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Night of Farewells

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Revision as of 03:46, 11 October 2021 by Thecornerman (talk | contribs) (→‎Chapter data: Added unit stats and notes; misc.)

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Night of Farewells

Cm fe07 26x.png

Location

Bern

New units

Jaffar

Boss(es)

Sonia

Night of Farewells (Japanese: 決別の夜 Night of Farewells) is chapter 26x of Eliwood's tale and chapter 28x of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must have Nino speak with Jaffar in the previous chapter.

Plot

Main article: Night of Farewells/Script

In the middle of the night, Nino attempts to sneak away from the group, though Jaffar notices and confronts Nino just before she is able to leave. Jaffar knows full well that Nino is leaving to see Sonia to confront her on the true nature of assassination plot of the prince and whether or not her own mother truly ordered for her death. Jaffar tries to dissuade her from going but Nino refuses to listen, prompting Jaffar to offer to accompany her. Nino accepts Jaffar’s offer and they head for Sonia’s most probable location: the water temple. Eliwood, Hector, and Lyn eavesdropped on Nino and Jaffar’s conversation. Eliwood and Lyn are concerned that Nino is heading into a very dangerous situation and decide to follow her. Hector, however, does not follow, prompting Eliwood to tell him to hurry. Hector still refuses to move and begins to angrily rant that he has doubts as to whether or not Jaffar’s life is worth saving and how essential he is to their goal of defeating Nergal. Eliwood clarifies that he wants Jaffar and Nino to continue living after the suffering they experienced in the Black Fang; afterall, Eliwood’s time in Bern has at the very least made one thing clear: not all Black Fang members are evil. Hector, though still seeking revenge for Leila’s death, relents and softens his stance on Jaffar, now wanting for him to live so that he may pay for the deaths of his friends. The Lycian lords then leave in pursuit of Nino and Jaffar.

The scene then changes to the water temple where Sonia has decided to regroup. Suddenly, Limstella appears and reminds Sonia that Nergal still demands the death of Eliwood despite the death of most of the Four Fangs. Just as Sonia promises to kill Eliwood and his company herself, Brendan barges in and sees Sonia and Limstella talking. Having been found out by Brendan, Sonia admits to her husband that she only married him to seize control of the Black Fang. Sonia, confident that Brendan is powerless to stop her, continues to gloat, telling her husband that he should have heeded the words of his sons as they suspected her impure motivations from the beginning. Brendan suddenly attacks and the two exchange blows, with Sonia emerging as the victor. Limstella takes Brendan’s Quintessence and, noticing Brendan managed to harm Sonia, offers to take over for her. Sonia rebuffs her offer and insists on taking on Eliwood to maintain her image as a perfect being.

Nino and Jaffar arrive at the temple, and encounter a fleeing Jan. They stop him and Jan tells the two to flee as the leader of the Black Fang has been killed. Just then, Sonia appears, prompting Jan to flee. Sonia begins to rebuke Nino for her failure and accidentally reveals that she is not truly Nino’s mother. Sonia, seeing little harm in letting Nino know the truth when she is so close to death, reveals that Nino’s true parents were known as the finest mages in all of Lycia. Thirteen years ago, Sonia approached their home disguised as a starving peasant. Out of genuine concern, the family gave her refuge and succor. Sonia seized the opportunity and took one of their children hostage to force them to relinquish the secret of the dragons they alone knew. Once she obtained the information she was seeking, she killed the entire family, except for Nino. Nergal saw potential in the lone survivor and ordered Sonia to raise Nino as her daughter, a task she loathed every second of. Jaffar tells Sonia she is soulless and promises, for the sake of Nino, to kill her without fail. Just as Sonia is about to inflict the Fang’s punishment on Jaffar and Nino, Eliwood and company arrive. Sonia is amused that her target has so conveniently arrived for her to kill and begins to flood the temple’s pathways with water while warping to a distant location within the temple. Sonia informs the group that pathways will continue to form that will lead them to her and invites them to meet their doom, thus, beginning the battle.

After Sonia is defeated, Nino and Jan talk amongst each other. Nino informs Jan that she learned the truth of her family, propting Jan to give her a pendant that belonged to her real mother. Brendan had been investigating his wife’s past and only recently discovered that Nino was not Sonia’s daughter. Nino thanks Jan for the pendant and parts ways with him and the Black Fang family she knew. Nino returns to Eliwood and requests to join his company; a request that Eliwood happily obliges.

Back at the water temple, Sonia is clinging to her last last breath when Limstella appears at her side once again. Sonia demands Limstella disappear from her sight while weakly crying out for Nergal to save her. Limstella coldly reminds Sonia of her station, that she is a morph not a human and, thus, cannot even provide her quintessence as the other fallen Black Fang members could. Sonia dies still desperately clinging to the delusion that she is human.

Beginning log

Eliwood's Tale: Jaffar and Nino, Black Fang assassins. Befriended by Eliwood, they've now joined his group. That night...

Hector's Tale: Jaffar and Nino, Black Fang assassins. Although Hector cannot forget his hatred for Nergal's former henchman, Jaffar, Hector allows him to join the group, with Nino at his side. That night...

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 14+1 {{{partner}}} {{{other}}} 28+31
Cm fe07 26x.png

Character data

Characters
New units
Jaffar
Portrait jaffar fe07.png
Assassin
HP
34
Inventory
--
Level
13
Automatically at the start
Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Kent ​Sain ​Wil ​Florina ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​
Merlinus cannot be deployed in this chapter.

Item data

Items
Name Obtainment Method
Is gba fell contract.png Fell Contract Dropped by Sonia
Is gba angelic robe.png Angelic Robe Steal from enemy Bishop
Is gba antitoxin.png Antitoxin Steal from enemy Cavalier
Is gba red gem.png Red Gem Steal from enemy Hero (Normal Mode only)
Is gba blue gem.png Blue Gem Steal from enemy Wyvern Lord (Normal Mode) or Hero (Hard Mode)
Is gba mine.png Mine Steal from enemy Pirate (Normal Mode only)
Is gba fenrir.png Fenrir Open left chest on north eastern island
Is gba thor's ire.png Thor's Ire Open middle chest on north eastern island
Is gba recover.png Recover Open right chest on north eastern island
Is gba speedwings.png Speedwings Open lone chest on southern island

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 14 6 29~32 12~14 6~9 8~10 0 10~12 1~3 10 7 Steel Lance
All but the lower of the northeast two move to attack units in range; the southern two begin moving unprovoked on turn 8.
Ma gba druid enemy.gif Black Fang Druid 8 1 25~28 13~16 7~9 7~9 0 5~6 10~13 8 6 Luna Physic
Moves to attack units in range.
Ma gba bishop enemy.gif Black Fang Bishop 8 1 27~30 8~11 7~9 7~8 0 4~5 13~16 7 6 Divine Berserk Angelic Robe
--
Ma gba mage enemy.gif Black Fang Mage 14 1 22~25 7~10 6~8 6~9 0 3~4 6~8 6 5 Bolting Elfire
--
Ma gba general enemy.gif Black Fang General 14 1 35~40 13~16 7~9 4~6 0 17~19 7~10 15 5 Silver Lance
Moves to attack units in range.
Ma gba hero enemy.gif Black Fang Hero 14 1 36~41 11~14 14~17 13~15 0 11~13 5~7 10 6 Light Brand Red Gem
Moves to attack units in range.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 8 1 24~27 9~11 5~6 6~8 0 9~10 0~2 10 7 Silver Lance
Moves to attack units in range; begins moving unprovoked on turn 8.
Ma gba wyvern lord enemy.gif Black Fang Wyvern Lord 8 1 24~27 9~11 5~6 6~8 0 9~10 0~2 10 7 Steel Lance Blue Gem
Moves to attack units in range.
Ma gba sniper enemy.gif Black Fang Sniper 8 1 30~33 11~13 10~12 7~9 0 7~8 4~6 8 6 Silver Bow
Moves to attack units in range.
Ma gba shaman enemy.gif Black Fang Shaman 14 1 21~24 7~10 4~6 5~7 0 3~4 7~9 7 5 Nosferatu
Moves to attack units in range.
Ma gba monk enemy.gif Black Fang Monk 14 1 23~26 4~6 4~7 5~7 0 1~3 9~11 6 5 Divine
Moves to attack units in range.
Ma gba nomadic trooper enemy.gif Black Fang Nomadic Trooper 14 1 32~36 11~14 11~14 13~16 0 8~10 5~7 8 8 Silver Bow Steel Sword
Moves to attack units in range.
Ma gba sage enemy.gif Black Fang Sage 8 1 26~29 11~14 8~10 7~9 0 6~7 10~13 7 6 Elfire Physic
Moves to attack units in range.
Ma gba paladin enemy.gif Black Fang Paladin 8 1 32~36 10~12 8~10 9~11 0 9~11 5~7 11 8 Silver Lance
--
Ma gba cavalier enemy.gif Black Fang Cavalier 14 1 28~31 8~11 6~8 8~10 0 7~9 1~3 9 7 Poison Lance Antitoxin
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Swordreaver
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Hand Axe
--
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Swordslayer Mine
Moves to attack units in range.
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Poison Axe
Moves to attack units in range.
Ma gba pirate enemy.gif Black Fang Pirate 14 1 27~30 9~12 5~8 8~10 0 4~5 1~2 10 5 Devil Axe
Moves to attack units in range.
Ma gba myrmidon enemy.gif Black Fang Myrmidon 14 1 23~27 7~10 13~15 13~15 0 3~5 2~3 8 5 Lancereaver
Moves to attack units in range.
Ma gba mercenary enemy.gif Black Fang Mercenary 14 1 27~30 8~10 12~14 11~13 0 6~7 2~3 9 5 Poison Sword
Moves to attack units in range.
Ma gba sage female enemy.gif Sonia Sage 17 1 44 19 18 18 0 19 23 7 6 Bolting Fimbulvetr Fell ContractThis item is dropped upon this unit's defeat.
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Black Fang Cavalier 13 6 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Steel Lance
--
Ma gba pirate enemy.gif Black Fang Pirate 13 3 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Steel Axe
--
Ma gba pegasus knight enemy.gif Black Fang Pegasus Knight 13 3 20~23 7~9 9~11 9~11 0 4~5 5~7 5 7 Steel Lance
--
Ma gba cavalier enemy.gif Black Fang Cavalier 13 1 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Horseslayer
--
Ma gba nomad enemy.gif Black Fang Nomad 13 6 22~25 8~10 8~10 9~12 0 5~6 1~3 7 7 Steel Bow
--
Ma gba cavalier enemy.gif Black Fang Cavalier 13 1 27~31 8~10 6~8 7~9 0 7~9 1~3 9 7 Slim Sword
--
Ma gba mercenary enemy.gif Black Fang Mercenary 13 1 26~29 8~10 12~14 11~13 0 5~7 2~3 9 5 Poison Sword
--
Ma gba wyvern rider enemy.gif Black Fang Wyvern Rider 13 2 28~31 11~14 6~8 8~10 0 10~12 1~3 10 7 Steel Lance
--
Ma gba thief enemy.gif Black Fang Thief 13 2 21~23 3~4 5~8 13~15 0 2~3 2~3 6 6 Iron Sword
If he can obtain a means to open them, moves to open chests, then moves to escape via the northeastern stairs or any of the southern stairs but the southeast two once all terrain-accessible chests are open, or he has no means of opening chests.
Ma gba shaman enemy.gif Black Fang Shaman 13 2 21~23 7~9 4~6 5~7 0 3~4 7~9 7 5 Flux
--
Ma gba pirate enemy.gif Black Fang Pirate 13 2 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Hammer
--
Ma gba pirate enemy.gif Black Fang Pirate 13 2 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Iron Axe
--

Reinforcements

All reinforcements are halted when Sonia is defeated.

Eliwood's tale
Hector's tale
  • Turns 2, 3, and 4 (Hard Mode)
  • Turns 3 (Hard Mode)/4 (Normal Mode) – 6
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 8
  • Turns 10 (Hard Mode)/11 (Normal Mode) – 16
    • 1 Cavalier from the second-west of the southern stairs
  • Turns 11 (Hard Mode)/12 (Normal Mode) – 14
  • Turns 13 (Hard Mode)/14 (Normal Mode) – 16

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Sonia

Normal Eliwood Hard Hector Hard

Portrait sonia fe07.png
Ma gba sage female enemy.gif Sage
Level 17
Affinity --
Stats
Max HP 44 Luck 0
Magic 19 Defense 19
Skill 18 Resistance 23
Speed 18 Constitution 7
Movement 6 Aid 6
Inventory
Bolting
Fimbulvetr
Fell ContractThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic A Light magic -- Dark magic -- Staves A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Note that this is one of the few chapters which Merlinus cannot be deployed in, preventing any excess items from being sent to the convoy. Therefore, if there are any items the player seeks to obtain in this chapter, it is important to leave some space in their units' inventory.

When the turn count reaches 22, almost all bridges will respawn and will not disappear.

WARNING! Either due to an oversight or glitch, at least in Eliwood normal mode, the two vertical bridges at the northwestern most corner WILL NOT respawn once they vanish. If Eliwood gets stuck in the water due to either one of those two bridges disappearing underneath his feet, and there are no flying or Pirate/Berserker units to rescue him, the chapter will be rendered unwinnable (since he needs to seize the throne) and the player will be forced to restart.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Night of Farewells

German

Nacht der Abschiede

Night of Farewells

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Battle before Dawn • Night of Farewells • Cog of Destiny →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline