtr; border:none; background-color:#222222; width: 25%;" rowspan="2"| Run dates | ||
---|---|---|---|---|
Phase 2 enemies | ||||
Røkkr Sieges 1 | Eirika: Graceful Resolve |
Klein: Silver Nobleman |
Clair: Highborn Flier |
June 17, 2019–June 23, 2019 |
Kagero: Honorable Ninja |
Barst: The Hatchet |
Tiki: Dragon Scion | ||
Røkkr Sieges 2 | Arden: Strong and Tough |
Linde: Light Mage |
Sue: Doe of the Plains |
July 16, 2019–July 22, 2019 |
Hector: Brave Warrior |
Sonya: Vengeful Mage |
Saizo: Angry Ninja | ||
Røkkr Sieges 3 | Nowi: Eternal Youth |
Beruka: Quiet Assassin |
Cecilia: Festive Instructor |
August 23, 2019–August 29, 2019 |
Ike: Brave Mercenary |
Innes: Regal Strategician |
Fir: Sword Student |
Trivia
- The featured enemies shrouded in shadow have by far the most HP in Heroes; to date, no enemy in any other game mode has yet to break the 100 HP threshold, which this mode's featured enemies break by at least two-thousandfold. These HP amounts are also far greater than any adversary in the main Fire Emblem series (Duma in the Hard mode of Echoes: Shadows of Valentia topping out at a mere 200 being the highest case of a single HP bar in the main Fire Emblem series to date, while Rhea in the Hard mode of Three Houses's Silver Snow route tops out at a mere 469 across four different HP bars being the highest total in the main Fire Emblem series to date), and may potentially rival the HP figures of bosses in Tokyo Mirage Sessions ♯FE and Fire Emblem Warriors (whose bosses' HP figures, even their final bosses, are not well documented among the fandom).
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Røkkr Sieges |
Røkkr is Old Norse for "twilight". |
Gallery
- Main article:
Røkkr Sieges/Gallery