Magic (Japanese: 魔力 Magical power), abbreviated as Mgc in Genealogy of the Holy War and Thracia 776 and as Mag in the English games, is a statistic applied to units which determines the power of a unit's magical attack. The stat was introduced in Gaiden as the magical counterpart to Strength, in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing staves and white magic. In games that feature separate Strength and Magic stats, certain physical weapons, such as the Flame Sword, use the Magic stat in calculating the damage dealt by their ranged attacks.
In Gaiden and the Game Boy Advance games, the Strength and Magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies the game to enable Mages to wield swords, for example, the stat will instead be labelled "Strength". For Celica, who in Gaiden can perform both physical and magical attacks, the stat is always labelled (Japanese: こうげきりょく attack power), regardless of whether she is currently using swords or magic, but is used in calculating her magical damage output regardless.
Three games in the main Fire Emblem series as well as Heroes do not feature the Magic stat: Shadow Dragon & the Blade of Light, Mystery of the Emblem, and Echoes: Shadows of Valentia. In Shadow Dragon & the Blade of Light, magical damage is determined solely by the might of a tome; in Mystery of the Emblem, the Strength stat serves the same purpose that Magic fulfils in other titles; in Heroes and Echoes: Shadows of Valentia, the roles of the Strength and Magic stats have been amalgamated into a single Attack stat which serves a similar purpose to the two source stats in the Gaiden/Game Boy Advance system.
Calculations
Magical damage
Magical defence
In Thracia 776, magic is also used in calculating a unit's total magical defence, in the absence of the Resistance stat.
Staff accuracy
In Genealogy of the Holy War, the Game Boy Advance games, Path of Radiance, and Radiant Dawn, magic is used in determining whether or not a staff that inflicts a status condition, such as Sleep or Silence, will have the desired effect on its target.
Conditions
In Thracia 776, magic is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's magic becomes 0.
Items affecting magic
Weapons, items and skills providing equipping bonus
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Item
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Magic increase
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Games
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Valflame
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+10/+5 when equipped.
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Genealogy of the Holy War, Awakening
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Magic Ring
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+5 when in inventory.
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Genealogy of the Holy War
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Flame Sword
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+5 when equipped.
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Thracia 776
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Blessed Sword
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+10 when equipped.
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Thracia 776
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Loptr Sword
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+20 when equipped.
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Thracia 776
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Apocalypse
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+5 when equipped.
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The Binding Blade, The Blazing Blade
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Demon Light
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+10 when equipped.
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The Sacred Stones
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Magestone
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+7 when equipped.
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Shadow Dragon, New Mystery of the Emblem
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Aquarius Shard
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+1 when in inventory.
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New Mystery of the Emblem
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Gemini Shard
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+1 when in inventory.
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New Mystery of the Emblem
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Capricorn Shard
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+2 when in inventory.
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New Mystery of the Emblem
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Starsphere
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+2 when in inventory.
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New Mystery of the Emblem
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Binding Shield
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+2 when in inventory.
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New Mystery of the Emblem
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Dragonstone
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+5 when equipped.
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Awakening
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Dragonstone+
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+6 when equipped.
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Awakening
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Magic +2
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+2 when active.
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Awakening, Fates, Three Houses
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All Stats +2
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+2 when active.
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Awakening, Fates
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Swordfaire
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+5 when equipping a magic sword.*
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Awakening, Fates
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Lancefaire
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+5 when equipping a magic lance.*
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Awakening, Fates
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Axefaire
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+5 when equipping a magic axe.*
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Awakening, Fates
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Bowfaire
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+5 when equipping a magic bow.*
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Fates
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Shurikenfaire
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+5 when equipping a magic dagger.*
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Fates
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Tomefaire
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+5 when equipping a tome.
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Awakening, Fates
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Battle Seal
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+2 when in inventory.
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Fates
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Items providing a permanent increase
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Items and skills modifying the growth rate
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Items and skills providing a temporary change
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Item
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Magic change
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Games
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Pure Water
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+7 to the user's Magic; the effect decreases by 1 each turn.
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Thracia 776
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Magic Up
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+7 to a single ally's Magic; the effect decreases by 1 each turn.
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Thracia 776
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Filla's Might
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+10 to a single ally's Magic for one turn.
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Fire Emblem: The Blazing Blade
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Magic
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+1 to all allies' Magic for the duration of the map*.
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Shadow Dragon, New Mystery of the Emblem
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Magic Bond
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+2 to the user's Magic for the duration of a chapter when used.
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New Mystery of the Emblem
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Magic Tonic
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+2 to the user's Magic for the duration of a chapter or skirmish when used.
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New Mystery of the Emblem, Awakening, Fates
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Rainbow Tonic
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+2 to the user's Magic for the duration of a chapter when used.
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New Mystery of the Emblem, Fates
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Tiki's Tear
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+2 to the user's Magic for the duration of a chapter or skirmish when used.
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Awakening
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Defender
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+1 to Magic when Pair Up is active.
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Awakening, Fates
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Special Dance
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+2 to a single ally's Magic for one turn.
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Awakening
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Rally Heart
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+2 to all allies' Magic within a 3-tile radius of the user for one turn.
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Awakening, Fates
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Rally Magic
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+4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn.
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Awakening, Fates, Three Houses
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Rally Spectrum
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+4 to all allies' Magic within a 3-tile radius of the user for one turn.
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Awakening, Fates
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Bloodthirst
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+4 for one turn, if user initiates combat and defeats the target.
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Fates
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Magictaker
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+2 when defeating an enemy.*
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Fates
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Survival Instinct
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+4 for one turn, if user initiates combat and defeats the target.
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Three Houses
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Fiendish Blow
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+6 if unit initiates combat.
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Three Houses
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Defiant Magic
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+8 if HP ≤ 25%.
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Three Houses
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Weapons providing a temporary decrease after use
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Item
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Magic change
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Games
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Iron Shuriken
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If user's attack hit the target, inflicts -2 debuff on the target after combat.
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Fates
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Spy's Shuriken
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If user's attack hit the target, inflicts -2 debuff on the target after combat.
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Fates
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Dual Shuriken
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If user's attack hit the target, inflicts -2 debuff on the target after combat.
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Fates
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Flame Shuriken
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If user's attack hit the target, inflicts -4 debuff on the target after combat.
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Fates
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Chakram
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If user's attack hit the target, inflicts -6 debuff on the target after combat.
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Fates
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Rabbit Spirit
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Dragon Spirit
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After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack.
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Fates
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Snake Spirit
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After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack.
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Fates
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Ink Painting
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Leo's Iceblade
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Iron Dagger
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If user's attack hit the target, inflicts -2 debuff on the target after combat.
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Fates
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Soldier's Knife
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If user's attack hit the target, inflicts -2 debuff on the target after combat.
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Fates
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Kris Knife
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If user's attack hit the target, inflicts -3 debuff on the target after combat.
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Fates
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Votive Candle
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If user's attack hit the target, inflicts -1 debuff on the target after combat.
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Fates
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Ragnarok
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Ginnungagap
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After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack.
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Fates
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Lightning
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Iago's Tome
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Enfeeble
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If user's attack hit the target, inflicts -4 debuff on the target after combat.
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Fates
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Dragonstone+
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If user attacked, inflicts stacking -2 debuff on the user after combat.
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Fates
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Saw
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If user's attack hit the target, inflicts -4 debuff on the target after combat.
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Fates
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Big Saw
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If user's attack hit the target, inflicts -6 debuff on the target after combat.
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Fates
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Seal Magic
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If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat.
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Fates, Three Houses
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Flavor text
Template:Flavor Text
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Magic
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--
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English (unofficial)
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M. Power
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Magical power; this name is used in the Gaiden fan translation.
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Spanish
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Poder mágico
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Magical power
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French
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Puissance magique
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Magical power
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German
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Magische Kraft
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Magical power
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Italian
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Potere magico
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Magical power
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Dutch
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Magische aanvallen
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Magical attack
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Gallery
References