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Pirate Ship

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Pirate Ship (Japanese: 海賊船 Pirate Ship) is the seventeenth chapter of Eliwood's tale and eighteenth of Hector's tale in Fire Emblem: The Blazing Blade.

Pirate Ship

Cm fe07 17.png

Location

Fargus's ship (en route to the Dread Isle)

Boss(es)

Zoldam

Previous chapter(s)
Next chapter(s)

The Dread Isle

These seas belong to us! Whoever they are, they're in our waters! This is a day for strange occurrences, it seems. You whelps watch your own hides. We've no time to waste on you!
— Fargus

Plot

Main articles: Pirate Ship/Script (Eliwood) and Pirate Ship/Script (Hector)

Eliwood, Hector, and Lyn have secured a method of transportation to Dread Isle on Fargus's ship. As they draw closer to their destination, Eliwood asks Fargus why he agreed to take their company to Dread Isle. Fargus replies that he has been seeking a challenge and Eliwood's company presented the most interesting one he had seen in years. Fargus also expresses confidence in Eliwood's ability to be the first to visit Dread Isle and live, and promises that he will pick his group up when they are ready to leave.

Meanwhile, Lyn stands alone near the ship's bow. Hector comes to the deck looking for Eliwood but finds Lyn, who is clearly uncomfortable working with pirates. Hector tells Lyn that there is no other way for them to reach Dread Isle, which frustrates Lyn. Hector again tries to calm her down by telling her that she should not allow the murder of parents to color her perception of the pirates.

 
Lyn talking with Hector.

Lyn then describes how her tribe was killed: the bandits poisoned the tribe's drinking water, and then attacked while everyone was rendered defenseless by the poison's effects. The last she saw of her father was his arms shaking from the poison as he lifted her onto a horse and sent her off to safety. Lyn was rescued by another tribe and awoke ten days after the attack, in which time her tribesmen had already been buried. Hector, in turn, shares how he lost his parents to illness and his sorrow in having to hide his tears from others, eventually finding himself unable to cry for them at all.

The pirates find a small dory with a lone girl adrift in the sea; they pull the dory on board to find Ninian. Eliwood and Lyn wake Ninian and ask her why she was on the dory and about Nils's whereabouts; however, Ninian is cut off by the arrival of other pirate ships, which cause a breach in the hull. At the behest of the lords, Fargus decides to help his crew fix the breach and leaves the task of defending the ship to Eliwood's company.

The lords manage to defend long enough for Fargus to fix the ship and return above deck to take care of what remains of the enemy. Ninian comes out to the deck. It becomes clear that Ninian has lost her memories when she does not recognize her name or know why she was adrift at sea. Eliwood, Lyn, and Hector decide to take Ninian along to the Dread Isle to protect her from further attacks from the Black Fang, and because Fargus's men believe she is cursed and refuse to keep her on board for longer than necessary.

The lords finally set foot on Dread Isle. Fargus informs the group that he will await their return for two weeks; additionally, he sends Dart to help them if he was not defeated in the previous chapter. As Fargus departs, Lyn remarks that there are good people, even among pirates.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Survive for 11 turns or defeat Zoldam Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–11 {{{partner}}} {{{other}}} 18+15

Initial Turn 7

Character data

Characters
New units

None

Required characters
  
Available characters
                    

Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.

Item data

Items
Name Obtainment Method
  Guiding Ring Dropped by enemy Shaman (Normal Mode) or steal from Zoldam (Hard Mode)
  Longsword Dropped by enemy Mercenary
  Pure Water Dropped by enemy Mercenary (Normal Mode only)
  Red Gem Dropped by enemy Archer (Normal Mode only)
  Flux Dropped by enemy Shaman (Hard Mode only)
  Pure Water Steal from enemy Shaman
  Pure Water Steal from enemy Shaman
  Pure Water Steal from enemy Shaman (Hector Hard Mode only)
  Pure Water Steal from enemy Shaman (Hector Hard Mode only)
  Vulnerary Steal from enemy Shaman (Eliwood's tale) or Pegasus Knight (Hector's tale)
  Vulnerary Steal from enemy Shaman (Eliwood Normal Mode) or Pegasus Knight (Hector Normal Mode)
  Vulnerary Steal from enemy Mercenary (Eliwood Normal Mode) or Pegasus Knight (Hector Normal Mode)
  Elysian Whip Steal from enemy Pegasus Knight (Hector Hard Mode only)
  Speedwings Steal from Zoldam (Normal Mode only)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
  Iron Sword 460
  Steel Sword 600

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Zoldam Shaman 18 1 28 12 11 10 8 7 15 7 5   Luna  Speedwings
Does not move.
  Black Fang Shaman 6 1 18~19 4~5 2~3 3~4 0 2~3 5~6 7 5   Flux  Guiding Ring 
--
  Black Fang Mercenary 5 1 20~22 5~6 9~10 9~10 0 4~5 0~1 9 5   Longsword 
--
  Black Fang Mercenary 5 1 20~22 5~6 9~10 9~10 0 4~5 0~1 9 5   Lancereaver  Pure Water 
--
  Black Fang Archer 4 1 19~21 4~6 4~5 3~5 0 3~4 0~1 7 5   Steel Bow  Red Gem 
--
  Black Fang Shaman 6 1 18~19 4~5 2~3 3~4 0 2~3 5~6 7 5   Nosferatu  Pure Water
Moves to attack units in range.
  Black Fang Shaman 4 1 17~18 3~4 1~3 2~4 0 2~3 4~6 7 5   Flux  Pure Water
--
  Black Fang Shaman 7 2 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5   Flux  Vulnerary
--
  Black Fang Mercenary 6 1 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5   Iron Sword  Vulnerary
--
  Black Fang Mercenary 8 2 22~25 6~8 10~12 9~11 0 5~6 1~2 9 5   Iron Sword
--
  Black Fang Mercenary 6 1 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5   Steel Sword
--
  Black Fang Shaman 7 3 18~20 4~6 2~4 3~5 0 2~3 5~7 7 5   Flux
--
  Black Fang Mercenary 6 2 21~23 5~7 9~11 9~10 0 4~6 0~2 9 5   Iron Sword
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Black Fang Mercenary 4 3 20~21 5~6 9~10 8~10 0 4~5 0~1 9 5   Iron Sword
--
  Black Fang Myrmidon 4 2 17~19 4~6 10~11 10~11 0 2~3 0~1 8 5   Armorslayer
--
  Black Fang Shaman 6 2 18~19 4~5 2~3 3~4 0 2~3 5~6 7 5   Flux
--
  Black Fang Shaman 5 1 17~19 3~5 2~3 3~4 0 2~3 5~6 7 5   Flux
--
  Black Fang Mercenary 5 1 20~22 5~6 9~10 9~10 0 4~5 0~1 9 5   Slim Sword
--
  Black Fang Mercenary 5 2 20~22 5~6 9~10 9~10 0 4~5 0~1 9 5   Iron Sword
--
  Black Fang Myrmidon 5 1 18~20 5~6 10~11 10~11 0 2~3 0~1 8 5   Steel Sword
--
  Black Fang Myrmidon 5 1 18~20 5~6 10~11 10~11 0 2~3 0~1 8 5   Iron Sword
--
  Black Fang Pegasus Knight 5 1 16~17 5~6 6~7 6~7 0 3~4 3~4 5 7   Steel Lance
--
  Black Fang Pegasus Knight 5 1 16~17 5~6 6~7 6~7 0 3~4 3~4 5 7   Slim Lance
--

Reinforcements

Eliwood's tale
  • Turns 3, 5 (Hard Mode), and 10
    • 1 level 4 Mercenary from the eastern ship's southern stairs
    • 1 level 4 Myrmidon from the eastern ship's northeast corner
  • Turns 3 and 4 (Hard Mode only)
    • 1 level 4 Shaman from the western ship's southern corner
  • Turns 3 (Hard Mode), 5, and 10 (Hard Mode)
    • 2 Shamans (level 6 and 5) from the western stairs
  • Turn 7 enemy phase, and Hard Mode turns 9–11
  • Turn 9
Hector's tale

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Zoldam

Normal/Eliwood Hard Hector Hard

 
  Shaman
Level 18
Affinity --
Stats
Max HP 28 Luck 8
Magic 12 Defense 7
Skill 11 Resistance 15
Speed 10 Constitution 7
Movement 5 Aid 6
Inventory
Normal Mode:
  Luna
  Speedwings
Eliwood Hard Mode:
  Luna
  Guiding Ring
Weapon Levels
  --   --   --   --
  --   --   B   --

Strategy

Hannah's Augury
 
Price:  50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: Stay...still. Choose your ground, and fight where you stand. To the east...longswords. Magic to the west. Heh heh heh... You'll understand when the fighting starts. Pegasus knights...yes. Oh, it couldn't hurt to have thieves along, either. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pirate Ship

--

Japanese

海賊船

Pirate Ship

French

Bateau pirate

Pirate Ship

German

Das Piratenschiff

The Pirate Ship

Gallery

Prototype

← Whereabouts Unknown •
← The Port of Badon •
Pirate Ship • The Dread Isle →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline