Pale Flower of Darkness
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Pale Flower of Darkness (Japanese: 闇の白い花 White Flower of Darkness) is the twenty-fifth chapter of Eliwood's tale and twenty-seventh of Hector's tale in Fire Emblem: The Blazing Blade. To play Kenneth's version of the chapter, the combined experience earned by Serra, Erk, Lucius, and Priscilla must be higher than that earned by Dorcas, Bartre, Guy, and Raven.
Plot
- Main articles: Pale Flower of Darkness (Kenneth)/Script (Eliwood) and Pale Flower of Darkness (Kenneth)/Script (Hector)
If Vaida was not defeated in the previous chapter, she is chastised by Sonia for failing to kill Eliwood; she begs for a second chance, but is rebuffed. As Vaida leaves, Sonia lectures Ursula; Sonia considers herself a "perfect specimen", while Vaida is "human refuse". Eliwood and company arrive at the Black Fang's hideout, as Lyn has tracked them there; they then sneak into the fortress; Eliwood leaves Ninian and Nils in the care of Marcus before they leave.
The lords happen across Sonia, and eavesdrop on her giving Nino the mission she received from King Desmond. Brendan protests giving such a dangerous mission to Nino; Sonia states that, as Lloyd and Linus have not been heard from since they went to kill Eliwood, Nino is the only option. Brendan relents and leaves as Sonia calls Jaffar; she tells him that Nino will accompany him to assassinate Prince Zephiel. Jaffar protests, but Sonia refuses to listen and insists the mission will succeed as long as Jaffar is there. Sonia leaves Kenneth to guard the fortress as she, Jaffar, and Nino leave for the royal manse. The lords regroup with Marcus and begin to follow the assassins; however, Kenneth notices them, and prevents them from leaving by erecting a barrier. When Eliwood questions why a holy man is cooperating with assassins, Kenneth responds that the only true god is Nergal. Kenneth warps inside a nearby building, and Nils tells the group they must defeat Kenneth to leave. Eliwood and company prepare themselves and begin to battle their way to Kenneth.
During the battle, either Karel or Harken may appear. If one of the lords talks to Karel, he informs them that he came to "hone [his] blade" against the Black Fang, as they hava gathered new; Karel notices that the lords will become powerful warriors, and he decides to join them to see them fulfill that potential. If Harken appears, Eliwood, Hector, Marcus, Lowen, Oswin, or Isadora may speak to him; Harken reveals that he intends to atone for his failure to protect Elbert or his comrades by killing as many of the Black Fang as he can. Harken is hesitant to join Eliwood's group, but is convinced to join when he is remind of his knightly duty, of what Elbert would want him to do, or of how many people his absence would hurt.
After Kenneth has been defeated, the lords discover that Kenneth was carrying the Fire Emblem with him and recover it from his corpse. Though they have fulfilled Hellene's request, they know that they must hurry to prevent Zephiel's assassination.
Near Zephiel's abode, Sonia reviews the assassination with Nino one last time. Nino requests to hold her mother's hand; Sonia promises to Nino that, if she succeeds and kills the prince, she will hold her hand as often as she wishes. Nino is satisfied with Sonia's answer and runs ahead. Once Nino is out of earshot, Sonia orders Jaffar to kill Nino once Zephiel is dead; she explains that a scapegoat is needed to quell the chaos that will erupt once Zephiel has been assassinated. Jaffar protests, but Sonia reminds him that "Nergal does not give second chances", convincing Jaffar to silently obey her orders.
In Hector's tale, Hector asks Oswin about news on Uther's illness. Oswin informs him that there is no news; however, Oswin did receive word from Uther advising Hector to not trouble Eliwood. Hector is frustrated by his brother's apparent insistence of treating him like a child.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
13+1
|
{{{partner}}}
|
0+1-1
|
25+14-1
|
{{{third}}}
|
|
|
|
|
|
Victory: Seize the throne
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood, Hector, or Lyn dies
|
12+1
|
{{{partner}}}
|
0+1-1
|
34+25-1
|
{{{third}}}
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|
|
|
|
|
Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
13+1
|
{{{partner}}}
|
0+1-1
|
24+15-1
|
{{{third}}}
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|
|
|
|
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Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Hector, Eliwood, or Lyn dies
|
12+1
|
{{{partner}}}
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0+1-1
|
36+31-1
|
{{{third}}}
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This chapter features a snowstorm. The snowstorm is active at the start of the chapter, and stops or starts every fifth turn, until turn 30 when the snowstorm resumes and continues until the chapter ends. On Normal Mode, Nils will give a warning that the weather will change one turn before it does for the first two changes.
Character data
- Karel only appears if at least two specific promoted units (the Sage, Bishop, and Druid in Eliwood's tale; and the General, Bishop, and northwest Sniper in Hector's tale) are defeated before the end of turn 9; Harken appears otherwise.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Name
|
Class
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Lv
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#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Mage
|
12
|
9
|
21~23
|
6~8
|
5~7
|
6~8
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0
|
3~4
|
5~7
|
6
|
5
|
Thunder
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Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
12
|
3
|
20~23
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6~9
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4~5
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4~6
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0
|
2~4
|
6~8
|
7
|
5
|
Flux
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Moves to attack units in range.
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|
Black Fang
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Wyvern Rider
|
12
|
5
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27~30
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11~13
|
6~8
|
7~9
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0
|
10~12
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1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
General
|
3
|
1
|
27~31
|
10~13
|
5~8
|
3~6
|
0
|
14~17
|
4~7
|
15
|
5
|
Short Spear
|
--
|
|
Black Fang
|
Sage
|
8
|
1
|
25~29
|
10~14
|
7~11
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6~9
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0
|
5~8
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10~14
|
7
|
6
|
Elfire • Chest Key
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• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
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Black Fang
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Monk
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12
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2
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22~25
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3~5
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4~6
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5~6
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0
|
1~2
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8~10
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6
|
5
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Shine
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Moves to attack units in range.
|
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Black Fang
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Bishop
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5
|
1
|
25~29
|
7~10
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5~9
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5~8
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0
|
3~5
|
12~15
|
7
|
6
|
Shine • Purge
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• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
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Black Fang
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Druid
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5
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1
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23~27
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11~15
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6~9
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5~9
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0
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4~7
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9~12
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8
|
6
|
Nosferatu • Eclipse
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• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
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Black Fang
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Mage
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12
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1
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21~23
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6~8
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5~7
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6~8
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0
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3~4
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5~7
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6
|
5
|
Bolting
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Moves to attack units in range.
|
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Kenneth
|
Bishop
|
13
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1
|
41
|
19
|
16
|
13
|
6
|
9
|
21
|
10
|
6
|
Aura
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Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
12
|
6
|
27~30
|
11~13
|
6~8
|
7~9
|
0
|
10~12
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Mage
|
12
|
3
|
21~23
|
6~8
|
5~7
|
6~8
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Monk
|
12
|
1
|
22~25
|
3~5
|
4~6
|
5~6
|
0
|
1~2
|
8~10
|
6
|
5
|
Lightning
|
Immediately begins moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Shaman
|
12
|
2
|
20~23
|
6~9
|
4~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Flux
|
The one that appears from the eastern stairs immediately begins moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Thief
|
12
|
1
|
20~23
|
3~4
|
5~7
|
12~14
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0
|
2~3
|
1~3
|
6
|
6
|
Iron Sword • Lockpick
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Ignores combat; moves to open doors and chests, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
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Harken
|
Hero
|
8
|
1
|
38
|
21
|
20
|
17
|
12
|
15
|
10
|
11
|
6
|
Brave Sword
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Mage
|
12
|
15
|
21~23
|
6~8
|
5~7
|
6~8
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
All but the two south of the Sage and the three due west of the eastern stairs move to attack units in range.
|
|
Black Fang
|
Shaman
|
12
|
1
|
20~23
|
6~9
|
4~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
12
|
9
|
27~30
|
11~13
|
6~8
|
7~9
|
0
|
10~12
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Sage
|
8
|
1
|
29~34
|
14~19
|
9~14
|
9~12
|
0
|
6~9
|
13~18
|
7
|
6
|
Elfire • Speedwings
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Monk
|
12
|
2
|
22~25
|
3~5
|
4~6
|
5~6
|
0
|
1~2
|
8~10
|
6
|
5
|
Shine
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
5
|
1
|
29~34
|
10~14
|
8~12
|
7~10
|
0
|
4~6
|
15~19
|
7
|
6
|
Shine • Purge
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Druid
|
5
|
1
|
27~32
|
16~21
|
8~12
|
8~12
|
0
|
5~8
|
12~16
|
8
|
6
|
Nosferatu • Eclipse
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Shaman
|
12
|
2
|
20~23
|
6~9
|
4~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Flux
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
12
|
1
|
21~23
|
6~8
|
5~7
|
6~8
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Kenneth
|
Bishop
|
13
|
1
|
41
|
19
|
16
|
13
|
6
|
9
|
21
|
10
|
6
|
Aura • Purge
|
Does not move; stands on a throne, the chapter's seize point.
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|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
12
|
10
|
27~30
|
11~13
|
6~8
|
7~9
|
0
|
10~12
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Mage
|
12
|
6
|
21~23
|
6~8
|
5~7
|
6~8
|
0
|
3~4
|
5~7
|
6
|
5
|
Thunder
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Monk
|
12
|
2
|
22~25
|
3~5
|
4~6
|
5~6
|
0
|
1~2
|
8~10
|
6
|
5
|
Lightning
|
Immediately begins moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Shaman
|
12
|
4
|
20~23
|
6~9
|
4~5
|
4~6
|
0
|
2~4
|
6~8
|
7
|
5
|
Flux
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Thief
|
12
|
2
|
20~23
|
3~4
|
5~7
|
12~14
|
0
|
2~3
|
1~3
|
6
|
6
|
Iron Sword • Lockpick
|
Ignores combat; moves to open doors and chests, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
|
|
Harken
|
Hero
|
8
|
1
|
38
|
21
|
20
|
17
|
12
|
15
|
10
|
11
|
6
|
Brave Sword
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Swordmaster
|
5
|
1
|
28~31
|
7~11
|
14~17
|
13~16
|
0
|
6~8
|
3~6
|
9
|
6
|
Silver Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
12
|
3
|
24~27
|
7~9
|
6~8
|
6~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Longbow
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
28~31
|
10~13
|
9~12
|
6~9
|
0
|
6~8
|
3~6
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
12
|
5
|
27~30
|
11~13
|
6~8
|
7~9
|
0
|
10~12
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
General
|
8
|
1
|
30~35
|
11~15
|
6~9
|
3~6
|
0
|
15~18
|
5~8
|
15
|
5
|
Short Spear • Chest Key
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Myrmidon
|
12
|
2
|
22~25
|
7~9
|
12~14
|
12~14
|
0
|
3~4
|
1~3
|
8
|
5
|
Steel Sword
|
--
|
|
Black Fang
|
Mercenary
|
12
|
2
|
25~28
|
7~9
|
11~13
|
11~12
|
0
|
5~7
|
1~3
|
9
|
5
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
5
|
1
|
25~29
|
7~10
|
5~9
|
5~8
|
0
|
3~5
|
12~15
|
7
|
6
|
Shine • Purge
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
28~31
|
10~13
|
9~12
|
6~9
|
0
|
6~8
|
3~6
|
8
|
6
|
Longbow • Silver Bow
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Archer
|
12
|
2
|
24~27
|
7~9
|
6~8
|
6~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
8
|
1
|
31~36
|
9~13
|
12~16
|
12~15
|
0
|
10~13
|
4~7
|
10
|
6
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
12
|
1
|
21~23
|
6~8
|
5~7
|
6~8
|
0
|
3~4
|
5~7
|
6
|
5
|
Bolting
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
12
|
2
|
24~27
|
8~10
|
4~6
|
1~2
|
0
|
11~13
|
1~3
|
13
|
4
|
Steel Lance
|
Moves to attack units in range.
|
|
Kenneth
|
Bishop
|
13
|
1
|
41
|
19
|
16
|
13
|
6
|
9
|
21
|
10
|
6
|
Aura
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
12
|
6
|
27~30
|
11~13
|
6~8
|
7~9
|
0
|
10~12
|
1~2
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Thief
|
12
|
2
|
20~23
|
3~4
|
5~7
|
12~14
|
0
|
2~3
|
1~3
|
6
|
6
|
Iron Sword • Lockpick
|
Ignores combat; moves to open doors and chests, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
|
|
Black Fang
|
Archer
|
12
|
3
|
24~27
|
7~9
|
6~8
|
6~7
|
0
|
4~5
|
1~2
|
7
|
5
|
Steel Bow
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Brigand
|
12
|
1
|
27~31
|
9~12
|
3~5
|
6~8
|
0
|
3~5
|
1~2
|
12
|
5
|
Steel Axe
|
Immediately begins moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Myrmidon
|
12
|
2
|
22~25
|
7~9
|
12~14
|
12~14
|
0
|
3~4
|
1~3
|
8
|
5
|
Steel Sword
|
The one that appears from the eastern stairs immediately begins moving unprovoked, even when blocked by terrain.
|
|
Harken
|
Hero
|
8
|
1
|
38
|
21
|
20
|
17
|
12
|
15
|
10
|
11
|
6
|
Brave Sword
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Swordmaster
|
5
|
1
|
35~42
|
11~16
|
17~22
|
16~21
|
0
|
7~11
|
5~10
|
9
|
6
|
Silver Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Archer
|
12
|
5
|
27~31
|
8~11
|
7~11
|
7~9
|
0
|
4~6
|
1~3
|
7
|
5
|
Longbow
|
Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
35~42
|
13~18
|
12~17
|
8~13
|
0
|
7~11
|
5~10
|
8
|
6
|
Silver Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Wyvern Rider
|
12
|
6
|
30~35
|
12~16
|
7~10
|
8~11
|
0
|
11~14
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
General
|
8
|
1
|
40~49
|
14~20
|
8~13
|
4~8
|
0
|
18~22
|
9~13
|
15
|
5
|
Short Spear • Speedwings
|
One of three enemies that decide whether Karel or Harken appears on turn 10.
|
|
Black Fang
|
Myrmidon
|
12
|
2
|
25~29
|
8~11
|
13~17
|
13~17
|
0
|
3~5
|
1~5
|
8
|
5
|
Steel Sword
|
--
|
|
Black Fang
|
Mercenary
|
12
|
4
|
28~33
|
8~12
|
12~16
|
12~14
|
0
|
5~9
|
1~5
|
9
|
5
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Bishop
|
5
|
1
|
30~37
|
11~16
|
9~14
|
7~12
|
0
|
4~7
|
16~22
|
7
|
6
|
Shine • Purge
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Sniper
|
5
|
1
|
35~42
|
13~18
|
12~17
|
8~13
|
0
|
7~11
|
5~10
|
8
|
6
|
Longbow • Silver Bow
|
• One of three enemies that decide whether Karel or Harken appears on turn 10. • Moves to attack units in range.
|
|
Black Fang
|
Archer
|
12
|
4
|
27~31
|
8~11
|
7~11
|
7~9
|
0
|
4~6
|
1~3
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Black Fang
|
Hero
|
8
|
2
|
41~50
|
12~18
|
15~21
|
14~19
|
0
|
12~17
|
6~11
|
10
|
6
|
Steel Sword
|
Moves to attack units in range.
|
|
Black Fang
|
Mage
|
12
|
1
|
23~27
|
8~12
|
6~10
|
7~10
|
0
|
3~5
|
6~9
|
6
|
5
|
Thunder
|
Moves to attack units in range.
|
|
Black Fang
|
Knight
|
12
|
4
|
27~32
|
9~13
|
5~8
|
1~3
|
0
|
12~15
|
1~5
|
13
|
4
|
Javelin
|
--
|
|
Kenneth
|
Bishop
|
13
|
1
|
42~44
|
20~21
|
17~18
|
13~15
|
6
|
9~10
|
22~24
|
10
|
6
|
Aura • Purge
|
Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Black Fang
|
Wyvern Rider
|
12
|
14
|
30~35
|
12~16
|
7~10
|
8~11
|
0
|
11~14
|
1~3
|
10
|
7
|
Steel Lance
|
--
|
|
Black Fang
|
Thief
|
12
|
4
|
22~26
|
3~5
|
6~10
|
13~17
|
0
|
2~4
|
1~5
|
6
|
6
|
Iron Sword • Lockpick
|
Ignores combat; moves to open doors and chests, and moves to escape to the northern stairs once all doors and chests are open or his inventory is filled.
|
|
Black Fang
|
Archer
|
12
|
6
|
27~31
|
8~11
|
7~11
|
7~9
|
0
|
4~6
|
1~3
|
7
|
5
|
Steel Bow
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Brigand
|
12
|
2
|
30~36
|
11~15
|
4~7
|
6~10
|
0
|
3~6
|
1~3
|
12
|
5
|
Steel Axe
|
Immediately begins moving unprovoked, even when blocked by terrain.
|
|
Black Fang
|
Myrmidon
|
12
|
4
|
25~29
|
8~11
|
13~17
|
13~17
|
0
|
3~5
|
1~5
|
8
|
5
|
Steel Sword
|
The ones that appear from the eastern stairs immediately begin moving unprovoked, even when blocked by terrain.
|
|
Harken
|
Hero
|
8
|
1
|
41~43
|
22~23
|
21~22
|
17~19
|
12
|
15~17
|
10~12
|
11
|
6
|
Brave Sword
|
--
|
|
Reinforcements
All enemy reinforcements except Harken are halted when Kenneth is defeated.
Eliwood's tale
- Turns 2 (Hard Mode), 3, and 4
- Turn 4 (Hard Mode) and 5
- 1 Mage and 1 Monk from left two east stairs
- Turns 6 (Hard Mode) and 7
- Turns 8 (Hard Mode) and 9
- 1 Thief from northwest edge of the map
- 1 Mage from northern stairs
- Turn 10, if fewer than two specific promoted units (the Sage, Bishop, and Druid) were defeated before the end of turn 9
Hector's tale
- Turns 2 (Hard Mode), 3, 4, and 5 (Hard Mode)
- Turns 4 (Hard Mode), 5, 8 (Hard Mode), and 9
- 1 Thief from northwest edge of the map
- Turn 4 (Hard Mode) and 5
- Turns 6 (Hard Mode) and 7
- Turns 6 (Hard Mode), 7, and 8 (Hard Mode)
- Turns 8 (Hard Mode) and 9
- Turn 10, if fewer than two specific promoted units (the General, Bishop, and northwest Sniper) were defeated before the end of turn 9
NPC data
Reinforcements
- Turn 10, if at least two specific promoted units (the Sage, Bishop, and Druid in Eliwood's tale; and the General, Bishop, and northwest Sniper in Hector's tale) were defeated before the end of turn 9
- Karel from the northwest.
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Kenneth
- In Hard Mode, Kenneth will drop whichever weapon is in his last inventory slot, and as such will drop Aura if he is made to equip Purge.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Both versions of Pale Flower of Darkness combined.
- Harken wields the only obtainable Brave Sword in the entire game.
- Karel wields one of two obtainable Wo Daos in the entire game, the other belonging to his sister Karla.
- The Wo Dao can only be wielded by Myrmidons, Swordmasters, and Blade Lords, meaning that only four units in the entire game can wield one: Guy, Karel, Karla, and Lyn.
- The maps for both versions of this chapter fit together near-seamlessly.
- The second version of Nino from Fire Emblem Heroes has the title of "Pale Flower", which is named after this chapter. In Japanese, her title is the full "Pale Flower of Darkness", but this could not fit in English.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Pale Flower of Darkness
|
--
|
Japanese
|
闇の白い花
|
White Flower of Darkness
|
German
|
Blüte der Finsternis
|
Flower of Darkness
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
See also