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Mercenary Squad

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Revision as of 17:41, 20 July 2020 by PikaSamus (talk | contribs) (Text replacement - "raian" to "ryan")
Mercenary Squad

Cm fe12 6x.png

Location

Grust

New units

Caesar, Radd

Boss(es)

Legion

Mercenary Squad is the second sidequest in Fire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must either complete the previous chapter in a certain number of turns or have Rickard recruited and alive.

Plot

Main articles: Mercenary Squad/Script and Mercenary Squad/Conversations

En route to the Fane of Raman, Marth and his companions are attacked by a mercenary squad led by his old allies Caesar and Radd, as well as the assassin Legion. Marth and co. beat back the mercenaries and capture Caesar and Radd, who accept defeat. Marth, unwilling to kill people he considers precious comrades, hires the two back into his service. Meanwhile, it is revealed that the Legion Marth defeated is nothing but a clone, and the assassins continue to plot against Marth.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 7 {{{partner}}} {{{other}}} 12
Cm fe12 6x.png

Character data

Characters
New units
Caesar
Portrait caesar fe12.png
Mercenary
HP
26
Inventory
--
Level
7
Automatically at the end of the chapter if he survives
Radd
Portrait radd fe12.png
Myrmidon
HP
22
Inventory
--
Level
5
Automatically at the end of the chapter if he survives
Available characters
Default female player's unit ​Ryan ​Luke ​Roderick ​Cecil ​Marth ​Gordin ​Draug ​Arran ​Malliesia ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yumina ​Yubello ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samto ​Wendell ​

Item data

Items
Name Obtainment Method
Is ds vulnerary.png Vulnerary Dropped by the Knight
Is ds vulnerary.png Vulnerary Dropped by a Fighter
Is ds vulnerary.png Vulnerary Dropped by a Fighter

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ds02 knight enemy.gif
Assassin Knight 5 1 Silver Lance VulneraryThis item is dropped upon this unit's defeat. --
Ma ds02 archer enemy.gif
Assassin Archer 5 2 Silver Bow --
Ma ds02 fighter enemy.gif
Assassin Fighter 5 2 Silver Axe --
Ma ds02 fighter enemy.gif
Assassin Fighter 5 2 Silver Axe VulneraryThis item is dropped upon this unit's defeat. --
Ma ds02 fighter enemy.gif
Assassin Fighter 5 2 Hand AxeThis weapon is forged and has boosted stats. --
Ma ds02 mercenary enemy.gif
Caesar Mercenary 7 1 Steel Sword --
Ma ds02 myrmidon enemy.gif
Radd Myrmidon 5 1 Steel Sword --
Ma ds02 berserker enemy.gif
Legion Berserker 1 1 Hand AxeThis weapon is forged and has boosted stats. Immobile; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # Inventory and Skills Notes

All weapons denoted in this shade are forged to have +4 Mt and +20 Hit.

Boss data

Main article: Legion

Normal Hard Maniac Lunatic

Portrait legion fe12.png
Ma ds02 berserker enemy.gif Berserker
Level 1
Movement --
Stats
Max HP 32 Speed 9
Strength 10 Luck 0
Magic 0 Defense 6
Skill 7 Resistance 0
Inventory
Hand Axe
Weapon Levels
Swords -- Lances -- Axes C
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to access this sidequest, the player must have recruited Rickard and kept him alive, or cleared Chapter 6 in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

Difficulty Turn count
Normal 20
Hard 24
Maniac 28
Lunatic 32
Lunatic′ 36

You start off in an extremely cramped area with powerful assassins coming down hard on you from all sides. Caesar and Radd are also present, and must survive the chapter in order to join you. Unfortunately, anyone capable of going head to head with the assassins are also going to make the two of them into thin gruel. The most reliable method of clearing this chapter and recruiting Caesar and Radd is to send your most powerful fliers to overwhelm Legion, kill the Knight, use a Rescue charge to move Marth to the north end of the map, and seize on turn 1 before the enemies can get a word in. It may feel rather cheap, but all's fair in love and war (and this isn't love).

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Mercenary Squad

Gallery

References

← The Nest of Evil • Mercenary Squad • The Scarlet Sword →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline