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Marauders

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Marauders

Cm fe10 3-9.png

Location

Crimea, near the Begnion border

Boss(es)

Roark

Previous chapter(s)

Incandescent Glow

Next chapter(s)

The Heart of Crimea

We should prepare for the worst. I fear something horrible must be happening within Begnion.
— Elincia

Marauders (Japanese: 略奪者 Marauders) is the ninth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Crimean Royal Knights defend their nation against Begnion invaders.

Plot

Main articles: Marauders/Script and Marauders/Conversations

Elincia receives word that Begnion soldiers are pillaging Crimean villages. She then orders Lucia and Geoffrey to mobilize the Royal Knights and forcefully remove the Begnion soldiers if necessary. An aristocrat urges against this, but Elincia is not willing to allow Begnion to overstep their borders. Speaking with Lucia, she questions why Begnion would attack, and doubts that the apostle is involved.

At the border, a Begnion commander, Roark, commands his soldiers to continue gathering supplies from the village, though one soldiers notes that there are few left due to the previous uprising. As the Royal Knights arrive, Kieran confirms Begnion's presence to Geoffrey, who begins leading the charge against the invaders. After dealing with the invaders, Geoffrey then meets with Elincia and Lucia. Elincia appoints Lucia to negotiate a treaty with the Begnion army's commander, to which she obliges.

Some days later, Elincia meets with Senator Valtome in Castle Crimea. Elincia maintains Crimea's neutrality in the current war, siding with neither Gallia nor Begnion. Valtome, however, lambastes Elincia for not allowing his soldiers to take Crimea's supplies, and threatens her with execution for treason against Begnion. As he leaves, General Zelgius arrives and apologizes to Elincia on behalf of Begnion. He listens to Elincia's plight and assures her that Begnion will no longer resupply in Crimea under two conditions: that Begnion may pass through Crimea to reach Gallia, and that Begnion may fight the Gallian army near their border. Elincia refuses, but Zelgius delivers an ultimatum that his army will begin his march the following day. Before he can leave, however, Elincia asks him if the apostle knows anything about the current war, and if she is safe. Zelgius refrains from answering, and leaves.

Beginning log

Goldoa, the land of dragons, lies secluded in the southwestern corner of Tellius. No foreigner, laguz or beorc, is permitted within its borders. The alliance emerges from the lava tubes and into Goldoa by accident. The dragon king, Dheginsea, is displeased by this trespass. However, Ike's former companions Nasir and Ena appeal to Dheginsea to allow the passage of the Laguz Alliance. Reyson's actions during the last war earn them the grudging respect of King Dheginsea, who allows them safe passage. Meanwhile, Begnion calls off its pursuit of the alliance and finds its passage into Goldoa blocked by the nation's great mountains and deep forests. The Central Army's momentum breaks upon these obstacles like an ocean wave against solid rock. Senator Valtome arrives to take command of the Central Army. He orders Zelgius to march on to Gallia by way of Crimea. Observing diplomatic protocol, Valtome petitions the queen for passage as well as supplies and additional troops. Queen Elincia, however, goes against the wishes of the Crimean nobles and resolutely denies each of Valtome's requests. Her reply enrages Valtome, who sees Crimea as little more than a vassal of the empire. Ignoring Zelgius's counsel, Valtome orders his army to enter Crimea and take whatever they need from the villages along the way.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Roark Player Partner Other Enemy
Defeat: Geoffrey dies 1–7 4 {{{other}}} 20+13
Cm fe10 3-9.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 6,000 6,000 3,000
Clear the chapter in 10/15 turns or less 3,000/1,500 3,000/1,500 1,500/750
Houses left standing, but burning 100 per house 100 per house 50 per house
Houses left standing 1,000 per house 1,000 per house 500 per house
Experience gained by partner units Varies Varies Varies

This map's elemental affinity is Wind.

Character data

Characters
New units

None

Required characters
Geoffrey ​
Available characters
Marcia ​Kieran ​Astrid ​Makalov ​Danved ​Calill ​

Item data

Items
Name Obtainment Method
Is wii master crown.png Master Crown View base conversation "Elincia"
Is wii gold.png 10,000G View base conversation "Lucia"
Is wii steel lance.png Steel Lance Dropped by enemy Halberdier
Is wii hand axe.png Hand Axe Dropped by enemy Warrior
Is wii speedwing.png Speedwing Dropped by enemy Halberdier
Is wii coin.png Coin Hidden treasure (in the southeastern healhedge)
Is wii spirit dust.png Spirit Dust Hidden treasure (behind Roark)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii bronze sword.png Bronze Sword 350
Is wii iron sword.png Iron Sword 500
Is wii steel sword.png Steel Sword 800
Is wii silver sword.png Silver Sword 1,800
Is wii iron blade.png Iron Blade 800
Is wii steel blade.png Steel Blade 1,400
Is wii wind edge.png Wind Edge 700

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Soldier 16 2 Steel Lance
Shove
Prioritizes burning houses.
Begnion Swordmaster 3 2 Steel Blade
Critical +10 Shove
--
Begnion Halberdier 5 1 Short Spear Steel LanceThis item is dropped upon this unit's defeat.
Critical +5 Shove
--
Begnion Warrior 4 1 Steel Axe Hand AxeThis item is dropped upon this unit's defeat.
Shove
--
Begnion Sniper 3 2 Steel Bow
Critical +10 Shove
--
Begnion Halberdier 4 1 Steel Greatlance
Critical +5 Shove
--
Begnion Halberdier 4 1 Javelin
Critical +5 Shove
--
Begnion Swordmaster 3 1 Steel Sword
Critical +10 Shove
--
Begnion Axe General 5 1 Steel Axe
Shove
Does not move; stands on a thicket.
Begnion Swordmaster 4 1 Steel Sword
Critical +10 Shove
--
Begnion Halberdier 3 3 Steel Lance
Critical +5 Shove
--
Begnion Halberdier 3 1 Steel Lance SpeedwingThis item is dropped upon this unit's defeat.
Critical +5 Shove
--
Soldier Soldier 17 1 Steel Lance
Shove
Prioritizes burning houses.
Begnion Sword General 4 1 Steel Sword
Shove
Does not move.
Roark Halberdier 12 1 SpearThis item or skill is locked to this unit. Concoction
Critical +5 Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Soldier 18 3 Steel Lance
Shove
Prioritizes burning houses.
Soldier Soldier 17 2 Steel Lance
Shove
Prioritizes burning houses.
Begnion Sniper 5 1 Steel Bow
Critical +10 Shove
--
Begnion Warrior 6 1 Steel Axe
Shove
--
Begnion Swordmaster 6 1 Steel Sword
Critical +10 Shove
--
Begnion Halberdier 3 4 Steel Lance
Critical +5 Shove
--
Begnion Halberdier 4 1 Steel Lance
Critical +5 Shove
--

Reinforcements

  • Turns 2 and 8
    • 2 Soldiers from the southeast corner of the map
  • Turn 4
    • 1 Sniper from the southwest corner of the map
    • 1 Warrior from the southwest corner of the map
    • 1 Swordmaster from the southwest corner of the map
  • Turns 6 and 9
  • Turn 7
    • 1 Soldier from the northeast corner of the map
    • 1 Halberdier from the northeast corner of the map
  • Turn 10 (Normal/Hard only)

Partner data

Partner Units
Name Class Lv # Inventory and Skills Notes
Crimea Lance Paladin 7 1 Short Spear Vulnerary
Canto
--
Crimea Lance Paladin 6 2 Steel Greatlance Vulnerary
Canto
--
Crimea Bishop 6 1 Physic Mend
Shove
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Roark
Small portrait roark fe10.png
Halberdier
Level 12
Affinity Is wii windaffin.png
Constitution 13
Stats
Max HP 42 Speed 23
Strength 22 Luck 8
Magic 11 Defense 22
Skill 24 Resistance 15
Movement 7 Weight 19
Inventory Skills
SpearThis item or skill is locked to this unit.
Concoction
Critical +5
Shove
Weapon Levels
Swords -- Lances S Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Marauders

--

Japanese

略奪者

Marauders

Spanish

Merodeadores

Marauders

French

Maraudeurs

Marauders

German

Unter Plünderern

Amongst plunderers

Italian

Predoni

Marauders

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Incandescent Glow • Marauders • The Heart of Crimea →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline