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Pelleas: Difference between revisions
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===Analysis=== | ===Analysis=== | ||
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Pelleas is a [[Dark Sage]] who joins [[Tibarn|Tibarn's]] team in part 4, being one of the only two units in the game, along with [[Lehran]], who can use [[dark (magic)|dark magic]] and are only recruitable from a second playthrough onward. Filling in as the [[Est]] archaetype in ''Radiant Dawn'', his base stats are below average, especially when taking into account that he joins at a point in the game where some of his teammates may have already been promoted to third-tier classes and with enemies whose stats are raised accordingly, while he himself is a level 12 second-tier class. To compensate, he has decent stat growths, with better growths in magic, speed, resistance, and skill in particular. Pelleas has a relatively stable biorhythm pattern, resulting in less severe penalties to his avoid and hit rates. His base strength is just high enough to prevent him from being weighed down by all of his usable tomes except [[Balberith]], [[Fenrir]], and [[Bolting]]. On the downside, his base speed is low, making him more prone to getting double attacked by opponents. Additionally, dark tomes have low accuracy, meaning he may struggle to land accurate hits with his strong magic. He can alternatively use [[thunder (magic)|thunder]] tomes, exchanging raw might for a slight accuracy boost; this additionally allows him to deal bonus damage against the dragon units in chapter 4-5 and (assuming he is brought into the Tower) 4-E. Especially on easier difficulties, it is possible for Pelleas to promote to an Arch Sage during his join chapter via combat EXP alone. With the abundant thicket tiles scattered throughout the map, Pelleas can be semi-reliably left exposed to open combat and reliably dodge incoming attacks with relative ease. Though his speed cap will limit his ability to double attack in the endgame chapters, his high resistance will help his survivability against the abundant magic units in the final few chapters. He also gets a [[Trinity of Magic]] advantage against enemy [[Spirit|spirits]] by using dark magic against them. | Pelleas is a [[Dark Sage]] who joins [[Tibarn|Tibarn's]] team in part 4, being one of the only two units in the game, along with [[Lehran]], who can use [[dark (magic)|dark magic]] and are only recruitable from a second playthrough onward. Filling in as the [[Est]] archaetype in ''Radiant Dawn'', his base stats are below average, especially when taking into account that he joins at a late point in the game where some of his teammates may have already been promoted to third-tier classes and with enemies whose stats are raised accordingly, while he himself is a level 12 second-tier class. To compensate, he has decent stat growths, with better growths in magic, speed, resistance, and skill in particular. Pelleas has a relatively stable biorhythm pattern, resulting in less severe penalties to his avoid and hit rates. His base strength is just high enough to prevent him from being weighed down by all of his usable tomes except [[Balberith]], [[Fenrir]], and [[Bolting]]. On the downside, his base speed is low, making him more prone to getting double attacked by opponents. Additionally, dark tomes have low accuracy, meaning he may struggle to land accurate hits with his strong magic. He can alternatively use [[thunder (magic)|thunder]] tomes, exchanging raw might for a slight accuracy boost; this additionally allows him to deal bonus damage against the dragon units in chapter 4-5 and (assuming he is brought into the Tower) 4-E. Especially on easier difficulties, it is possible for Pelleas to promote to an Arch Sage during his join chapter via combat EXP alone. With the abundant thicket tiles scattered throughout the map, Pelleas can be semi-reliably left exposed to open combat and reliably dodge incoming attacks with relative ease. Though his speed cap will limit his ability to double attack in the endgame chapters, his high resistance will help his survivability against the abundant magic units in the final few chapters. He also gets a [[Trinity of Magic]] advantage against enemy [[Spirit|spirits]] by using dark magic against them. | ||
When promoted, he additionally gains usage of [[staff|staves]]. In comparison to the anima-specialist [[Archsage|archsages]], he starts with a significantly higher [[Weapon level|proficiency]] with staves, at a B rank, in order to accommodate for his late join time. His staff rank can be raised to a maximum of an S rank, being the only archsage that is able to do so, while anima-specialist archsages can only reach an A rank. This effectively means that he is the only archsage that can use the Fortify staff, and can pretty much use every other staves in the game excluding [[Matrona]] and the [[Ashera Staff]]. | When promoted, he additionally gains usage of [[staff|staves]]. In comparison to the anima-specialist [[Archsage|archsages]], he starts with a significantly higher [[Weapon level|proficiency]] with staves, at a B rank, in order to accommodate for his late join time. His staff rank can be raised to a maximum of an S rank, being the only archsage that is able to do so, while anima-specialist archsages can only reach an A rank. This effectively means that he is the only archsage that can use the Fortify staff, and can pretty much use every other staves in the game excluding [[Matrona]] and the [[Ashera Staff]]. |
Revision as of 19:22, 6 September 2020
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Pelleas (Japanese: ペレアス Pelleas) is the king of Daein, the presumed son of the late Mad King Ashnard.
Fire Emblem: Radiant Dawn
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Archsage | +4 | +4 | +2 | +2 | +2 | +0 | +4 | +2 | +0 | +0 | Flare | (x to A) (x to S) B |
Analysis
This character analysis section may not be accurate to every player's experience. |
Pelleas is a Dark Sage who joins Tibarn's team in part 4, being one of the only two units in the game, along with Lehran, who can use dark magic and are only recruitable from a second playthrough onward. Filling in as the Est archaetype in Radiant Dawn, his base stats are below average, especially when taking into account that he joins at a late point in the game where some of his teammates may have already been promoted to third-tier classes and with enemies whose stats are raised accordingly, while he himself is a level 12 second-tier class. To compensate, he has decent stat growths, with better growths in magic, speed, resistance, and skill in particular. Pelleas has a relatively stable biorhythm pattern, resulting in less severe penalties to his avoid and hit rates. His base strength is just high enough to prevent him from being weighed down by all of his usable tomes except Balberith, Fenrir, and Bolting. On the downside, his base speed is low, making him more prone to getting double attacked by opponents. Additionally, dark tomes have low accuracy, meaning he may struggle to land accurate hits with his strong magic. He can alternatively use thunder tomes, exchanging raw might for a slight accuracy boost; this additionally allows him to deal bonus damage against the dragon units in chapter 4-5 and (assuming he is brought into the Tower) 4-E. Especially on easier difficulties, it is possible for Pelleas to promote to an Arch Sage during his join chapter via combat EXP alone. With the abundant thicket tiles scattered throughout the map, Pelleas can be semi-reliably left exposed to open combat and reliably dodge incoming attacks with relative ease. Though his speed cap will limit his ability to double attack in the endgame chapters, his high resistance will help his survivability against the abundant magic units in the final few chapters. He also gets a Trinity of Magic advantage against enemy spirits by using dark magic against them.
When promoted, he additionally gains usage of staves. In comparison to the anima-specialist archsages, he starts with a significantly higher proficiency with staves, at a B rank, in order to accommodate for his late join time. His staff rank can be raised to a maximum of an S rank, being the only archsage that is able to do so, while anima-specialist archsages can only reach an A rank. This effectively means that he is the only archsage that can use the Fortify staff, and can pretty much use every other staves in the game excluding Matrona and the Ashera Staff.
Pelleas has innate Miracle, which can save him from fatal blows, though it isn't reliable due to his low luck stat. Due to bad speed, Adept and Vantage won't help either. Shade or Stillness may slightly help him survive better but should not be overdependent on. Pelleas can use Wrath or Resolve to give himself a significant boost in attack power, due to his durability being mediocre enough to drop him to low health, but high enough to prevent him from dying easily. If Pelleas has not been promoted by chapter 4-5, he can equip Paragon to help gain more combat EXP.
Pelleas has a water affinity which gives a boost to attack and defense. As his main magic specialty are the powerful, but inaccurate dark tomes, partnering Pelleas with a unit with a heaven affinity can help him land more accurate hits. An earth affinity can help strengthen his dodging ability, helping his durability. A wind affinity can accomplish both at the same time, albeit to a weaker extent.
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Supports
Bond supports
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Ending
Pelleas - Spirit-Charming Sage
After revealing his lack of royal blood, Pelleas gave up the throne, but served at court, learning to speak easily to all.
Quotes
Death quotes
“ | Ugh... Guh... [...] ...Y-yes... | ” | — Pelleas, in part 4 chapter 2 and part 4 chapter 5 of Radiant Dawn. |
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“ | I should have...died then... I fear...nothing... | ” | — Pelleas |
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“ | To die in this lonely place... It’s my fate... But... For Micaiah... I must... I...must live... | ” | — Pelleas's normal retreat quote in part 3 endgame of Radiant Dawn. |
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“ | It would be better if I died here, but...I’ll keep my promise, Micaiah. I will live... | ” | — Pelleas's alternate retreat quote in part 3 endgame of Radiant Dawn. It is unknown how to trigger this quote. |
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Battle quotes
“ | If you thought to end this battle quickly by fighting me, you have made a grave mistake. | ” | — Pelleas, in part 3 endgame of Radiant Dawn. |
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“ | You are the hero of Crimea, General Ike. You killed my father... [...] I’ve never killed anyone before... I’ve never even stood on a battlefield before today. [...] I do, but it won’t change anything... I promised Micaiah that I wouldn’t run from my destiny. General Ike, you may be able to take me down easily, but I will not run! | ” | — Pelleas, when fighting Ike in part 3 endgame of Radiant Dawn. |
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“ | Who are you? That mark on your forehead... Is it a mark of Spirit Protection? [...] But that shape... It looks so much like mine! [...] But wait! There’s so much I want to ask you! | ” | — Pelleas, when fighting Soren in part 3 endgame of Radiant Dawn. |
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“ | Ilyana... I’m sorry. If I were a better king, this wouldn’t have happened. I’m sorry... | ” | — Pelleas, when fighting Ilyana in part 3 endgame of Radiant Dawn. |
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“ | Zihark... I only ever wanted to help our people. I’m sorry it came to this. | ” | — Pelleas, when fighting Zihark in part 3 endgame of Radiant Dawn. |
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“ | Jill, you told me once that you wished for me to become a good king for our people. I tried so hard... But I couldn’t fulfil your wish. I’m so sorry. | ” | — Pelleas, when fighting Jill in part 3 endgame of Radiant Dawn. |
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“ | I... I am Pelleas, king of Daein. [...] Y-you will regret this! | ” | — Pelleas, when fighting Valtome in part 4 chapter 2 of Radiant Dawn. |
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“ | Izuka! [...] I know that you've been working for the senate, Izuka. [...] With most of Daein turned to stone, the blood pact can no longer harm anyone. But that doesn't change the fact that you tricked me into risking the life of every citizen of my kingdom. Why would you betray me, Izuka? Were you ever loyal to Daein? [...] What? How could that be... [...] But... Mother said... She said she was certain that I was her child! [...] No... No! Stop it! Stop talking! | ” | — Pelleas, when fighting Izuka in part 4 chapter 5 of Radiant Dawn. |
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“ | Vi-Vice-Minister Lekain... [...] Um... [...] I do, actually. [...] I said I believe. I believe in myself, and I believe in my companions. Even if I falter and fail... My friends will defeat you. This belief sustains me. I can fight you because I am no longer alone. | ” | — Pelleas, when fighting Lekain in part 4 endgame-1 of Radiant Dawn. |
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“ | If you're the one who's been pulling the strings behind all this, please tell me... Who... Who am I? [...] So... I'm not Ashnard's true son? [...] I think I'm going to be ill... [...] You are going to pay! You are going to... BLAAARRRGH! | ” | — Pelleas, when fighting Sephiran in part 4 endgame-4 of Radiant Dawn. |
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Other appearances
Fire Emblem Cipher
Pelleas is currently featured on two cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Pelleas | |||||
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Prince Cursed By a Pact, Pelleas | |||||
"We can't afford to wait for another solution to present itself. We have to try. I want you to kill me." | |||||
Attack: 60 | Support: 20 | Range: 1-2 | Deploy Cost: 4 | ||
Class: Dark Sage | Tier: Advanced | Class Change Cost: 3 | |||
Fierce Heart of National Salvation: [Activate] [Once per turn] Draw 1 card. Final Wish: [Activate] [Once per turn] [] [Destroy this unit] Until the end of your opponent's next turn, all other allies gain +20 attack. Blood Pact: [Trigger] At the end of your turn If you have 5 or more cards in your hand, choose 1 card from your hand, and send it to the Retreat Area. | |||||
Card #B20-088SR • Artist: Tomohide Takaya | |||||
Heir of Daein, Pelleas | |||||
"If I don't act, the devastation of Daein will grow ever worse. That is why I intend to come forth and present myself to the world... and why I intend to resist the Empire." | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Dark Mage | Tier: Base | Class Change Cost: -- | |||
Dark Spirit Protection: [Always] The Support skills of cards supporting enemies with a Deployment Cost of 1 are unable to come into effect. Sealspell Emblem: [Support] Until the end of this combat, any Support skills that your opponent's Support card possesses are unable to come into effect. | |||||
Card #B20-089N • Artist: Tomohide Takaya | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Pelleas . |
Trivia
- Pelleas is one of two characters in Radiant Dawn to become playable only on the second or subsequent playthrough of the game, and one of only two characters capable of using dark magic. He shares both distinctions with Sephiran.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Pelleas |
From Sir Pelleas, a Knight of the Round Table in Arthurian legend. |
Spanish |
Pelleas |
As above. |
French |
Pelleas |
As above. |
German |
Pelleas |
As above. |
Italian |
Pelleas |
As above. |
Gallery
Official artwork
Artwork of Pelleas from Radiant Dawn.
Portrait of Pelleas in Radiant Dawn.
Portrait of Pelleas in Radiant Dawn.
Screenshots
Pelleas as a Dark Sage in Radiant Dawn.
Pelleas as a Arch Sage in Radiant Dawn.