Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Ocean's Parting

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Ocean's Parting (Japanese: 海の道 Ocean path) is Chapter 17A of Fire Emblem: The Binding Blade. In order to play this chapter (and the rest of the Ilia route for Chapters 18, 19, 20, and 20x), the combined experience of Shanna and Thea must be higher than or equal to the combined experience of Sue and Sin by the end of Chapter 16 or 16x. Otherwise, The Bishop's Teachings and the Sacae route will be played instead.

Ocean's Parting

Cm fe06 17A.png

Location

Remi

Boss(es)

Arcardo

Previous chapter(s)
Next chapter(s)

The Frozen River

This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed.
— Yoder to Roy

Plot

Main article: Ocean's Parting/Script

After Roy captures Aquileia, the revolutionary forces, including their leaders Roartz and Arcardo, are chased out of Etruria. They join with Bern's army and flee to Ilia. Roartz and Murdock meet with the Wyvern Generals Galle and Murdock. Murdock puts Roartz in charge of Castle Edessa, deeper within the country, and leaves Arcardo in charge of Castle Remi at the Etrurian border. Galle expects the two Etrurians to die in battle should he and Murdock leave them alone, but Murdock says it would only be their own incompetence. Before the two depart, Murdock wishes to cross blades with Roy.

Meanwhile, the Lycian Army has reformed together with the Etrurian forces into the newly named Etrurian Army, though it remains under Roy's leadership. With both Etruria and the Elimine Church on his side, Roy's forces head to Ilia to finally defeat the revolutionaries' leaders. Shortly before they reach Castle Remi, Yoder talks to Roy. He asks Roy to report to him if Roy discovers new information about Bern's dragons, and Roy promises to do so. After warning Roy to be careful, Yoder bids farewell to the Etrurian Army.

As Galle predicted, Arcardo falls in battle against Roy. Merlinus pities Arcardo's death, and then notices Roy carrying the Fire Emblem. Roy says Princess Guinivere entrusted it to him with the hope to end the war through diplomacy. At that, Merlinus muses that she must have some faith in her brother, despite the rumors that Zephiel killed his own father. This is shocking news to Roy, and he ponders asking Guinivere for more information.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–14 {{{partner}}} {{{other}}} 28+24

Initial Turn 6

At the start of turn 6, a sandbar in the sea will appear east of the armory, directly connecting the west to the north.

Character data

Characters
New units

None

Required characters
 
Available characters
                                                

Item data

Items
Name Obtainment Method
  Elixir Steal from enemy Paladin
  Elixir Steal from enemy Paladin
  Elixir Steal from enemy Paladin
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Archer
  Vulnerary Steal from enemy Archer
  Vulnerary Steal from enemy Archer
  Vulnerary Steal from enemy Cavalier (reinforcement; up to 8 (Normal) or 16 (Hard))
  Vulnerary Steal from enemy Pegasus Knight (reinforcement; up to 12 (Normal) or 16 (Hard))
  Tiena's Staff Visit the village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
  Slim Sword 480
  Iron Sword 460
  Killing Edge 1,300
  Iron Blade 980

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Etruria Knight 16 1 27~31 10~12 6~8 1~3 3~5 12~14 0~1 13 4   Horseslayer
Moves to attack units in range.
  Etruria Knight 16 1 27~31 10~12 6~8 1~3 3~5 12~14 0~1 13 4   Axereaver
Moves to attack units in range.
  Etruria Mage 17 1 23~26 8~11 7~10 7~10 2~4 3~4 7~10 6 5   Elfire
--
  Etruria Mage 17 1 23~26 8~11 7~10 7~10 2~4 3~4 7~10 6 5   Fimbulvetr
--
  Etruria Mage 16 1 23~26 8~11 7~9 7~9 2~4 3~4 7~9 6 5   Thunder
--
  Etruria Mage 15 1 22~25 7~10 6~9 7~9 2~4 3~4 7~9 6 5   Thunder
Does not move, except to heal.
  Etruria Paladin 5 3 36~42 11~15 9~13 9~12 4~8 9~12 5~8 11 8   Silver Lance  Elixir
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 17 1 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7   Killer Lance
Moves to attack units in range.
  Etruria Cavalier 17 2 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7   Steel Lance  Javelin
The southeast one moves to attack units in range.
  Etruria Cavalier 16 2 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7   Steel Lance  Javelin
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 16 1 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7   Steel Lance  Vulnerary
Moves to attack units in range.
  Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Killer Lance
--
  Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Steel Lance  Javelin
The northern one begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Steel Lance  Vulnerary
The northern one begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Bishop 6 1 29~34 10~14 9~12 7~11 7~12 4~6 15~20 6 6   Physic  Purge
--
  Etruria Bishop 5 1 29~34 10~14 8~12 7~10 7~11 4~6 15~19 6 6   Physic  Divine  Sleep
Does not move.
  Etruria Archer 17 3 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5   Steel Bow  Vulnerary
The two on islands move to attack units in range, and operate Ballistae.
  Etruria Fighter 17 1 31~36 12~15 6~9 8~10 2~3 4~5 1~2 11 5   Steel Axe
--
  Arcardo Paladin 10 1 48 20 14 13 13 16 10 11 8   Silver Lance  Javelin
Does not move; stands on the gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Etruria Cavalier 16 4 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7   Steel Sword  Vulnerary
--
  Etruria Cavalier 15 4 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Steel Lance  Vulnerary
--
  Etruria Archer 17 4 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5   Steel Bow
--
  Etruria Pegasus Knight 13 12 20~23 7~9 9~11 9~11 3~5 4~5 4~6 5 7   Steel Lance  Vulnerary
--

Reinforcements

  • Enemy phase of turns 8 – 11 (Normal Mode)/15 (Hard Mode)
  • Enemy phase of turns 8 (Hard Mode)/10 (Normal Mode) – 15

Boss data

Main article: Arcardo
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

 
  Paladin
Level 10
Stats
Max HP 48 Luck 13
Strength 20 Defense 16
Skill 14 Resistance 10
Speed 13 Constitution 11
Movement 8 Aid 14
Inventory
  Silver Axe
  Javelin
Weapon Levels
       
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map features Ballistae, so avoid using flying units. However, if you possess the Delphi Shield—stolen from Narcian in an earlier chapter—it can offer protection. With that shield, you can target the Archers on the isles.

By turn 6 though, the tide will recede, revealing a passage as shown on the map above. Focus on moving your units towards this path as it is easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy Cavaliers and Paladins. In fact, you can effectively block the emerging path with just a single unit.

Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.

As you wait for the path to appear, visit the town. Purchase several "Killer" weapons. This shop is unique, offering these weapons earlier than most other locations in the game. These weapons can significantly boost your combat capabilities. Equipping a Swordmaster with a Killing Edge or a Berserker with a Killer Axe usually results in critical hits.

Key pointers to keep in mind:

  • Monitor the Mages' attack ranges. They pose a greater threat to your non-magical units.
  • The enemy Bishop wields a Sleep staff. Bring a Restore staff to counteract this.
  • If you are willing to forgo some experience, station your units in forts to prevent enemy reinforcements.

Lastly, when confronting the boss, either deploy a potent mage or use the killer weapons you purchased.

Trivia

  • This chapter has a generic mage wielding Fimbulvetr, a rare and powerful tome whose only other user is Brunnya.
  • In the DTN fan translation, this chapter's name consists of a bunch of glitchy tiles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ocean Road

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Ocean's Parting

--

Japanese

海の道

Ocean Path

Gallery

References

  1. Ocean's Parting, triangleattack.com, Retrieved: December 24, 2020
← Storming the Capital •
← The Glorious Ascension (side quest) •
Ocean's Parting • The Frozen River →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline