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Difference between revisions of "Luck"

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Etymology and other languages)
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|jap-mean=Luck. In {{FE1}} it is {{hover|うんのよさ|Unnoyosa}}.
|jap-mean=Luck. In {{FE1}} it is {{hover|うんのよさ|Unnoyosa}} (on the level up screen, it is {{hover|うん|Un}}, however).

Revision as of 22:43, 28 July 2016

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Luck (Japanese: Luck), abbreviated Lck outside of the GBA games, is a character stat from all games in the Fire Emblem series. It determines the unit's hit percentage on an enemy, and also decreases the enemy unit's critical hit chance. Some items and weapons can increase the luck rate by a certain amount of points.

In Tokyo Mirage Sessions ♯FE, luck functions differently than other stats. Instead of being a stat that increases during level ups, it is a stat that has five levels: Poor, Weak, Norm, Good, and High. This can be increased or decreased depending on circumstances. For example, a character's luck may be raised if a drink is purchased from a vending machine.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Luck --
Japanese Luck. In Fire Emblem: Shadow Dragon and the Blade of Light it is うんのよさ (on the level up screen, it is うん, however).
Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStaggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician