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One-Two Punch: Difference between revisions
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==Stats== | ==Stats== | ||
{{ | {{CombatArtStats | ||
|gameo={{title|Three Houses}} | |gameo={{title|Three Houses}} | ||
|spriteo=[[File:Is ns01 combat art brawling.png|20px]] | |spriteo=[[File:Is ns01 combat art brawling.png|20px]] | ||
| | |mto=+8 | ||
|hito=+20 | |||
|crto=+0 | |||
|avoo=+0 | |||
|rngo=1 | |||
|costo=4 [[durability]] | |||
|noteso=Treats unit as having [[Attack speed|AS]] > target's AS + 4.<br>This effectively grants the unit a follow-up attack and denies the target theirs, if they had any normally.<br>Grants +8 to [[Might]] and +20 to [[Hit]]. | |||
}} | }} | ||
Revision as of 18:37, 14 October 2019
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One-Two Punch is a combat art that debuted in Fire Emblem: Three Houses. It is learned by certain units upon raising their skill level in brawling. This attack is unusual in that it guarantees the user a follow-up attack instead of disabling it entirely, though it still disables the brave effect present on gauntlets. While not mentioned in its description, its method of ensuring this also denies the target their follow-up attack. In addition, it grants increased might and hit rate.
Stats
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
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Availability
Three Houses
Skill level | Brawling C+: Alois • Dedue |
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
One-Two Punch |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.