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Lost Bloodlines 2

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Lost Bloodlines 2 (Japanese: 王対王 聖戦編 King vs. King: Holy War Chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Lost Bloodlines 2 is the eighth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Lost Bloodlines 2 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

Lost Bloodlines 2


Location

Outrealms (Grannvale and Verdane)

New units

Alm

Boss(es)

Alm

That was Arvis...the villain in every Jugdrali saga I've ever heard. ...So why does he come across as so pleasant?
— Chrom

This chapter was first made available on May 2, 2012 in Japan, March 7, 2013 in North America, and July 4-5 to the general public in the PAL regions. PAL region players who purchased the Lost Bloodlines Pack prior to Lost Bloodlines 2's offical release were able to play the chapter a week early.

In this chapter, the Archanean forces have regrouped and teamed up with forces from Valentia in an effort to beat back the Jugdrali forces. The Shepherds, whom the Jugdrali forces have been tricked into thinking they summoned, must fight back the combined might of Archanea and Valentia.

Plot

Main article: Lost Bloodlines 2/Script
See also: Lost Bloodlines 2/Conversations
Note: Any mentions of Tiki in this plot are in reference to the younger version in an Einherjar role, not to the adult version from the base game's storyline.
Note: The mentions of Marth in this plot refer to Prince Marth of the War of Shadows, from Shadow Dragon & the Blade of Light and its remakes. Also on the map in this chapter as a separate unit is King Marth of the War of Heroes, from Book 2 of Mystery of the Emblem and its remake.

Old Hubba has noticed Chrom's return to the space between Outrealms, and reveals that it's just as he expected; Chrom asks Old Hubba if he and the Shepherds are headed for one of the Outrealms Old Hubba had talked about--with armies of Einherjar with minds of their own locked in some epic struggle. Old Hubba confirms and says the Shepherds'll have help in this battle--not himself, given his knee; Old Hubba reveals he's tricked one of the armies into thinking they summoned the Shepherds, to which Chrom shocked to find Old Hubba has resorted to underhanded tactics. Preparations take place as it is revealed that the chapter's main setting is the Jugdral-based Outrealm, only in a winter season setup.

Once preparations are complete, Celica reports some grave news to Alm--the enemy forces have somehow multiplied, to which Alm states that the enemy must have summoned help from beyond their world; Celica asks Alm what they should do, to which Alm states that they crush the enemy. After a reaction from Celica, Alm asks her what's wrong, to which Celica states that's what she's trying to figure out; Celica then asks Alm if he thinks their cause is the more just one, to which Alm states that they're on a battlefield--politics no longer come into play. Their group have driven the enemy to their castle doors, and Alm asks Celica if she now has doubts, to which Celica states that she doesn't; Alm tells Celica that their group should buckle down and finish this fight. Cutting back to Evans Castle, a group of people led by Arvis emerges from the castle, with Arvis asking Chrom if he's the leader of the ethereal forces, and states he cannot thank the Shepherds enough for coming to their aid; Arvis then introduces himself and states himself as the commander of this army, with Chrom introducing himself. Arvis decides to explain his army's situation--they need the Shepherds to join their might to his and break the enemy siege, praying that the Shepherds will tip the odds in their favor, to which Chrom states he understands, with Arvis stating he has his thanks. Chrom and Robin step aside, to which the Avatar asks Chrom what is wrong; Chrom reveals that the allied commander is Arvis, the villain in every Jugdrali saga he's ever heard, and asks the Avatar why Arvis came across as pleasant. The Avatar states that history decides heroes and villains on a different basis than reality, and theorizes that the stories may have gotten Arvis wrong, as he did lose out in the end, to which Chrom states the Avatar has a point. The battle begins at this point.

At the end of the first player phase, Tiki asks Prince Marth where all the bad people came from, to which Prince Marth states he is certain that they are not from this world; Prince Marth tells Tiki not to worry, there is strength in their groups numbers, and that they will crush the Shepherds. The scene then pans over to a group near the map's central village, to which Katarina states that Prince Marth is on the move, and that they should mobilize themselves, to which Hardin says he knows, she needn't spell it out; after a brief silence from Katarina, Hardin says he's readying his forces, they and Prince Marth shall crush the enemy from both sides. Over at Yngvi Castle, Sigurd reveals that their reinforcements are in place and that their group shall ready the counterstrike--they need to break through and rejoin with Arvis's forces. Back over with Alm's group, Alm states he doesn't peddle in mercy and can't afford to, and if anyone wants to fight him, they should be prepared to pay the price.

Once the battle ends, if Arvis survived, Arvis tells Chrom that they've beaten back the last of the enemy and that he has his gratitude, to which Chrom states he's glad the Shepherds could be of service; Arvis asks if he can count on Chrom to return should the enemy return, to which Chrom states the can as long as it's in the cards. Chrom tells Arvis to enjoy the peace that he has earned and hopes they can meet again. Arvis says he has one more thing to give Chrom--Arvis says he came across a peculiar card during the battle and asks Chrom if he has any idea what it is, that is seems magical; Chrom notes the card as an Einherjar reading "Alm, Exalted King", a hero of the Valentian sagas; Arvis asks if it's significant, and tells Chrom to keep the card if it pleases him. If Arvis did not survive, Chrom will reveal that they've beaten back the last of the enemy, but they failed to protect Arvis; the Shepherds at least restored the peace in the area, and that will have to be enough. Chrom calls the Shepherds to return home, then notices the Alm Einherjar and notes that the Shepherds must be meant to have it.

Back in the space between Outrealms, a conversation will then ensue between Alm and the player, with the choices the player makes affecting what Alm says next. At the end of the conversation, the player will then be given an offer to add Alm to their active roster, which they can either accept or refuse. Afterward, the game will give the player a Dread Scroll.

Website summary

Seliph, the noble ruler of Jugdral, and King Marth, the kind ruler of Archanea, continue their ceaseless battle in the Outrealm. Chrom decides to aid Seliph in a bid to defeat Marth's army.[1]

North American eShop summary

Help Sigurd's force and defeat Marth's army!
Rewards: Alm card, Dread Scroll

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12 {{{partner}}} 6+4 26+4
 
Difficulty rating: ★★
Map dimensions:
30 columns by 27 rows
Block sizes:
Japan: 36
North America: 37
PAL region: 38
Map based from: Portion of the Prologue of Genealogy of the Holy War
Map phase music: Alm's first player phase map theme from Gaiden
Battle phase music: Alm's first player phase battle theme from Gaiden
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥400
United States: $2.50
Europe: €2.49
United Kingdom: £2.29
Australia: $2.60
New Zealand: $3.40
Also available in: Lost Bloodlines Pack

United States: $6.00
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units
Alm
 
Dread Fighter
HP
50
Inventory
--
Level
21
Automatically at the end of the chapter if the player accepts his offer
Required characters
 
Available characters
           

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
  Random Visit northern village
  Random Visit central village
  Dread Scroll Automatically at the end of the chapter
The items obtainable at both villages are subject to restrictions.

Event tiles

  • Column 9, row 18: Three squares south, one square east of the bridge east of Evans Castle
  • Column 18, row 25: Nine squares west of Arden's starting position

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Nyna Sage 1 1 25 1 13 11 15 18 6 14 6   Elthunder  Mend
  Demoiselle  Miracle
Immediately begins moving unprovoked.
  Caeda Pegasus Knight 16 1 27 12 5 17 24+2 23 11 17 7   Killer Lance
  Speed +2  Avoid +10
Immediately begins moving unprovoked.
  Linde Mage 17 1 28 0 15 17 20 20 6 10 5   Arcthunder
  Focus  Patience
Immediately begins moving unprovoked.
  Merric Mage 18 1 33 5 17+2 14 18 15 11 8 5   Elfire
  Magic +2  Tantivy
Immediately begins moving unprovoked.
  Tiki Manakete 20 1 39 20+11 9+6 14+5 16+4 19 15+13 16+9 6   Dragonstone+
  Slow Burn  Wyrmsbane
Immediately begins moving unprovoked.
  Minerva Wyvern Lord 1 1 44 23 3 18 21 12 25 8 8   Silver Axe
  Quick Burn  Charm
Immediately begins moving unprovoked.
  Ogma Hero 3 1 49 24 1 26 25 21 18 10 6   Silver Sword
  Wrath  Sol
Immediately begins moving unprovoked.
  Navarre Swordmaster 3 1 43 21+5 5 29 30 25 15 12 6   Killing Edge
  Avoid +10  Swordfaire
Immediately begins moving unprovoked.
  Gharnef Sorcerer 5 1 44 13 25 24 22 11 20 23 6   Bolganone
  Anathema  Tomebreaker  Vengeance
Immediately begins moving unprovoked.
  Pr. Marth Lodestar 20 1 42 22 8 25 24 28+4 16 10 6   Noble Rapier
  Luck +4  Zeal  Charm
Immediately begins moving unprovoked.
  Clair Pegasus Knight 16 1 28 11 6 21 20+2 25 7 12 7   Steel Lance
  Speed +2  Slow Burn
Immediately begins moving unprovoked.
  Boey Mage 16 1 28 4 15+2 6 8 17 6 11+2 5   Elfire
  Magic +2  Resistance +2
Immediately begins moving unprovoked.
  Mycen Great Knight 1 1 35 17 1 16 14 3 20+2 8 7   Silver Axe
  Defense +2  Outdoor Fighter
Immediately begins moving unprovoked.
  Luthier Mage 18 1 33 2 20 15 13 7 10 11 5   Rexcalibur
  Focus  Anathema
Immediately begins moving unprovoked.
  Deen Swordmaster 1 1 45 22 1 25 25 11 16 14 6   Silver Sword
  Vantage  Counter
Immediately begins moving unprovoked.
  Alm Dread Fighter 21 1 50 26 5 21 20 18 22 17+10 6   Alm's Blade
  Sol  Resistance +10  Aggressor
Immediately begins moving unprovoked.
  Norne Archer 16 1 30 13 3 13+2 18+2 14 11 3 5   Steel Bow
  Skill +2  Speed +2
Immediately begins moving unprovoked.
  Catria Pegasus Knight 18 1 33 14 4 17 21+2 16 12 10 7   Steel Lance
  Speed +2  Focus
Immediately begins moving unprovoked.
  Malice Mercenary 17 1 33 17 6 15 18 14 14 7 5   Armorslayer
  Avoid +10  Patience
Immediately begins moving unprovoked.
  Athena Myrmidon 19 1 33 14 3 21 23 16 10 4 5   Silver Sword
  Pass  Vantage
Immediately begins moving unprovoked.
  Horace General 3 1 55 28 1 22 12 14 31 9 5   Silver Lance
  Rally Defense  Rally Resistance
Immediately begins moving unprovoked.
  Etzel Sorcerer 3 1 47 7 23 18 16 16 22 17 6   Waste
  Anathema  Luna
Immediately begins moving unprovoked.
  Legion Berserker 2 1 62 28 1 18 23 7 17 3 6   Killer Axe
  Gamble  Swordbreaker
Immediately begins moving unprovoked.
  Katarina Mage 20 1 35 2 20+5 24 23 11 11 8 5   Katarina's Bolt
  Tomefaire  Tomebreaker
Immediately begins moving unprovoked.
  Hardin General 4 1 50 29 6 25 21 3 30+2 12 5   Spear
  Defense +2  Vengeance  Pavise
Immediately begins moving unprovoked.
  King Marth Lodestar 25 1 46 24 10 28 27 32 18 11 6   Exalted Falchion
  Rightful King  Luna  Aegis
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Valbar Knight 18 1 39 20 0 13 9 4 22+2 0 4   Silver Lance
  Defense +2  Relief
--
  Clive Cavalier 19 1 40 24 1 19 18 23 20 3 7   Silver Lance
  Outdoor Fighter  Sol
--
  Nomah Sage 2 1 43 5 23+5 27 19 5 16 24 6   Bolganone  Recover
  Renewal  Tomefaire
--
  Celica Sage 4 1 40 4 24+7 20 20 23 11 16 6   Celica's Gale
  Magic +2  Focus  Tomefaire
--

Reinforcements

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Arden Knight 18 1 36 21 0 9 6 5 24+2 2 4   Steel Lance
  Defense +2  Vantage
Moves to be near the western castle.
  Jamke Archer 18 1 35 16 3 20 19 9 13 4 5   Killer Bow
  Prescience  Galeforce
Moves to be near the western castle.
  Ethlyn Valkyrie 1 1 37 4 18 21 22 16 10 14 8   Arcthunder  Physic
  Focus  Rally Resistance
Moves to be near the western castle.
  Ayra Myrmidon 20 1 37 16 5 26 27 13 10 5 5+1   Silver Sword
  Movement +1  Astra
Moves to be near the western castle.
  Lewyn Sage 3 1 43 8 24 22 27 16 13 17 6   Rexcalibur
  Gamble  Focus
Moves to be near the western castle.
  Sigurd Paladin 4 1 51 28 6 23 22 16 23 11 8   Sigurd's Lance
  Outdoor Fighter  Charm  Aegis
Moves to be near the western castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Deirdre Dark Mage 17 1 32 0 17 11 14 8 5 19 5   Nosferatu
  Hex  Miracle
Moves to be near the western castle.
  Raquesis Troubadour 16 1 29 2 14 10 17 10 9 16 7   Recover
  Charm  Demoiselle
Moves to be near the western castle.
  Quan Paladin 1 1 51 27 2 18 19 5 24 8 8   Silver Lance
  Outdoor Fighter  Sol
Moves to be near the western castle.
  Arvis Sorcerer 5 1 50 19 24 21 23 8 25 23 6   Bolganone
  Anathema  Vengeance  Pavise
Moves to be near the western castle.

Reinforcements

Boss data

Main article: Alm

Normal Hard Lunatic

 
  Dread Fighter
Level 21
Movement 6
Stats
Max HP 50 Speed 20
Strength 26 Luck 18
Magic 5 Defense 22
Skill 21 Resistance 17+10
Inventory Skills
  Alm's Blade   Sol
  Resistance +10
  Aggressor
Weapon Levels
  B   --   E
  --   E   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only DLC chapter where the on-field unit representing the unlockable DLC bonus unit is also the chapter boss.
  • This chapter is the only DLC chapter that is the second to be released within its three-chapter pack to be released in conjunction with another DLC chapter in the North American region, sharing its release date with Infinite Regalia.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lost Bloodlines 2

--

Japanese

王対王 聖戦編

King vs. King: Holy War Chapter

Spanish

Los Fundadores 2

The Founders 2

French

Lignées perdues 2

Lost bloodlines 2

German

Verlorene Blutlinien 2

Lost Bloodlines 2

Italian

La stirpe dimenticata 2

The forgotten lineage 2

Gallery

References

← Lost Bloodlines 1 • Lost Bloodlines 2 • Lost Bloodlines 3 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map