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Oil and Water

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 14:46, 15 October 2019 by Xamad (talk | contribs) (→‎Chapter data: Maddening data. I'll leave the AI to Thecornerman since he understands this chapter better than I do.)
Oil and Water

Cm fe16 oil and water.png

Location

Mountains

Boss(es)

Bandit Leader

Death God Gang? What kind of childish nonsense—Where's the Death Knight?
— Manuela

Oil and Water is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Manuela or Hanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of the Death Knight lurking nearby.

Plot

Main article: Oil and Water/Script

Manuela laments to Byleth about the wound she received from the Death Knight approximately two months prior. Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.

Beginning log

Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Hanneman or Manuela die 7 {{{partner}}} {{{other}}} 22

Initial Escape routes

Cm fe16 oil and water.png

Character data


This section has been marked as a stub. Please help improve the page by adding information.


Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth m ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Shamir ​Flayn ​Hanneman ​Manuela ​

This paralogue only requires Hanneman or Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map.


Item data

Items
Name Obtainment Method
Is ns01 gem.png Experience Gem Dropped by enemy Archer
Is ns01 sword.png Rapier Dropped by enemy Sniper
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. Automatically at the end of the chapter if Manuela is a party member
Is ns01 battalion armored gold.png Indech Sword Fighters Automatically at the end of the chapter if Hanneman is a party member

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archer enemy.gif
Thief Archer 15 1 Steel Bow Experience GemThis item is dropped upon this unit's defeat.
Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mage enemy.gif
Bandit Mage 15 4 Fire
Fire
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
Ma ns01 sniper enemy.gif
Thief Sniper 15 1 Iron Bow RapierThis item is dropped upon this unit's defeat.
Bowfaire Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
Ma ns01 mercenary enemy.gif
Bandit Mercenary 15 1 Steel Sword Immediately begins moving unprovoked.
Ma ns01 brigand enemy.gif
Bandit Brigand 15 2 Steel Axe • The eastern one immediately begins moving unprovoked.
• The western one begins moving if the northern Archer is provoked.
Ma ns01 armored knight enemy.gif
Bandit Armored Knight 15 1 Steel Axe Begins moving if any player unit enters the west area.
Ma ns01 archer enemy.gif
Bandit Archer 15 1 Steel Bow
Bowrange +1
Begins moving unprovoked on turn 7.
Ma ns01 swordmaster enemy.gif
Bandit Swordmaster 15 2 Iron Sword
Swordfaire Sword Crit +10
The southern one immediately begins moving unprovoked.
Ma ns01 archer enemy.gif
Bandit Archer 15 1 Steel Bow
Bowrange +1
Bandits Lv. 3: Disturbance
Begins moving if the northwest Brigand is provoked.
Ma ns01 brawler enemy.gif
Bandit Brawler 15 3 Steel Gauntlets Unarmed
Unarmed Combat
• The western one begins moving unprovoked on turn 7.
• The eastern one begins moving if any player unit enters the west area.
Ma ns01 armored knight enemy.gif
Bandit Armored Knight 15 1 Silver Axe
Bandits Lv. 3: Disturbance
Begins moving if any player unit enters the west area.
Ma ns01 pegasus knight enemy.gif
Bandit Pegasus Knight 15 2 Iron Lance
Canto Lancefaire Avo +10
Begins moving unprovoked on turn 5 or if any player unit enters the west area.
Ma ns01 brigand enemy.gif
Bandit Brigand 15 1 Silver Axe
Bandits Lv. 3: Disturbance
Begins moving unprovoked on turn 7.
Ma ns01 warrior enemy.gif
Bandit Leader Warrior 17 1 Short Axe Killer Axe
Axefaire Axe Crit +10 Axe Prowess Lv 2 Lancebreaker+ Seal Strength Defense +2
Bandits Lv. 3: Disturbance
Immobile; stands on a heal tile+.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard Maddening

Generic small portrait warrior 03 fe16.png
Warrior
Level 18
Movement -
Crest --
Stats
Max HP 38 Luck 11
Strength 22 Defense 14+2
Magic 8 Resistance 8
Dexterity 12 Charm 9+1
Speed 15
Inventory Abilities
Short Axe
Killer Axe
Axefaire
Axe Crit +10
Axe Prowess Lv 2
Lancebreaker+
Seal Strength
Defense +2
Combat arts Spells Battalion
-- -- Bandits Lv. 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E A E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You absolutely need Flayn with Rescue for this map, or Manuela is hosed. Manuela can easily go toe-to-toe with the Archer with the Experience Gem. If you have any good fliers, sending them up to her location to support her is a very good idea. Afterwards, she should dart south. Meanwhile, the rest of the army should carve their way north so that Flayn can Rescue her. The Swordmasters are particularly dangerous, so use caution. The Sniper with the Rapier runs when you get too close, so make sure to dart in and cut him down before he runs off with a valuable weapon.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Oil and Water

An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.

Spanish

Commo el perro y el gato

Like dogs and cats

French

Comme chien et chat

As above

German

Öl und Wasser

Oil and Water

Italian

Come acqua e olio

Like water and oil

Gallery

References

Oil and Water
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery