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New Foxkit Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

New Foxkit Fang (Japanese: 新年の妖狐娘の爪牙 New Year's Fox Daughter Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the New Year's variation of Selkie. When its user's resistance is higher than the foe's, New Foxkit Fang boosts the damage its user deals and reduces the damage its user takes based on the difference between the user's and foe's resistances.

New Foxkit Fang

No image available.

Type

Beast

Wielder(s)

Selkie

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Cavalry)   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, neutralizes effects that guarantee foe's follow-up attack or prevent user's follow-up attack, and if user is transformed, inflicts −4 each to foe's attack, speed, defense, and resistance during combat.
Heroes
(refine: option 1, +Atk)
    16 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, neutralizes effects that guarantee foe's follow-up attack or prevent user's follow-up attack, and if user is transformed, inflicts −4 each to foe's attack, speed, defense, and resistance during combat.
Heroes
(refine: option 2, +Atk)
    16 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
    14 1 400 500  
200  
--   Grants −1 special cooldown count.
If user's resistance > foe's resistance, user deals +⁠([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Selkie: New Year's Spirit

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats. (Maximum bonus
of +7 damage.) If unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70%
(最大7)
魔防が敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
魔防の差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats (max +7 damage)
and reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%). If foe initiates combat or if foe's
HP ≥ 75% at start of combat, grants
Atk/Spd/Def/Res+4 to unit during combat.
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70%
(最大7)
魔防が敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
魔防の差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ、守備、魔防+4

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70%
of difference between stats (max +7 damage)
and reduces damage from attacks during
combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 4
(max 40%). If foe initiates combat or foe's
HP ≥ 75% at start of combat, grants
Atk/Spd/Def/Res+4 to unit during combat.
At start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if X ≥ 5, reduces damage from foe's first
attack by 30% during combat.
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70%
(最大7)
魔防が敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
魔防の差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ、守備、魔防+4

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, neutralizes
effects that guarantee foe's follow-up attacks
and effects that prevent unit's follow-up
attacks, and if unit is transformed, inflicts
Atk/Spd/Def/Res-4 on foe during combat.
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、かつ
敵の絶対追撃を無効、かつ、自分の追撃不可を無効、かつ
化身時、戦闘中、敵の攻撃、速さ、守備、魔防-4

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

New Foxkit Fang

--

Japanese

新年の妖狐娘の爪牙

New Year's Fox Daughter Claws and Fangs

Spanish
(Spain)

Colmillo festivo

Festive fang

Spanish
(Latin America)

Colmillow joven festivo

Festive young fang; abbreviated as Col. joven festivo.

French

Croc festif

Festive fang

German

Neujahrs-Kitsune

New Year's Kitsune

Italian

Zanna festosa

Fesetive fang

Portuguese

Nova presa mirim

Little new fang

Traditional Chinese

新年妖狐之女的爪牙

New Year spirit fox lady's claws and fangs

See also

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw