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Queen Lumera

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter of Engage. For the character, see Lumera.
Queen Lumera

No image available.

Location

Lythos Castle Gardens

New units

Clanne, Framme

Boss(es)

Lumera

Previous chapter(s)

Awake at Last

Next chapter(s)

Hostilities

Queen Lumera (Japanese: 神竜王ルミエル Divine Dragon King Lumière) is the second chapter of Fire Emblem Engage. It consists of a mock battle between Alear and their mother, Lumera. While not clearly stated in-game, fallen units will safely retreat and remain available for the rest of the playthrough, even in Classic Mode.

Plot

Main article: Queen Lumera/Script

At Lythos Castle, Lumera welcomes Alear back to their home. She explains that the monsters the others fought before are the Corrupted, corpses brought back to life by Sombron's fell power, and that their return heralds his reawakening. After thanking Marth for aiding Alear, Lumera leads them to the Ring Vault. She explains that it holds six Emblem Rings—those of the Holy Knight, the Sage Lord, the Azure Twins, the Princess Exalt, and the Instructor—while the remaining six rings were entrusted to the other nations to keep them safe. Furthermore, she tells that the twelve rings can grant a world-altering power to whoever holds all of them, that this power was used to seal away Sombron, and that wicked people seek the power for their own ends. Alear and Lumera then briefly discuss how the Emblems are summoned, with Alear saying that they used an invocation to do so with Marth. Lumera then asks them to fight against her in a practice battle.

In the gardens of Lythos Castle, Lumera summons Fabrications to fight alongside her, whom Alear mistakes as more Corrupted. Despite Alear's fears, Lumera urges her to fight on, and they succeed in defeating her after a short battle. Afterwards, Lumera challenges them to a second mock battle, wherein she wields the Ring of the Holy Knight, using a prayer to summon its Emblem, Sigurd. Alear again succeeds, to which Lumera congratulates by with the gift of her sword, as well as a special ring she had promised to give as a birthday present. Alear refuses the ring, asking Lumera to instead gift it to them after they have regained their memory. The two make a pinky promise to continue chatting next morning, after they have all slept.

At night, Lumera delights in having her child back, excited to spend time with them once again. Despite this, she worries about Alear's lost memories, and begins a discussion with Emblem Sigurd. Elsewhere, Alear laments their lost memories, wondering what life as Lumera's child must have been like.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Lumera & Sigurd Player Partner Other Enemy
Defeat: Alear is defeated 4 {{{partner}}} {{{other}}} 3+6

Initial Second battle

Map dimensions:
11 columns by 14 rows

Character data

Characters
New units
Clanne
Small portrait clanne fe17.png
Mage
HP
19
Inventory
Fire
Vulnerary
Level
1
Automatically from turn 1
Framme
Small portrait framme fe17.png
Martial Monk
HP
18
Inventory
Iron-Body Art
Heal
Vulnerary
Level
1
Automatically from turn 1
Required characters
Alear m ​
Available characters
Vander ​

The battle that takes place during this chapter is a mock battle; if a unit falls, they will not die, even if the file is set to Classic Mode.

Emblem Ring data

Characters
New units

None

Available characters
Marth ​

Additionally, Emblem Energy appears in the following locations:

  • Column 8, row 11: Just south of an Axe Fighter (only appears during the second battle)

Item data

Items
Name Obtainment Method
Is ns02 libération.png Libération Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 divine dragon lumera.png Lumera Divine Dragon 5 1 30 8 4 7 6 5 2 5 7 5 Libération
• Cannot inflict critical hits.
• Starts in a thicket.
• Immobile until turn 2, at which point she begins moving unprovoked.
• Prioritizes attacking Alear.
Ma ns02 axe fighter fabrication.png Fabrication Axe Fighter 2 1 25 7 0 4 4−1 2 0 1 9 4 Iron Axe
• Immune to critical hits.
• Immediately begins moving unprovoked.
Ma ns02 archer fabrication female.png Fabrication Archer 2 1 19 4 0 9 3−1 1 0 2 4 4 Iron Bow
• Immediately begins moving unprovoked.
• Will not attack Clanne.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 divine dragon lumera.png Lumera & Sigurd Divine Dragon 5 1 30 8 4 7 6+3 5+3 2 5 7 5+1 Libération Ridersbane
Canter Gallop
• Cannot inflict critical hits.
• Engages with Sigurd and begins moving if a unit is just outside of the range of her and the Sword Cavaliers.
• Prioritizes attacking Vander with her first attack.
Ma ns02 sword cavalier fabrication female.png Fabrication Sword Cavalier 3 2 23 4 1 8 5 3 1 0 6 5 Iron Sword
Both begin moving if either of them or Lumera is provoked.
Ma ns02 lance fighter fabrication.png Fabrication Lance Fighter 3 1 23 4 2 8 4−2 3 1 0 5 4 Iron Lance
--
Ma ns02 archer fabrication female.png Fabrication Archer 3 1 19 4 0 9 3−1 1 0 0 4 4 Iron Bow
Will not attack Clanne.
Ma ns02 axe fighter fabrication.png Fabrication Axe Fighter 3 1 26 8 0 5 4−1 3 0 1 9 4 Iron Axe
--

Reinforcements

  • After Lumera is defeated once, a new group of enemies will appear mostly in the north, including Lumera herself. All playable units are additionally healed fully and moved to the middle of the stone road to the south, and Alear's engage meter will become empty.

Boss data

Main article: Lumera
First battle

Normal Hard Maddening

Ma ns02 divine dragon lumera.png Divine Dragon
Level 5
Movement 5
Stats
Max HP 30 Defense 5
Strength 8 Resistance 2
Magic 4 Luck 5
Dexterity 7 Build 7
Speed 6
Inventory Skills
Libération --
Weapon Levels
Swords A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts B Special --
Second battle

Normal Hard Maddening

Ma ns02 divine dragon lumera.png Divine Dragon
Level 5
Movement 5+1
Emblem Sigurd
Stats
Max HP 30 Defense 5+3
Strength 8 Resistance 2
Magic 4 Luck 5
Dexterity 7 Build 7
Speed 6+3
Inventory Skills
Libération Canter
Engage weapons Engage skills
Ridersbane Gallop
Weapon Levels
Swords A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts B Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You recruit Clanne and Framme this chapter. Clanne is a Mage whose high base Speed gives him a strong early game, while Framme can heal, guard your allies with her Chain Guard ability, and do pitiful damage. They are perfectly functional for now, but Engage is not kind to its early joiners and you will get better options later on.

Start by having Vander weaken the Archer so Clanne can finish it off. Have Alear break the Axe Fighter and keep Framme to the south, outside of its range. On enemy phase, the Axe Fighter will attack Clanne. Note that Lumera becomes aggressive on her second turn. Have Clanne finish the Axe fighter, Framme heal Clanne, and Alear get ready to fight Lumera on enemy phase. As a reminder, Lumera will break Vander if she attacks him and will effectively get a free attack in on you. Don't let yourself get broken. On turn 3, have Clanne chip down Lumera, Framme heal Alear, and Alear finish Lumera off with Lodestar Rush.

In the second battle, Lumera moves to the north half of the map and now wields Emblem Sigurd. Immediately check her skills, particularly Gallop (which gives her Mov+5 while engaged). If you don't keep this in mind, someone is going to get skewered. The game will explain Emblem energy to you and empty Alear's engage meter to demonstrate. Have Alear weaken the nearby Axe Fighter from the Emblem energy tile, Vander further weaken it from the forest, and Clanne deal the finishing blow. Mercifully, Lumera won't attack until you get in range of the Sword Cavaliers. A Lance Fighter and Archer will approach from the northwest. Have Vander break the Lance Fighter, Alear weaken it, and Clanne finish it. Don't bother Engaging yet - you want those turns available to use your Rapier on the Sword Cavaliers. On enemy phase, the Archer should attack Alear. Boxing it in and pummeling it to death should be trivial at this point. Just keep away from the Sword Cavaliers' range. Once the Archer is down, heal up. Move Vander one space outside the Sword Cavaliers' attack range and get Alear and Clanne ready to fight. Once Lumera makes her move, have Clanne chip her down (his magic ignores terrain bonuses if she Cantered into a thicket), have Vander attack a Sword Cavalier for a free experience point, and have Alear finish the map with a Lodestar Rush on Lumera.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Queen Lumera

--

Japanese

神竜王ルミエル

Divine Dragon King Lumière

Spanish

La reina Lumera

The queen Lumera

French

La reine Lumera

The queen Lumera

German

Königin Lumera

Queen Lumera

Italian

Regina Lumera

Queen Lumera

Korean

신룡왕 뤼미에르

Divine Dragon King Lumière

Simplified Chinese

神龙王琉弥艾尔

Divine Dragon King Lumière

Traditional Chinese

神龍王琉彌艾爾

Divine Dragon King Lumière

Gallery

Large-secret-book.png

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← Awake at Last • Queen Lumera • Hostilities →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map