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Night Breaks Through

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Night Breaks Through


Location

Shirasagi: Throne Room

Boss(es)

Takumi

No! The Fujin Yumi doesn’t belong to you. It belongs to my brother! Takumi, that weapon’s true master, died because of YOU! I chose this path, and I will walk it until the very end. I will make things right again! I WILL defeat you and keep all the promises I made to my loved ones! [...] This is it! Takumi, I’m sorry it took us so long to finally see eye to eye… But I will save both your kingdom and mine, I promise! This will be my… No… This will be OUR final battle!!
— Corrin

Night Breaks Through (Japanese: 光去り行く黄昏 The Dusk Parts the Light) is the endgame of the Conquest campaign in Fire Emblem Fates. In this chapter, Takumi has been corrupted beyond salvation by a force outside comprehension, and Corrin must destroy him or perish.

It is not possible to save the game, read supports, or return to My Castle during this chapter; the previous chapter and this one must be completed consecutively.

Plot

Main article: Night Breaks Through/Script

Corrin awakens in what seems to be his/her bedroom in Castle Shirasagi, and is greeted by Mikoto and Ryoma. After regaining his/her bearings, Mikoto explains that Corrin's soul is on the brink of death and that he/she can choose to fully pass away. However, Corrin hears Takumi attacking Xander and Azura, much to his/her confusion and asks why Takumi is still attacking, despite killing him/her. Mikoto explains that Takumi's rage has grown stronger and will not be satisfied until he has killed every single Nohrians, but she tells Corrin his/her family believes that he/she will rise and fight with them once more. Hearing the encouragement of his/her friends and allies, Corrin elects to return to the land of the living, but before he/she can, the real Takumi appears, which Corrin asks how he could be at two places at once, but Takumi states he is the real one and that the "Takumi" they were facing is no more than another puppet for the same mysterious force controlling Garon, fueled by his resentment at Corrin for siding with Nohr, and his soul left his body after his death not long ago and begs them to end his suffering and entrusts them with the power of the Fujin Yumi to reform the Yato and release his body from its unholy master.

Corrin vows to uphold Takumi's promise to free him and they reconcile with each other before he disappears. Lilith's spirit appears and guides Corrin back to life, and the Shadow Yato is restored. The possessed Takumi attempts to destroy the Yato again, only to fail. Corrin proceeds to begin the final battle against the possessed Takumi alongside the Nohrian siblings.

Before the battle, Azura apologizes for not helping Takumi soon and begins to sing her forbidden song to weaken Takumi, despite knowing it will kill her, and Corrin's most vicious battle ensues. Ultimately, Nohr emerges triumphant, and the possessed Takumi is slain once and for all. As he dies, he returns to his senses and thanks Corrin before succumbing to his wounds and passing away. In the aftermath, Azura vanishes, likely dissolving into water due to overusing her powers, and Corrin has a feeling that he/she will not see her again. He/She speculates with Xander as to what corrupted Takumi and Garon, but they are unable to come up with any conclusions. With the war finally over for good, Corrin and their siblings go to free the remaining Hoshidians forces.

Afterwards, Corrin and the Nohrian royals attend Xander's coronation as the next king of Nohr. He explains that Nohr has made peace with Hoshido to prevent another war and both kingdoms will now strive for peace together. Hinoka and Sakura, who survived the war, also attend. With the deaths of Ryoma and Takumi, Hinoka becomes the new Queen of Hoshido and a new permanent peace treaty has been established between the kingdoms. Xander apologizes for their losses and promises Hinoka that he will not allow evil like Iago to prosper ever again and that he will continue to make peace with what happened in Hoshido and undo all the evil had been done to Nohr. Though Corrin is satisfied with his/her success in ending the war, much of his/her actions are still despised by the people of Hoshido and he/she is still guilt-ridden by these actions. With the first sign of peace, the Nohrian siblings and Corrin head to celebrate a banquest, where whenever something big happens at the castle, they hold a royal banquet. During the banquet, Corrin leaves for a moment, and encounters Azura's spirit. After the banquet, Corrin meets once again with his/her Nohrian siblings in Garon's former throne room as Xander states that with Corrin by his side, the Nohrian royal family will continue to bring peace to the world.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Takumi* Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 16 {{{partner}}} {{{other}}} 22+∞

Initial DV active

Cm fe14c endgame.png

This chapter's map is 29 columns by 30 rows.

Character data

Characters
New units

None

Available characters
Avatar m-default ​Felicia ​Silas ​Elise ​Effie ​Arthur ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Create barriers to blunt Takumi's attack", with "Takumi's attack" being his area-of-effect attack. They are located as follows:

  • Column 12, row 26: Three squares west of a Great Master
  • Column 13, row 14: Six squares north of a General
  • Column 14, row 9: Three squares north of furthest southern ally starting positions
  • Column 14, row 18: Two squares south of an Oni Chieftain
  • Column 14, row 22: One square east of a Master Ninja
  • Column 15, row 13: Three squares north of an Oni Chieftain
  • Column 15, row 18: One square north of a Maid
  • Column 16, row 11: Five squares north of an Oni Chieftain
  • Column 16, row 18: Two squares south of an Oni Chieftain
  • Column 16, row 22: One square south of a Master Ninja
  • Column 17, row 14: Two squares north, one square east of an Oni Chieftain
  • Column 18, row 26: Three squares east of a Great Master

There are five barrier blocks created each time a Dragon Vein is activated, each with 30 HP, and they are located as follows:

  • Column 13, row 18: One square west of three Dragon Veins in a row
  • Column 14, row 24: Five squares south of the westernmost of three Dragon Veins in a row
  • Column 14, row 25: Five squares south of the centermost of three Dragon Veins in a row
  • Column 14, row 26: Five squares south of the easternmost of three Dragon Veins in a row
  • Column 15, row 18: One square east of three Dragon Veins in a row

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 hero vallite enemy.gif
Invader Hero 20 2 Silver Sword Immediately begins moving unprovoked.
Ma 3ds02 onmyoji vallite enemy.gif
Invader Onmyoji 20 2 Rabbit Spirit Immediately begins moving unprovoked.
Ma 3ds02 oni chieftain vallite enemy.gif
Invader Oni Chieftain 20 2 Silver Club Begins moving if another Oni Chieftain is provoked.
Ma 3ds02 oni chieftain vallite enemy.gif
Invader Oni Chieftain 20 1 Rabbit Spirit Silver Club Begins moving if another Oni Chieftain is provoked.
Ma 3ds02 maid vallite enemy.gif
Invader Maid 20 1 Silver Dagger Freeze Physic Immobile.
Ma 3ds02 general vallite enemy.gif
Invader General 20 2 Silver Lance Both begin moving if either is provoked.
Ma 3ds02 master ninja vallite enemy.gif
Invader Master Ninja 20 2 Silver Shuriken
Poison Strike
--
Ma 3ds02 great master vallite enemy.gif
Invader Great Master 20 1 Silver Naginata Silence Wane Festal Immobile.
Ma 3ds02 paladin vallite enemy.gif
Invader Paladin 20 3 Silver Lance The outer two begin moving unprovoked on turn 4.
Ma 3ds02 malig knight vallite enemy.gif
Invader Malig Knight 20 2 Ragnarok Silver Axe Both begin moving if either is provoked.
Ma 3ds02 dark knight vallite enemy.gif
Invader Dark Knight 20 1 Ragnarok Begins moving unprovoked on turn 4.
Ma 3ds02 bow knight vallite enemy.gif
Invader Bow Knight 20 1 Silver Bow Silver Sword Begins moving unprovoked on turn 4.
Ma 3ds02 sniper takumi vallite enemy.gif
Takumi Sniper 20 2 Skadi
Competitive Draconic Hex Dragonskin Bold Stance
• Immobile.
Paired up together; only the leading one must be defeated to end the chapter.
• Uses an area-of-effect attack that deals 50% of a unit's maximum HP as damage to playable units in the main hall every 3 turns.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 faceless vallite enemy.gif
Invader Faceless 35 Gauntlet --

Reinforcements

  • On Hard mode and above, all Faceless reinforcements have the skill Self-Destruct. On Lunatic mode, all reinforcements with debuffing skills have the skill Inevitable End.
  • Turn 4
    • 4 Faceless; two from the northwestern and northeastern Dark Waters each
  • Turn 5
    • 2/4 Faceless; one/two from the western and eastern Dark Waters each
  • Turn 6
    • 4/6 Faceless; two/three from the southwestern and southeastern Dark Waters each
  • Turn 8
    • 4 Faceless; two from the northwestern and northeastern Dark Waters each
  • Turn 9
    • 4/6 Faceless; two/three from the western and eastern Dark Waters each
  • Turn 10
    • 4/6 Faceless; two/three from the southwestern and southeastern Dark Waters each
  • Turn 11 (Hard/Lunatic only)
  • Turn 12
    • 6 Faceless; three from the northwestern and northeastern Dark Waters each
  • Turn 13
    • 4 Faceless; two from the western and eastern Dark Waters each
  • Turn 14
  • The above pattern repeats infinitely, restarting on the second turn after the end of a pattern sequence.

Boss data

Main article: Takumi

Normal Hard Lunatic

Small portrait takumi valla fe14.png
Dragon Vein Ma 3ds02 sniper takumi vallite enemy.gif Sniper
Level 20
Movement -
Stats
Max HP 60 Speed 25+3
Strength 26+2 Luck 15
Magic 0 Defense 24
Skill 31+3 Resistance 20+2
Inventory Skills
Skadi Competitive
Draconic Hex
Dragonskin
Bold Stance
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi S
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --
Takumi is paired up with a replica of himself.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the final chapter of Fire Emblem Fates: Conquest, and you cannot save your progress after this chapter; thus, no changes to your army or inventory can be carried over. If you have been saving rare and valuable items like stat boosters, status staves, and the Bifröst for a rainy day, it's time to take out your umbrella.

Takumi has a dangerous area-of-effect attack that triggers every 3/2 turns. You can hide behind barriers erected by the Dragon Veins to avoid it. If a unit is not straight north of one of these barriers, they will take non-lethal damage equal to half of their maximum HP.

There are two basic ways to approach this map: the Rescue-Pass cheese strategy and conventional strategy.

Rescue-Pass cheese

For the most optimal version of this strategy, you need:

  • One Corrin in a mounted class. Corrin must be able to reach 35 Speed and 73 attack in order to one-round Enfeebled Takumi; one sample build to reach this benchmark makes them a +Strength -Defense Great Knight. Accounting for their statue in My Castle, this gives them a Strength cap of 40 right off the bat plus 2 extra damage from a B rank in swords, giving them 42 attack. If they had Samurai as their secondary, they can get Life and Death and Swordfaire for another 15. The Shadow Yato itself has 16 might, raising the total to 73. If you can't reach 73 attack, another potential benchmark to aim for is 66 attack, to one-round him with one trigger of Dragon Fang.
  • Two Bow Knights with Movement +1; one of them must have Pass and have used a single pair of Boots. Niles or Shura should easily fill one of these slots, while the other is easiest to fill by recruiting Nina beforehand, using the Offspring Seal to promote her to Adventurer to instantly get Pass, using a Heart Seal to move her to Bow Knight, and giving her the Boots.
  • Four mounted healers; three of them must have a D-rank in staves and the last must have a C-rank and have used Magic and Skill Tonics. Jakob, Felicia, and Flora all have base access to Strategist and appropriate staff ranks, while the fourth slot will probably be filled by Elise.
  • One cavalryman.
  • One Azura.
  • One Rallyman.
  • Two Rescue staves, one of which must have both charges.
  • One Enfeeble staff.
  • Two characters with Shove or Swap. You will need to capture someone to do this; Haitaka and Kumagera fit the bill quite nicely.

Note that you do not need the pair of Boots you get from killing Shura to pull this off. It does make the movement requirements a little looser, though.

Your deployment should be as follows. The bottom row should be, from left to right: your Pass Bow Knight, your cavalryman with Azura paired up and the cavalryman in front, a D-rank mounted healer holding a Rescue staff with two charges, and another D-rank mounted healer. Your third D-rank mounted healer should be one space above the cavalryman/Azura pair and holding the other Rescue staff. Your non-Pass Bow Knight should be paired with your C-rank mounted healer and placed on the rightmost square of the second row from the bottom with the Bow Knight in front and the healer holding the Enfeeble staff. Rallyman should be right above Corrin, and your Shove/Swap guys should be as close to the Pass Bow Knight as this setup allows.

Once you've done all that, it's time to move out.

  • Have Rallyman rally.
  • Pair Corrin up with the Pass Bow Knight.
  • Use Shove and Swap to move Bow Knight/Corrin down two spaces.
  • Move Bow Knight/Corrin down 11 spaces, keeping the Bow Knight in front. They should be nestled between a Maid, a General, and a piece of rubble.
  • The healer to Cavalryman/Azura's right should move down 7 spaces and right one space, landing them to the right of a Dragon Vein and three spaces above an Oni Chieftain; they must then Rescue the healer 7 spaces above them.
  • Move the healer you just Rescued below the one who just Rescued them, trade over the Rescue staff, and Rescue the Bow Knight/C-healer pair.
  • Move the Bow Knight/C-healer as close as possible to Takumi and Enfeeble him.
  • Move the healer who starts above Cavalryman/Azura down 7 and left 1 and have them rescue Cavalryman/Azura.
  • Move Cavalryman/Azura downwards and sing for Corrin's pairing.
  • Move to Takumi and plunge the Shadow Yato into his foul heart.

Conventional


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Night Breaks Through

--

Gallery

References

← The Empty King • Night Breaks Through
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack