Melkaen Coast (Japanese: メレカナ海岸Melkana Coast) is the location of a skirmish-only map in Fire Emblem: The Sacred Stones, the only standalone skirmish-only map in the game. Situated in northwestern Rausten and northwest of Rausten Court, Melkaen Coast is home to powerful enemies when skirmishes appear in the area. Melkaen Coast opens for skirmishes after the completion of Chapter 19.
Defeat:Eirika or Ephraim die or the player's army is routed.
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
Characters
New units
None
Available characters
As Melkaen Coast is a skirmish-only map, the returning character listing consist of those available at the point the map is first unlocked. Characters unlocked in Creature Campaign are allowed to participate in this map once unlocked.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.