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Mysterious Merchant

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Mysterious Merchant (Japanese: 秘密の行商人 Secret Peddler) is the second paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 6. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear sets out to sack a bandit hideout, where they meet a young girl looking to find treasure.

Mysterious Merchant

No image available.

Location

Bandits' Hideout

New units

Anna

Boss(es)

Mitan

We're supposed to be the thieves, you bums! We steal—we don't get stolen from!
— Mitan

Plot

Main article: Mysterious Merchant/Script

A bandit leader, Mitan, chastises one of her underlings for allowing a separate thief to steal from them. Another underling comes up to her, warning that a large band of enemy forces is coming for them. Mitan orders her band to secure their treasure stash. At said stash, a young girl named Anna plans to steal the treasure, but overhears the other bandits preparing to fight. With no other options, she hides herself in one of the chests. Alear and their army arrive, having been told of the bandits by a nearby village. They then engage the bandit group to reclaim the stolen goods and return them to their rightful owners.

As the battle progresses, Anna may be found either by Alear's army or the bandit group. In this case, she rushes off to meet Alear, asking them to keep her safe, and joins into their army more-or-less without their permission. Eventually, Alear and company manage to defeat Mitan and her bandit crew. After the battle, Anna once again asks to join Alear's army, much to their chagrin. Anna assures them that she can take care of herself, and reveals that she has lost her family. Reasoning that she could use the opportunity to find her family someday, Alear accepts her into their army.

Beginning log

In a bandit stronghold, a little thief is looking for treasure.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Mitan Player Partner Other Enemy
Defeat: Alear dies 1–8+1 {{{partner}}} 0+1−1 20
File:Cm fe17 2x.png
Map dimensions:
26 columns by 20 rows

Character data

Characters
New units
Anna
 
Axe Fighter
HP
29
Inventory
  Iron Axe
  Vulnerary
Level
5
NPC, talk to with Alear, or automatically at the end of the chapter if she survived
Required characters
 
Available characters
          

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
    

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally, Emblem Energy appears in the following locations:

  • Column 10, row 10: West of the entrance to Mitan's chamber
  • Column 16, row 10: East of the entrance to Mitan's chamber

Item data

Items
Name Obtainment Method
  1000G Dropped by enemy Sword Fighter
  1000G Dropped by enemy Archer
  Strength Tonic Open left chest
  Master Seal Open right chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Mitan Barbarian 16 1 34
 
15 0 8 12 6 1 2 12 4   Hand Axe
  Anchor
Immobile; stands on a heal tile.
  Thief Axe Fighter 8 3 33 10 0 7 7−2 4 1 1 8 4   Iron Axe
• The western two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving.
• The eastern one will not move until a unit is in range of him or the nearby Sword Fighter.
  Thief Mage 8 2 20 1 7 9 9 2 9 3 5 4   Fire
• The western one will not move until a unit is in range of her or a nearby Axe Fighter.
• The eastern one will not move until a unit is in range of her or the nearby Axe Armor.
  Thief Sword Fighter 8 1 25 7 0 11 12 3 3 4 6 4   Iron Sword  1000G 
Will not move until a unit is in range.
  Thief Axe Armor 8 1 30 8 0 10 3−2 13 0 3 8 4   Iron Axe
Will not move until a unit is in range.
  Thief Axe Fighter 8 1 28 8 0 4 7 3 1 1 8 4   Compact Axe
Will not move until a unit is in range.
  Thief Sword Fighter 8 2 25 7 0 11 12 3 3 4 6 4   Iron Sword
• The northeastern one will not move until a unit is in range of him or the nearby Axe Fighter.
• The southwestern one will not move until a unit is in range of him or the nearby Axe Armor or Archer.
  Thief Axe Armor 8 1 30 9 0 10 3−2 15 0 3 8 4   Iron Axe
Will not move until a unit is in range of him or the nearby Sword Fighter or Archer.
  Thief Archer 8 1 24 6 0 13 8 3 2 3 5 4   Iron Bow  1000G 
Will not move until a unit is in range of her or the nearby Sword Fighter or Axe Armor.
  Thief Axe Fighter 8 2 33 10 0 7 7 4 1 1 8 4   Compact Axe
Will not move until a unit is in range of either of them or Mitan, at which point both begin moving.
  Thief Axe Armor 8 1 32 8 0 10 3−3 13 0 3 8 4   Steel Axe
Will not move until a unit is in range of him or the nearby Mage.
  Thief Martial Monk 8 1 23 3 5 8 8 4 10 4 4 4   Iron-Body Art  Heal
Begins moving if a unit is in range of the nearby Axe Armor.
  Thief Axe Armor 3 1 27 5 0 4 2 11 0 2 7 4   Compact Axe
Will not move until a unit is in range of him, or until the nearby Martial Monk is provoked.
  Thief Thief 8 2 25 6 0 13 12 6 3 4 5 5   Iron Dagger
Prioritizes opening chests, then escaping via the south.

Reinforcements

  • Two turns after Mitan begins moving (Maddening only)

NPC stats

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Anna Axe Fighter 5 1 29 10 2 9 7−3 4 5 3 7 4   Iron Axe  Vulnerary
  Make a Killing
Moves to be adjacent to Alear.

Reinforcements

  • Upon the center chest being opened
    • Anna appears outside the chest

Boss data

Main article: Mitan

Normal Hard Maddening

  Barbarian
Level 16
Movement 4
Stats
Max HP 34
 
Defense 6
Strength 15 Resistance 1
Magic 0 Luck 2
Dexterity 8 Build 12
Speed 12
Inventory Skills
  Hand Axe   Anchor
Weapon Levels
  --   --   A   --
  --   --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

When you return to the Somniel, you can now access the Records Hall, do Relay and Outrealm Trials at the Tower of Trials, and cook meals for your allies. Relay Trials are a co-op gameplay mode while Outrealm Trials are a PvP mode. Cooking provides a particularly helpful temporary boost to your stats that lasts one mission. You also get the leftovers as a single-use healing item that is automatically discarded the next time you cook. If you have the Expansion Pass, you can now acquire Emblem Edelgard from the Lookout Ridge (the cliff directly above Sommie's shrine). This is a powerful tool that gives its wielder total control over range and the weapon triangle. It also provides proficiency in axes and bows, which allows units to aim for the powerful Warrior class. Next, you can get the Représailles and Revanche from the Ancient Well. The only unit realistically capable of wielding either of these weapons right now is Vander with Revanche, but it's still a nice tool to have. Finally, you can now access DLC paralogues and the Fell Xenologue. These strategies will delay challenging the Fell Xenologue until the midgame to ensure you have the tools to take them on while still getting to make use of the rewards for a reasonable period of time.

For this chapter, 14 Speed doubles the Axe Fighters. Your immediate priorities are twofold - save Anna's skin and prevent the Thieves from making off with your loot. The Thieves will discover Anna on turn 4 and the Strength Tonic Thief will escape on turn 6. Fortunately, Anna will flee towards Alear and is smart enough to use her Vulnerary when injured, and the Thieves' escape point is at the end of two single-tile hallways. This is a perfect time to use your Obstruct staff to block off their escape. Other than that, just move fast to overwhelm the enemies. Once everyone is dead except Mitan and her two flunkies, you can grab the Emblem Energy for Marth and Celica if they need it. Mitan and her flunkies aggro together, so lure the flunkies on enemy phase and finish them off on player phase if you need to. Mitan herself is extremely fast and hard-hitting, but she can't really stand up to Warp Ragnarok, the Longbow, or Lodestar Rush.

After completing this paralogue, your next port of call should be Chapter 7 in order to recruit Alcryst before challenging the Divine Paralogues.

Trivia

  • This chapter shares its Japanese name with The Secret Seller, a paralogue chapter in Awakening. Fittingly, both chapters involve recruiting their respective game's iteration of Anna.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mysterious Merchant

--

Japanese

秘密の行商人

Secret Peddler

Spanish

La mercadera misteriosa

The mysterious merchant

French

La marchande mystérieuse

The mysterious merchant

German

Mysteriöse Händlerin

Mysterious merchant

Italian

La misteriosa mercante

The mysterious merchant

Korean

비밀의 행상인

Secret peddler

Simplified Chinese

秘密的旅行商人

Secret traveling merchant

Traditional Chinese

秘密的旅行商人

Secret traveling merchant

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Budding Talent • Mysterious Merchant • The Exalt →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map