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Multiplayer battle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Multiplayer battle is the multiplayer mode of the two Nintendo DS installments and Fates.

Overview


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Shadow Dragon and New Mystery of the Emblem

Multiplayer battles can be done in Local Wireless (for playing with players in the same room) and could also be done in Wi-Fi battles (for playing with players online), although they both feature the same options. Unlike the Link Arena, only two players can battle at the same time, and both players must own a copy of the game. For Wi-Fi battles, it was possible to choose to either battle other users with the use of friend codes or random opponents. The use of friend-code enabled the Voice Chat during battles. Certain items cannot be used during multiplayer battles like the Geosphere, the Aum staff, Master Seals, Elysian Whips, the Maturity Drop, the Bond Drop or the Rainbow Potion.

Before battle, both players choose 5 characters from their save file. Replacement units can be selected.

After each player has chosen which characters to use, the hosting player sets the rules for battle, which are as follows:

  • Map – Choosing a battle map through a selection of 6 maps with the option to select a map at random.
  • Fog of War – Toggle the presence of Fog of War. If Fog of War is enabled, units can only be teleported with the Warp staff to visible squares. All classes have a sight of 2 squares by default.
  • Turn Limit – Set the maximum number of turns for the battle from 5 to 10 Turns.
  • Time Limit – Set the time limit for each Turn from 3 to 10 minutes. Exceeding the time limit force the player to end its Turn.
  • Card – Toggle use of Cards.
  • Autohandicap – Choose whether to adjust the character's Levels according to the opponent’s skill level.

Once the rules are set, the battle begins.

Players take turns moving their units on the multiplayer-exclusive battle maps. On each battle map, there is a castle situated at the very center—if an unit waits on the castle gate, the castle flag changes color to their team’s color. The battle is won by either converting the castle flag to one player team’s color at the end of the Turn Limit or by the death all units in one of the teams.

Upon winning a multiplayer battle against a human player, the player will be awarded a Card which each have various effects attached to them.

Due to the shutdown of Nintendo Wi-Fi Connection services, Wi-Fi Battles are no longer legitimately available from May 20th, 2014 onwards,[1] although fans have created custom servers to access online play again.[2]

Fates


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Trivia

  • The Western version of Shadow Dragon added five new multiplayer maps, as well as a handicapping option and random map selector. There was only one multiplayer map in the Japanese version. These new maps were later included in New Mystery of the Emblem.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Multiplayer battle

See also

References

  1. Nintendo Wi-Fi Connection service for Nintendo DS and Wii has ended, Nintendo, Published: May 5, 2014, Retrieved: June 30, 2015
  2. Game History – Fire Emblem: Shadow Dragon, https://wiimmfi.de, Retrieved: July 10, 2023
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus