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==Trivia== | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 03:27, 16 July 2019
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“ | We should prepare for the worst. I fear something horrible must be happening within Begnion. | ” | — Elincia |
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Marauders (Japanese: 略奪者 Marauders) is the ninth chapter of part 3 of Fire Emblem: Radiant Dawn. In this chapter, the Crimean Royal Knights defend their nation against Begnion invaders.
Plot
- Main article:
Marauders/Script - See also: Marauders/Conversations
Elincia receives word that Begnion soldiers are pillaging Crimean villages. She then orders Lucia and Geoffrey to mobilize the Royal Knights and forcefully remove the Begnion soldiers if necessary. An aristocrat urges against this, but Elincia is not willing to allow Begnion to overstep their borders. Speaking with Lucia, she questions why Begnion would attack, and doubts that the apostle is involved.
At the border, a Begnion commander, Roark, commands his soldiers to continue gathering supplies from the village, though one soldiers notes that there are few left due to the previous uprising. As the Royal Knights arrive, Kieran confirms Begnion's presence to Geoffrey, who begins leading the charge against the invaders. After dealing with the invaders, Geoffrey then meets with Elincia and Lucia. Elincia appoints Lucia to negotiate a treaty with the Begnion army's commander, to which she obliges.
Some days later, Elincia meets with Senator Valtome in Castle Crimea. Elincia maintains Crimea's neutrality in the current war, siding with neither Gallia nor Begnion. Valtome, however, lambastes Elincia for not allowing his soldiers to take Crimea's supplies, and threatens her with execution for treason against Begnion. As he leaves, General Zelgius arrives and apologizes to Elincia on behalf of Begnion. He listens to Elincia's plight and assures her that Begnion will no longer resupply in Crimea under two conditions: that Begnion may pass through Crimea to reach Gallia, and that Begnion may fight the Gallian army near their border. Elincia refuses, but Zelgius delivers an ultimatum that his army will begin his march the following day. Before he can leave, however, Elincia asks him if the apostle knows anything about the current war, and if she is safe. Zelgius refrains from answering, and leaves.
Beginning log
Goldoa, the land of dragons, lies secluded in the southwestern corner of Tellius. No foreigner, laguz or beorc, is permitted within its borders. The alliance emerges from the lava tubes and into Goldoa by accident. The dragon king, Dheginsea, is displeased by this trespass. However, Ike's former companions Nasir and Ena appeal to Dheginsea to allow the passage of the Laguz Alliance. Reyson's actions during the last war earn them the grudging respect of King Dheginsea, who allows them safe passage. Meanwhile, Begnion calls off its pursuit of the alliance and finds its passage into Goldoa blocked by the nation's great mountains and deep forests. The Central Army's momentum breaks upon these obstacles like an ocean wave against solid rock. Senator Valtome arrives to take command of the Central Army. He orders Zelgius to march on to Gallia by way of Crimea. Observing diplomatic protocol, Valtome petitions the queen for passage as well as supplies and additional troops. Queen Elincia, however, goes against the wishes of the Crimean nobles and resolutely denies each of Valtome's requests. Her reply enrages Valtome, who sees Crimea as little more than a vassal of the empire. Ignoring Zelgius's counsel, Valtome orders his army to enter Crimea and take whatever they need from the villages along the way.
Chapter data
Easy Normal/Hard
Bonus EXP | ||||||||||||||||||||||||
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This map's elemental affinity is Wind.
Character data
Characters | |
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New units
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
Name | Cost | |
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Bronze Sword | 350 | |
Iron Sword | 500 | |
Steel Sword | 800 | |
Silver Sword | 1,800 | |
Iron Blade | 800 | |
Steel Blade | 1,400 | |
Wind Edge | 700 |
Enemy data
Easy Normal/Hard
Reinforcements
- Turns 2 and 8
- 2 Soldiers from the southeast corner of the map
- Turn 4
- 1 Sniper from the southwest corner of the map
- 1 Warrior from the southwest corner of the map
- 1 Swordmaster from the southwest corner of the map
- Turns 6 and 9
- 2 Halberdiers from the southeast corner of the map
- Turn 7
- 1 Soldier from the northeast corner of the map
- 1 Halberdier from the northeast corner of the map
- Turn 10 (Normal/Hard only)
- 2 Halberdiers from the northeast corner of the map
Partner data
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Boss data
- Main article:
Roark
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Marauders |
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Spanish |
Merodeadores |
Marauders |
French |
Maraudeurs |
Marauders |
German |
Unter Plünderern |
Amongst plunderers |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Incandescent Glow • | Marauders | • The Heart of Crimea → |
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