Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Melkaen Coast

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Melkaen Coast (Japanese: メレカナ海岸 Melkana Coast) is the location of a skirmish-only map in Fire Emblem: The Sacred Stones, the only standalone skirmish-only map in the game. Situated in northwestern Rausten and northwest of Rausten Court, Melkaen Coast is home to powerful enemies when skirmishes appear in the area. Melkaen Coast opens for skirmishes after the completion of Chapter 19.

Melkaen Coast

Map fe08 melkaen coast.png
The Melkaen Coast map in The Sacred Stones.

Boss(es)

Cyclops, Gorgon, or Maelduin

Map and skirmish data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim die or the player's army is routed. 9 {{{partner}}} {{{other}}} 50

Layouts 1 & 4 Layout 2 Layout 3

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units

None

Available characters
                                 
As Melkaen Coast is a skirmish-only map, the returning character listing consist of those available at the point the map is first unlocked. Characters unlocked in Creature Campaign are allowed to participate in this map once unlocked.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Gorgon 13 1 25~29 16~21 7~10 6~10 4~7 5~8 12~16 11 6   Stone  Demon Surge
Moves to attack units in range.
  Monster Wight 13 1 30~34 10~13 10~13 7~10 0~3 7~9 4~7 8 6   Killer Bow
Moves to attack units in range.
  Monster Elder Bael 18~20 1 51~60 16~21 8~13 8~12 1~4 12~16 6~9 15 6 Varies
Does not move.
  Monster Wight 11~17 Var. 29~37 9~14 7~12 8~12 0~4 6~10 4~8 9 6 Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
  Monster Wight 11~17 Var. 29~37 9~15 9~15 7~11 0~4 6~10 4~8 8 6 Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
  Monster Wight 11~17 Var. 29~37 9~15 9~15 7~11 0~4 6~10 4~8 8 6 Varies
• Randomly determined: group B.
• Moves to attack units in range.
  Monster Wight 11~17 Var. 29~37 9~14 7~12 8~12 0~4 6~10 4~8 9 6 Varies
• Randomly determined: group B.
• Moves to attack units in range.
  Monster Elder Bael 13 1 47~53 14~18 7~11 7~10 0~3 11~14 6~8 15 6   Lethal Talon
Immediately begins moving unprovoked.
  Monster Elder Bael 13 5 47~53 14~18 7~11 7~10 0~3 11~14 6~8 15 6   Sharp Claw
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
  Monster Arch Mogall 13 5 23~27 13~17 7~10 5~9 2~5 3~6 10~13 5 6   Crimson Eye
Moves to attack units in range.
  Monster Maelduin 11~17 Var. 33~44 11~17 7~13 8~12 0~4 10~13 5~9 12 8 Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
  Monster Elder Bael 11~17 Var. 46~57 13~20 7~12 7~11 0~4 11~15 5~9 15 6 Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
  Monster Gwyllgi 11~17 Var. 29~37 9~13 15~21 15~21 2~7 6~10 4~8 8 8   Hellfang
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
  Monster Gwyllgi 11~17 Var. 29~37 9~13 15~21 15~21 2~7 6~10 4~8 8 8   Hellfang
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Maelduin 11~17 Var. 33~44 11~17 7~13 8~12 0~4 10~13 5~9 12 8 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Elder Bael 11~17 Var. 46~57 13~20 7~12 7~11 0~4 11~15 5~9 15 6 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Deathgoyle 11~17 Var. 31~42 13~19 8~14 10~15 0~4 11~15 2~6 11 7 Varies
• Randomly determined: group E.
• Moves to attack units in range.
  Monster Arch Mogall 11~17 Var. 22~29 12~20 6~12 5~10 2~6 3~7 10~14 5 6 Varies
• Randomly determined: group E.
• Moves to attack units in range.
  Monster Cyclops 13 1 53~59 12~15 9~13 8~12 0~3 15~19 2~6 16 5   Hammer  Hand Axe
Begins moving unprovoked on turn 2.

Additionally, three enemies—including the boss—vary depending on the randomly determined version of the skirmish.

Enemies unique to specific layouts

Layout 1 Layout 2 Layout 3 Layout 4

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Cyclops 16 1 63~69 14~18 12~16 10~14 1~5 18~21 5~9 16 5   Battle Axe  Hand Axe
Does not move.
  Monster Cyclops 11~17 Var. 51~63 11~17 8~14 8~13 0~4 15~20 2~7 16 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.
  Monster Entombed 11~17 Var. 45~56 8~14 2~7 2~6 5~13 0~4 1~4 6 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.

Boss data

Boss data

Layout 1 Layout 2 Layout 3 Layout 4

Easy Normal Difficult

 
  Cyclops
Level 16
Affinity  
Stats
Max HP 63~69 Luck 1~5
Strength 14~18 Defense 18~21
Skill 12~16 Resistance 5~9
Speed 10~14 Constitution 16
Movement 5 Aid 15
Inventory
  Battle Axe
  Hand Axe
Weapon Levels
  --   --   A   --
  --   --   --   --

Random monster data

Class rates

Classes (group A)
Class Chance
  Wight (melee) 80%
  Wight (ranged) 20%
Classes (group B)
Class Chance
  Wight (ranged) 80%
  Wight (melee) 20%
Classes (group C)
Class Chance
  Gwyllgi 70%
  Maelduin 20%
  Elder Bael 10%
Classes (group D)
Class Chance
  Maelduin 70%
  Elder Bael 20%
  Gwyllgi 10%
Classes (group E)
Class Chance
  Deathgoyle 80%
  Arch Mogall 20%
Classes (group F)
Class Chance
  Cyclops 95%
  Entombed 5%

Inventories

Class One of the following One of the following as a droppable item 
  Entombed   Rotten Claw (25%)
  Fetid Claw (70%)
  Poison Claw (3%)
  Lethal Talon (2%)
  Vulnerary (1.5%)
  Elixir (1%)
  Antitoxin (1.5%)
  Torch (1%)
  50 Gold (2.1%)
  100 Gold (2.8%)
  150 Gold (1.4%)
  200 Gold (0.7%)
Nothing (88%)
  Wight (melee)   Iron Sword (3.3%)
  Steel Sword (17.16%)
  Iron Blade (6.6%)
  Steel Blade (3.3%)
  Poison Sword (2.64%)
  Killing Edge (3%)
  Armorslayer (3%)
  Wyrmslayer (1.8%)
  Lancereaver (1.8%)
  Zanbato (2.4%)
  Iron Lance (3.3%)
  Steel Lance (27.06%)
  Toxin Lance (2.64%)
  Killer Lance (2.4%)
  Horseslayer (2.4%)
  Axereaver (2.4%)
  Dragonspear (1.8%)
  Heavy Spear (3%)
  Runesword (2.5%)
  Javelin (2.5%)
  Spear (2.5%)
  Short Spear (2.5%)
  50 Gold (1.5%)
  100 Gold (2%)
  150 Gold (1%)
  200 Gold (0.5%)
  Runesword (0.8%)
  Spear (0.8%)
  Secret Book (0.3%)
  Swiftsole (0.01%)
  Hero Crest (0.29%)
  Brave Sword (0.75%)
  Shamshir (0.75%)
  Killing Edge (0.9%)
  Brave Lance (0.15%)
  Killer Lance (1.5%)
  Javelin (0.3%)
  Short Spear (0.45%)
Nothing (88%)
  Wight (ranged)   Iron Bow (54.56%)
  Steel Bow (26.4%)
  Poison Bow (7.04%)
  Longbow (6%)
  Killer Bow (4.2%)
  Short Bow (1.8%)
  50 Gold (1.2%)
  100 Gold (1.6%)
  150 Gold (0.8%)
  200 Gold (0.4%)
  Secret Book (0.7%)
  Orion's Bolt (0.29%)
  Master Seal (0.01%)
  Elixir (0.5%)
  Red Gem (0.5%)
  Killer Bow (1%)
  Brave Bow (1.2%)
  Short Bow (0.8%)
  Longbow (1%)
Nothing (90%)
  Elder Bael   Sharp Claw (50%)
  Poison Claw (30%)
  Lethal Talon (20%)
  Angelic Robe (0.5%)
  Energy Ring (0.5%)
  Goddess Icon (0.5%)
  Dragonshield (0.5%)
  Elixir (0.7%)
  White Gem (0.02%)
  Blue Gem (0.03%)
  Red Gem (0.45%)
  Vulnerary (0.6%)
  Pure Water (0.4%)
  Antitoxin (0.4%)
  Torch (0.4%)
Nothing (95%)
  Cyclops   Iron Axe (6.5%)
  Steel Axe (35.75%)
  Poison Axe (3.25%)
  Devil Axe (7.5%)
  Battle Axe (13%)
  Killer Axe (4.5%)
  Halberd (4%)
  Hammer (4%)
  Swordreaver (4%)
  Dragon Axe (4%)
  Tomahawk (6.75%)
  Swordslayer (5%)
  Battle Axe (1.5%)
  Brave Axe (0.25%)
  Elixir (1.7%)
  White Gem (0.02%)
  Blue Gem (0.03%)
  Red Gem (0.45%)
  Vulnerary (0.9%)
  Pure Water (0.3%)
  Antitoxin (0.3%)
  Torch (0.3%)
  Tomahawk (2.15%)
  Angelic Robe (0.15%)
  Energy Ring (0.15%)
  Body Ring (0.01%)
  Ocean Seal (0.29%)
  Brave Axe (1.25%)
  Killer Axe (1.25%)
  Swordslayer (0.75%)
Nothing (90%)
  Gwyllgi   Hellfang (100%) None
  Maelduin   Iron Axe (5.5%)
  Steel Axe (30.25%)
  Poison Axe (2.75%)
  Devil Axe (6%)
  Battle Axe (11.5%)
  Killer Axe (4%)
  Halberd (5%)
  Hammer (4%)
  Swordreaver (4%)
  Dragon Axe (3%)
  Hand Axe (1%)
  Tomahawk (4%)
  Swordslayer (4%)
  Steel Bow (6%)
  Killer Bow (3%)
  Short Bow (3%)
  Longbow (3%)
  Tomahawk (0.2%)
  Killer Bow (0.2%)
  Angelic Robe (0.15%)
  Dragonshield (0.15%)
  Knight Crest (0.3%)
  Brave Axe (0.5%)
  Killer Axe (0.8%)
  Tomahawk (0.7%)
  Swordslayer (0.4%)
  Halberd (0.4%)
  Hammer (0.4%)
  Swordreaver (0.4%)
  Dragon Axe (0.4%)
  Killer Bow (0.75%)
  Brave Bow (0.75%)
  Short Bow (0.75%)
  Longbow (0.75%)
Nothing (92%)
  Arch Mogall   Shadowshot +   Crimson Eye (5%)
  Evil Eye (10%)
  Crimson Eye (85%)
  Speedwing (0.3%)
  Goddess Icon (0.2%)
  Talisman (0.3%)
  Guiding Ring (0.2%)
  Vulnerary (0.2%)
  Elixir (0.4%)
  Pure Water (0.2%)
  Antitoxin (0.2%)
  50 Gold (1.2%)
  100 Gold (1.6%)
  150 Gold (0.8%)
  200 Gold (0.4%)
Nothing (94%)
  Deathgoyle   Iron Lance (13%)
  Steel Lance (45.5%)
  Toxin Lance (6.5%)
  Killer Lance (5%)
  Horseslayer (4%)
  Axereaver (4%)
  Dragonspear (4%)
  Heavy Spear (4%)
  Javelin (4%)
  Spear (3.5%)
  Short Spear (6%)
  Brave Lance (0.5%)
  Spear (1%)
  Secret Book (0.15%)
  Speedwing (0.15%)
  Elysian Whip (0.3%)
  Killer Lance (0.6%)
  Horseslayer (0.6%)
  Axereaver (0.6%)
  Dragonspear (0.6%)
  Heavy Spear (0.6%)
  Brave Lance (0.75%)
  Killer Lance (0.75%)
  Javelin (0.3%)
  Short Spear (0.6%)
  Elixir (0.5%)
  White Gem (0.02%)
  Blue Gem (0.03%)
  Red Gem (0.45%)
Nothing (92%)
  Elder Bael (rare)   Sharp Claw (90%)
  Lethal Talon (10%)
  Hero Crest (3%)
  Knight Crest (6%)
  Elysian Whip (3%)
  Guiding Ring (6%)
  Ocean Seal (2%)
  Secret Book (7.25%)
  Speedwing (7.25%)
  Goddess Icon (7.15%)
  Talisman (7.25%)
  Angelic Robe (8.7%)
  Energy Ring (8.7%)
  Dragonshield (8.7%)
  Swiftsole (0.05%)
  Body Ring (0.05%)
  Elixir (16.75%)
  White Gem (0.05%)
  Blue Gem (0.1%)
  Orion's Bolt (2%)
  Master Seal (6%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only monster skirmish map in the game where a Level 20 monster unit can be found.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Melkaen Coast

--

Japanese

メレカナ海岸

Melkana Coast

Spanish

Costa Melkaen

Melkaen Coast

French

Melkaen

--

German

Melkaen-Küste

Melkaen Coast

Italian

Melken, costa

Melken, coast

Gallery

References

Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map