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Phantom Ship

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This page has been marked as a stub. Please help improve the page by adding information.

Phantom Ship (Japanese: 幽霊船 Phantom Ship) is the eleventh chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Phantom Ship

Cm fe08 11B.png

Location

Taizel

Weather

Fog of War

New units

L'Arachel, Dozla

Boss(es)

Monster

Previous chapter(s)

Turning Traitor

Next chapter(s)

Landing at Taizel

After completing this chapter, the player is immediately sent into the next. It is not possible to return to the world map during the next chapter.

Plot

Main article: Phantom Ship/Script

When Selena returns to Grado Keep, Emperor Vigarde is disappointed that she failed to execute Duessel. Selena begs for a second chance, and Lyon gives her a mission to obtain a dragonstone located in Za'albul Marsh. Selena gratefully accepts; she choses to renew her oath of service to Vigarde, and leaves for Za'albul Marsh.

On a ship to Grado, Myrrh observes the sea for the first time; Ephraim is also sailing for the first time, but feels he must remain calm and attentive as a leader. Ephraim and Myrrh's conversation is interrupted when Seth notices an unknown ship approaching them with an inhuman crew. On the other ship, Riev instructs the monsters to wreak havoc on the ocean.

During the battle, the monsters' ship comes alongside Ephraim's as they board. Later, Ephraim spots another ship in the distance, but cannot identify its crew—on the other ship, L'Arachel and Dozla prepare to fight the monsters terrorizing the ocean.

Ephraim can talk to L'Arachel during the battle; Ephraim does not recognize her or tales of her exploits, buts asks for her assistance fighting the monsters, which she is glad to provide. L'Arachel can then talk to Dozla, informing him that they will now be working with Ephraim.

Once the monsters are routed, L'Arachel introduces herself to Ephraim; Ephraim introduces himself as the prince of Renais, and L'Arachel clarifies that she is the princess of Rausten. Ephraim informs L'Arachel of his mission to Grado, and L'Arachel insists on accompanying him in spite of the dangers; if Dozla is alive, L'Arachel informs him of their new destination, and Dozla unquestioningly accompanies her.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Ephraim dies 1–11+2 {{{partner}}} 0+2−2 10+38

Initial Turn 2 Turn 3 Turn 5

The ships in the map image move into those positions over time.

  • At first, the player ship and enemy ship are far apart.
  • On turn 2, the enemy ship moves closer to the player ship.
  • On turn 3, three plank bridges appear to connect the two ships.
  • On turn 5, the NPC ship appears.

Character data

Characters
New units
L'Arachel
 
Troubadour
HP
18
Inventory
  Mend
  White Gem
  Elixir
Level
3
NPC, talk to with Ephraim, or automatically at the end of the chapter if she survived
(Appears on turn 5)
Dozla
 
Berserker
HP
43
Inventory
  Battle Axe
  Elixir
Level
1
NPC, talk to with L'Arachel, or automatically at the end of the chapter if he survived
(Appears on turn 5)
Required characters
 
Available characters
                   

Item data

Items
Name Obtainment Method
  Short Spear Dropped by the boss Deathgoyle (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Mogall 9 4 17~19 4~6 2~4 3~5 1~3 2~3 5~6 4 5   Evil Eye
• One immediately begins moving unprovoked.
• The other three will not move until turn 4.
  Monster Gargoyle 9 4 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6   Iron Lance
• The closest two immediately begin moving unprovoked.
• The other two will not move until turn 4.
  Monster Gargoyle 8 1 22~24 7~9 4~5 7~8 0~1 7~8 0~1 8 6   Iron Lance
Immediately begins moving unprovoked.
  Monster Gargoyle 9 1 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6   Steel Lance
Will not move until turn 5.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Revenant 9 5 29~32 4~6 1~3 1~2 0~1 0~1 0~1 6 4   Rotten Claw
--
  Monster Bonewalker 10 1 22~24 6~7 5~7 3~5 0~1 3~5 0~2 6 5   Iron Bow
Will not move until provoked.
  Monster Bonewalker 9 2 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5   Steel Lance
--
  Monster Revenant 10 1 30~33 5~6 1~3 1~2 0~1 0~1 0~2 6 4   Rotten Claw
--
  Monster Bonewalker 9 2 21~23 5~7 5~6 3~5 0~1 3~5 0~2 6 5   Iron Bow
One will not move until provoked.
  Monster Bonewalker 9 3 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5   Iron Sword
Two will not move until provoked.
  Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Javelin
--
  Monster Wight 3 1 21 7 5 6 0 5 2 9 6   Steel Lance  Javelin
Will not move until provoked.
  Monster Entombed 4 1 41~45 6~9 1~4 2~4 3~7 0~3 1~3 6 5   Fetid Claw
Will not move until provoked.
  Monster Bonewalker 9 1 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5   Javelin
--
  Monster Bonewalker 10 4 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Steel Lance
--
  Monster Entombed 3 1 35 3 0 1 0 0 0 6 5   Fetid Claw
Will not move until provoked.
  Monster Bonewalker 9 1 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5   Iron Lance
Will not move until provoked.
  Monster Mogall 9 4 17~19 4~6 2~4 3~5 1~3 2~3 5~6 4 5   Evil Eye
Will not move until turn 5.
  Monster Bonewalker 10 3 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Steel Sword
--
  Monster Gargoyle 1 2 19 6 3 6 0 6 0 8 6   Iron Lance
Will not move until turn 5.
  Monster Mogall 1 2 15 2 1 2 0 2 4 4 5   Evil Eye
Will not move until turn 5.
  Monster Deathgoyle 8 1 37 13 14 14 0 13 5 11 7   Short Spear 
Begins moving unprovoked on the turn after it appears.
  Monster Gargoyle 9 2 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6   Iron Lance
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  L'Arachel Troubadour 3 1 18 6 6 10 12 5 8 5 6   Mend  White Gem  Elixir
Appears on a southeast ship on turn 4.
  Dozla Berserker 1 1 43 16 11 9 4 11 6 16 6   Battle Axe  Elixir
Appears on a southeast ship on turn 4.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Monster

Easy/Normal Difficult

 
  Deathgoyle
Level 8
Affinity  
Stats
Max HP 37 Luck 0
Strength 13 Defense 13
Skill 14 Resistance 5
Speed 14 Constitution 11
Movement 7 Aid 10
Inventory
  Short Spear 
Weapon Levels
  --   A   --   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter, alongside Creeping Darkness, was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
    • This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Phantom Ship

--

Japanese

幽霊船

Ghost Ship

Spanish

El buque fantasma

The ghost ship

French

Navire fantôme

Ghost Ship

German

Geisterschiff

Ghost Ship

Italian

La nava fantasma

The ghost ship

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Turning Traitor • Phantom Ship • Landing at Taizel →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map