Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Marksman

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 02:55, 21 May 2018 by Moydow (talk | contribs) (Text replacement - "(?s)\=\=\s*Trivia\s*\=\=\n\=\=\s*Gallery\s*\=\=\n(.*)\n\=\=\s*Etymology and other languages\s*\=\=\n(.*)\n\{\{[Rr]efbar\}\}" to "== Trivia == == Etymology and other languages == $2 == Gallery == $1 {{Refbar}}")
Marksman

Ss fe10 leonardo marksman.png
Leonardo as a Marksman in Radiant Dawn.


Archers whose skills are so great as to seem supernatural. They employ the skill Deadeye.

Unit type(s)

Unknown

Weapon(s)

Bow (+Crossbow)

Skill(s)

Critical +15, Shove, Deadeye

The Marksman (Japanese: 神射手サジタリー Sagittary) is an advanced infantry class which is exclusive to Fire Emblem: Radiant Dawn. It is a rare third-tier promoted class and the final stage in the Archer class change line, promoting from the Sniper class. The only weapons it can wield are bows, also having rare access to crossbows.

The defining characteristic of Marskmen is their exceptional accuracy with their bows, since they tie with the Trueblade and Assassin for the highest maximum skill stat in Radiant Dawn. Between that skill stat and a natural bonus to their critical rate, they also have an impressive critical hit chance. Their other offensive stats are good, and their offensive prowess is improved further by gaining a boost to their range when fighting with ordinary bows, giving them the unique ability to attack up to three spaces away even if they are not wielding a longbow. However, they keep the standard vulnerability of bow-wielding units where, unless they are wielding a crossbow or the Double Bow, they cannot attack at melée range at all and cannot respond if enemies attack them close-up in enemy phase.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

Game Skill Learning conditions
Radiant Dawn Is wii critical +15.png Critical +15 Innate.
Radiant Dawn Is wii shove.png Shove Innate.
  • Radiant Dawn: When wielding any standard bow, excluding longbows and crossbows, a Marskman receives a +1 range boost. When attacking at 3 range with a standard bow, however, the Marksman receives a -30 hit rate penalty.

Class change

Radiant Dawn

Base class Promotion method Advanced class Promotion method Master class

Archer
Using a Is wii master seal.pngMaster Seal after reaching Level 10, or reaching Level 21.
Sniper
Using a Is wii master crown.pngMaster Crown after reaching Level 10, or reaching Level 21.
Marksman

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Marksman

--

Spanish

Saetero

Sagittary

French

MaÎtre-arc

Bow-master

German

Meisterschütze

Masterarcher

Italian

Tiratore scelto

Sharpshooter. In all other Italian Fire Emblem games, this is the name for the Sniper class, which is just called "Tiratore" instead in the Italian version of Radiant Dawn.

Gallery

References

See also

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.

Template:NavClass