Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Mother and Daughter

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the Tactics Drill in Heroes, see Skill Studies 71: Mother & Daughter.

Mother and Daughter (Japanese: 母と娘 Mother and Daughter) is the fifth chapter of Fire Emblem: Thracia 776.

Mother and Daughter

Cm fe05 5.png

Location

Munster Castle

New units

Eyvel, Nanna

Previous chapter(s)
Next chapter(s)

The Escape

...K-Kill... ...Kill... Kill... KILL... WITH THIS SWORD... ALL... ALL... ALL OF YOU... KILL ALL OF YOU!
— Mareeta

Plot

Main article: Mother and Daughter/Script

As Leif and co. push through the Munster prison, Eyvel is brought before Raydrik and reunited with Nanna. There, she is made to fight several soldiers in Raydrik's arena, including a possessed Mareeta. When Leif breaks into the arena to rescue them, Veld petrifies Eyvel with the Petrify spell. Having no way to cure her petrification, Leif is forced to leave her behind and escape with his comrades.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 11 {{{partner}}} {{{other}}} 40+5
 

Units are arranged based on their position in deployment order. Ignoring Leif, Eyvel, and Nanna, if every unit is recruited and alive, deployment order is Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara.

The escape point is blocked off by a wall; when the door to the arena where Eyvel and Nanna start is opened, a section of that wall opens up as well. Additionally, Leif moves to the space the door was previously when it is opened; if he is rescued, he leaves the rescuer's possession, but he does not leave if he is captured.

Character data

Characters
New units
Eyvel
 
Swordmaster
HP
Varies
Inventory
  Iron Blade
Level
Varies
Automatically from turn 1
Nanna
 
Troubadour
HP
18
Inventory
  Lands Sword
  Heal
Level
1
Automatically from turn 1
Required characters
 
Available characters
        
Eyvel retains her level, stats, and skills from the end of Chapter 3, but starts with an Iron Blade instead of retaining her inventory.

If the door to the arena is opened, Eyvel is captured, or Mareeta is captured or killed, Veld teleports Eyvel to himself and turns her to stone.

Item data

Items
Name Obtainment Method
  Lockpick Open left chest in western room
  Skill Ring Open right chest in western room
  Magic Ring Open lone south eastern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Raydrik Baron 9 1 56 16 8+20 12 9 6 16 20 6   Loptr Sword
  Pavise  Immortal*
Authority: ★★★★
Action:
Leaves the map once Eyvel is turned to stone.
  Veld Dark Bishop 20 1 80 5 20 19 20 12 15 11 6   Petrify  Hel
  Adept  Renewal  Immortal*
Authority: ★★★★★
Action: ★★
Leaves the map once Eyvel is turned to stone.
  Munster Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6   Long Bow  Vulnerary
Authority: Bandol
Moves to attack units in range.
  Bandol General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7   Long Sword  Hand Axe  Vulnerary  Long Bow
Authority:
Moves to attack units in range.
  Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6   Javelin  Vulnerary
Authority: Bandol
Moves to attack units in range.
  Munster Axe Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Battle Axe  Vulnerary
Authority: Bandol
Moves to attack units in range.
  Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6   Short Lance  Vulnerary
Authority: Bandol
Moves to attack units in range.
  Munster Sword Armor 10 2 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6   Long Sword
Authority: Bandol
Moves to attack units in range.
  Munster Mage 7 5 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7   Fire
Authority: Bandol
The eastern two move to attack units in range.
  Loptrian Dark Mage 8 1 24~34 0~10 5~15 4~14 3~13 0~10 4~14 5~15 6~7   Jormungand
Moves to attack units in range.
  Munster Mage 8 5 18~28 0~10 2~12 2~12 3~13 0~10 0~10 4~14 6~7   Thunder
Authority: Bandol
The left two move to attack units in range.
  Munster Priest 4 1 16~22 0~6 3~9 2~8 1~7 0~6 0~6 4~10 5~6   Heal  Door Key  Pure Water
Authority: Bandol
  Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6   Heal
Authority: Bandol
  Munster Priest 7 1 16~20 0~4 3~7 2~6 1~5 0~4 0~4 4~8 5~6   Physic
Authority: Bandol
  Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6   Meteor  Heal
Authority: Bandol
Does not move.
  Munster Sniper 5 1 22~29 5~12 1~8 6~13 7~14 0~7 3~10 7~14 7~8   Silver Bow
Authority: Bandol
Moves to attack units in range.
  Loptrian Dark Bishop 3 1 30~35 0~5 9~14 6~11 6~11 0~5 6~11 5~10 6~7   Jormungand  Physic
Moves to attack units in range.
  Pitfighter Mercenary 5 1 24~31 6~13 1~8 7~14 8~15 0~7 5~12 8~15 6~7   Iron Sword  Vulnerary
Authority: Raydrik
  Pitfighter Warrior 5 1 28~35 8~15 1~8 5~12 6~13 0~7 6~13 10~17 6~7   Iron Axe  Vulnerary
Authority: Raydrik
  Pitfighter General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7   Slim Lance  Vulnerary
Authority: Raydrik
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Mareeta Sword Fighter 7 1 22 3 1 7 13 7 3 5 6   Shadow Sword
  Nihil*  Luna
Authority: Raydrik
Action:
• Nullifies Eyvel's ability to counterattack against her.
• Cannot counterattack against Eyvel.
• Leaves the map once Eyvel is turned to stone.
  Pitfighter Swordmaster 9 1 24~35 5~16 1~12 8~19 9~20 0~11 4~15 6~17 7~8   Killing Edge  Vulnerary
  Adept
Authority: Raydrik
  Munster Berserker 9 1 32~44 12~20 0~12 12~20 10~20 0~12 8~20 12~20 7~8   Killer Axe  Vulnerary
  Wrath
Authority: Raydrik
  Galzus Mercenary 10 1 54 20 9 20 20 17 14 18 7   Slim Sword  Vulnerary
  Luna  Astra
Authority: Raydrik
Ignores combat and moves to escape via the north edge of the arena or center-north edge of the map once Eyvel is turned to stone.
  Munster Mage 7 1 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7   Fire
Authority: Bandol
Note: if Eyvel is captured, she will be taken from the capturer and teleported to Raydrik and Veld; however, the capturer will still act as if they were holding Eyvel, and will attempt to leave the map through the north edge of the arena or the center-north edge of the map.

Reinforcements

  • After a unit enters a specific section in the eastern corridor (columns 24–26, rows 9–19), or after Eyvel defeats a unit in the arena
    • Mareeta from the center-northern door within the arena
  • When there are fewer than three enemies in the arena (including Mareeta) at the start of an enemy phase, more appear in the following order. They stop appearing once Eyvel has been turned to stone.
    • 1 Swordmaster from the upper-left door within the arena; can appear on the same turn as Mareeta, allowing four enemies in the arena at once
    • 1 Berserker from the upper-right door within the arena
    • Galzus from the center-northern door within the arena; appears only if Chapter 4x was played
  • Upon opening the door to the arena
    • 1 Mage from near the exit

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Even for Eyvel, the enemies in the pit pose a bit of a challenge if the player is unlucky. Nanna gets weighed down by the Lands Sword and will either get doubled or outright ORKO'd if an enemy attacks her, so keep her out of harm's way and send Leif's forces upwards so someone can unlock the arena door. When she's safely between Eyvel and the door, she can safely attack the gladiators in 2-range, and if she succeeds in hitting the ones that Eyvel weakened, she will defeat them and get enough experience points to level up incredibly quickly, although it's not always reliable. If Eyvel's in danger, she can heal her with her Heal staff. As you head up, you will have to fight a group of armored units, a group of archers, and a group of mages. This is the optimal chance for units like Asbel and Fergus to shine, but be prepared to use a Vulnerary as needed. Lifis can also disarm mages by stealing their tomes, and neutralizing dangerous enemies while providing weapons for Asbel.

The gladiators are very dangerous and should be killed before opening the door. However, they should not be killed too fast, as the game only reinforces if less than 3 enemies are in the arena. A group of mages will rush the player, which can be taken care of by placing Asbel on the left wall from the starting position and equipping Grafcalibur (other tomes will not be able to double reliably), or taking them on with the whole group.

After taking care of the Arena enemies, the rest of the chapter is straightforward. The Meteor bishop will require either exhausting his uses or rushing in, and the Sniper will require a sufficiently resilient unit to take on, but the player has the time to handle these threats. The Loptrian duo are also moderately threatening, as they hit very hard and poison on hit.

Also, keep in mind that units without a weapon, or units with only siege tomes, can be outright captured as long as the constitution requirement is reached.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Mother and Child
• Mother and Daughter

• Used in FireLizard's and Shaya's fan translation patches.
• Used in the "Project Exile" and "Lil' Manster" fan translation patches.

Japanese

母と娘

Mother and Daughter

Gallery

← The Dungeon •
← Hero on the Wind •
Mother and Daughter • The Escape →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline