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Port Warren: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Trivia: Not sure the guidebook deserves an article, less sure the title would have tildes in it, even less sure they would be fullwidth.)
 
(86 intermediate revisions by 16 users not shown)
Line 1: Line 1:
:''This article is about the chapter. For the location, see {{Sect|Archanea (country)|Port Warren}}.''
{{Chapter Infobox
{{Chapter Infobox
|title=Port Warren
|image=[[File:Cm fe11 8.png|200px]]
|image=[[File:Cm fe11 8.jpg|200px]]
|location=Port Warren
|location=Port Warren
|new units=[[Caesar]], [[Radd]], [[Roger]]<ref group="Note">Not in {{title|Mystery of the Emblem}}.</ref>
|boss=[[Kannival]]
|boss=[[Kannival]]
|previous=[[Lefcandith Gauntlet]]
|next=*[[The Pyrathi Dragon]]
*[[Princess Minerva]] <small>(''Mystery of the Emblem'')</small>
}}
}}
'''Port Warren''' is the eighth chapter in {{FE1}} and {{FE11}} and the seventh chapter in book 1 of {{FE3}}.
 
'''Port Warren''' (Japanese: {{hl|港町ワーレン|Minatomachi wāren}} ''Port Town Warren'') is the eighth chapter in {{FE1}} and {{FE11}} and the seventh chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 12: Line 17:


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=13{{hover|+3|Recruitable units}}
|ally=13{{h|+3|Upon Caesar, Radd, and Roger being recruited}}
|other=n/a
|enemy=19{{h|+94|Reinforcements}}{{h|−1|Upon Roger being recruited}}
|enemy=19
|map=[[File:Cm fe01 8.png]]
|col=30
|row=28
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–14{{h|+2|Upon Caesar and Radd being recruited}}
|enemy=20{{h|+40|Reinforcements}}
|map=[[File:Cm fe03 b1 7.png]]
|col=30
|row=30
|}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–13{{h|+3|Upon Caesar, Radd, and Roger being recruited}}
|enemy=19{{h|+30|Reinforcements}}{{h|−1|Upon Roger being recruited}}
|map=[[File:Cm fe11 8.png|512px]]
|col=30
|row=28
}}
}}
}}


===Character data===
===Character data===
{{Tab
{{Tab
|tab1=''Shadow Dragon and the Blade of Light''
|default=3
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Caesar
|name=Caesar
Line 34: Line 66:
|HP=17
|HP=17
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory=[[Steel Sword]]
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Radd
|name=Radd
Line 41: Line 75:
|HP=16
|HP=16
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|inventory=[[Iron Sword]]
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Roger
|name=Roger
Line 48: Line 84:
|HP=22
|HP=22
|lv=5
|lv=5
|recruitment method=Enemy, talk with Caeda}}
|inventory=[[Lance (Famicom)|Lance]]
|return1=marth
|recruitment method=Enemy, talk to with [[Caeda]]
|return2=caeda
}}
|return3=jagen
|forced1=marth
|return4=cain
|return1=jagen
|return5=abel
|return2=cain
|return6=draug
|return3=abel
|return7=gordin
|return4=draug
|return8=wrys
|return5=gordin
|return9=ogma
|return6=caeda
|return7=wrys
|return8=bord
|return9=cord
|return10=barst
|return10=barst
|return11=bord
|return11=ogma
|return12=cord
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=wolf
|return20=wolf
|return20article=Wolf (Shadow Dragon)
|return21=sedgar
|return21=sedgar
|return22=roshea
|return22=roshea
|return23=vyland
|return23=vyland
|return24=hardin
|return24=wendell
|return25=wendell
|return25=rickard
|return26=rickard
|return26=bantu
|return27=bantu
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=03
|game#=03
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Caesar
|name=Caesar
Line 87: Line 123:
|HP=20
|HP=20
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Radd
|name=Radd
Line 94: Line 132:
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Iron Sword}}
|return1=marth_01
|recruitment method=Automatically from turn 1
|return1article=marth
}}
|return2=caeda_01
|forced1=marth 01
|return2article=caeda
|forced1article=Marth
|return1=abel
|return2=cain
|return3=jagen
|return3=jagen
|return4=cain
|return4=gordin
|return5=abel
|return5=draug
|return6=draug
|return6=caeda 01
|return7=gordin
|return6article=Caeda
|return8=ogma
|return7=bord
|return8=cord
|return9=barst
|return9=barst
|return10=bord
|return10=ogma
|return11=cord
|return11=castor
|return12=castor
|return12=julian
|return13=julian
|return13=lena
|return14=lena
|return14=navarre
|return15=navarre
|return15=roshea
|return16=wolf
|return16=vyland
|return16article=Wolf (Shadow Dragon)
|return17=sedgar
|return17=sedgar
|return18=roshea
|return18=wolf
|return19=vyland
|return19=hardin 01
|return20=hardin_01
|return19article=Hardin
|return20article=hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=rickard
|return23=rickard
|return24=wendell
|return24=bantu
|return25=bantu
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=11
|game#=11
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Caesar
|name=Caesar
Line 134: Line 172:
|HP=20
|HP=20
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|ds|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Radd
|name=Radd
Line 141: Line 181:
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|inventory={{Item|ds|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Roger
|name=Roger
Line 148: Line 190:
|HP=22
|HP=22
|lv=5
|lv=5
|recruitment method=Enemy, talk with Caeda}}
|inventory={{Item|ds|Iron Lance}}
|return1=marth
|recruitment method=Enemy, talk to with [[Caeda]]
|return2=abel
}}
|return3=frey
|forced1=marth
|return4=jagen
|return1=abel
|return5=cain
|return2=frey
|return6=gordin
|return3=jagen
|return7=draug
|return4=cain
|return8=norne
|return5=gordin
|return9=caeda
|return6=draug
|return10=wrys
|return7=norne
|return11=ogma
|return8=caeda
|return12=barst
|return9=wrys
|return13=bord
|return10=ogma
|return14=cord
|return11=barst
|return15=darros
|return12=bord
|return16=castor
|return13=cord
|return17=julian
|return14=darros
|return18=lena
|return15=castor
|return19=navarre
|return16=julian
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=bantu
}}
}}
}}
}}


===Item data===
===Item data===
====''Shadow Dragon''====
{{tab
{{ChapItems
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapItems
|platform=nes01
|itemlast=Silver Lance
|itemlastimage=none
|obtainlast=Dropped by [[Kannival]]
|}}
|content2={{ChapItems
|platform=snes01
|item1=Goddess Icon
|obtain1=Dropped by [[Kannival]]
|itemlast=Silver Axe
|obtainlast=Dropped by enemy [[Pirate]]
|}}
|content3={{ChapItems
|platform=ds
|platform=ds
|itemlast=Levin Sword
|itemlast=Levin Sword
|obtainlast=Dropped by Kannival.}}
|obtainlast=Dropped by [[Kannival]]
|}}
}}


===Shop data===
===Shop data===
====''Shadow Dragon''====
{{tab
{{ChapShop DS
|default=3
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|content1={{ChapShop NES01
|sword1=Iron Sword
|swcost1=320
|sword2=Steel Sword
|swcost2=500
|sword3=Rapier
|swcost3=900
|lance1=Lance
|lance1article=Lance (Famicom)
|lacost1=450
|lance2=Silver Lance
|lacost2=1800
|bow1=Steel Bow
|bocost1=560
|bow2=Bowgun
|bocost2=950
|tome1=Fire
|tocost1=300
|tome2=Thunder
|tocost2=460
|staff1=Heal
|stcost1=780
|item1=Vulnerary
|itcost1=600
|item2=Door Key
|itcost2=500
}}
|content2={{ChapShop SNES01
|sword1=Steel Sword
|swcost1=760
|sword2=Killing Edge
|swcost2=1100
|lance1=Steel Lance
|lacost1=560
|lance2=Silver Lance
|lacost2=1600
|lance3=Slim Lance
|lacost3=450
|bow1=Steel Bow
|bocost1=560
|axe1=Steel Axe
|axcost1=600
|item1=Vulnerary
|itcost1=300
|item2=Door Key
|itcost2=500
|staff1=Heal
|stcost1=1000
|tome1=Fire
|tocost1=500
|tome2=Thunder
|tocost2=630
}}
|content3={{ChapShop DS
|sword1=Iron Sword
|sword1=Iron Sword
|swcost1=400
|swcost1=400
Line 234: Line 355:
|itcost2=360
|itcost2=360
}}
}}
 
:Note: Only one Wing Spear and Rapier may be purchased.
Only one Rapier and one Wing Spear can be bought.
}}


===Enemy data===
===Enemy data===
====''Shadow Dragon''====
{{tab
{{ChapEnemies
|default=3
|platform=ds01
|width=100%
|name1=Grust
|header=Enemy data
|class1=Cavalier
|tab1=''Shadow Dragon & the Blade of Light''
|lv1=3
|tab2=''Mystery of the Emblem''
|#1=6
|tab3=''Shadow Dragon''
|inventory1=[[File:Is ds steel sword.png]] [[Steel Sword]]
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|name2=Grust
{{ChapUnitCellFE1
|class2=Horseman
|name=[[Kannival]]
|lv2=3
|class=Knight
|#2=4
|lv=10
|inventory2=[[File:Is ds steel bow.png]] [[Steel Bow]]
|#=1
|name3=Grust
|hp=28
|class3=Knight
|str=9
|lv3=3
|skill=5
|#3=3
|spd=7
|inventory3=[[File:Is ds steel lance.png]] [[Steel Lance]]
|def=15
|name4=Grust
|mov=5
|class4=Archer
|inventory=[[Silver Lance]]
|lv4=3
|notes=Drops a {{drop|Silver Sword}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|#4=2
}}
|inventory4=[[File:Is ds steel bow.png]] [[Steel Bow]]
{{ChapUnitCellFE1
|name5=Grust
|name=Grust
|class5=Archer
|class=Knight
|lv5=5
|lv=3
|#5=2
|#=3
|inventory5=[[File:Is ds steel bow.png]] [[Steel Bow]]
|hp=19
|name6=[[Roger]]
|str=6
|class6=Knight
|skill=2
|lv6=5
|spd=4
|#6=1
|def=12
|inventory6=[[File:Is ds iron lance.png]] [[Iron Lance]]
|mov=5
|nameb=[[Kannival]]
|inventory=[[Lance (Famicom)|Lance]]
|classb=Knight
}}
|lvb=10
{{ChapUnitCellFE1
|inventoryb=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds levin sword.png]] {{drop|Levin Sword}}
|name=[[Roger]]
|namer1=Grust
|class=Knight
|classr1=Cavalier
|lv=5
|lvr1=3
|#=1
|#r1=4
|hp=22
|inventoryr1=[[File:Is ds steel sword.png]] [[Steel Sword]]
|str=7
|namer2=Grust
|skill=3
|classr2=Horseman
|spd=5
|lvr2=3
|def=13
|#r2=2
|mov=5
|inventoryr2=[[File:Is ds steel bow.png]] [[Steel Bow]]
|inventory=[[Lance (Famicom)|Lance]]
|namerl=Grust
}}
|classrl=Knight
{{ChapUnitCellFE1
|lvrl=3
|name=Grust
|#rl=4
|class=Horseman
|inventoryrl=[[File:Is ds steel lance.png]] [[Steel Lance]]
|lv=3
|#=4
|hp=19
|str=5
|skill=2
|spd=8
|def=5
|mov=9
|inventory=[[Bowgun]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Steel Sword]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=22
|str=6
|skill=3
|spd=6
|def=7
|mov=5
|inventory=[[Bowgun]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=19
|str=5
|skill=2
|spd=5
|def=6
|mov=5
|inventory=[[Steel Bow]]
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=Grust
|class=Knight
|lv=3
|#=40
|hp=19
|str=6
|skill=2
|spd=4
|def=12
|mov=5
|inventory=[[Lance (Famicom)|Lance]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Cavalier
|lv=3
|#=36
|hp=19
|str=6
|skill=3
|spd=7
|def=8
|mov=9
|inventory=[[Steel Sword]]
}}
{{ChapUnitCellFE1
|name=Grust
|class=Horseman
|lv=3
|#=18
|hp=19
|str=5
|skill=2
|spd=8
|def=5
|mov=9
|inventory=[[Bowgun]]
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=[[Kannival]]
|class=Armored Knight
|lv=10
|#=1
|hp=28
|str=11
|skill=7
|spd=5
|def=16
|res=0
|mov=5
|inventory={{Item|3|Silver Lance}} • {{Item|3|Goddess Icon|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
|name=Grust
|class=Armored Knight
|lv=3
|#=4
|hp=20
|str=7
|skill=3
|spd=0
|def=11
|res=0
|mov=5
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Horseman
|lv=1
|#=4
|hp=26
|str=7
|skill=7
|spd=7
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Bow}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=20
|str=6
|skill=2
|spd=4
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Archer
|lv=3
|#=4
|hp=18
|str=5
|skill=4
|spd=5
|def=6
|res=0
|mov=5
|inventory={{Item|3|Iron Bow}}
}}
{{ChapUnitCellFE3
|name=Pyrathi
|class=Pirate
|lv=1
|#=1
|hp=22
|str=4
|skill=0
|spd=2
|def=3
|res=0
|mov=5
|inventory={{Item|3|Silver Axe|type=drop}}
|notes=Ignores combat and moves to escape to the east; escapes on the easternmost tile of the twelfth row from the bottom, the row he starts in.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Grust
|class=Cavalier
|lv=3
|#=16
|hp=20
|str=6
|skill=2
|spd=4
|def=7
|res=0
|mov=9
|inventory={{Item|3|Iron Lance}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Archer
|lv=3
|#=8
|hp=18
|str=5
|skill=4
|spd=5
|def=6
|res=0
|mov=5
|inventory={{Item|3|Iron Bow}}
}}
{{ChapUnitCellFE3
|name=Grust
|class=Armored Knight
|lv=3
|#=16
|hp=20
|str=7
|skill=3
|spd=0
|def=11
|res=0
|mov=5
|inventory={{Item|3|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=28
|str=9
|mag=0
|skill=5
|spd=7
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=19.8
|str=6.6
|mag=0
|skill=2.6
|spd=0.4
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=25.2
|str=6.2
|mag=1
|skill=7.6
|spd=10.6
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Iron Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=19.6
|str=5.7
|mag=0
|skill=2.6
|spd=6.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=19.2
|str=5.8
|mag=0
|skill=4.2
|spd=5.2
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Iron Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=17.6
|str=5.4
|mag=0
|skill=3.6
|spd=4.6
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=19.6
|str=5.7
|mag=0
|skill=2.6
|spd=6.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=25.2
|str=6.2
|mag=1
|skill=7.6
|spd=10.6
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=19.8
|str=6.6
|mag=0
|skill=2.6
|spd=0.4
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=30.7
|str=9.9
|mag=0
|skill=5.9
|spd=7.6
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=22.5
|str=7.5
|mag=0
|skill=3.5
|spd=1
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=27
|str=6.5
|mag=1
|skill=8.5
|spd=11.5
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Iron Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=21.6
|str=6.4
|mag=0
|skill=5.1
|spd=6.1
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Iron Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=20
|str=6
|mag=0
|skill=4.5
|spd=5.5
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=22
|str=6.75
|mag=0
|skill=3.5
|spd=7
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=27
|str=6.5
|mag=1
|skill=8.5
|spd=11.5
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=22.5
|str=7.5
|mag=0
|skill=3.5
|spd=1
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=33.4
|str=10.8
|mag=0
|skill=6.8
|spd=8.2
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=25.2
|str=8.4
|mag=0
|skill=4.4
|spd=1.6
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=28.8
|str=6.8
|mag=1
|skill=9.4
|spd=12.4
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Iron Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=24
|str=7
|mag=0
|skill=6
|spd=7
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Iron Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=22.4
|str=6.6
|mag=0
|skill=5.4
|spd=6.4
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=24.4
|str=7.8
|mag=0
|skill=4.4
|spd=7.6
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=28.8
|str=6.8
|mag=1
|skill=9.4
|spd=12.4
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=25.2
|str=8.4
|mag=0
|skill=4.4
|spd=1.6
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=36.1
|str=11.7
|mag=0
|skill=7.7
|spd=8.8
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=27.9
|str=9.3
|mag=0
|skill=5.3
|spd=2.2
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=30.6
|str=7.1
|mag=1
|skill=10.3
|spd=13.3
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Iron Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=26.4
|str=7.6
|mag=0
|skill=6.9
|spd=7.9
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Iron Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=24.8
|str=7.2
|mag=0
|skill=6.3
|spd=7.3
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=26.8
|str=8.85
|mag=0
|skill=5.3
|spd=8.2
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=30.6
|str=7.1
|mag=1
|skill=10.3
|spd=13.3
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=27.9
|str=9.3
|mag=0
|skill=5.3
|spd=2.2
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=38.8
|str=12.6
|mag=0
|skill=8.6
|spd=9.4
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=30.6
|str=10.2
|mag=0
|skill=6.2
|spd=2.8
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=32.4
|str=7.4
|mag=1
|skill=11.2
|spd=14.2
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Iron Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=28.8
|str=8.2
|mag=0
|skill=7.8
|spd=8.8
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Iron Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=27.2
|str=7.8
|mag=0
|skill=7.2
|spd=8.2
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=29.2
|str=9.9
|mag=0
|skill=6.2
|spd=8.8
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=32.4
|str=7.4
|mag=1
|skill=11.2
|spd=14.2
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=30.6
|str=10.2
|mag=0
|skill=6.2
|spd=2.8
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Kannival]]
|class=Knight
|lv=10
|#=1
|hp=41.5
|str=13.5
|mag=0
|skill=9.5
|spd=10
|lck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Levin Sword|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=3
|hp=33.3
|str=11.1
|mag=0
|skill=7.1
|spd=3.4
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=• The left- and right-most ones both begin moving if one of them or the nearby [[Archer]]s could attack a unit with 1.5 times their movement (rounded down).<br>• The middle one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=[[Roger]]
|class=Knight
|lv=5
|#=1
|hp=22
|str=7
|mag=0
|skill=3
|spd=5
|lck=2
|def=13
|res=0
|mov=5
|inventory={{Item|ds|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=4
|hp=34.2
|str=7.7
|mag=1
|skill=12.1
|spd=15.1
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=All begin moving if any of them or the nearby [[Cavalier]]s is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=6
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=• The left- and right-most ones and the lower two immediately begin moving unprovoked.<br>• The middle two both begin moving if one of them or the nearby [[Horseman|Horsemen]] is provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=5
|#=2
|hp=31.2
|str=8.8
|mag=0
|skill=8.7
|spd=9.7
|lck=0
|def=6.8
|res=0.4
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one immediately begins moving unprovoked.<br>• The right one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=3
|#=2
|hp=29.6
|str=8.4
|mag=0
|skill=8.1
|spd=9.1
|lck=0
|def=6.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=• The left one begins moving if he or one of the nearby [[Knight]]s or [[Archer]] could attack a unit with 1.5 times their movement (rounded down).<br>• The right one immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=3
|#=12
|hp=31.6
|str=10.95
|mag=0
|skill=7.1
|spd=9.4
|lck=0
|def=7.6
|res=0.2
|mov=9
|inventory={{Item|ds|Steel Sword}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=3
|#=6
|hp=34.2
|str=7.7
|mag=1
|skill=12.1
|spd=15.1
|lck=0
|def=6.2
|res=3.2
|mov=9
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=3
|#=12
|hp=33.3
|str=11.1
|mag=0
|skill=7.1
|spd=3.4
|lck=0
|def=11.4
|res=0.2
|mov=5
|inventory={{Item|ds|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
}}


Reinforcements: A group of two Cavaliers and a Horseman appear in the northwestern forts on the turn a player unit uses the Wait command on or west of the 6th column from the left AND on or north of the 9th row from the top and the turn after. A pair of Knights appear in the northern forts on the turn a player unit uses the Wait command between the 13th and 20th columns from the right inclusive AND on or north of the 6th row from the top and the turn after.
====Reinforcements====
=====''Shadow Dragon & the Blade of Light''=====
*Turns 11–30
**Two [[Knight]]s from the northeastern forts
*Turns 13–30
**Two [[Cavalier]]s from the outer two northwestern forts
**One [[Horseman]] from the inner northwestern fort
 
=====''Mystery of the Emblem''=====
*Starting turn 14, continuing until 8 of each have appeared.
**Two [[Cavalier]]s from the outer two northwestern forts
**One [[Archer]] from the inner northwestern fort
**Two [[Armored Knight]]s from the northeastern forts
 
All reinforcements are halted when Kannival is defeated.
 
=====''Shadow Dragon''=====
*For two turns after a unit acts in the northwest area (columns&nbsp;1–6, rows&nbsp;1–9) or the area around the gate (columns&nbsp;23–30, rows&nbsp;6–18)
**Two [[Cavalier]]s from the outer two northwestern forts
**One [[Horseman]] from the inner northwestern fort
*For two turns after a unit acts in the center-north area (columns&nbsp;11–18, rows&nbsp;1–6) or the area around the gate (columns&nbsp;23–30, rows&nbsp;6–18)
**Two [[Knight]]s from the northern forts
:Each set can be triggered up to three times, with at least 1&nbsp;turn between the appearance of the last reinforcement group and the triggering of the next. Sets will not be triggered after Kannival is defeated, but sets triggered before he is defeated will appear in full.
 


===Boss data===
===Boss data===
{{main|Kannival}}
{{main|Kannival}}
{{Tab
{{Tab
|tab1=''Shadow Dragon and the Blade of Light''
|default=3
|header=Boss data
|width=60%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon'' Normal
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' Hard-5
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 01 fe01.png]]
|portrait=[[File:Portrait boss 01 fe01.png]]
|sprite=knight enemy
|class=Knight
|class=Knight
|lv=10
|lv=10
Line 309: Line 1,716:
|str=9
|str=9
|skill=5
|skill=5
|sw=y
|wl=11
|wl=11
|la=y
|spd=7
|spd=7
|luck=0
|luck=0
Line 319: Line 1,724:
|inventory=[[Silver Lance]]
|inventory=[[Silver Lance]]
|drops={{drop|Silver Lance}}
|drops={{drop|Silver Lance}}
|sw=y
|la=y
}}
}}
|content2={{BossStats FE3
|content2={{BossStats FE3
|portrait=[[File:Portrait kannival fe03.png]]
|portrait=[[File:Portrait kannival fe03.png]]
|class=Knight
|sprite=armored knight enemy
|class=Armored Knight
|exp=62
|exp=62
|lv=10
|lv=10
Line 329: Line 1,737:
|skill=7
|skill=7
|spd=5
|spd=5
|luck=?
|def=16
|def=16
|res=0
|res=0
|move=5
|move=5
|inventory=[[File:Is snes01 silver lance.png]] [[Silver Lance]]<br>[[File:Is snes01 goddess icon.png]] {{drop|Goddess Icon}}
|weapons={{Item|3|Silver Lance}}
|items={{Item|3|Goddess Icon|type=drop}}
|la=y
|la=y
}}
}}
|content3={{BossStats DS
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|class=Knight
|lv=10
|lv=10
Line 348: Line 1,765:
|def=15
|def=15
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds levin sword.png]] {{drop|Levin Sword}}
|la=A
}}
|content2={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|lv=10
|HP=30.7
|str=9.9
|magic=0
|skill=5.9
|spd=7.6
|luck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|la=A
}}
|content3={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|lv=10
|HP=33.4
|str=10.8
|magic=0
|skill=6.8
|spd=8.2
|luck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|la=A
|la=A
}}
}}
|content4={{BossStats DS
|content4={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|lv=10
|HP=36.1
|str=11.7
|magic=0
|skill=7.7
|spd=8.8
|luck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|la=A
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|lv=10
|HP=38.8
|str=12.6
|magic=0
|skill=8.6
|spd=9.4
|luck=0
|def=15
|res=0
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|la=A
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait kannival fe11.png]]
|sprite=knight enemy
|class=Knight
|class=Knight
|lv=10
|lv=10
|HP=42
|HP=41.5
|str=14
|str=13.5
|magic=0
|magic=0
|skill=10
|skill=9.5
|spd=10
|spd=10
|luck=0
|luck=0
|def=15
|def=15
|res=0
|res=0
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Levin Sword|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds levin sword.png]] {{drop|Levin Sword}}
|la=A
|la=A
}}
}}
:''Note:  Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
In this chapter, you get Caesar, Radd, and Roger. Caesar and Radd are both low-level swordsmen who will never hold a candle to Cain, Ogma, Navarre, or Athena. Similarly, Roger can't keep up with General Wolf and Sedgar or a trained Draug. There is a large market at the beginning of the chapter, allowing you to easily restock your supplies. This is also one of the only locations where you can buy a Rapier and a Wing Spear, so take advantage of the opportunity.
'''New Recruits:'''
* [[Caesar]] & [[Radd]]: Low-tier swordsmen. Outclassed by [[Cain]], [[Ogma]], [[Navarre]], and [[Athena]].
* [[Roger]]: Lacks the prowess of [[General]] [[Wolf]], [[Sedgar]], and even a well-trained [[Draug]].


If you give General Wolf or Sedgar a Javelin and a Vulnerary, you can Warp them to the northwestern forts on turn 1 and allow them to rack up a ton of experience quickly and easily. With the General's great base defense, you should have no trouble wiping the enemy cavalry out. The rest of the army can make their way northeast with little trouble. All in all, this is a very easy map - just don't forget to recruit Roger, and be mindful of the reinforcements that trigger when you approach the valley forts.
'''Market & Supplies:'''
* A unique market is located at the chapter's start. It's a prime location to replenish supplies.
* Take advantage of the first opportunity to buy [[Vulnerary|Vulneraries]]!
* Make sure to buy a [[Rapier]] and a [[Wing Spear]], as they're rare commodities.
 
'''Battle Strategy:'''
* '''Warp Tactic:''' Equip General Wolf or Sedgar with a [[Javelin]] and a Vulnerary. Use [[Warp]] to send them to the northwestern forts immediately. Their inherent defense allows them to quickly gain experience by dispatching enemy cavalry.
* '''Main Army Movement:''' Progress your primary forces northeast. This area generally presents minimal threats.
 
'''Caution Points:'''
* Don't overlook recruiting Roger with [[Caeda]].
* Be on guard for reinforcements triggered upon nearing the valley forts.
* Use the arena judiciously.


==Trivia==
==Trivia==
*In ''Mystery of the Emblem'', there is one pirate labeled "Pyrathi". As [[The Pyrathi Dragon]] was removed, this is the only enemy in the game with this label.
*In ''Mystery of the Emblem'', there is one pirate labeled "Pyrathi". As [[The Pyrathi Dragon]] was removed, this is the only enemy in the game with this label.
*In ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', Port Warren is located on the south-east of the Archanea continent, but in ''Shadow Dragon'' it is located on the same peninsula as [[Galder]] Harbor. This is due to ''Shadow Dragon'' using the world map from the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]], where Port Warren is in the same area. This creates a minor inconsistency when Marth is forced to flee to [[Pyrathi]] at the end of the chapter; Marth is suggested to have crossed a bridge to reach Pyrathi in the original, whereas he is shown crossing the ocean in the remake—if Marth had access to a boat to flee Port Warren, he could have sailed somewhere other than Pyrathi and avoided a confrontation with [[Mannu]].


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Port Warren
|eng-name=Port Warren
|eng-mean=
|pal-name=Coastal Skirmish
|pal-name=Coastal Skirmish
|pal-mean=It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with [[Helena Castle]], [[The Lair of Fire]], and [[The Alterspire]].
|pal-mean=It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with [[Helena Castle]], [[The Lair of Fire]], and [[The Alterspire]].
|jap-name={{hover|港町ワーレン|Minatomachi wāren}}
|jpn-name={{h|港町ワーレン|Minatomachi wāren}}
|jap-mean=Port Town Warren
|jpn-mean=Port Town Warren
|fren-name=Escale à Port Warren  
|fren-name=Escale à Port Warren
|fren-mean=Stop in Port Warren
|fren-mean=Stop in Port Warren
|ger-name=Hafen Warren  
|ger-name=Hafen Warren
|ger-mean=Port Warren
|ger-mean=Port Warren
|span-name=No hay reposo  
|span-name=No hay reposo
|span-mean=There can be no rest
|span-mean=There can be no rest
|ital-name=Porto Warren
|ital-name=Porto Warren
|ital-mean=Port Warren
|ital-mean=Port Warren
}}
}}
==Gallery==
{{sectstub}}
<gallery>
Cg fe11 c8.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>
{{notes}}


{{ref}}
{{ref}}
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{{ChapterNav
{{ChapterNav
|prechapter=Lefcandith Gauntlet
|prechapter=Lefcandith Gauntlet
|name=Port Warren
|nextchapter=The Pyrathi Dragon
|nextchapter=The Pyrathi Dragon
|nextalternate=Princess Minerva
|nextalternate=Princess Minerva{{!}}Princess Minerva <small>(''Mystery of the Emblem'')</small>
}}
}}


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{{Nav11}}
{{Nav11}}


[[Category:Chapters of Fire Emblem: Shadow Dragon and the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 06:44, 30 January 2024

This article is about the chapter. For the location, see Archanea (country) § Port Warren.
Port Warren

Cm fe11 8.png

Location

Port Warren

New units

Caesar, Radd, Roger[Note 1]

Boss(es)

Kannival

Previous chapter(s)

Lefcandith Gauntlet

Next chapter(s)

Port Warren (Japanese: 港町ワーレン Port Town Warren) is the eighth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the seventh chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: Port Warren/Script

Marth's group arrives in Port Warren and takes time to recuperate from their recent battles. However, Grustian forces attack the port. With the aid of hired swordsmen Caesar and Radd, Marth battles his way to the eastern fortress. Caeda also seduces a Grustian knight named Roger into defecting. With the enemy in hot pursuit, Malledus decides they have no choice but to flee to the island kingdom of Pyrathi, ruled by a man named Mannu who is rumored to be a manakete.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–13+3 {{{partner}}} {{{other}}} 19+30−1
Cm fe11 8.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Caesar
Portrait caesar fe11.png
Mercenary
HP
20
Inventory
Steel Sword
Level
3
Automatically from turn 1
Radd
Portrait radd fe11.png
Myrmidon
HP
18
Inventory
Iron Sword
Level
1
Automatically from turn 1
Roger
Portrait roger fe11.png
Knight
HP
22
Inventory
Iron Lance
Level
5
Enemy, talk to with Caeda
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds levin sword.png Levin Sword Dropped by Kannival

Shop data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875
Is ds silver sword.png Silver Sword 2000
Is ds rapier.png Rapier 1120
Note: Only one Wing Spear and Rapier may be purchased.

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 knight enemy.gif Kannival Knight 10 1 28 9 0 5 7 0 15 0 -- Silver Lance Levin SwordThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 knight enemy.gif Grust Knight 3 3 19.8 6.6 0 2.6 0.4 0 11.4 0.2 5 Iron Lance
• The left- and right-most ones both begin moving if one of them or the nearby Archers could attack a unit with 1.5 times their movement (rounded down).
• The middle one immediately begins moving unprovoked.
Ma ds01 knight enemy.gif Roger Knight 5 1 22 7 0 3 5 2 13 0 5 Iron Lance
Immediately begins moving unprovoked.
Ma ds01 horseman enemy.gif Grust Horseman 3 4 25.2 6.2 1 7.6 10.6 0 6.2 3.2 9 Iron Bow
All begin moving if any of them or the nearby Cavaliers is provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 3 6 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Steel Sword
• The left- and right-most ones and the lower two immediately begin moving unprovoked.
• The middle two both begin moving if one of them or the nearby Horsemen is provoked.
Ma ds01 archer enemy.gif Grust Archer 5 2 19.2 5.8 0 4.2 5.2 0 6.8 0.4 5 Iron Bow
• The left one immediately begins moving unprovoked.
• The right one begins moving if he or one of the nearby Knights or Archer could attack a unit with 1.5 times their movement (rounded down).
Ma ds01 archer enemy.gif Grust Archer 3 2 17.6 5.4 0 3.6 4.6 0 6.4 0.2 5 Steel Bow
• The left one begins moving if he or one of the nearby Knights or Archer could attack a unit with 1.5 times their movement (rounded down).
• The right one immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Grust Cavalier 3 12 19.6 5.7 0 2.6 6.4 0 7.6 0.2 9 Steel Sword
--
Ma ds01 horseman enemy.gif Grust Horseman 3 6 25.2 6.2 1 7.6 10.6 0 6.2 3.2 9 Steel Bow
--
Ma ds01 knight enemy.gif Grust Knight 3 12 19.8 6.6 0 2.6 0.4 0 11.4 0.2 5 Iron Lance
--

Reinforcements

Shadow Dragon & the Blade of Light
  • Turns 11–30
    • Two Knights from the northeastern forts
  • Turns 13–30
    • Two Cavaliers from the outer two northwestern forts
    • One Horseman from the inner northwestern fort
Mystery of the Emblem
  • Starting turn 14, continuing until 8 of each have appeared.

All reinforcements are halted when Kannival is defeated.

Shadow Dragon
  • For two turns after a unit acts in the northwest area (columns 1–6, rows 1–9) or the area around the gate (columns 23–30, rows 6–18)
    • Two Cavaliers from the outer two northwestern forts
    • One Horseman from the inner northwestern fort
  • For two turns after a unit acts in the center-north area (columns 11–18, rows 1–6) or the area around the gate (columns 23–30, rows 6–18)
    • Two Knights from the northern forts
Each set can be triggered up to three times, with at least 1 turn between the appearance of the last reinforcement group and the triggering of the next. Sets will not be triggered after Kannival is defeated, but sets triggered before he is defeated will appear in full.


Boss data

Main article: Kannival
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait kannival fe11.png
Ma ds01 knight enemy.gif Knight
Level 10
Movement --
Stats
Max HP 28 Speed 7
Strength 9 Luck 0
Magic 0 Defense 15
Skill 5 Resistance 0
Inventory
Silver Lance
Levin SwordThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances A Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Recruits:

Market & Supplies:

  • A unique market is located at the chapter's start. It's a prime location to replenish supplies.
  • Take advantage of the first opportunity to buy Vulneraries!
  • Make sure to buy a Rapier and a Wing Spear, as they're rare commodities.

Battle Strategy:

  • Warp Tactic: Equip General Wolf or Sedgar with a Javelin and a Vulnerary. Use Warp to send them to the northwestern forts immediately. Their inherent defense allows them to quickly gain experience by dispatching enemy cavalry.
  • Main Army Movement: Progress your primary forces northeast. This area generally presents minimal threats.

Caution Points:

  • Don't overlook recruiting Roger with Caeda.
  • Be on guard for reinforcements triggered upon nearing the valley forts.
  • Use the arena judiciously.

Trivia

  • In Mystery of the Emblem, there is one pirate labeled "Pyrathi". As The Pyrathi Dragon was removed, this is the only enemy in the game with this label.
  • In Shadow Dragon & the Blade of Light and Mystery of the Emblem, Port Warren is located on the south-east of the Archanea continent, but in Shadow Dragon it is located on the same peninsula as Galder Harbor. This is due to Shadow Dragon using the world map from the Mystery of the Emblem guide, where Port Warren is in the same area. This creates a minor inconsistency when Marth is forced to flee to Pyrathi at the end of the chapter; Marth is suggested to have crossed a bridge to reach Pyrathi in the original, whereas he is shown crossing the ocean in the remake—if Marth had access to a boat to flee Port Warren, he could have sailed somewhere other than Pyrathi and avoided a confrontation with Mannu.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Port Warren

--

English
(Europe)

Coastal Skirmish

It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with Helena Castle, The Lair of Fire, and The Alterspire.

Japanese

港町ワーレン

Port Town Warren

Spanish

No hay reposo

There can be no rest

French

Escale à Port Warren

Stop in Port Warren

German

Hafen Warren

Port Warren

Italian

Porto Warren

Port Warren

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Notes

References

← Lefcandith Gauntlet • Port Warren • The Pyrathi Dragon →
• Princess Minerva (Mystery of the Emblem) →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline