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Marksman: Difference between revisions
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!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Text<br><small>(Japanese)</small> | !style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Text<br><small>(Japanese)</small> | ||
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|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}} | |style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}<br><small>(class roll)</small> | ||
|style="border:none; background-color:{{Color3}}"|Archers whose skills are so great as to seem supernatural. They employ the skill Deadeye. | |||
|style="border:none; background-color:{{Color3}}"|?? | |||
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|style="border:none; background-color:{{Color3}}"|{{title|Radiant Dawn}}<br><small>(help)</small> | |||
|style="border:none; background-color:{{Color3}}"|The ultimate archers, whose skills are said to be goddess-granted. They wield the skill Deadeye. | |style="border:none; background-color:{{Color3}}"|The ultimate archers, whose skills are said to be goddess-granted. They wield the skill Deadeye. | ||
|style="border:none; background-color:{{Color3}}"|?? | |style="border:none; background-color:{{Color3}}"|?? |
Revision as of 16:32, 17 November 2018
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The Marksman (Japanese:
The defining characteristic of Marskmen is their exceptional accuracy with their bows, since they tie with the Trueblade and Assassin for the highest maximum skill stat in Radiant Dawn. Between that skill stat and a natural bonus to their critical rate, they also have an impressive critical hit chance. Their other offensive stats are good, and their offensive prowess is improved further by gaining a boost to their range when fighting with ordinary bows, giving them the unique ability to attack up to three spaces away even if they are not wielding a longbow. However, they keep the standard vulnerability of bow-wielding units where, unless they are wielding a crossbow or the Double Bow, they cannot attack at melée range at all and cannot respond if enemies attack them close-up in enemy phase.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Class skills
Game | Skill | Learning conditions |
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Radiant Dawn | Critical +15 | Innate. |
Radiant Dawn | Shove | Innate. |
- Radiant Dawn: When wielding any standard bow, excluding longbows and crossbows, a Marskman receives a +1 range boost. When attacking at 3 range with a standard bow, however, the Marksman receives a -30 hit rate penalty.
Class change
Radiant Dawn
Base class | Promotion method | Advanced class | Promotion method | Master class |
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Archer |
Using a Master Seal after reaching Level 10, or reaching Level 21. | Sniper |
Using a Master Crown after reaching Level 10, or reaching Level 21. | Marksman |
Flavor text
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Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Marksman |
-- |
Spanish |
Saetero |
Sagittary |
French |
MaÎtre-arc |
Bow-master |
German |
Meisterschütze |
Masterarcher |
Italian |
Tiratore scelto |
Sharpshooter. In all other Italian Fire Emblem games, this is the name for the Sniper class, which is just called "Tiratore" instead in the Italian version of Radiant Dawn. |
Gallery
Leonardo as a Marksman in Radiant Dawn.
Shinon as a Marksman in Radiant Dawn.
Rolf as a Marksman in Radiant Dawn.
References
See also
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |