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Pulse Smoke: Difference between revisions
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Revision as of 05:08, 17 November 2019
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Pulse Smoke is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Pulse Smoke 1, Pulse Smoke 2, and Pulse Smoke 3 in order from lowest to highest. Units with a Pulse Smoke skill, at the end of combat, slow down the cooldown count for the special skills of the target and enemies within range of the target; at tier 1, range is one square and only activates when the user initiates combat, with the range increased to two squares at tier 2 and the ability to activate when the target initiates combat at tier 3..
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Pulse Smoke 1) |
If user initiates combat, slows the cooldown count of the special skills of target and enemies within one space of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | -- | -- | Cost: 60 SP | |
Heroes (Pulse Smoke 2) |
If user initiates combat, slows the cooldown count of the special skills of target and enemies within two spaces of target by +1 each after combat. (Cannot slow down a skill already at its maximum cooldown count.) | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Igrene: Nabata Protector • Pent: Fancy Fiancé |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Pulse Smoke 1 |
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