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Oath of the Dagger: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|title=Oath of the Dagger
|title=Oath of the Dagger<br>Infernal Clash at the Capital
|location=Enbarr
|image=[[File:Cm fe16am 22.png|200px]]
|boss=[[Edelgard]]
|location=[[Enbarr]] (Imperial palace)
|boss=[[Edelgard|Hegemon Edelgard]]
}}
}}
{{Quote|So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.|[[Dimitri]]}}
{{Quote|So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.|[[Dimitri]]}}


'''Oath of the Dagger''' is the twenty-second and final chapter of {{FE16}} in the Azure Moon route. It is not possible to return to [[Garreg Mach Monastery]] during this chapter; [[Our Chosen Paths|the previous chapter]] and this one must be completed consecutively.
'''Oath of the Dagger''' (Japanese: {{hover|短剣の誓い|Tanken no chikai}} ''Dagger oath'') is the twenty-second and final chapter of {{FE16}} in the Azure Moon route. It is not possible to return to [[Garreg Mach Monastery]] during this chapter; [[Our Chosen Paths|the previous chapter]] and this one must be completed consecutively. The chapter consists solely of a mission, '''Infernal Clash at the Capital''' (Japanese: {{hover|帝都決戦|Teito kessen}} ''Imperial Battle'').


==Plot==
==Plot==
{{main|Oath of the Dagger/Script}}
{{main|Oath of the Dagger/Script}}
[[Dimitri]] and his forces storm the Imperial palace and face [[Edelgard]] in a climatic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by [[Jeralt]], Dimitri unites [[Fódlan]] under his prosperous rule as king of [[Faerghus]]. [[Rhea]] is rescued and retires from her role as Archbishop of the [[Church of Seiros]], passing her role onto [[Byleth]].
[[Dimitri]] and his forces storm the Imperial palace and face [[Edelgard]] in a climatic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by [[Jeralt]], Dimitri unites [[Fódlan]] under his prosperous rule as king of [[Faerghus]]. [[Rhea]] is rescued and retires from her role as Archbishop of the [[Church of Seiros]], passing her role onto [[Byleth]].
===Beginning Log===
After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Defeat [[Edelgard]]
|victory=Defeat [[Edelgard]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=12
|ally=12
|other=0
|enemy=48{{hover|-8|Upon the Mysterious Soldiers retreating}}{{hover|+∞|Reinforcements (infinite)}}
|enemy=52
|map=[[File:Cm fe16am 22.png|200px]]
|map=<br>
}}
{{Tab
|content2={{ChapData
|tab1=Normal
|victory=Defeat [[Edelgard]]
|tab2=Hard
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|content1=<center>[[File:Cm fe16am 22.png|200px]]</center>
|ally=12
|content2=<center>[[File:Cm fe16am 22 h.png|200px]]</center>
|enemy=52{{hover|-10|Upon the Mysterious Soldiers retreating}}{{hover|+∞|Reinforcements (infinite)}}
|map=[[File:Cm fe16am 22 h.png|200px]]
}}
|content3={{ChapData
|victory=Defeat [[Edelgard]]
|defeat=[[Byleth]] or [[Dimitri]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=12
|enemy=
|map=[[File:Cm fe16am 22 m.png|200px]]
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=16
|game#=16
|newunits=0
|newunits=0
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1=byleth {{#var:A}} 02
|return1article=Byleth
|return1article=Byleth
|return2=dimitri 02
|return2=dimitri 02
Line 74: Line 90:
|return20article=Marianne
|return20article=Marianne
|return21=hilda 02
|return21=hilda 02
|return21article=Hilda (Three Houses)
|return21article=Hilda
|return22=leonie 02
|return22=leonie 02
|return22article=Leonie
|return22article=Leonie
Line 94: Line 110:
|item1=Talisman
|item1=Talisman
|item1image=stat booster
|item1image=stat booster
|obtain1=Bottom right chest
|obtain1=Open the bottom right [[chest]]
|item2=Elixir
|item2=Elixir
|item2image=potion
|item2image=potion
|obtain2=Bottom left chest
|obtain2=Open the bottom left [[chest]]
|itemlast=Energy Drop
|item3=Energy Drop
|itemlastimage=stat booster
|item3image=stat booster
|obtainlast=Top chest
|obtain3=Open the top [[chest]]
|itemlast=Hexlock Shield
|itemlastimage=shield
|obtainlast=Steal from [[Myson]]
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
{{sectstub}}<!--Maddening data-->
{{Tab
{{Tab
|width=100%
|width=100%
Line 111: Line 130:
|content1={{ChapEnemies
|content1={{ChapEnemies
|platform=ns01
|platform=ns01
|name1=Imperial Soldier
|class1=War Master
|lv1=42
|#1=2
|inventory1={{Item|16|Brave Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}
|notes1=The center-south one begins moving if any player unit enters the throne room, or if the central [[Mortal Savant]] or a nearby [[Grappler]] or [[Gremory]] is provoked.
|-
|name2=Imperial Soldier
|class2=Mortal Savant
|lv2=42
|#2=3
|inventory2={{Item|16|Bolganone|image=black magic}} • {{Item|16|Brave Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes2=The central one begins moving if any player unit enters the throne room, or if the center-south [[War Master]] or a nearby [[Grappler]] or [[Gremory]] is provoked.
|-
|name3=Imperial Soldier
|class3=War Master
|lv3=42
|#3=3
|inventory3={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}
|notes3=The central one begins moving if any player unit enters the throne room, or if the nearby [[War Master]] is provoked.
|-
|name4=Imperial Soldier
|class4=War Master
|lv4=42
|#4=2
|inventory4={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}
|notes4=The central one begins moving if any player unit enters the throne room, or if the nearby [[War Master]] is provoked.
|-
|name5=Imperial Soldier
|class5=War Master
|lv5=42
|#5=1
|inventory5={{Item|16|Killer Knuckles|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}
|notes5=Begins moving if a nearby [[Mortal Savant]] or [[Bishop]] is provoked.
|-
|name6=Imperial Soldier
|class6=Mortal Savant
|lv6=42
|#6=2
|inventory6={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes6=Both begin moving if any player unit enters the throne room, or if either is provoked.
|-
|name7=Imperial Soldier
|class7=War Master
|lv7=42
|#7=1
|inventory7={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes7=Begins moving if any player unit enters the throne room, or if the adjacent [[War Master]] is provoked.
|-
|name8=Imperial Soldier
|class8=War Master
|lv8=42
|#8=1
|inventory8={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion infantry gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes8=Begins moving if any player unit enters the throne room, or if the adjacent [[War Master]] is provoked.
|-
|name9=Imperial Soldier
|class9=Gremory
|lv9=42
|#9=1
|inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|-
|name10=Imperial Soldier
|class10=Grappler
|lv10=42
|#10=2
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}}
|notes10=Both begin moving if any player unit enters the throne room, or if they, the central [[Mortal Savant]], or the nearby [[War Master]] or [[Gremory]] is provoked.
|-
|name11=Mysterious Soldier
|class11=Assassin
|lv11=42
|#11=2
|inventory11={{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}}
|notes11=• Both begin moving if either of them or the nearby [[Altered Demonic Beast]] is provoked.<br>• Leaves the map if [[Myson]] is defeated.
|-
|name12=Mysterious Soldier
|class12=Warlock
|lv12=42
|#12=1
|inventory12={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes12=Leaves the map if [[Myson]] is defeated.
|-
|name13=Mysterious Soldier
|class13=Dark Bishop
|lv13=42
|#13=2
|inventory13={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes13=• Begins moving if the adjacent [[Altered Demonic Beast]] is provoked.<br>• Leaves the map if [[Myson]] is defeated.
|-
|name14=Demonic Beast
|class14=Altered Demonic Beast
|lv14=42
|#14=1
|inventory14={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes14=• [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Dark Bishop]] is provoked.
|-
|name15=Demonic Beast
|class15=Altered Demonic Beast
|lv15=42
|#15=1
|inventory15={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes15=• [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• Begins moving if a nearby [[Assassin]] is provoked.
|-
|name16=Demonic Beast
|class16=Altered Demonic Beast
|lv16=42
|#16=1
|inventory16={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes16=• [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if the nearby [[Dark Bishop]] is provoked.
|-
|name17=Imperial Soldier
|class17=Mortal Savant
|version17=female
|lv17=42
|#17=1
|inventory17={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}
|notes17=Begins moving if the nearby [[War Master]], [[Mortal Savant]], or [[Bishop]] is provoked.
|-
|name18=Imperial Soldier
|class18=Mortal Savant
|lv18=42
|#18=1
|inventory18={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}
|notes18=Begins moving if the nearby [[War Master]], [[Mortal Savant]], or [[Bishop]] is provoked.
|-
|name19=Imperial Soldier
|class19=Mortal Savant
|lv19=42
|#19=1
|inventory19={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes19=Begins moving if the adjacent [[Sniper]] is provoked.
|-
|name20=Imperial Soldier
|class20=Mortal Savant
|version20=female
|lv20=42
|#20=1
|inventory20={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}
|notes20=Begins moving if the nearby [[Mortal Savant]] or [[Gremory]] is provoked.
|-
|name21=Imperial Soldier
|class21=Mortal Savant
|lv21=42
|#21=1
|inventory21={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}}
|notes21=Begins moving if the nearby [[Mortal Savant]] or [[Gremory]] is provoked.
|-
|name22=Imperial Soldier
|class22=Bishop
|version22=female
|lv22=42
|#22=1
|inventory22={{Item|16|Abraxas|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes22=Begins moving if an adjacent [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name23=Imperial Soldier
|class23=Sniper
|lv23=42
|#23=1
|inventory23={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 5: {{Item|16|Flash-Fire Arrows|image=gambit}}
|notes23=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].
|-
|name24=Imperial Soldier
|class24=Sniper
|lv24=42
|#24=1
|inventory24={{Item|16|Brave Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|notes24=Begins moving if the nearby [[Mortal Savant]] is provoked.
|-
|name25=Imperial Soldier
|class25=Gremory
|lv25=42
|#25=2
|inventory25={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes25=• The western one is immobile and mans a [[Fire Orb]].<br>• The southwest one begins moving if a nearby [[Mortal Savant]] is provoked.
|-
|name26=Imperial Soldier
|class26=Gremory
|lv26=42
|#26=1
|inventory26={{Item|16|Abraxas|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes26=Begins moving if any player unit enters the throne room, or if the central [[Mortal Savant]] or a nearby [[War Master]] or [[Grappler]] is provoked.
|-
|name27=Imperial Soldier
|class27=Gremory
|lv27=42
|#27=4
|inventory27={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Silence|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes27=• The upper-left one begins moving if the closest [[Gremory]] is provoked.<br>• The upper-right one begins moving if the closest [[Gremory]] is provoked.
|-
|name28=Imperial Soldier
|class28=Gremory
|lv28=42
|#28=2
|inventory28={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes28=• The left one begins moving if the [[Gremory]] to the upper-right is provoked.<br>• The right one begins moving if the [[Gremory]] to the upper-right is provoked.
|-
|name29=Mysterious Soldier
|class29=Warlock
|lv29=42
|#29=3
|inventory29={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes29=Leaves the map if [[Myson]] is defeated.
|-
|name30=[[Myson]]
|class30=Warlock
|lv30=43
|#30=1
|inventory30={{Item|16|Bohr Χ|image=dark magic}} • {{Item|16|Hexlock Shield|image=shield}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Immune Status}} • {{Item|16|Dark Magic Range +1}} • {{Item|16|Infinite Magic}} • {{Item|16|Hit +20}}<br>{{Item|16|Dark Magic Corps|image=battalion infantry}} Lv 5: {{Item|16|Resonant Lightning|image=gambit magic}}
|notes30=Immobile.
|-
|nameb=[[Edelgard|Hegemon Edelgard]]
|nameb=[[Edelgard|Hegemon Edelgard]]
|classb=Hegemon Husk
|classb=Hegemon Husk
Line 116: Line 347:
|inventoryb={{Item|16|Crest of Flames Power|image=crest stone}} • {{Item|16|Twin-Crest Power|image=crest stone}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Twin Crests}} • {{Item|16|Commander}} • {{Item|16|Monster Effect Null}} • {{Item|16|Heavily Armored Wall|image=barrier}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Counterattack}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Desperation}}{{hover|*|Latent, bar 3}} • {{Item|16|Wrath}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Wilted Flower|image=staggering blow}}
|inventoryb={{Item|16|Crest of Flames Power|image=crest stone}} • {{Item|16|Twin-Crest Power|image=crest stone}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Twin Crests}} • {{Item|16|Commander}} • {{Item|16|Monster Effect Null}} • {{Item|16|Heavily Armored Wall|image=barrier}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Counterattack}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Desperation}}{{hover|*|Latent, bar 3}} • {{Item|16|Wrath}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Wilted Flower|image=staggering blow}}
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|throne]].<br>• Always attacks [[Dimitri]] with her first move if he is in range.<br>• Will never attack the same unit twice in one turn.<br>• Switches to Twin-Crest Power when a unit enters the throne room.
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|throne]].<br>• Always attacks [[Dimitri]] with her first move if he is in range.<br>• Will never attack the same unit twice in one turn.<br>• Switches to Twin-Crest Power when a unit enters the throne room.
|-
|namerl=Imperial Soldier
|classrl=War Master
|lvrl=42
|#rl=∞
|inventoryrl={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}}
}}
}}
|content2={{ChapEnemies
|content2={{ChapEnemies
|platform=ns01
|platform=ns01
|name1=Imperial Soldier
|class1=War Master
|lv1=43
|#1=2
|inventory1={{Item|16|Brave Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|notes1=The center-south one begins moving if any player unit enters the throne room, or if the central [[Mortal Savant]] or a nearby [[Grappler]] or [[Gremory]] is provoked.
|-
|name2=Imperial Soldier
|class2=Mortal Savant
|lv2=43
|#2=3
|inventory2={{Item|16|Bolganone|image=black magic}} • {{Item|16|Brave Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes2=The central one begins moving if any player unit enters the throne room, or if the center-south [[War Master]] or a nearby [[Grappler]] or [[Gremory]] is provoked.
|-
|name3=Imperial Soldier
|class3=War Master
|lv3=43
|#3=4
|inventory3={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|notes3=• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.<br>• The southwest one begins moving if the adjacent [[War Master]] is provoked.
|-
|name4=Imperial Soldier
|class4=War Master
|lv4=43
|#4=2
|inventory4={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|notes4=• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.<br>• The southwest one begins moving if the adjacent [[War Master]] is provoked.
|-
|name5=Imperial Soldier
|class5=War Master
|lv5=43
|#5=1
|inventory5={{Item|16|Killer Knuckles|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
|notes5=Begins moving if a nearby [[Mortal Savant]] or [[Bishop]] is provoked.
|-
|name6=Imperial Soldier
|class6=Mortal Savant
|lv6=43
|#6=2
|inventory6={{Item|16|Bolganone|image=black magic}} • {{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes6=Both begin moving if any player unit enters the throne room, or if either is provoked.
|-
|name7=Imperial Soldier
|class7=War Master
|lv7=43
|#7=1
|inventory7={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion armored gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes7=Begins moving if any player unit enters the throne room, or if the adjacent [[War Master]] is provoked.
|-
|name8=Imperial Soldier
|class8=War Master
|lv8=43
|#8=1
|inventory8={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Black Eagle Heavy Axes|image=battalion infantry gold}} Lv 5: {{Item|16|Onslaught|image=gambit}}
|notes8=Begins moving if any player unit enters the throne room, or if the adjacent [[War Master]] is provoked.
|-
|name9=Imperial Soldier
|class9=Gremory
|lv9=43
|#9=2
|inventory9={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|-
|name10=Imperial Soldier
|class10=Grappler
|lv10=43
|#10=2
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 3}}
|notes10=Both begin moving if any player unit enters the throne room, or if they, the central [[Mortal Savant]], or the nearby [[War Master]] or [[Gremory]] is provoked.
|-
|name11=Mysterious Soldier
|class11=Assassin
|lv11=43
|#11=2
|inventory11={{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 3}}
|notes11=• Both begin moving if they or the nearby [[Altered Demonic Beast]] is provoked.<br>• Leaves the map if [[Myson]] is defeated.
|-
|name12=Mysterious Soldier
|class12=Warlock
|lv12=43
|#12=3
|inventory12={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Bolganone|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes12=• The western one begins moving if the nearby [[Dark Bishop]] or [[Altered Demonic Beast]] is provoked.<br>• The eastern one begins moving if the nearby [[Dark Bishop]] or [[Altered Demonic Beast]] is provoked.<br>• Leaves the map if [[Myson]] is defeated.
|-
|name13=Mysterious Soldier
|class13=Dark Bishop
|lv13=43
|#13=2
|inventory13={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes13=• The western one begins moving if the nearby [[Warlock]] or [[Altered Demonic Beast]] is provoked.<br>• The eastern one begins moving if the nearby [[Warlock]] or [[Altered Demonic Beast]] is provoked.<br>• Leaves the map if [[Myson]] is defeated.
|-
|name14=Demonic Beast
|class14=Altered Demonic Beast
|lv14=43
|#14=1
|inventory14={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes14=• [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if the nearby [[Warlock]] or [[Dark Bishop]] is provoked.
|-
|name15=Demonic Beast
|class15=Altered Demonic Beast
|lv15=43
|#15=1
|inventory15={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes15=• [[Bonus damage|Weak]] to [[Lance (weapon)|Lances]].<br>• Begins moving if a nearby [[Assassin]] is provoked.
|-
|name16=Demonic Beast
|class16=Altered Demonic Beast
|lv16=43
|#16=1
|inventory16={{Item|16|Artificial Crest Stone L|image=crest stone}}<br>{{Item|16|Renewal}} • {{Item|16|Heartseeker}} • {{Item|16|Seal Strength}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Anti-Magic Armor|image=barrier ability}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Seal Defense}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Brimstone Breath|image=staggering blow}}
|notes16=• [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if the nearby [[Warlock]] or [[Dark Bishop]] is provoked.
|-
|name17=Imperial Soldier
|class17=Mortal Savant
|version17=female
|lv17=43
|#17=1
|inventory17={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
|notes17=Begins moving if the nearby [[War Master]], [[Mortal Savant]], or [[Bishop]] is provoked.
|-
|name18=Imperial Soldier
|class18=Mortal Savant
|lv18=43
|#18=1
|inventory18={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
|notes18=Begins moving if the nearby [[War Master]], [[Mortal Savant]], or [[Bishop]] is provoked.
|-
|name19=Imperial Soldier
|class19=Mortal Savant
|lv19=43
|#19=1
|inventory19={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Wo Dao|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes19=Begins moving if the adjacent [[Sniper]] is provoked.
|-
|name20=Imperial Soldier
|class20=Mortal Savant
|version20=female
|lv20=43
|#20=1
|inventory20={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Silver Sword|image=sword}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
|notes20=Begins moving if the nearby [[Mortal Savant]] or [[Gremory]] is provoked.
|-
|name21=Imperial Soldier
|class21=Mortal Savant
|lv21=43
|#21=1
|inventory21={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Armorslayer|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Black Tomefaire}} • {{Item|16|Reason Lv 3}} • {{Item|16|Sword Prowess Lv 3}}
|notes21=Begins moving if the nearby [[Mortal Savant]] or [[Gremory]] is provoked.
|-
|name22=Imperial Soldier
|class22=Bishop
|version22=female
|lv22=43
|#22=1
|inventory22={{Item|16|Abraxas|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes22=Begins moving if an adjacent [[War Master]] or [[Mortal Savant]] is provoked.
|-
|name23=Imperial Soldier
|class23=Sniper
|lv23=43
|#23=1
|inventory23={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Empire Snipers|image=battalion infantry silver}} Lv 5: {{Item|16|Flash-Fire Arrows|image=gambit}}
|notes23=• Immobile.<br>• Mans a [[Ballista (weapon)|Ballista]].
|-
|name24=Imperial Soldier
|class24=Sniper
|lv24=43
|#24=1
|inventory24={{Item|16|Brave Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes24=Begins moving if the adjacent [[Mortal Savant]] is provoked.
|-
|name25=Imperial Soldier
|class25=Gremory
|lv25=43
|#25=2
|inventory25={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}}  • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes25=• The western one is immobile and mans a [[Fire Orb]].<br>• The southwest one begins moving if a nearby [[Mortal Savant]] is provoked.
|-
|name26=Imperial Soldier
|class26=Gremory
|lv26=43
|#26=1
|inventory26={{Item|16|Abraxas|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes26=Begins moving if any player unit enters the throne room, or if the central [[Mortal Savant]] or a nearby [[War Master]] or [[Grappler]] is provoked.
|-
|name27=Imperial Soldier
|class27=Gremory
|lv27=43
|#27=4
|inventory27={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Silence|image=white magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Hit +20}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes27=• The upper-left one begins moving if the closest [[Gremory]] is provoked.<br>• The upper-right one begins moving if the closest [[Gremory]] is provoked.
|-
|name28=Imperial Soldier
|class28=Gremory
|lv28=43
|#28=2
|inventory28={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 5: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}}
|notes28=• The left one begins moving if the [[Gremory]] to the upper-right is provoked.<br>• The right one begins moving if the [[Gremory]] to the upper-right is provoked.
|-
|name29=Mysterious Soldier
|class29=Warlock
|lv29=43
|#29=3
|inventory29={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Mysterious Magic Users|image=battalion infantry}} Lv 5: {{Item|16|Resonant Flames|image=gambit magic}}
|notes29=Leaves the map if [[Myson]] is defeated.
|-
|name30=[[Myson]]
|class30=Warlock
|lv30=44
|#30=1
|inventory30={{Item|16|Bohr Χ|image=dark magic}} • {{Item|16|Hexlock Shield|image=shield}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Immune Status}} • {{Item|16|Dark Magic Range +1}} • {{Item|16|Infinite Magic}} • {{Item|16|Hit +20}}<br>{{Item|16|Dark Magic Corps|image=battalion infantry}} Lv 5: {{Item|16|Resonant Lightning|image=gambit magic}}
|notes30=Immobile.
|-
|nameb=[[Edelgard|Hegemon Edelgard]]
|nameb=[[Edelgard|Hegemon Edelgard]]
|classb=Hegemon Husk
|classb=Hegemon Husk
Line 124: Line 573:
|inventoryb={{Item|16|Crest of Flames Power|image=crest stone}} • {{Item|16|Twin-Crest Power|image=crest stone}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Twin Crests}} • {{Item|16|Commander}} • {{Item|16|Monster Effect Null}} • {{Item|16|Heavily Armored Wall|image=barrier}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Counterattack}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Desperation}}{{hover|*|Latent, bar 3}} • {{Item|16|Wrath}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Wilted Flower|image=staggering blow}}
|inventoryb={{Item|16|Crest of Flames Power|image=crest stone}} • {{Item|16|Twin-Crest Power|image=crest stone}}<br>{{Item|16|Imperial Lineage+}} • {{Item|16|Twin Crests}} • {{Item|16|Commander}} • {{Item|16|Monster Effect Null}} • {{Item|16|Heavily Armored Wall|image=barrier}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Counterattack}} • {{Item|16|Vantage}}{{hover|*|Latent, bar 2}} • {{Item|16|Desperation}}{{hover|*|Latent, bar 3}} • {{Item|16|Wrath}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Wilted Flower|image=staggering blow}}
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|throne]].<br>• Always attacks [[Dimitri]] with her first move if he is in range.<br>• Will never attack the same unit twice in one turn.<br>• Switches to Twin-Crest Power when a unit enters the throne room.
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|throne]].<br>• Always attacks [[Dimitri]] with her first move if he is in range.<br>• Will never attack the same unit twice in one turn.<br>• Switches to Twin-Crest Power when a unit enters the throne room.
|-
|namerl=Imperial Soldier
|classrl=War Master
|lvrl=43
|#rl=∞
|inventoryrl={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}
}}
}}
}}
}}
====Reinforcements====
*Beginning after entering the throne room, continuing until every enemy in the central and throne rooms except [[Edelgard]] and the [[Bishop]] are defeated
**1 [[War Master]] from the central stairs


===Boss data===
===Boss data===
Line 132: Line 591:
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Small portrait hegemon edelgard fe16.png|128px]]
|portrait=[[File:Small portrait hegemon edelgard fe16.png|128px]]
|sprite=hegemon husk enemy
|class=Hegemon Husk
|class=Hegemon Husk
|monster=y
|monster=y
|crest={{Crest|Flames.png|20px|Crest of Flames]][[File:FETH Crest of Seiros|Minor}}
|crest={{Crest|Flames}}{{Crest|Seiros|Minor}}
|lv=44
|lv=44
|HP=54/54/81/108
|HP=54/54/81/108
Line 147: Line 608:
|res=12
|res=12
|cha=34
|cha=34
|move=-
|inventory={{Item|16|Crest of Flames Power|image=crest stone}}<br>{{Item|16|Twin-Crest Power|image=crest stone}}
|inventory={{Item|16|Crest of Flames Power|image=crest stone}}<br>{{Item|16|Twin-Crest Power|image=crest stone}}
|skills={{Item|16|Imperial Lineage+}}<br>{{Item|16|Twin Crests}}<br>{{Item|16|Commander}}<br>{{Item|16|Monster Effect Null}}<br>{{Item|16|Heavily Armored Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Vantage}} <small>(latent, bar 2)</small><br>{{Item|16|Desperation}} <small>(latent, bar 3)</small><br>{{Item|16|Wrath}} <small>(latent, bar 4)</small>
|skills={{Item|16|Imperial Lineage+}}<br>{{Item|16|Twin Crests}}<br>{{Item|16|Commander}}<br>{{Item|16|Monster Effect Null}}<br>{{Item|16|Heavily Armored Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Vantage}} <small>(latent, bar 2)</small><br>{{Item|16|Desperation}} <small>(latent, bar 3)</small><br>{{Item|16|Wrath}} <small>(latent, bar 4)</small>
|combatarts={{Item|16|Wilted Flower|image=staggering blow}}
|combatarts={{Item|16|Wilted Flower|image=staggering blow}}
|sw=E
|la=E
|ax=E
|bo=E
|br=E
|re=E
|fa=E
|au=E
|ar=E
|classmastery=n
}}
}}
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Small portrait hegemon edelgard fe16.png|128px]]
|portrait=[[File:Small portrait hegemon edelgard fe16.png|128px]]
|sprite=hegemon husk enemy
|class=Hegemon Husk
|class=Hegemon Husk
|monster=y
|monster=y
|crest={{Crest|Flames.png|20px|Crest of Flames]][[File:FETH Crest of Seiros|Minor}}
|crest={{Crest|Flames}}{{Crest|Seiros|Minor}}
|lv=45
|lv=45
|HP=75/75/107/139
|HP=75/75/107/139
Line 177: Line 628:
|res=18
|res=18
|cha=41
|cha=41
|move=-
|inventory={{Item|16|Crest of Flames Power|image=crest stone}}<br>{{Item|16|Twin-Crest Power|image=crest stone}}
|inventory={{Item|16|Crest of Flames Power|image=crest stone}}<br>{{Item|16|Twin-Crest Power|image=crest stone}}
|skills={{Item|16|Imperial Lineage+}}<br>{{Item|16|Twin Crests}}<br>{{Item|16|Commander}}<br>{{Item|16|Monster Effect Null}}<br>{{Item|16|Heavily Armored Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Vantage}} <small>(latent, bar 2)</small><br>{{Item|16|Desperation}} <small>(latent, bar 3)</small><br>{{Item|16|Wrath}} <small>(latent, bar 4)</small>
|skills={{Item|16|Imperial Lineage+}}<br>{{Item|16|Twin Crests}}<br>{{Item|16|Commander}}<br>{{Item|16|Monster Effect Null}}<br>{{Item|16|Heavily Armored Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Vantage}} <small>(latent, bar 2)</small><br>{{Item|16|Desperation}} <small>(latent, bar 3)</small><br>{{Item|16|Wrath}} <small>(latent, bar 4)</small>
|combatarts={{Item|16|Wilted Flower|image=staggering blow}}
|combatarts={{Item|16|Wilted Flower|image=staggering blow}}
|sw=E
}}
|la=E
|content3={{BossStats FE16
|ax=E
|portrait=[[File:Small portrait hegemon edelgard fe16.png|128px]]
|bo=E
|sprite=hegemon husk enemy
|br=E
|class=Hegemon Husk
|re=E
|monster=y
|fa=E
|crest={{Crest|Flames}}{{Crest|Seiros|Minor}}
|au=E
|lv=52
|ar=E
|HP=106/106/159/199
|classmastery=n
|str=49
|mag=37
|dex=38
|spd=33
|luck=28
|def=32
|res=29
|cha=53
|inventory={{Item|16|Crest of Flames Power|image=crest stone}}<br>{{Item|16|Twin-Crest Power|image=crest stone}}
|skills={{Item|16|Imperial Lineage+}}<br>{{Item|16|Twin Crests}}<br>{{Item|16|Commander}}<br>{{Item|16|Monster Effect Null}}<br>{{Item|16|Heavily Armored Wall|image=barrier}}<br>{{Item|16|Vital Defense|image=barrier ability}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Vantage}} <small>(latent, bar 2)</small><br>{{Item|16|Desperation}} <small>(latent, bar 3)</small><br>{{Item|16|Wrath}} <small>(latent, bar 4)</small>
|combatarts={{Item|16|Wilted Flower|image=staggering blow}}
}}
}}
}}
}}
Line 197: Line 657:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Hegemon Edelgard's 30 range and two moves per turn are a lot more terrifying on paper than in practice; she always targets Dimitri with one of her attacks, who can more than take it, she shoots like a drunk hillbilly, and she has an unfortunate tendency to three-shot your mages. Myson and his Bohr X spell and a Demonic Beast are on the right side, so the safest route to the throne room is up the left. It is worth noting, however, that killing Myson will cause those who slither in the dark to desert Edelgard on the spot. The three chests are a waste of time, as two measly points of Strength and Resistance and one measly Elixir probably aren't going to help you much with three quarters of a chapter to go.
This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Hegemon Edelgard's 30 range and two moves per turn are a lot more terrifying on paper than in practice; she always targets Dimitri with one of her attacks, who can more than take it, she shoots like a drunk hillbilly, and she has an unfortunate tendency to three-shot your mages. Myson and his Bohr Χ spell and a Demonic Beast are on the right side, so the safest route to the throne room is up the left. It is worth noting, however, that killing Myson will cause those who slither in the dark to desert Edelgard on the spot. The three chests are a waste of time, as two measly points of Strength and Resistance and one measly Elixir probably aren't going to help you much with three quarters of a chapter to go.


==Trivia==
==Trivia==


==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
===Oath of the Dagger===
{{Names
{{Names
|eng-name=Oath of the Dagger
|eng-name=Oath of the Dagger
|jap-name=
|jap-name={{hover|短剣の誓い|Tanken no chikai}}
|jap-mean=
|jap-mean=Dagger oath
|span-name=El juramento de la daga
|span-mean=The oath of the dagger
|fren-name=Le serment de la dague
|fren-mean=The oath of the dagger
|ger-name=Eid des Dolches
|ger-mean=Oath of the Dagger
|ital-name=La promessa del pugnale
|ital-mean=The promise of the dagger
<!--|kor-name={{hover|Name|Revised romanization}}
|kor-mean=
|ch-simp-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-simp-mean=
|ch-trad-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-trad-mean=-->
}}
 
===Infernal Clash at the Capital===
{{Names
|eng-name=Infernal Clash at the Capital
|jap-name={{hover|帝都決戦|Teito kessen}}
|jap-mean=Imperial battle
|span-name=Pugna en la capital imperial
|span-mean=Battle in the imperial capital
|fren-name=Bataille décisive à Enbarr
|fren-mean=Decisive battle at Enbarr
|ger-name=Konfrontation in Enbarr
|ger-mean=Confrontation in Enbarr
|ital-name=Sfida nella capitale imperial
|ital-mean=Challenge in the imperial capital
<!--|kor-name={{hover|Name|Revised romanization}}
|kor-mean=
|ch-simp-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-simp-mean=
|ch-trad-name={{hover|Name|Mandarin: Pinyin; Cantonese: Jyutping}}
|ch-trad-mean=-->
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cm fe16am 22 trigger.png|The red area is the central room and the yellow area is the throne room; entering the throne room triggers reinforcements and defeating every enemy in both stops them.
</gallery>


{{ref}}
{{ref}}

Revision as of 14:58, 24 November 2019

Oath of the Dagger
Infernal Clash at the Capital

Cm fe16am 22.png

Location

Enbarr (Imperial palace)

Boss(es)

Hegemon Edelgard

So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.
— Dimitri

Oath of the Dagger (Japanese: 短剣の誓い Dagger oath) is the twenty-second and final chapter of Fire Emblem: Three Houses in the Azure Moon route. It is not possible to return to Garreg Mach Monastery during this chapter; the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission, Infernal Clash at the Capital (Japanese: 帝都決戦 Imperial Battle).

Plot

Main article: Oath of the Dagger/Script

Dimitri and his forces storm the Imperial palace and face Edelgard in a climatic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated by Jeralt, Dimitri unites Fódlan under his prosperous rule as king of Faerghus. Rhea is rescued and retires from her role as Archbishop of the Church of Seiros, passing her role onto Byleth.

Beginning Log

After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Partner Other Enemy
Defeat: Byleth or Dimitri dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 48-8+∞
Cm fe16am 22.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Dimitri 02 ​Dedue 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Talisman Open the bottom right chest
Is ns01 potion.png Elixir Open the bottom left chest
Is ns01 stat booster.png Energy Drop Open the top chest
Is ns01 shield.png Hexlock Shield Steal from Myson

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Brave Axe
Fistfaire Axefaire Crit +20
The center-south one begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby Grappler or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 3 Bolganone Brave Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
The central one begins moving if any player unit enters the throne room, or if the center-south War Master or a nearby Grappler or Gremory is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 3 Silver Gauntlets
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 2 Silver Axe
Fistfaire Axefaire Crit +20
The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Killer Knuckles
Fistfaire Axefaire Crit +20
Begins moving if a nearby Mortal Savant or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 2 Bolganone Silver Sword
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Tomahawk
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 1 Silver Gauntlets
Fistfaire Axefaire Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught
Begins moving if any player unit enters the throne room, or if the adjacent War Master is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
--
Ma ns01 grappler enemy.gif
Imperial Soldier Grappler 42 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
Both begin moving if any player unit enters the throne room, or if they, the central Mortal Savant, or the nearby War Master or Gremory is provoked.
Ma ns01 assassin enemy.gif
Mysterious Soldier Assassin 42 2 Wo Dao
Swordfaire Locktouch Stealth
• Both begin moving if either of them or the nearby Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 1 Ragnarok Bolganone
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 dark bishop enemy.gif
Mysterious Soldier Dark Bishop 42 2 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Mysterious Magic Users Lv 5: Resonant Flames
• Begins moving if the adjacent Altered Demonic Beast is provoked.
• Leaves the map if Myson is defeated.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Axes.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Lances.
• Begins moving if a nearby Assassin is provoked.
Ma ns01 altered demonic beast enemy.gif
Demonic Beast Altered Demonic Beast 42 1 Artificial Crest Stone L
Renewal Heartseeker Seal Strength Barrier Vital Defense Anti-Magic Armor Vantage* Seal Defense*
Brimstone Breath
Weak to Swords.
• Begins moving if the nearby Dark Bishop is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Begins moving if the nearby War Master, Mortal Savant, or Bishop is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Wo Dao
Swordfaire Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing
Begins moving if the adjacent Sniper is provoked.
Ma ns01 mortal savant female enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Silver Sword
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 mortal savant enemy.gif
Imperial Soldier Mortal Savant 42 1 Ragnarok Armorslayer
Swordfaire Black Tomefaire
Begins moving if the nearby Mortal Savant or Gremory is provoked.
Ma ns01 bishop female enemy.gif
Imperial Soldier Bishop 42 1 Abraxas Fortify
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing
Begins moving if an adjacent War Master or Mortal Savant is provoked.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Silver Bow
Bowfaire Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows
• Immobile.
• Mans a Ballista.
Ma ns01 sniper enemy.gif
Imperial Soldier Sniper 42 1 Brave Bow
Bowfaire Bowrange +1
Begins moving if the nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
• The western one is immobile and mans a Fire Orb.
• The southwest one begins moving if a nearby Mortal Savant is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 1 Abraxas Fortify
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing
Begins moving if any player unit enters the throne room, or if the central Mortal Savant or a nearby War Master or Grappler is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 4 Ragnarok Silence
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Hit +20
Empire Holy Magic Users Lv 5: Blessing
• The upper-left one begins moving if the closest Gremory is provoked.
• The upper-right one begins moving if the closest Gremory is provoked.
Ma ns01 gremory enemy.gif
Imperial Soldier Gremory 42 2 Ragnarok Meteor
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing
• The left one begins moving if the Gremory to the upper-right is provoked.
• The right one begins moving if the Gremory to the upper-right is provoked.
Ma ns01 warlock enemy.gif
Mysterious Soldier Warlock 42 3 Ragnarok
Black Tomefaire Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames
Leaves the map if Myson is defeated.
Ma ns01 warlock enemy.gif
Myson Warlock 43 1 Bohr Χ Hexlock Shield Death Γ
Agarthan Technology Black Tomefaire Black Magic Uses x2 Reason Lv 5 Immune Status Dark Magic Range +1 Infinite Magic Hit +20
Dark Magic Corps Lv 5: Resonant Lightning
Immobile.
Ma ns01 hegemon husk enemy.gif
Hegemon Edelgard Hegemon Husk 44 1 Crest of Flames Power Twin-Crest Power
Imperial Lineage+ Twin Crests Commander Monster Effect Null Heavily Armored Wall Vital Defense Counterattack Vantage* Desperation* Wrath*
Wilted Flower
• Immobile; stands on a throne.
• Always attacks Dimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit enters the throne room.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 war master enemy.gif
Imperial Soldier War Master 42 Silver Gauntlets
Fistfaire Axefaire Crit +20
--

Reinforcements

  • Beginning after entering the throne room, continuing until every enemy in the central and throne rooms except Edelgard and the Bishop are defeated

Boss data

Main article: Edelgard

Normal Hard Maddening

Small portrait hegemon edelgard fe16.png
Ma ns01 hegemon husk enemy.gif Hegemon Husk
Level 44
Movement -
Crest Is ns01 crest of flames.pngIs ns01 minor crest of seiros.png
Stats
Max HP 54/54/81/108 Luck 11
Strength 30 Defense 15
Magic 19 Resistance 12
Dexterity 20 Charm 34
Speed 16
Inventory Abilities
Crest of Flames Power
Twin-Crest Power
Imperial Lineage+
Twin Crests
Commander
Monster Effect Null
Heavily Armored Wall
Vital Defense
Counterattack
Vantage (latent, bar 2)
Desperation (latent, bar 3)
Wrath (latent, bar 4)
Staggering Blow Spells Battalion
Wilted Flower -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Hegemon Edelgard's 30 range and two moves per turn are a lot more terrifying on paper than in practice; she always targets Dimitri with one of her attacks, who can more than take it, she shoots like a drunk hillbilly, and she has an unfortunate tendency to three-shot your mages. Myson and his Bohr Χ spell and a Demonic Beast are on the right side, so the safest route to the throne room is up the left. It is worth noting, however, that killing Myson will cause those who slither in the dark to desert Edelgard on the spot. The three chests are a waste of time, as two measly points of Strength and Resistance and one measly Elixir probably aren't going to help you much with three quarters of a chapter to go.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Oath of the Dagger

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Oath of the Dagger

--

Spanish

El juramento de la daga

The oath of the dagger

French

Le serment de la dague

The oath of the dagger

German

Eid des Dolches

Oath of the Dagger

Italian

La promessa del pugnale

The promise of the dagger

Infernal Clash at the Capital

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Infernal Clash at the Capital

--

Spanish

Pugna en la capital imperial

Battle in the imperial capital

French

Bataille décisive à Enbarr

Decisive battle at Enbarr

German

Konfrontation in Enbarr

Confrontation in Enbarr

Italian

Sfida nella capitale imperial

Challenge in the imperial capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Our Chosen Paths • Oath of the Dagger
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery