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Oath of the Dagger

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Revision as of 14:57, 22 November 2019 by Xamad (talk | contribs) (→‎Enemy data)
Oath of the Dagger
Infernal Clash at the Capital

Cm fe16am 22.png

Location

Enbarr (Imperial palace)

Boss(es)

Hegemon Edelgard

So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.
— Dimitri

Oath of the Dagger (Japanese: 短剣の誓い Dagger oath) is the twenty-second and final chapter of Fire Emblem: Three Houses in the Azure Moon route. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission, Infernal Clash at the Capital (Japanese: 帝都決戦 Imperial Battle).

Plot

Main article: Oath of the Dagger/Script

Dimitri and his forces storm the Imperial palace and face Edelgard in a climatic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by Jeralt, Dimitri unites Fódlan under his prosperous rule as king of Faerghus. Rhea is rescued and retires from her role as Archbishop of the Church of Seiros, passing her role onto Byleth.

Beginning Log

After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Partner Other Enemy
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 48-8+∞
Cm fe16am 22.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Dimitri 02 ​Dedue 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Talisman Open the bottom right chest
Is ns01 potion.png Elixir Open the bottom left chest
Is ns01 stat booster.png Energy Drop Open the top chest
Is ns01 shield.png Hexlock Shield Steal from Myson

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Brave Axe
Fistfaire Axefaire Crit +20
The center-south one begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby Grappler or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 3 Bolganone Brave Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
The central one begins moving if any player unit enters the throne room, or if the center-south War Master or a nearby Grappler or Gremory is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 3 Silver Gauntlets
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Silver Axe
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Killer Knuckles
Fistfaire Axefaire Crit +20
Begins moving if a nearby Mortal Savant or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 2 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Tomahawk
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 42 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
Both begin moving if any player unit enters the throne room, or if they, the central Mortal Savant, or the nearby War Master or Gremory is provoked.
Ma ns01 assassin enemy.gif
Mysterious Soldier Assassin 42 2 Wo Dao
Swordfaire Locktouch Stealth
• Both begin moving if either of them or the nearby Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 1 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 dark bishop enemy.gif
Mysterious Soldier Dark Bishop 42 2 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Mysterious Magic Users Lv 5: Resonant Flames
• Begins moving if the adjacent Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Axes.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Lances.
• Begins moving if a nearby Assassin is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Swords.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Begins moving if the adjacent Sniper is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Silver Sword
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Armorslayer
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 bishop female enemy.gif
Imperial Soldier Bishop 42 1 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
Begins moving if an adjacent War Master or Mortal Savant is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
• Immobile.
• Mans a Ballista.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Brave Bow
Bowfaire Bowrange +1
Begins moving if the nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
• The western one is immobile and mans a Fire Orb.
• The southwest one begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Fortify
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby War Master or Grappler is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 4 Ragnarok Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Hit +20
Empire Holy Magic Users Lv 5: Blessing
• The upper-left one begins moving if the closest Gremory is provoked.
• The upper-right one begins moving if the closest Gremory is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Meteor
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing
• The left one begins moving if the Gremory to the upper-right is provoked.
• The right one begins moving if the Gremory to the upper-right is provoked.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 3 Ragnarok
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Myson Warlock 43 1 Bohr Χ Hexlock Shield Death Γ
Agarthan Technology Black Tomefaire Black Magic Uses x2 Reason Lv 5 Immune Status Dark Magic Range +1 Infinite Magic Hit +20
Dark Magic Corps Lv 5: Resonant Lightning
Immobile.
Ma ns01 hegemon husk enemy.gif
Hegemon Edelgard Hegemon Husk 44 1 Crest of Flames Power Twin-Crest Power
Imperial Lineage+ Twin Crests Commander Monster Effect Null Heavily Armored Wall Vital Defense Counterattack Vantage* Desperation* Wrath*
Wilted Flower
• Immobile; stands on a throne.
• Always attacks Dimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit enters the throne room.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 Silver Gauntlets Fistfaire Axefaire Crit +20 --

Reinforcements

  • Beginning after entering the throne room, continuing until every enemy in the central and throne rooms except Edelgard and the Bishop are defeated

Boss data

Main article: Edelgard

Normal Hard Maddening

Small portrait hegemon edelgard fe16.png
Ma ns01 hegemon husk enemy.gif Hegemon Husk
Level 44
Movement -
Crest Is ns01 crest of flames.pngIs ns01 minor crest of seiros.png
Stats
Max HP 54/54/81/108 Luck 11
Strength 30 Defense 15
Magic 19 Resistance 12
Dexterity 20 Charm 34
Speed 16
Inventory Abilities
Crest of Flames Power
Twin-Crest Power
Imperial Lineage+
Twin Crests
Commander
Monster Effect Null
Heavily Armored Wall
Vital Defense
Counterattack
Vantage (latent, bar 2)
Desperation (latent, bar 3)
Wrath (latent, bar 4)
Staggering Blow Spells Battalion
Wilted Flower -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Hegemon Edelgard's 30 range and two moves per turn are a lot more terrifying on paper than in practice; she always targets Dimitri with one of her attacks, who can more than take it, she shoots like a drunk hillbilly, and she has an unfortunate tendency to three-shot your mages. Myson and his Bohr Χ spell and a Demonic Beast are on the right side, so the safest route to the throne room is up the left. It is worth noting, however, that killing Myson will cause those who slither in the dark to desert Edelgard on the spot. The three chests are a waste of time, as two measly points of Strength and Resistance and one measly Elixir probably aren't going to help you much with three quarters of a chapter to go.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Oath of the Dagger

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Oath of the Dagger

--

Spanish

El juramento de la daga

The oath of the dagger

French

Le serment de la dauge

The oath of the dagger

German

Eid des Dolches

Oath of the Dagger

Italian

La promessa del pugnale

The promise of the dagger

Infernal Clash at the Capital

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Infernal Clash at the Capital

--

Spanish

Pugna en la capital imperial

Battle in the imperial capital

French

Bataille décisive à Enbarr

Decisive battle at Enbarr

German

Konfrontation in Enbarr

Confrontation in Enbarr

Italian

Sfida nella capitale imperial

Challenge in the imperial capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Our Chosen Paths • Oath of the Dagger
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery