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List of skills in Fire Emblem Heroes/Passive skills: Difference between revisions
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| Boosts user's [[Defense]] and [[Resistance]] whenever user has either full [[HP]] or an active bonus applied, larger boost if both activation criteria apply | | Boosts user's [[Defense]] and [[Resistance]] whenever user has either full [[HP]] or an active bonus applied, larger boost if both activation criteria apply | ||
| [[Perilous Seas]] | | [[Perilous Seas]] | ||
|- | |||
! style="background: none" colspan="4" | Clash family | |||
|- | |||
| [[File:Is feh atk spd clash 1.png|20px]] [[File:Is feh atk spd clash 2.png|20px]] [[File:Is feh atk spd clash 3.png|20px]] [[File:Is feh atk spd clash 4.png|20px]] | |||
| [[Attack/Speed Clash|Atk/Spd Clash 1<br>Atk/Spd Clash 2<br>Atk/Spd Clash 3<br>Atk/Spd Clash 4]] | |||
| Boosts user's [[Attack (stat)|Attack]] and [[Speed]] based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | |||
| [[God of Openness]] | |||
|- | |||
| [[File:Is feh atk def clash 1.png|20px]] [[File:Is feh atk def clash 2.png|20px]] [[File:Is feh atk def clash 3.png|20px]] [[File:Is feh atk def clash 4.png|20px]] | |||
| [[Attack/Defense Clash|Atk/Def Clash 1<br>Atk/Def Clash 2<br>Atk/Def Clash 3<br>Atk/Def Clash 4]] | |||
| Boosts user's [[Attack (stat)|Attack]] and [[Speed]] based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | |||
| [[God of Openness]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Personal skills | ! style="background: none" colspan="4" | Personal skills | ||
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| Negates flight-targeted [[bonus damage]], reduces target's [[Defense]] and [[Resistance]] and boosts user's special cooldown during combat | | Negates flight-targeted [[bonus damage]], reduces target's [[Defense]] and [[Resistance]] and boosts user's special cooldown during combat | ||
| [[Dragons Harvest]] | | [[Dragons Harvest]] | ||
|- | |||
| [[File:Is feh verdict of sacae.png|20px]] | |||
| [[Verdict of Sacae]] | |||
| Boosts user's [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] based on how many allies are within a certain distance of user, boosts user's damage output if special skill is either ready or activated before combat, and restores HP to user when damaging target when user is within a certain distance of an ally | |||
| [[Bite of Flame]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Standalone skills not part of a family | ! style="background: none" colspan="4" | Standalone skills not part of a family | ||
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| [[File:Is feh bonus doubler 1.png|20px]] [[File:Is feh bonus doubler 2.png|20px]] [[File:Is feh bonus doubler 3.png|20px]] | | [[File:Is feh bonus doubler 1.png|20px]] [[File:Is feh bonus doubler 2.png|20px]] [[File:Is feh bonus doubler 3.png|20px]] | ||
| [[Bonus Doubler|Bonus Doubler 1<br>Bonus Doubler 2<br>Bonus Doubler 3]] | | [[Bonus Doubler|Bonus Doubler 1<br>Bonus Doubler 2<br>Bonus Doubler 3]] | ||
| Doubles all bonuses on user during combat | | Doubles all stat bonuses on user during combat | ||
| [[List of summoning events in Fire Emblem Heroes/Q1 2019#Legendary Heroes - Roy|Roy: Blazing Lion summoning event]] | | [[List of summoning events in Fire Emblem Heroes/Q1 2019#Legendary Heroes - Roy|Roy: Blazing Lion summoning event]] | ||
|- | |- | ||
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| Boosts user's [[Attack (stat)|Attack]] and [[Resistance]], but drops user's [[Defense]] | | Boosts user's [[Attack (stat)|Attack]] and [[Resistance]], but drops user's [[Defense]] | ||
| [[Bridal Blossoms]] | | [[Bridal Blossoms]] | ||
|- | |||
| [[File:Is feh atk res finish 1.png|20px]] [[File:Is feh atk res finish 2.png|20px]] [[File:Is feh atk res finish 3.png|20px]] [[File:Is feh atk res finish 4.png|20px]] | |||
| [[Attack/Resistance Finish|Atk/Res Finish 1<br>Atk/Res Finish 2<br>Still Water 3<br>Atk/Res Finish 4]] | |||
| Boosts user's [[Attack (stat)|Attack]] and [[Resistance]], boosts user's damage output if special skill is either ready or activated before combat, and restores HP to user when damaging target when user is within a certain distance of an ally | |||
| [[God of Openness]] | |||
|- | |- | ||
| class="roundb" colspan="4" | | | class="roundb" colspan="4" | | ||
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| Reduces damage dealt to user based on difference between user's and target's [[Speed]] if user's Speed is higher; boosts user's damage output when triggering a special skill if user's [[HP]] is sufficently low | | Reduces damage dealt to user based on difference between user's and target's [[Speed]] if user's Speed is higher; boosts user's damage output when triggering a special skill if user's [[HP]] is sufficently low | ||
| [[Violent Fantasies]] | | [[Violent Fantasies]] | ||
|- | |||
| [[File:Is feh velocity 1.png|20px]] [[File:Is feh velocity 2.png|20px]] [[File:Is feh velocity 3.png|20px]] | |||
| [[Velocity|Velocity 1<br>Velocity 2<br>Velocity 3]] | |||
| Reduces damage dealt to user based on difference between user's and target's [[Speed]] if user's Speed is higher; neutralizes any effects that would reduce the user's special cooldown charge | |||
| [[One Last Chance]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Pulse Tie family | ! style="background: none" colspan="4" | Pulse Tie family | ||
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| Neutralizes follow-up prevention effects, boosts user's damage by percentage of difference between user's and target's [[Resistance]], and reduces damage taken by same percentage | | Neutralizes follow-up prevention effects, boosts user's damage by percentage of difference between user's and target's [[Resistance]], and reduces damage taken by same percentage | ||
| [[Opening a Way]] | | [[Opening a Way]] | ||
|- | |||
! style="background: none" colspan="4" | Tempo family | |||
|- | |||
| [[File:Is feh atk res tempo 1.png|20px]] [[File:Is feh atk res tempo 2.png|20px]] [[File:Is feh atk res tempo 3.png|20px]] | |||
| [[Attack/Resistance Tempo|Atk/Res Tempo 1<br>Atk/Res Tempo 2<br>Atk/Res Tempo 3]] | |||
| Reduces target's [[Speed]] and [[Resistance]] and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | |||
| [[List of summoning events in Fire Emblem Heroes/Q3 2022#Legendary Heroes - Deirdre|Deirdre: Fated Saint summoning event]] | |||
|- | |||
| [[File:Is feh spd def tempo 1.png|20px]] [[File:Is feh spd def tempo 2.png|20px]] [[File:Is feh spd def tempo 3.png|20px]] | |||
| [[Speed/Defense Tempo|Spd/Def Tempo 1<br>Spd/Def Tempo 2<br>Spd/Def Tempo 3]] | |||
| Reduces target's [[Speed]] and [[Defense]] and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | |||
| [[Unlikely Friends]] | |||
|- | |||
| [[File:Is feh spd res tempo 1.png|20px]] [[File:Is feh spd res tempo 2.png|20px]] [[File:Is feh spd res tempo 3.png|20px]] | |||
| [[Speed/Resistance Tempo|Spd/Res Tempo 1<br>Spd/Res Tempo 2<br>Spd/Res Tempo 3]] | |||
| Reduces target's [[Speed]] and [[Resistance]] and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | |||
| [[One Last Chance]] | |||
|- | |||
! style="background: none" colspan="4" | Bulwark family | |||
|- | |||
| [[File:Is feh atk def bulwark 1.png|20px]] [[File:Is feh atk def bulwark 2.png|20px]] [[File:Is feh atk def bulwark 3.png|20px]] | |||
| [[Attack/Defense Bulwark|Atk/Def Bulwark 1<br>Atk/Def Bulwark 2<br>Atk/Def Bulwark 3]] | |||
| Targets cannot move through spaces within certain range of user depending on target's attack range, reduces target's [[Attack (stat)|Attack]] and [[Defense]] during combat, and restores user's HP after combat | |||
| [[List of summoning events in Fire Emblem Heroes/Q3 2022#Mythic Heroes - Askr|Askr: God of Openness summoning event]] | |||
|- | |||
| [[File:Is feh spd def bulwark 1.png|20px]] [[File:Is feh spd def bulwark 2.png|20px]] [[File:Is feh spd def bulwark 3.png|20px]] | |||
| [[Speed/Defense Bulwark|Spd/Def Bulwark 1<br>Spd/Def Bulwark 2<br>Spd/Def Bulwark 3]] | |||
| Targets cannot move through spaces within certain range of user depending on target's attack range, reduces target's [[Speed]] and [[Defense]] during combat, and restores user's HP after combat | |||
| [[One Last Chance]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Personal skills | ! style="background: none" colspan="4" | Personal skills | ||
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| [[Brave Echoes]] | | [[Brave Echoes]] | ||
|- | |- | ||
| [[File:Is feh light and dark.png|20px]] | | [[File:Is feh light and dark.png|20px]] [[File:Is feh light and dark ii.png|20px]] | ||
| [[Light and Dark (skill)|Light and Dark]] | | [[Light and Dark (skill)|Light and Dark<br>Light and Dark II]] | ||
| During combat, drops target's stats, neutralizes target's bonuses, disables effects on target that allow it to target lower of user's defenses | | During combat, drops target's stats, neutralizes target's bonuses, disables effects on target that allow it to target lower of user's defenses; second tier additionally neutralizes user's stat penalties | ||
| [[List of summoning events in Fire Emblem Heroes/Q3 2019#Legendary Heroes - Julia|Julia: Crusader of Light summoning event]] | | Tier 1: [[List of summoning events in Fire Emblem Heroes/Q3 2019#Legendary Heroes - Julia|Julia: Crusader of Light summoning event]]<br>Tier 2: | ||
|- | |- | ||
| [[File:Is feh killing intent.png|20px]] | | [[File:Is feh killing intent.png|20px]] | ||
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| Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's [[Defense]] and user's maximum special skill cooldown count when triggering a special skill, allows user to move one space after certain actions | | Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's [[Defense]] and user's maximum special skill cooldown count when triggering a special skill, allows user to move one space after certain actions | ||
| [[Taken by the Tide]] | | [[Taken by the Tide]] | ||
|- | |||
| [[File:Is feh new divinity.png|20px]] | |||
| [[New Divinity]] | |||
| Drops target's [[Attack (stat)|Attack]] and [[Resistance]] if user's HP is sufficiently high, and if user's Resistance is higher than target's, reduces target's damage output based on difference between user's and target's Resistance; additionally prevents target's follow-up attacks if user's HP is sufficiently high | |||
| [[God of Openness]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Standalone skills not part of a family | ! style="background: none" colspan="4" | Standalone skills not part of a family | ||
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| [[Reality]] | | [[Reality]] | ||
|- | |- | ||
| [[File:Is feh dragon's wrath 1.png|20px]] [[File:Is feh dragon's wrath 2.png|20px]] [[File:Is feh dragon's wrath 3.png|20px]] | | [[File:Is feh dragon's wrath 1.png|20px]] [[File:Is feh dragon's wrath 2.png|20px]] [[File:Is feh dragon's wrath 3.png|20px]] [[File:Is feh dragon's wrath 4.png|20px]] | ||
| [[Dragon's Wrath|Dragon's Wrath 1<br>Dragon's Wrath 2<br>Dragon's Wrath 3]] | | [[Dragon's Wrath|Dragon's Wrath 1<br>Dragon's Wrath 2<br>Dragon's Wrath 3<br>Dragon's Wrath 4]] | ||
| Reduces target's first-strike damage output during target-intiated combat, subsqeuently boosts user's first-strike damage output based on difference between user's [[Attack (stat)|Attack]] and target's [[Resistance]] | | Reduces target's first-strike damage output during target-intiated combat, subsqeuently boosts user's first-strike damage output based on difference between user's [[Attack (stat)|Attack]] and target's [[Resistance]] | ||
| [[Shared Bounty]] | | Tiers 1-3: [[Shared Bounty]]<br>Tier 4: [[Bite of Flame]] | ||
|- | |- | ||
| [[File:Is feh spd | | [[File:Is feh spd preempt 1.png|20px]] [[File:Is feh spd preempt 2.png|20px]] [[File:Is feh spd preempt 3.png|20px]] | ||
| [[Speed | | [[Speed Preempt|Speed Preempt 1<br>Speed Preempt 2<br>Speed Preempt 3]] | ||
| Reduces target's [[Speed]] and | | Reduces target's [[Speed]] during combat, and user can counterattack before target's first attack if a foe with a 2-range weapon skill initiated combat and user's Speed is sufficiently higher than target's. | ||
| [[God of Openness]] | |||
| [[ | |||
|- | |- | ||
| class="roundb" colspan="4" | | | class="roundb" colspan="4" | | ||
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| [[File:Is feh atk tactic 1.png|20px]] [[File:Is feh atk tactic 2.png|20px]] [[File:Is feh atk tactic 3.png|20px]] | | [[File:Is feh atk tactic 1.png|20px]] [[File:Is feh atk tactic 2.png|20px]] [[File:Is feh atk tactic 3.png|20px]] | ||
| [[Attack Tactic|Atk Tactic 1<br>Atk Tactic 2<br>Atk Tactic 3]] | | [[Attack Tactic|Atk Tactic 1<br>Atk Tactic 2<br>Atk Tactic 3]] | ||
| Boosts [[Attack (stat)|Attack]] | | Boosts [[Attack (stat)|Attack]] of nearby allies if user's team has no more than two of ally's movement type | ||
| Book II launch | | Book II launch | ||
|- | |- | ||
| [[File:Is feh spd tactic 1.png|20px]] [[File:Is feh spd tactic 2.png|20px]] [[File:Is feh spd tactic 3.png|20px]] | | [[File:Is feh spd tactic 1.png|20px]] [[File:Is feh spd tactic 2.png|20px]] [[File:Is feh spd tactic 3.png|20px]] | ||
| [[Speed Tactic|Spd Tactic 1<br>Spd Tactic 2<br>Spd Tactic 3]] | | [[Speed Tactic|Spd Tactic 1<br>Spd Tactic 2<br>Spd Tactic 3]] | ||
| Boosts [[Speed]] | | Boosts [[Speed]] of nearby allies if user's team has no more than two of ally's movement type | ||
| [[List of summoning events in Fire Emblem Heroes/Q2 2018#Legendary Heroes - Lyn|Lyn: Lady of the Wind summoning event]] | | [[List of summoning events in Fire Emblem Heroes/Q2 2018#Legendary Heroes - Lyn|Lyn: Lady of the Wind summoning event]] | ||
|- | |- | ||
| [[File:Is feh def tactic 1.png|20px]] [[File:Is feh def tactic 2.png|20px]] [[File:Is feh def tactic 3.png|20px]] | | [[File:Is feh def tactic 1.png|20px]] [[File:Is feh def tactic 2.png|20px]] [[File:Is feh def tactic 3.png|20px]] | ||
| [[Defense Tactic|Def Tactic 1<br>Def Tactic 2<br>Def Tactic 3]] | | [[Defense Tactic|Def Tactic 1<br>Def Tactic 2<br>Def Tactic 3]] | ||
| Boosts [[Defense]] | | Boosts [[Defense]] of nearby allies if user's team has no more than two of ally's movement type | ||
| Book II launch | | Book II launch | ||
|- | |- | ||
| [[File:Is feh res tactic 1.png|20px]] [[File:Is feh res tactic 2.png|20px]] [[File:Is feh res tactic 3.png|20px]] | | [[File:Is feh res tactic 1.png|20px]] [[File:Is feh res tactic 2.png|20px]] [[File:Is feh res tactic 3.png|20px]] | ||
| [[Resistance Tactic|Res Tactic 1<br>Res Tactic 2<br>Res Tactic 3]] | | [[Resistance Tactic|Res Tactic 1<br>Res Tactic 2<br>Res Tactic 3]] | ||
| Boosts [[Resistance]] | | Boosts [[Resistance]] of nearby allies if user's team has no more than two of ally's movement type | ||
| [[Fiery Resolve]] | | [[Fiery Resolve]] | ||
|- | |||
| [[File:Is feh inf spd tactic.png|20px]] | |||
| [[Infantry Speed Tactic|Inf. Spd Tactic]] | |||
| Boosts [[Speed]] of nearby allies and neutralizes follow-up prevention effects of infantry allies if user's team has no more than two of ally's movement type | |||
| [[God of Openness]] | |||
|- | |- | ||
! style="background: none" colspan="4" | Turn-count Stat family | ! style="background: none" colspan="4" | Turn-count Stat family | ||
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| [[Perilous Seas]] | | [[Perilous Seas]] | ||
|- | |- | ||
| [[File:Is feh | | [[File:Is feh atk res hold.png|20px]] | ||
| [[Attack/Resistance Hold|Atk/Res Hold]] | | [[Attack/Resistance Hold|Atk/Res Hold]] | ||
| Drops the [[Attack (stat)|Attack]] and [[Resistance]] of enemies within three squares during combat | | Drops the [[Attack (stat)|Attack]] and [[Resistance]] of enemies within three squares during combat | ||
| [[Bridal Blossoms]] | | [[Bridal Blossoms]] | ||
|- | |||
| [[File:Is feh spd def hold.png|20px]] | |||
| [[Speed/Defense Hold|Spd/Def Hold]] | |||
| Drops the [[Speed]] and [[Defense]] of enemies within three squares during combat | |||
| [[Bite of Flame]] | |||
|- | |- | ||
| [[File:Is feh spd res hold.png|20px]] | | [[File:Is feh spd res hold.png|20px]] | ||
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| [[Opened Domain]] | | [[Opened Domain]] | ||
| User and allies within two spaces of user from different games than user have their [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] boosted and prevent target's follow-up attacks during combat, and have their special cooldown lowered if at maximum value. | | User and allies within two spaces of user from different games than user have their [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] boosted and prevent target's follow-up attacks during combat, and have their special cooldown lowered if at maximum value. | ||
| [[List of summoning events in Fire Emblem Heroes/Q2 2022#Mythic Heroes - Askr|Askr: God of Openness summoning event]] | |||
|- | |||
| [[File:Is feh heir to light.png|20px]] | |||
| [[Heir to Light]] | |||
| Boosts user's [[Attack (stat)|Attack]] and [[Speed]], neutralizes follow-up prevention effects against user, and allows user to move one extra space if user is near an ally at start of turn | |||
| [[List of summoning events in Fire Emblem Heroes/Q2 2022#Mythic Heroes - Askr|Askr: God of Openness summoning event]] | | [[List of summoning events in Fire Emblem Heroes/Q2 2022#Mythic Heroes - Askr|Askr: God of Openness summoning event]] | ||
|- | |- | ||
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| [[Defense/Resistance|Def/Res 1<br>Def/Res 2]] | | [[Defense/Resistance|Def/Res 1<br>Def/Res 2]] | ||
| Boosts user's [[Defense]] and [[Resistance]] | | Boosts user's [[Defense]] and [[Resistance]] | ||
|- | |- | ||
| [[File:Is feh defiant atk 1.png|20px]] [[File:Is feh defiant atk 2.png|20px]] [[File:Is feh defiant atk 3.png|20px]] | | [[File:Is feh defiant atk 1.png|20px]] [[File:Is feh defiant atk 2.png|20px]] [[File:Is feh defiant atk 3.png|20px]] | ||
Line 3,234: | Line 3,301: | ||
| [[Attack/Resistance Form|Atk/Res Form 1<br>Atk/Res Form 2<br>Atk/Res Form 3]] | | [[Attack/Resistance Form|Atk/Res Form 1<br>Atk/Res Form 2<br>Atk/Res Form 3]] | ||
| Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] during combat based on number of allies within close proximity | | Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] during combat based on number of allies within close proximity | ||
|- | |||
| [[File:Is feh spd def form 1.png|20px]] [[File:Is feh spd def form 2.png|20px]] [[File:Is feh spd def form 3.png|20px]] | |||
| [[Speed/Defense Form|Spd/Def Form 1<br>Spd/Def Form 2<br>Spd/Def Form 3]] | |||
| Boosts user's [[Speed]] and [[Defense]] during combat based on number of allies within close proximity | |||
|- | |- | ||
| [[File:Is feh spd res form 1.png|20px]] [[File:Is feh spd res form 2.png|20px]] [[File:Is feh spd res form 3.png|20px]] | | [[File:Is feh spd res form 1.png|20px]] [[File:Is feh spd res form 2.png|20px]] [[File:Is feh spd res form 3.png|20px]] | ||
Line 3,598: | Line 3,669: | ||
| [[Attack/Resistance Oath|Atk/Res Oath 1<br>Atk/Res Oath 2<br>Atk/Res Oath 3]] | | [[Attack/Resistance Oath|Atk/Res Oath 1<br>Atk/Res Oath 2<br>Atk/Res Oath 3]] | ||
| Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] at start of user's phase for the turn if any allies are adjacent to user | | Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] at start of user's phase for the turn if any allies are adjacent to user | ||
|- | |||
| [[File:Is feh spd res oath 1.png|20px]] [[File:Is feh spd res oath 2.png|20px]] [[File:Is feh spd res oath 3.png|20px]] | |||
| [[Speed/Resistance Oath|Spd/Res Oath 1<br>Spd/Res Oath 2<br>Spd/Res Oath 3]] | |||
| Boosts user's [[Speed]] and [[Resistance]] at start of user's phase for the turn if any allies are adjacent to user | |||
|- | |- | ||
| [[File:Is feh inf hexblade 1.png|20px]] [[File:Is feh inf hexblade 2.png|20px]] [[File:Is feh inf hexblade 3.png|20px]] | | [[File:Is feh inf hexblade 1.png|20px]] [[File:Is feh inf hexblade 2.png|20px]] [[File:Is feh inf hexblade 3.png|20px]] | ||
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| [[Armored Boots]] | | [[Armored Boots]] | ||
| Allows user to move an additional space if [[Hit point|health]] is full | | Allows user to move an additional space if [[Hit point|health]] is full | ||
|- | |||
| [[File:Is feh dist counter (d).png|20px]] | |||
| [[Distant Counter (Dragon)|Dist. Counter (D)]] | |||
| Counterattacks from [[range]] 1-2 | |||
|- | |- | ||
| [[File:Is feh squad ace a 1.png|20px]] [[File:Is feh squad ace a 2.png|20px]] [[File:Is feh squad ace a 3.png|20px]] | | [[File:Is feh squad ace a 1.png|20px]] [[File:Is feh squad ace a 2.png|20px]] [[File:Is feh squad ace a 3.png|20px]] |
Revision as of 02:44, 20 September 2022
Type A
Passive type A skills | |||
---|---|---|---|
Skill | Effect | In game since | |
Stat+ family | |||
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | Game launch | |
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | Game launch | |
| | Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | Game launch |
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | Game launch | |
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | Game launch | |
HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack | Love Abounds | |
HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed | Bitter Enemies | |
HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense | Ylissean Summer | |
HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance | Farfetched Heroes | |
Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed | Diabolical Bloodline | |
Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense | Spring Festival | |
Attack/Res +1 Attack/Res +2 |
Boosts user's Attack and Resistance | Bridal Blessings | |
Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense | The Sacred World | |
Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance | Ylissean Summer | |
Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance | The Land's Bounty | |
Fortress family | |||
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | World of Shadows | |
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | The Sacred World | |
Fort. Def/Res 1 Fort. Def/Res 2 Fort. Def/Res 3 |
Boosts user's Defense and Resistance at the cost of Attack | Brave Redux | |
Range-defense family | |||
Distant Def 1 Distant Def 2 Distant Def 3 Distant Def 4 |
Boosts user's Defense and Resistance against ranged attack skill types | Tiers 1-3: Rite of Shadows Tier 4: Realm of the Dead | |
Close Def 1 Close Def 2 Close Def 3 Close Def 4 |
Boosts user's Defense and Resistance during combat against a melee weapon type | Tiers 1-3: Ylissean Summer Tier 4: Reality | |
Blow family | |||
Death Blow 1 Death Blow 2 Death Blow 3 Death Blow 4 |
Boosts user's Attack when initiating combat | Tiers 1-3: Game launch Tier 4: Arrival of the Brave | |
Darting Blow 1 Darting Blow 2 Darting Blow 3 Darting Blow 4 |
Boosts user's Speed when initiating combat | Tiers 1-3: Game launch Tier 4: Alm: Saint-King summoning event | |
Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | Game launch | |
Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | Game launch | |
Swift Sparrow 1 Swift Sparrow 2 Swift Sparrow 3 |
Boosts user's Attack and Speed when initiating combat | Tiers 1-2: Spring Festival Tier 3: Summer Returns | |
Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat | Echoes of Mystery | |
Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat | Bitter Enemies | |
Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat | Brave Heroes | |
Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat | Nohrian Summer | |
Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat | Trick or Defeat! | |
Sturdy Impact | Boosts user's Attack and Defense when initiating combat, and prevents enemy follow-up strikes | Countdown | |
Mirror Impact | Boosts user's Attack and Resistance when initiating combat, and prevents enemy follow-up strikes | Summer Returns | |
Steady Impact | Boosts user's Speed and Defense when initiating combat, and prevents enemy follow-up strikes | Pirate's Pride | |
Swift Impact | Boosts user's Speed and Resistance when initiating combat, and prevents enemy follow-up strikes | Dark Desert Rituals | |
Surge Sparrow | Boosts user's Attack and Speed when initiating combat, and heals user based on maximum special skill cooldown count when special skill triggers | Howling Descent | |
Sturdy Surge | Boosts user's Attack and Defense when initiating combat, and heals user based on maximum special skill cooldown count when special skill triggers | Of Lost Kingdoms | |
Defiant family | |||
Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less than half | Game launch | |
Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less than half | Game launch | |
Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less than half | Game launch | |
Defiant Res 1 Defiant Res 2 Defiant Res 3 |
Boosts user's Attack when user's health is less than half | Game launch | |
Counter family | |||
Close Counter | Counterattacks from range 1-2 | Game launch | |
Close Salvo | Counterattacks from range 1-2, boosts user's Attack during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Here with Me | |
Close Reversal | Boosts user's Defense during target-initiated combat and counterattacks from range 1-2 | Howling Descent | |
Distant Counter | Counterattacks from range 1-2 | Game launch | |
Distant Storm | Counterattacks from range 1-2, boosts user's Attack during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Caeda: Beloved Queen summoning event | |
Distant Pressure | Counterattacks from range 1-2, boosts user's Speed during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Howling Descent | |
Distant Dart | Counterattacks from range 1-2, boosts user's Speed during target-initiated combat | Unlikely Friends | |
Distant Stance | Boosts user's Resistance during target-initiated combat and counterattacks from range 1-2 | Fae: Childlike Dragon summoning event | |
Shield family | |||
Svalinn Shield | Negates cavalry bonus damage | Game launch | |
Grani's Shield | Negates armor bonus damage | Game launch | |
Iote's Shield | Negates flying bonus damage | Game launch | |
Blade family | |||
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 Heavy Blade 4 |
Accelerates user's special cooldown when user's Attack is higher | Tiers 1-3: World of Radiance Tier 4: Marvelous Dream | |
Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 Flashing Blade 4 |
Accelerates cooldown for special skills if user outspeeds target | Tiers 1-3: Farfetched Heroes Tier 4: A Home Unknown | |
Boost family | |||
Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target | Bridal Blessings | |
Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target | Echoes of Mystery | |
Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target | Rite of Shadows | |
Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target | Bitter Enemies | |
Stance family | |||
Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack | Farfetched Heroes | |
Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack | Hares at the Fair (Tiers 2 and 3 unused until Rite of Frost) | |
Steady Stance 1 Steady Stance 2 Steady Stance 3 Steady Stance 4 |
Boosts user's Defense while under attack | Tiers 1-3: Brave Heroes (Tier 3 unused until Diabolical Bloodline) Tier 4: Whispers of Death | |
Warding Stance 1 Warding Stance 2 Warding Stance 3 Warding Stance 4 |
Boosts user's Resistance while under attack | Tiers 1-3: Trick or Defeat! Tier 4: A Home Unknown | |
Kestrel Stance 1 Kestrel Stance 2 Kestrel Stance 3 |
Boosts user's Attack and Speed while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ryoma: Supreme Samurai summoning event Tier 3: Wallowing in Love | |
Sturdy Stance 1 Sturdy Stance 2 Sturdy Stance 3 |
Boosts user's Attack and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ephraim: Legendary Lord summoning event Tier 3: Familial Festivities | |
Mirror Stance 1 Mirror Stance 2 Mirror Stance 3 |
Boosts user's Attack and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: The True Quarry Tier 3: The Dream | |
Steady Posture 1 Steady Posture 2 Steady Posture 3 |
Boosts user's Speed and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Seeping Poison Tier 3: Gullinkambi | |
Swift Stance 1 Swift Stance 2 Swift Stance 3 |
Boosts user's Speed and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Hares at the Fair Tier 3: Forest of the Sage | |
Bracing Stance 1 Bracing Stance 2 Bracing Stance 3 |
Boosts user's Defense and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Prince of Ice Tier 3: Mila: Goddess of Love summoning event | |
Fierce Breath | Boosts user's Attack when attacked, and accelerates special cooldown for each attack | Tiki: Legendary Dragon summoning event | |
Darting Breath | Boosts user's Speed when attacked, and accelerates special cooldown for each attack | Steeped in Twilight | |
Steady Breath | Boosts user's Defense when attacked, and accelerates special cooldown for each attack | Brave Heroes | |
Warding Breath | Boosts user's Resistance when attacked, and accelerates special cooldown for each attack | Ike: Vanguard Legend summoning event | |
Bond family | |||
Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 Atk/Spd Bond 4 |
Boosts user's Attack and Speed during combat while adjacent to an ally | Tiers 1-3: Love Abounds Tier 4: Lethal Swordsman | |
Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 Atk/Def Bond 4 |
Boosts user's Attack and Defense during combat while adjacent to an ally | Tiers 1-3: Book II launch Tier 4: To Stay Dreaming | |
Atk/Res Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 Atk/Res Bond 4 |
Boosts user's Attack and Resistance during combat while adjacent to an ally | Tiers 1-3: Trick or Defeat! Tier 4: Brave Echoes | |
Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 Spd/Def Bond 4 |
Boosts user's Speed and Defense during combat while adjacent to an ally | Tiers 1-3: Happy New Year! Tier 4: Specter of Niðavellir | |
Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 Spd/Res Bond 4 |
Boosts user's Speed and Resistance during combat while adjacent to an ally | Tiers 1-3: Hares at the Fair Tier 4: Calling of Blood | |
Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 Def/Res Bond 4 |
Boosts user's Defense and Resistance during combat while adjacent to an ally | Tiers 1-3: Gifts of Winter Tier 4: Evil Ways | |
Atk/Spd Unity | Boosts user's Attack and Speed during combat while within two spaces of an ally, further boosts Attack and Speed based on penalties to those stats in place | Howling Descent | |
Atk/Def Unity | Boosts user's Attack and Defense during combat while within two spaces of an ally, further boosts Attack and Defense based on penalties to those stats in place | Lack | |
Atk/Res Unity | Boosts user's Attack and Resistance during combat while within two spaces of an ally, further boosts Attack and Resistance based on penalties to those stats in place | A Festival Miracle | |
Def/Res Unity | Boosts user's Defense and Resistance during combat while within two spaces of an ally, further boosts Defense and Resistance based on penalties to those stats in place | Myrrh: Guarding Dragon summoning event | |
Brazen family | |||
Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 Brazen Atk/Spd 4 |
Boosts user's Attack and Speed at start of combat if sufficiently injured | Tiers 1-3: Winter's Envoy Tier 4: Summer Refreshes | |
Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured | Winter's Envoy | |
Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured | A Sketchy Summer | |
Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured | Where It Began | |
Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured | Heavenly Witness | |
Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured | Blood and Snow | |
Push family | |||
Atk/Spd Push 1 Atk/Spd Push 2 Atk/Spd Push 3 Atk/Spd Push 4 |
Boosts user's Attack and Speed during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Summer's Arrival Tier 4: Brave Echoes | |
Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3 Atk/Def Push 4 |
Boosts user's Attack and Defense during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Regal Rabbits Tier 4: Bramimond: The Enigma summoning event | |
Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 Atk/Res Push 4 |
Boosts user's Attack and Resistance during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Truth of a Name Tier 4: Leif: Unifier of Thracia summoning event | |
Solo family | |||
Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 Atk/Spd Solo 4 |
Boosts user's Attack and Speed during combat while not adjacent to an ally | Tiers 1-3: Eirika: Graceful Resolve summoning event Tier 4: Steeped in Twilight | |
Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 Atk/Def Solo 4 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | Tiers 1-3: Gifts of Winter Tier 4: Pirate's Pride | |
Atk/Res Solo 1 Atk/Res Solo 2 Atk/Res Solo 3 Atk/Res Solo 4 |
Boosts user's Attack and Resistance during combat while not adjacent to an ally | Tiers 1-3: A Way Home Tier 4: Steeped in Twilight | |
Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 Spd/Def Solo 4 |
Boosts user's Speed and Defense during combat while not adjacent to an ally | Tiers 1-3: Realm of the Dead Tier 4: Scions of Twelve | |
Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 Spd/Res Solo 4 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally | Tiers 1-3: Gullinkambi Tier 4: Echoes of Truth | |
Def/Res Solo 1 Def/Res Solo 2 Def/Res Solo 3 Def/Res Solo 4 |
Boosts user's Defense and Resistance during combat while not adjacent to an ally | Tiers 1-3: Duma: God of Strength summoning event Tier 4: Book V launch | |
Duel family | |||
R Duel Infantry 1 R Duel Infantry 2 R Duel Infantry 3 R Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tier 1-3: Summer Returns Tier 4: The Vital Blade | |
R Duel Cavalry 1 R Duel Cavalry 2 R Duel Cavalry 3 R Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Willful Rabbits | |
R Duel Flying 1 R Duel Flying 2 R Duel Flying 3 R Duel Flying 4 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Way Home Tier 4: Serpent's Whispers | |
B Duel Infantry 1 B Duel Infantry 2 B Duel Infantry 3 B Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Splendid Soiree Tier 4: Night and Day | |
B Duel Cavalry 1 B Duel Cavalry 2 B Duel Cavalry 3 B Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Summer Vibrance | |
B Duel Flying 1 B Duel Flying 2 B Duel Flying 3 B Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: New Year's Wish Tier 4: The Vital Blade | |
G Duel Infantry 1 G Duel Infantry 2 G Duel Infantry 3 G Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Way Home Tier 4: Treachery | |
G Duel Cavalry 1 G Duel Cavalry 2 G Duel Cavalry 3 G Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Ótr: Kingsbrother summoning event | |
G Duel Flying 1 G Duel Flying 2 G Duel Flying 3 G Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: Regal Rabbits Tier 4: Willful Rabbits | |
C Duel Infantry 1 C Duel Infantry 2 C Duel Infantry 3 C duel Infantry 4 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity | Tiers 1-3: Brave Redux Tier 4: Deceit | |
C Duel Cavalry 1 C Duel Cavalry 2 C Duel Cavalry 3 C Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Bridal Grace | |
C Duel Flying 1 C Duel Flying 2 C Duel Flying 3 C Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Ninja Training | |
Aether Raids family | |||
AR-D Atk/Spd 1 AR-D Atk/Spd 2 AR-D Atk/Spd 3 AR-D Atk/Spd 4 |
Boosts user's Attack and Speed during combat in a defensive Aether Raids battle based on user's surviving structures | Tiers 1-3: To Stay Dreaming Tier 4: Echoes of Truth | |
AR-D Atk/Def 1 AR-D Atk/Def 2 AR-D Atk/Def 3 |
Boosts user's Attack and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Treat Fiends | |
AR-D Atk/Res 1 AR-D Atk/Res 2 AR-D Atk/Res 3 |
Boosts user's Attack and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | A Season for Picnics | |
AR-D Spd/Def 1 AR-D Spd/Def 2 AR-D Spd/Def 3 |
Boosts user's Speed and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Bridal Belonging | |
AR-D Spd/Res 1 AR-D Spd/Res 2 AR-D Spd/Res 3 |
Boosts user's Speed and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Omnicidal Witch | |
AR-D Def/Res 1 AR-D Def/Res 2 AR-D Def/Res 3 AR-D Def/Res 4 |
Boosts user's Defense and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Tiers 1-3: Truth of a Name Tier 4: Deceit | |
AR-O Atk/Spd 1 AR-O Atk/Spd 2 AR-O Atk/Spd 3 |
Boosts user's Attack and Speed during combat in an offensive Aether Raids battle based on target's surviving structures | Naga: Dragon Divinity summoning event | |
AR-O Atk/Def 1 AR-O Atk/Def 2 AR-O Atk/Def 3 |
Boosts user's Attack and Defense during combat in an offensive Aether Raids battle based on target's surviving structures | A Season for Picnics | |
AR-O Spd/Res 1 AR-O Spd/Res 2 AR-O Spd/Res 3 |
Boosts user's Speed and Resistance during combat in an offensive Aether Raids battle based on target's surviving structures | Summer Returns | |
Form family | |||
Atk/Spd Form 1 Atk/Spd Form 2 Atk/Spd Form 3 |
Boosts user's Attack and Speed during combat based on number of allies within close proximity | Omnicidal Witch | |
Atk/Def Form 1 Atk/Def Form 2 Atk/Def Form 3 |
Boosts user's Attack and Defense during combat based on number of allies within close proximity | The Dream | |
Atk/Res Form 1 Atk/Res Form 2 Atk/Res Form 3 |
Boosts user's Attack and Resistance during combat based on number of allies within close proximity | Dragons Harvest | |
Spd/Def Form 1 Spd/Def Form 2 Spd/Def Form 3 |
Boosts user's Speed and Defense during combat based on number of allies within close proximity | Where It Began | |
Spd/Res Form 1 Spd/Res Form 2 Spd/Res Form 3 |
Boosts user's Speed and Resistance during combat based on number of allies within close proximity | On Dark Wings | |
Def/Res Form 1 Def/Res Form 2 Def/Res Form 3 |
Boosts user's Defense and Resistance during combat based on number of allies within close proximity | Love of a King | |
Wards and Foils family | |||
Close Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates, nullifies skills that target lower of user's Defense or Resistance | Beyond Dreaming | |
Distant Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Renewed Spirit | |
Close Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality | |
Distant Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality | |
Session family | |||
Blade Session 1 Blade Session 2 Blade Session 3 |
Boosts user's Attack and Speed during user-initiated combat based around how many of user's allies have already acted during turn | A Star Is Born | |
Shield Session 1 Shield Session 2 Shield Session 3 |
Boosts user's Defense and Resistance during target-initiated combat based around how many of target's allies have already acted during turn | A Star Is Born | |
Catch family | |||
Atk/Spd Catch 1 Atk/Spd Catch 2 Atk/Spd Catch 3 Atk/Spd Catch 4 |
Boosts user's Attack and Speed whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Claude: King of Unification summoning event | |
Atk/Def Catch 1 Atk/Def Catch 2 Atk/Def Catch 3 Atk/Def Catch 4 |
Boosts user's Attack and Defense whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Sigurd: Fated Holy Knight summoning event | |
Atk/Res Catch 1 Atk/Res Catch 2 Atk/Res Catch 3 Atk/Res Catch 4 |
Boosts user's Attack and Resistance whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Deceit | |
Spd/Def Catch 1 Spd/Def Catch 2 Spd/Def Catch 3 Spd/Def Catch 4 |
Boosts user's Speed and Defense whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Closing In | |
Def/Res Catch 1 Def/Res Catch 2 Def/Res Catch 3 Def/Res Catch 4 |
Boosts user's Defense and Resistance whenever target has either full HP or an active penalty applied, larger boost if both activation criteria apply | Summer's Dream | |
Ideal family | |||
Atk/Spd Ideal 1 Atk/Spd Ideal 2 Atk/Spd Ideal 3 Atk/Spd Ideal 4 |
Boosts user's Attack and Speed whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Treachery | |
Atk/Def Ideal 1 Atk/Def Ideal 2 Atk/Def Ideal 3 Atk/Def Ideal 4 |
Boosts user's Attack and Defense whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Bound Elsewhere | |
Atk/Res Ideal 1 Atk/Res Ideal 2 Atk/Res Ideal 3 Atk/Res Ideal 4 |
Boosts user's Attack and Resistance whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Ashera: Order Goddess summoning event | |
Spd/Def Ideal 1 Spd/Def Ideal 2 Spd/Def Ideal 3 Spd/Def Ideal 4 |
Boosts user's Speed and Defense whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Princess Alone | |
Def/Res Ideal 1 Def/Res Ideal 2 Def/Res Ideal 3 Def/Res Ideal 4 |
Boosts user's Defense and Resistance whenever user has either full HP or an active bonus applied, larger boost if both activation criteria apply | Perilous Seas | |
Clash family | |||
Atk/Spd Clash 1 Atk/Spd Clash 2 Atk/Spd Clash 3 Atk/Spd Clash 4 |
Boosts user's Attack and Speed based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | God of Openness | |
Atk/Def Clash 1 Atk/Def Clash 2 Atk/Def Clash 3 Atk/Def Clash 4 |
Boosts user's Attack and Speed based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | God of Openness | |
Personal skills | |||
Dragonskin Dragonskin II |
Negates flight-targeted bonus damage, boosts user's Defense and Resistance when attacked; second-tier grants a boost to all stats when attacked and nullifies foe's bonuses. | Tier 1: Robin: Fell Vessel summoning event Tier 2: Summer's Dream | |
Laws of Sacae Laws of Sacae II |
Boosts user's stats if user has 2 or more allies within 2 spaces when target initiates combat; second-tier grants a larger stat boost in user-initiated combat or when within two spaces of an ally and prevents counterattacks from melee weapons should the user's speed be sufficiently higher. | Tier 1: Lyn: Lady of the Wind summoning event Tier 2: Summer's Dream | |
Ostian Counter | Allows counterattack regardless of range, boosts user's Attack and Defense during counterattacks | Arrival of the Brave | |
Scendscale | Boosts damage output by 25% of user's Attack, but deals recoil damage to user after combat | Arrival of the Brave | |
Dragoon Shield | Nullifies flight-targeted bonus damage, boosts user's Attack, Speed, and Defense | The Start of It All | |
Ashera's Chosen | Nullifies flight-targeted bonus damage, boosts user's Attack and Defense when not adjacent to a human ally | Altina: Dawn's Trueblade summoning event | |
Dragonscale | Negates flight-targeted bonus damage, reduces target's Defense and Resistance and boosts user's special cooldown during combat | Dragons Harvest | |
Verdict of Sacae | Boosts user's Attack, Speed, Defense, and Resistance based on how many allies are within a certain distance of user, boosts user's damage output if special skill is either ready or activated before combat, and restores HP to user when damaging target when user is within a certain distance of an ally | Bite of Flame | |
Standalone skills not part of a family | |||
Fury 1 Fury 2 Fury 3 Fury 4 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat | Tiers 1-3: Game launch Tier 4: Greil's Devoted | |
Life and Death 1 Life and Death 2 Life and Death 3 Life and Death 4 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | Tier 1-3: Game launch Tier 4: Heavenly Witness | |
Triangle Adept 1 Triangle Adept 2 Triangle Adept 3 |
Boosts the weapon triangle's effects | Game launch | |
Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a red tome, green tome, blue tome, or colorless tome-wielding ally | Whispers of Death | |
Bonus Doubler 1 Bonus Doubler 2 Bonus Doubler 3 |
Doubles all stat bonuses on user during combat | Roy: Blazing Lion summoning event | |
Still Water 1 Still Water 2 Still Water 3 Still Water 4 |
Boosts user's Attack and Resistance, but drops user's Defense | Bridal Blossoms | |
Atk/Res Finish 1 Atk/Res Finish 2 Still Water 3 Atk/Res Finish 4 |
Boosts user's Attack and Resistance, boosts user's damage output if special skill is either ready or activated before combat, and restores HP to user when damaging target when user is within a certain distance of an ally | God of Openness | |
Type B
Passive type B skills | |||
---|---|---|---|
Skill | Effect | In game since | |
Movement family | |||
Knock Back | Pushes foe away 1 space after user-initiated attack | Game launch | |
Lunge | Unit and targeted foe swap places after user-initiated attack | Game launch | |
Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | Game launch | |
Hit and Run | User moves back 1 space after user-initiated combat | World of Shadows | |
Solidity family | |||
Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | Game launch | |
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | Game launch | |
Warp family | |||
Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 |
Allows unit to warp adjacent to an ally at low health | Game launch | |
Escape Route 1 Escape Route 2 Escape Route 3 |
Allows unit at low health to warp adjacent to an ally | Game launch | |
Strike family | |||
Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | Game launch | |
Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat | Game launch | |
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | Game launch | |
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | Game launch | |
Dive-Bomb 1 Dive-Bomb 2 Dive-Bomb 3 |
User's follow-up strike precedes target's counterstrike when user initiates combat while both user and target HP is sufficently high | Pirate's Pride | |
Dragon's Ire 1 Dragon's Ire 2 Dragon's Ire 3 |
Neutralizes effects that prevent follow-up strikes while guaranteeing user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Dragons Harvest | |
Frenzy 1 Frenzy 2 Frenzy 3 |
Reduces damage output based on how much user is faster than target, allows injured user to make follow-up attacks right after their initial strike when initiating combat | Echoes of Truth | |
Seal family | |||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | Game launch | |
Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | Game launch | |
Seal Def 1 Seal Def 2 Seal Def 3 |
Reduces target's Defense after combat through their next action | Game launch | |
Seal Res 1 Seal Res 2 Seal Res 3 |
Reduces target's Resistance after combat through their next action | Game launch | |
Seal Atk/Spd 1 Seal Atk/Spd 2 |
Reduces target's Attack and Speed after combat through their next action | Ylissean Summer | |
Seal Atk/Def 1 Seal Atk/Def 2 |
Reduces target's Attack and Defense after combat through their next action | The Sacred World | |
Seal Atk/Res 1 Seal Atk/Res 2 |
Reduces target's Attack and Resistance after combat through their next action | Forest of the Sage | |
Seal Spd/Def 1 Seal Spd/Def 2 |
Reduces target's Speed and Defense after combat through their next action | A Father's Legacy | |
Seal Spd/Res 1 Seal Spd/Res 2 |
Reduces target's Speed and Resistance after combat through their next action | Summer Passing | |
Seal Def/Res 1 Seal Def/Res 2 |
Reduces target's Defense and Resistance after combat through their next action | Hellfire | |
Breaker family | |||
Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | Game launch | |
Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | Game launch | |
Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack | Game launch | |
Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a colorless bow skill and prevents target from using a follow-up attack | Game launch | |
Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | Game launch | |
R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | Game launch | |
B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | Game launch | |
G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | Game launch | |
Fighter family | |||
Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Stops all follow-up attacks if user is healthy | Game launch | |
Bold Fighter 1 Bold Fighter 2 Bold Fighter 3 |
May guarantee a follow-up attack when initiating combat | Winter's Envoy | |
Vengeful Fighter 1 Vengeful Fighter 2 Vengeful Fighter 3 |
May guarantee a follow-up attack when sufficiently healthy and target initiates combat | Winter's Envoy | |
Special Fighter 1 Special Fighter 2 Special Fighter 3 |
Accelerates user's special skill cooldown charge and slows target's special skill cooldown charge while user's HP is high | Arrival of the Brave | |
Daring Fighter 1 Daring Fighter 2 Daring Fighter 3 |
During user-initiated combat, neutralizes effects preventing user's follow-up strike, and performs follow-up strike before target's counterstrike if user's HP is sufficiently low | Glorious Gifts | |
Crafty Fighter 1 Crafty Fighter 2 Crafty Fighter 3 |
User makes guaranteed follow-up strike and slows target special cooldown during target-initated combat if user's HP is sufficiently high | Plumeria's Dream | |
Slick Fighter 1 Slick Fighter 2 Slick Fighter 3 |
Neutralizes user's penalties and guarantees user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Dragons Harvest | |
Wily Fighter 1 Wily Fighter 2 Wily Fighter 3 |
Neutralizes target's bonuses and guarantees user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Princess Alone | |
Hardy Fighter 1 Hardy Fighter 2 Hardy Fighter 3 |
Neutralizes effects guaranteeing target follow-up strikes, accelerates target's special skill cooldown should target's special skill trigger at start of their first phase, doubles triggers of user's damage-reduction special skills and further reduces target's damage output after second trigger | What Remains | |
Savvy Fighter 1 Savvy Fighter 2 Savvy Fighter 3 |
Neutralizes effects guaranteeing target and denying user follow-up strikes during target-initiated combat, reduces target's first-strike damage output should user's Speed be sufficiently higher than target's | Here with Me | |
Training Tower family | |||
Live for Bounty | Multiply crystal yields in Training Tower | Spring Festival | |
Live for Honor | Multiply badge yields in Training Tower | Spring Festival | |
Sweep family | |||
Windsweep 1 Windsweep 2 Windsweep 3 |
Stops follow-up attacks, and stops counter-attacks from sword, lance, axe, bow, and dagger skills | World of Shadows | |
Watersweep 1 Watersweep 2 Watersweep 3 |
Stops follow-up attacks, and stops counter-attacks from staff, breath, red tome, green tome, and blue tome skills | World of Radiance | |
Staff family | |||
Wrathful Staff 1 Wrathful Staff 2 Wrathful Staff 3 |
Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types | Rite of Shadows | |
Dazzling Staff 1 Dazzling Staff 2 Dazzling Staff 3 |
Prevents enemy counterattacks | Bridal Blessings | |
Formation family | |||
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | Diabolical Bloodline | |
Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | The King's Demise | |
Dance family | |||
Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing | Performing Arts | |
Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing | Performing Arts | |
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | Happy New Year! | |
Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing | Performing Arts (Tiers 2 and 3 unused until Adrift) | |
Firestorm Dance 1 Firestorm Dance 2 |
Boosts targeted ally's Attack and Speed while performing | Hellfire | |
Caldera Dance 1 Caldera Dance 2 |
Boosts targeted ally's Attack and Defense while performing | A Splendid Soiree | |
Fireflood Dance 1 Fireflood Dance 2 |
Boosts targeted ally's Attack and Resistance while performing | Festival in Hoshido | |
Rockslide Dance 1 Rockslide Dance 2 |
Boosts targeted ally's Speed and Defense while performing | Festival in Hoshido | |
Deluge Dance 1 Deluge Dance 2 |
Boosts targeted ally's Speed and Resistance while performing | Seeping Poison | |
Geyser Dance 1 Geyser Dance 2 |
Boosts targeted ally's Defense and Resistance while performing | Performing Arts | |
Chill family | |||
Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | Bridal Bloom | |
Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | Blood and Snow | |
Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | The True Quarry | |
Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Defense at start of user's phase through target's next action | Hares at the Fair | |
Chill Atk/Spd 1 Chill Atk/Spd 2 |
Drops Attack and Speed on opposing target with highest combined Attack and Speed at start of user's phase through target's next action | The Start of It All | |
Chill Atk/Def 1 Chill Atk/Def 2 |
Drops Attack and Defense on opposing target with highest combined Attack and Defense at start of user's phase through target's next action | In the Moment | |
Chill Atk/Res 1 Chill Atk/Res 2 |
Drops Attack and Resistance on opposing target with highest combined Attack and Resistance at start of user's phase through target's next action | Familial Festivities | |
Chill Spd/Def 1 Chill Spd/Def 2 |
Drops Speed and Defense on opposing target with highest combined Speed and Defense at start of user's phase through target's next action | Bridal Beloveds | |
Chill Spd/Res 1 Chill Spd/Res 2 |
Drops Speed and Resistance on opposing target with highest combined Speed and Resistance at start of user's phase through target's next action | Overseas Memories | |
Chill Def/Res 1 Chill Def/Res 2 Chill Def/Res 3 |
Drops Defense and Resistance on opposing target with highest combined Defense and Resistance at start of user's phase through target's next action | Tier 1-2: Dark Desert Rituals Tier 3: Risk and Reward | |
Dull family | |||
Dull Close 1 Dull Close 2 Dull Close 3 |
Neutralizes target's bonuses if target initiates combat with range-1 weapon skill | Summer's Arrival | |
Dull Ranged 1 Dull Ranged 2 Dull Ranged 3 |
Neutralizes target's bonuses if target initiates combat with range-2 weapon skill | The True Quarry | |
Link family | |||
Atk/Spd Link 1 Atk/Spd Link 2 Atk/Spd Link 3 |
Boosts the Attack and Speed of both parties involved in a movement-based assist skill | The Land's Bounty | |
Atk/Def Link 1 Atk/Def Link 2 Atk/Def Link 3 |
Boosts the Attack and Defense of both parties involved in a movement-based assist skill | Prince of Ice | |
Atk/Res Link 1 Atk/Res Link 2 Atk/Res Link 3 |
Boosts the Attack and Resistance of both parties involved in a movement-based assist skill | Adrift | |
Spd/Def Link 1 Spd/Def Link 2 Spd/Def Link 3 |
Boosts the Speed and Defense of both parties involved in a movement-based assist skill | Regal Rabbits | |
Spd/Res Link 1 Spd/Res Link 2 Spd/Res Link 3 |
Boosts the Speed and Resistance of both parties involved in a movement-based assist skill | A Way Home | |
Def/Res Link 1 Def/Res Link 2 Def/Res Link 3 |
Boosts the Defense and Resistance of both parties involved in a movement-based assist skill | Bridal Bloom | |
Feint family | |||
Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill | Hostile Springs | |
Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | Bridal Bloom | |
Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill | Summer's Arrival | |
Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill | Greil's Devoted | |
Null family | |||
Null Follow-Up 1 Null Follow-Up 2 Null Follow-Up 3 |
Nullifies target's skills that guarantee target or deny user follow-up attack | Adrift | |
Null C-Disrupt 1 Null C-Disrupt 2 Null C-Disrupt 3 |
Nullifies statuse effects and target's skills that prevent either side's counterattack | Countdown | |
Sabotage family | |||
Sabotage Atk 1 Sabotage Atk 2 Sabotage Atk 3 |
Drops enemies' Attack if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | A King's Worth | |
Sabotage Spd 1 Sabotage Spd 2 Sabotage Spd 3 |
Drops enemies' Speed if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Marvelous Dream | |
Sabotage Def 1 Sabotage Def 2 Sabotage Def 3 |
Drops enemies' Defense if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Summer Refreshes | |
Sabotage Res 1 Sabotage Res 2 Sabotage Res 3 |
Drops enemies' Resistance if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Yune: Chaos Goddess summoning event | |
Ruse family | |||
Atk/Spd Ruse 1 Atk/Spd Ruse 2 Atk/Spd Ruse 3 |
Drops enemy Attack and Speed through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Brave Echoes | |
Atk/Def Ruse 1 Atk/Def Ruse 2 Atk/Def Ruse 3 |
Drops enemy Attack and Defense through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | On Dark Wings | |
Atk/Res Ruse 1 Atk/Res Ruse 2 Atk/Res Ruse 3 |
Drops enemy Attack and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Book V launch | |
Spd/Def Ruse 1 Spd/Def Ruse 2 Spd/Def Ruse 3 |
Drops enemy Speed and Defense through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | A Star Is Born | |
Spd/Res Ruse 1 Spd/Res Ruse 2 Spd/Res Ruse 3 |
Drops enemy Speed and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Treat Fiends | |
Def/Res Ruse 1 Def/Res Ruse 2 Def/Res Ruse 3 |
Drops enemy Defense and Resistance through following actions when in cardinal direction from a unit pair involved in a rally skill, but also accelerates said enemies' special cooldown counts during timeframe | Summer Refreshes | |
Lull family | |||
Lull Atk/Spd 1 Lull Atk/Spd 2 Lull Atk/Spd 3 |
Drops enemy Attack and Speed during combat, and also nullifies bonuses to those stats | Where It Began | |
Lull Atk/Def 1 Lull Atk/Def 2 Lull Atk/Def 3 |
Drops enemy Attack and Defense during combat, and also nullifies bonuses to those stats | Cohort of the Dead | |
Lull Atk/Res 1 Lull Atk/Res 2 Lull Atk/Res 3 |
Drops enemy Attack and Resistance during combat, and also nullifies bonuses to those stats | A Star Is Born | |
Lull Spd/Def 1 Lull Spd/Def 2 Lull Spd/Def 3 |
Drops enemy Speed and Defense during combat, and also nullifies bonuses to those stats | Cohort of the Dead | |
Lull Spd/Res 1 Lull Spd/Res 2 Lull Spd/Res 3 |
Drops enemy Speed and Resistance during combat, and also nullifies bonuses to those stats | Twisted Reality | |
Dodge family | |||
Close Call 1 Close Call 2 Close Call 3 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves user back 1 space when initiating combat | The Dream | |
Repel 1 Repel 2 Repel 3 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves target back 1 space when initiating combat | Gullinkambi | |
Spurn 1 Spurn 2 Spurn 3 |
Reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher; boosts user's damage output when triggering a special skill if user's HP is sufficently low | Violent Fantasies | |
Velocity 1 Velocity 2 Velocity 3 |
Reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher; neutralizes any effects that would reduce the user's special cooldown charge | One Last Chance | |
Pulse Tie family | |||
Odd Pulse Tie 1 Odd Pulse Tie 2 Odd Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's odd-numbered turn phase and user's HP is sufficiently high | Bridal Beloveds | |
Even Pulse Tie 1 Even Pulse Tie 2 Even Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's even-numbered turn phase and user's HP is sufficiently high | On Dark Wings | |
Snag family | |||
Atk/Spd Snag 1 Atk/Spd Snag 2 Atk/Spd Snag 3 |
Drops the Attack and Speed of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Treachery | |
Atk/Def Snag 1 Atk/Def Snag 2 Atk/Def Snag 3 |
Drops the Attack and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | |
Atk/Res Snag 1 Atk/Res Snag 2 Atk/Res Snag 3 |
Drops the Attack and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Risk and Reward | |
Spd/Def Snag 1 Spd/Def Snag 2 Spd/Def Snag 3 |
Drops the Speed and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | |
Spd/Res Snag 1 Spd/Res Snag 2 Spd/Res Snag 3 |
Drops the Speed and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing | |
Def/Res Snag 1 Def/Res Snag 2 Def/Res Snag 3 |
Drops the Defense and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | What Remains | |
Cantrip family | |||
Atk Cantrip 1 Atk Cantrip 2 Atk Cantrip 3 |
Drops the Attack of nearest foe within four spaces of user when using refreshing skill | Overseas Memories | |
Def Cantrip 1 Def Cantrip 2 Def Cantrip 3 |
Drops the Defense of nearest foe within four spaces of user when using refreshing skill | To Stay Dreaming | |
Res Cantrip 1 Res Cantrip 2 Res Cantrip 3 |
Drops the Resistance of nearest foe within four spaces of user when using refreshing skill | Beyond Dreaming | |
Alternating Follow-Up family | |||
Odd Follow-Up 1 Odd Follow-Up 2 Odd Follow-Up 3 |
Guarantees user a follow-up while denying one to target during odd-numbered turns | Treat Fiends | |
Even Follow-Up 1 Even Follow-Up 2 Even Follow-Up 3 |
Guarantees user a follow-up while denying one to target during even-numbered turns | A Festival Miracle | |
Trace family | |||
A/D Near Trace 1 A/D Near Trace 2 A/D Near Trace 3 |
Drops target's Attack and Defense during combat, allows user additional movement after certain actions | Bridal Grace | |
A/R Near Trace 1 A/R Near Trace 2 A/R Near Trace 3 |
Drops target's Attack and Resistance during combat, allows user additional movement after certain actions | Opening a Way | |
S/D Near Trace 1 S/D Near Trace 2 S/D Near Trace 3 |
Drops target's Speed and Defense during combat, allows user additional movement after certain actions | Childhood Encounter | |
S/R Near Trace 1 S/R Near Trace 2 S/R Near Trace 3 |
Drops target's Speed and Resistance during combat, allows user additional movement after certain actions | Taken by the Tide | |
A/S Far Trace 1 A/S Far Trace 2 A/S Far Trace 3 |
Drops target's Attack and Speed during combat, allows user additional movement after certain actions | Deceit | |
A/D Far Trace 1 A/D Far Trace 2 A/D Far Trace 3 |
Drops target's Attack and Defense during combat, allows user additional movement after certain actions | Bridal Grace | |
A/R Far Trace 1 A/R Far Trace 2 A/R Far Trace 3 |
Drops target's Attack and Resistance during combat, allows user additional movement after certain actions | Summer Vibrance | |
S/D Far Trace 1 S/D Far Trace 2 S/D Far Trace 3 |
Drops target's Speed and Defense during combat, allows user additional movement after certain actions | Closing In | |
S/R Far Trace 1 S/R Far Trace 2 S/R Far Trace 3 |
Drops target's Speed and Resistance during combat, allows user additional movement after certain actions | Childhood Encounter | |
Flow family | |||
Flow Refresh 1 Flow Refresh 2 Flow Refresh 3 |
Neutralizes follow-up prevention effects and restores HP after user-initiated combat | Summer's Dream | |
Flow Guard 1 Flow Guard 2 Flow Guard 3 |
Neutralizes follow-up prevention effects and slows target's special skill cooldown | Eitri & Thorr summoning event | |
Flow Flight 1 Flow Flight 2 Flow Flight 3 |
Neutralizes follow-up prevention effects and, if user is not significantly slower than target, boosts user's damage output based on how much higher user's Defense is than target's and reduces target's damage ouptut based on user's damage output boost | Hop-and-Go-Seek | |
Flow Force 1 Flow Force 2 Flow Force 3 |
Neutralizes follow-up prevention effects and any penalties on user's Attack and Speed | Hop-and-Go-Seek | |
Flow Feather 1 Flow Feather 2 Flow Feather 3 |
Neutralizes follow-up prevention effects, boosts user's damage by percentage of difference between user's and target's Resistance, and reduces damage taken by same percentage | Opening a Way | |
Tempo family | |||
Atk/Res Tempo 1 Atk/Res Tempo 2 Atk/Res Tempo 3 |
Reduces target's Speed and Resistance and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | Deirdre: Fated Saint summoning event | |
Spd/Def Tempo 1 Spd/Def Tempo 2 Spd/Def Tempo 3 |
Reduces target's Speed and Defense and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | Unlikely Friends | |
Spd/Res Tempo 1 Spd/Res Tempo 2 Spd/Res Tempo 3 |
Reduces target's Speed and Resistance and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | One Last Chance | |
Bulwark family | |||
Atk/Def Bulwark 1 Atk/Def Bulwark 2 Atk/Def Bulwark 3 |
Targets cannot move through spaces within certain range of user depending on target's attack range, reduces target's Attack and Defense during combat, and restores user's HP after combat | Askr: God of Openness summoning event | |
Spd/Def Bulwark 1 Spd/Def Bulwark 2 Spd/Def Bulwark 3 |
Targets cannot move through spaces within certain range of user depending on target's attack range, reduces target's Speed and Defense during combat, and restores user's HP after combat | One Last Chance | |
Personal skills | |||
Beorc's Blessing | Nullifies bonuses on target flight and cavalry units | Brave Heroes | |
Sacae's Blessing | Prevents counterattacks from foes with sword, lance, or axe skills | Brave Heroes | |
Crusader's Ward | Greatly reduces damage dealt to user by consecutive ranged hits | World of Holy War | |
Recover Ring | Restores massive HP each turn | World of Holy War | |
Follow-Up Ring | Guarantees follow-up strike if user's HP is half or better | World of Holy War | |
Chilling Seal Chilling Seal II |
Drastically drops Attack and Speed on lowest-Defense foe at start of user's turn; second-tier drops all stats of lowest-Defense foe and Attack and Resistance of nearby foes | Tier 1: Happy New Year! Tier 2: Bound Elsewhere | |
Solar Brace Solar Brace II |
Restores HP when triggering special skill; second tier instead allows user to move again after combat, neutralizes skill effects that inflict penalties on the user's special skill cooldown, and restores HP after combat. | Tier 1: Ephraim: Legendary Lord summoning event Tier 2: Scions of Twelve | |
Lunar Brace Lunar Brace II |
Slows cooldown for user's special skills, but boosts damage outupt based on target's Defense when triggering special skill; second tier also allows user to move again after combat and neutralizes skill effects that would prevent user from or allow target to make a follow-up attack. | Tier 1: Eirika: Graceful Resolve summoning event Tier 2: Calling of Blood | |
Warp Powder | Allows user to warp to nearby ally's side if user's is healthy | Guided by a Dream | |
S Drink | Drastically heals user's HP and accelerates cooldown for special skills on first turn | Snow and Ash | |
Bushido Bushido II |
Drastically boosts damage output when triggering special skill; second-tier also neutralizes flight-effective bonus damage and reduces damage taken from attacks and area-of-effect skills if user outspeeds foe. | Tier 1: Ryoma: Supreme Samurai summoning event Tier 2: Bound Elsewhere | |
Double Lion | Turns user's strike into a brave strike when initiating combat with full health, but user suffers slight recoil after combat | Snow and Ash | |
Binding Shield Binding Shield II |
Guarantees follow-up attacks against dragon targets, while nullifying dragon targets' counterattacks and follow-up attacks; second tier also applies these effects if user's Speed is higher than target's | Tier 1: Marth: Hero-King summoning event Tier 2: Ninja Training | |
Freezing Seal Freezing Seal II |
Drastically drops Attack and Speed on lowest-Resistance foe at start of user's turn if user's HP is sufficiently high; second tier drops stats and slows special cooldown charge for both lowest-Resistance foe and nearby foes | Tier 1: Hríd: Icy Blade summoning event Tier 2: Here with Me | |
Yune's Whispers | Enemies with sufficiently lower Resistance than user who are adjacent to other enemies (eligible or otherwise) have their Attack and Resistance drastically reduced at start of user's turn through their following actions | Brave Echoes | |
Light and Dark Light and Dark II |
During combat, drops target's stats, neutralizes target's bonuses, disables effects on target that allow it to target lower of user's defenses; second tier additionally neutralizes user's stat penalties | Tier 1: Julia: Crusader of Light summoning event Tier 2: | |
Killing Intent | Drops target's Speed and Defense during combat if target is injured or penalized at start of combat and also allows user's follow-up strike to precede target's counterattack if user initiated combat | Thrasir: Omnicidal Witch summoning event | |
Soul of Zofia | Nullifies effects that guarantee target or prevent user from follow-up striking, user's follow-up strike precedes target's counterstrike if user's HP is 75% or lower when initiating combat | Celica: Queen of Valentia summoning event | |
Deadly Balance | Drops target's Attack and Defense during combat if target is injured or penalized at start of combat and also slows target's special skill count if user initiated combat | Líf: Lethal Swordsman summoning event | |
Belief in Love | Drops target's Attack and Speed during combat if target either initiates combat or has full HP | The Start of It All | |
Raging Storm | Refreshes user once per turn when not ending combat adjacent to allies, guarantees follow-up strikes when fighting breath and beast skill users and is not adjacent to any allies | Edelgard: Flame Emperor summoning event | |
Holy War's End | Guarantees user a follow-up strike preceding target's counterstrike if target initiates combat when user's HP is sufficiently high | Seliph: Scion of Light summoning event | |
Blue Lion Rule | Reduces damage dealt to user based on how much higher user's Defense is than target's, guarantees user's follow-up strike when target initiates combat | Lack | |
Black Eagle Rule | Guarantees user's follow-up strike when HP is sufficiently high while also reducing damage recieved by target follow-up strikes in same conditions | Lack | |
Atrocity | Boosts damage output based on user's Attack against targets with sufficiently high HP, then reduces stats and slows special skill cooldown of target and nearby enemies | Dimitri: Savior King summoning event | |
Binding Necklace | If user is not adjacent to any allies, during combat, boosts user's stats and lowers target's stats by ±2 each while effectively shifting target's bonuses to user | Triandra: Nightmare and Freyja: Lady of Nightmare summoning event | |
Fallen Star | Reduces damage from target's first strike when initiating combat, then for remainder of turn afterward; reduces target's movement through their following action | Claude: King of Unification summoning event | |
Sun-Twin Wing | Drops target's Speed and Defense during combat if user's HP is sufficiently high, while neutralizing effects that guarantee target or deny user a follow-up strike | Dagr: Sun's Radiance summoning event | |
Murderous Lion | Allows user additional movement after completing an attack, assist skill, or Aether Raids obstacle destruction based on remaining movement prior to action, drops target's Speed and Defense during combat when not adjacent ot any allies and denies target's counterstrike | Bound Elsewhere | |
Armored Wall | If user's HP is sufficiently high, slows user's and accelerates target's special skill cooldowns per strike, slightly heals user after combat, reduces damage output of first attack to effect user while in transformed state | Bound Elsewhere | |
Moon-Twin Wing | Drops target's Attack and Speed during combat if user's HP is sufficiently high, and reduces damage from target's attacks and area-of-effect special skills if user's Speed is higher than target's | Serpent's Whispers | |
Yngvi Ascendant | Neutralizes effects preventing user's follow-up strikes, and allows user to perform follow-up strikes before target's counterstrike when initiating combat | Ullr: The Bowmaster summoning event | |
Moonlight Bangle | Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's Defense and user's maximum special skill cooldown count when triggering a special skill, allows user to move two spaces after certain actions | Howling Descent | |
Detailed Report | Enemy units cannot move through spaces within proximity of user based on their weapon skill's range, and cannot warp into a space within a wide radius of user outside structure effects, unless equipped with Pass | Howling Descent | |
Prescience | Drops target's Attack and Resistance during combat, further reducing target's first-strike damage output when either user initiates combat or target wields a range-2 weapon skill | Micaiah: Radiant Queen summoning event | |
Divine Recreation | Drops target's stats during combat, reduces target's first-strike damage output, and boosts user's next-strike damage output based on damage reduced from target's strike, all if target's HP is sufficiently high at start of combat | Eitri & Thorr summoning event | |
Faithful Loyalty | User strikes first against armored or cavalry foes, neutralizes effects preventing user's follow-up strikes, and allows user to attack first when target initiates combat | Caeda: Beloved Queen summoning event | |
Hoðr's Zeal | User can move again after taking an action, boosts user's damage based on user's Attack, and user makes their follow-up strike before foe's counterattack in user-initiated combat | Nanna: Beloved Princess summoning event | |
Assured Rebirth | Reduces target's damage output based on number of staff or dragon allies near user. If user Resistance is higher than target's, guarantees user a follow-up attack and further drops target's damage output based on difference between user's and target's Resistance | Medeus: Earth-Dragon King summoning event | |
True Dragon Wall | If user Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance, and restores HP to unit at turn start and after combat if another dragon or beast unit is on user's team | To Be Emperor | |
Chivalry | User can move again after taking an action, drops target's Attack, Speed, and Defense if target's HP is sufficiently high, and target's damage output based on target's current HP percentage | Xander: Gallant King summoning event | |
Moonlit Bangle F | Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's Defense and user's maximum special skill cooldown count when triggering a special skill, allows user to move one space after certain actions | Taken by the Tide | |
New Divinity | Drops target's Attack and Resistance if user's HP is sufficiently high, and if user's Resistance is higher than target's, reduces target's damage output based on difference between user's and target's Resistance; additionally prevents target's follow-up attacks if user's HP is sufficiently high | God of Openness | |
Standalone skills not part of a family | |||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | Game launch | |
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | Game launch | |
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | Game launch | |
Guard 1 Guard 2 Guard 3 |
Slow down target's special cooldown when user's HP is higher | World of Radiance | |
Cancel Affinity 1 Cancel Affinity 2 Cancel Affinity 3 |
Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills | Bitter Enemies | |
Shield Pulse 1 Shield Pulse 2 Shield Pulse 3 |
At start of battle, lowers cooldown count for defensive special skills | Bitter Enemies | |
Wrath 1 Wrath 2 Wrath 3 |
Accelerates special skill cooldown at start of turn if user's HP is low enough, and boosts damage dealt by special skills | Diabolical Bloodline | |
Special Spiral 1 Special Spiral 2 Special Spiral 3 |
Accelerates user's special skill cooldown charge after combat if a special skill is used before or during combat | Seeping Poison | |
Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 |
Nullifies target's skills that target lower of target's defensive stats and allow staff damage to be treated like other weapon types, and heals user each turn | Book III launch | |
Disarm Trap 1 Disarm Trap 2 Disarm Trap 3 |
Safely disarms traps user stops on during an offensive Aether Raids battle | Regal Rabbits | |
Sudden Panic 1 Sudden Panic 2 Sudden Panic 3 |
Turns bonuses into penalties on enemy units with lower HP than figure based on user's HP adjacent to other enemy units | A Home Unknown | |
Pegasus Flight 1 Pegasus Flight 2 Pegasus Flight 3 |
If user is not significantly slower than target, drops target's Attack and Defense during combat based on difference between Resistance stats provided user's Resistance is higher | On Dark Wings | |
Guard Bearing 1 Guard Bearing 2 Guard Bearing 3 |
Reduces damage dealt to user by first target-initiated strike on a map | Overseas Memories | |
Wyvern Flight 1 Wyvern Flight 2 Wyvern Flight 3 |
If user is not significantly slower than target, drops target's Attack and Defense during combat based on difference between Defense stats provided user's Defense is higher | Reality | |
Dragon Wall 1 Dragon Wall 2 Dragon Wall 3 |
If user Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance | Reality | |
Dragon's Wrath 1 Dragon's Wrath 2 Dragon's Wrath 3 Dragon's Wrath 4 |
Reduces target's first-strike damage output during target-intiated combat, subsqeuently boosts user's first-strike damage output based on difference between user's Attack and target's Resistance | Tiers 1-3: Shared Bounty Tier 4: Bite of Flame | |
Speed Preempt 1 Speed Preempt 2 Speed Preempt 3 |
Reduces target's Speed during combat, and user can counterattack before target's first attack if a foe with a 2-range weapon skill initiated combat and user's Speed is sufficiently higher than target's. | God of Openness | |
Type C
Passive type C skills | |||
---|---|---|---|
Skill | Effect | In game since | |
Breath family | |||
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | Game launch | |
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | Game launch | |
Spur family | |||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | Game launch | |
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | Game launch | |
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | Game launch | |
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | Game launch | |
Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | Guided by a Dream | |
Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat | Snow and Ash | |
Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat | Prince of Ice | |
Spur Spd/Def 1 Spur Spd/Def 2 |
Boosts adjacent allies' Speed and Defense during combat | Diabolical Bloodline | |
Spur Spd/Res 1 Spur Spd/Res 2 |
Boosts adjacent allies' Speed and Resistance during combat | Festival in Hoshido | |
Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | World of Radiance | |
Cross Spur Atk | Boosts Attack of allies in + shape centered on user during combat | Like Clockwork | |
Cross Spur Res | Boosts Resistance of allies in + shape centered on user during combat | Of Lost Kingdoms | |
Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | Game launch | |
Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | Game launch | |
Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat | Game launch | |
Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | Game launch | |
Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | Game launch | |
Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | Game launch | |
Goad Dragons | Boosts the Attack and Speed of dragon allies within two spaces during combat | Rite of Frost | |
Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat | Blood and Snow | |
Goad Beasts | Boosts the Attack and Speed of beast allies within two spaces during combat | A King's Worth | |
Ward Beasts | Boosts the Defense and Resistance of beast allies within two spaces during combat | A King's Worth | |
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | Bitter Enemies | |
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | Brave Heroes | |
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | Echoes of Mystery | |
Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | Performing Arts | |
Joint Drive Atk | Boosts Attack of user and allies in proximity | Dreaming Reality | |
Joint Drive Spd | Boosts Speed of user and allies in proximity | Wallowing in Love | |
Joint Drive Def | Boosts Defense of user and allies in proximity | Howling Descent | |
Joint Drive Res | Boosts Resistance of user and allies in proximity | Lack | |
Hone family | |||
Hone Atk 1 Hone Atk 2 Hone Atk 3 Hone Atk 4 |
At start of turn, boosts adjacent allies' Attack through their next actions | Tiers 1-3: Game launch Tier 4: New Year's Wish | |
Hone Spd 1 Hone Spd 2 Hone Spd 3 Hone Spd 4 |
At start of turn, boosts adjacent allies' Speed through their next actions | Tiers 1-3: Game launch Tier 4: A Father's Legacy | |
Fortify Def 1 Fortfy Def 2 Fortify Def 3 Fortify Def 4 |
At start of turn, boosts adjacent allies' Defense through their next actions | Tiers 1-3: Game launch Tier 4: Summer Passing | |
Fortify Res 1 Fortify Res 2 Fortify Res 3 Fortify Res 4 |
At start of turn, boosts adjacent allies' Resistance through their next actions | Tiers 1-3: Game launch Tier 4: The Dream | |
Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed
through their next actions |
Game launch | |
Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | Game launch | |
Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | Game launch | |
Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | Game launch | |
Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | Game launch | |
Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | Game launch | |
Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | Fiery Resolve | |
Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions | Blazing Shadows | |
Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions | Countdown | |
Fortify Beasts | At start of turn, boosts adjacent beast allies' Defense and Resistance through their next actions | Countdown | |
Joint Hone Atk | At start of turn, boosts user's and adjacent allies' Attack through their next actions | A Splendid Soiree | |
Joint Hone Spd | At start of turn, boosts user's and adjacent allies' Speed through their next actions | New Year's Wish | |
Joint Hone Def | At start of turn, boosts user's and adjacent allies' Defense through their next actions | Lethal Swordsman | |
Joint Hone Res | At start of turn, boosts user's and adjacent allies' Resistance through their next actions | To Stay Dreaming | |
Threaten family | |||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | Game launch | |
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | Game launch | |
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | Game launch | |
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | Game launch | |
Threat. Atk/Spd 1 Threat. Atk/Spd 2 Threat. Atk/Spd 3 |
At start of turn, lowers Attack and Speed of foes within two spaces through their next actions | Brave Echoes | |
Threat. Atk/Def 1 Threat. Atk/Def 2 Threat. Atk/Def 3 |
At start of turn, lowers Attack and Defense of foes within two spaces through their next actions | Lovely Gifts | |
Threat. Atk/Res 1 Threat. Atk/Res 2 Threat. Atk/Res 3 |
At start of turn, lowers Attack and Resistance of foes within two spaces through their next actions | Glorious Gifts | |
Threat. Spd/Def 1 Threat. Spd/Def 2 |
At start of turn, lowers Speed and Defense of foes within two spaces through their next actions | Summer's Dream | |
Threat. Def/Res 1 Threat. Def/Res 2 |
At start of turn, lowers Defense and Resistance of foes within two spaces through their next actions | Serpent's Whispers | |
Atk/Spd Menace | Drops Attack and Speed of nearest enemies through their following actions, and boosts user's Attack and Speed, at start of user's phase | Serpent's Whispers | |
Atk/Def Menace | Drops Attack and Defense of nearest enemies through their following actions, and boosts user's Attack and Defense, at start of user's phase | Bound Elsewhere | |
Atk/Res Menace | Drops Attack and Resistance of nearest enemies through their following actions, and boosts user's Attack and Resistance, at start of user's phase | Bound Elsewhere | |
Spd/Def Menace | Drops Speed and Defense of nearest enemies through their following actions, and boosts user's Speed and Defense, at start of user's phase | Summer Vacation | |
Spd/Res Menace | Drops Speed and Resistance of nearest enemies through their following actions, and boosts user's Speed and Resistance, at start of user's phase | Revealing Lies | |
Def/Res Menace | Drops Defense and Resistance of nearest enemies through their following actions, and boosts user's Defense and Resistance, at start of user's phase | Serpent's Whispers | |
Experience family | |||
Sword Exp. 1 Sword Exp. 2 Sword Exp. 3 |
Multiplies experience earned by wielders of sword skills should user survive | Echoes of Mystery | |
Lance Exp. 1 Lance Exp. 2 Lance Exp. 3 |
Multiplies experience earned by wielders of lance skills should user survive | Familial Festivities | |
Axe Experience 1 Axe Experience 2 Axe Experience 3 |
Multiplies experience earned by wielders of axe skills should user survive | Spring Festival | |
R Tome Exp. 1 R Tome Exp. 2 R Tome Exp. 3 |
Multiplies experience earned by wielders of red tome skills should user survive | Fiery Resolve | |
B Tome Exp. 1 B Tome Exp. 2 B Tome Exp. 3 |
Multiplies experience earned by wielders of blue tome skills should user survive | Rite of Shadows | |
G Tome Exp. 1 G Tome Exp. 2 G Tome Exp. 3 |
Multiplies experience earned by wielders of green tome skills should user survive | Snow and Ash | |
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3 |
Multiplies experience earned by wielders of bow skills should user survive | World of Shadows | |
Dagger Exp. 1 Dagger Exp. 2 Dagger Exp. 3 |
Multiplies experience earned by wielders of dagger skills should user survive | Marvelous Dream | |
Dragon Exp. 1 Dragon Exp. 2 Dragon Exp. 3 |
Multiplies experience earned by wielders of breath skills should user survive | Shared Bounty | |
Beast Exp. 1 Beast Exp. 2 Beast Exp. 3 |
Multiplies experience earned by wielders of beast skills should user survive | Realm of the Dead | |
Staff Exp. 1 Staff Exp. 2 Staff Exp. 3 |
Multiplies experience earned by wielders of staff skills should user survive | Lethal Swordsman | |
Valor family | |||
Sword Valor 1 Sword Valor 2 Sword Valor 3 |
Multiplies SP earned by wielders of sword skills should user survive | Bitter Enemies | |
Lance Valor 1 Lance Valor 2 Lance Valor 3 |
Multiplies SP earned by wielders of lance skills should user survive | Ylissean Summer | |
Axe Valor 1 Axe Valor 2 Axe Valor 3 |
Multiplies SP earned by wielders of axe skills should user survive | Ylissean Summer | |
R Tome Valor 1 R Tome Valor 2 R Tome Valor 3 |
Multiplies SP earned by wielders of red tome skills should user survive | Winter's Envoy | |
B Tome Valor 1 B Tome Valor 2 B Tome Valor 3 |
Multiplies SP earned by wielders of blue tome skills should user survive | Performing Arts | |
G Tome Valor 1 G Tome Valor 2 G Tome Valor 3 |
Multiplies SP earned by wielders of green tome skills should user survive | Nohrian Summer | |
Bow Valor 1 Bow Valor 2 Bow Valor 3 |
Multiplies SP earned by wielders of bow skills should user survive | Love Abounds | |
Dagger Valor 1 Dagger Valor 2 Dagger Valor 3 |
Multiplies SP earned by wielders of dagger skills should user survive | Trick or Defeat! | |
Dragon Valor 1 Dragon Valor 2 Dragon Valor 3 |
Multiplies SP earned by wielders of breath skills should user survive | A Sketchy Summer | |
Beast Valor 1 Beast Valor 2 Beast Valor 3 |
Multiplies SP earned by wielders of beast skills should user survive | A King's Worth | |
Staff Valor 1 Staff Valor 2 Staff Valor 3 |
Multiplies SP earned by wielders of staff skills should user survive | Prince of Ice | |
Ploy family | |||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | Echoes of Mystery | |
Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | World of Holy War | |
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | Ylissean Summer | |
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | Bitter Enemies | |
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | Echoes of Mystery | |
Stall Ploy 1 Stall Ploy 2 Stall Ploy 3 |
Turns additional movement effects of foes in cardinal directions into effects restricting movement to one space if HP is lower than user | Perilous Seas | |
Pulse family | |||
Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 |
Accelerates cooldown for special skills on allied infantry units | Nohrian Summer | |
Time's Pulse 1 Time's Pulse 2 Time's Pulse 3 |
Accelerates user's special skill cooldown at start of user's phase if count is at maximum | Sothis: Girl on the Throne summoning event | |
Armored movement family | |||
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | The Sacred World | |
Armored Stride 1 Armored Stride 2 Armored Stride 3 |
Allows user an extra space of movement when not adjacent to any allies at start of user's phase | Edelgard: Flame Emperor summoning event | |
Guidance family | |||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | The Sacred World | |
Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flying units in proximity to move adjacent to user | Rite of Frost | |
Smoke family | |||
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 Atk Smoke 4 |
Reduces Attack on foes within range after combat; fourth tier also boosts user's Defense and Resistance and prevents foes' follow-up attacks | Tiers 1-3: Brave Heroes Tier 4: To Be Emperor | |
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 Spd Smoke 4 |
Reduces Speed on foes within range after combat; fourth tier also boosts user's Speed and reduces damage taken from attacks | Tiers 1-3: World of Holy War Tier 4: To Be Emperor | |
Def Smoke 1 Def Smoke 2 Def Smoke 3 |
Reduces Defense on foes within range after combat | Hares at the Fair | |
Res Smoke 1 Res Smoke 2 Res Smoke 3 |
Reduces Resistance on foes within range after combat | Robin: Fell Vessel summoning event | |
Def/Res Smoke 3 | Reduces Defense and Resistance of foes within range, boosts Attack of user and allies within range, and counts user's space as 0 spaces moved during ally movement after combat | Risk and Reward | |
Pulse Smoke 1 Pulse Smoke 2 Pulse Smoke 3 |
Slows enemies' special skill cooldown after combat | Bridal Belonging | |
Panic Smoke 1 Panic Smoke 2 Panic Smoke 3 |
Turns bonuses on target and foes within two squares of target into penalties through their following actions | Thrasir: Omnicidal Witch summoning event | |
Fatal Smoke 1 Fatal Smoke 2 Fatal Smoke 3 |
Nullifies' target's HP recovery during and after combat, extends effect to target and enemies within two spaces of target through their following actions | Love of a King | |
Tactic family | |||
Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack of nearby allies if user's team has no more than two of ally's movement type | Book II launch | |
Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed of nearby allies if user's team has no more than two of ally's movement type | Lyn: Lady of the Wind summoning event | |
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense of nearby allies if user's team has no more than two of ally's movement type | Book II launch | |
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance of nearby allies if user's team has no more than two of ally's movement type | Fiery Resolve | |
Inf. Spd Tactic | Boosts Speed of nearby allies and neutralizes follow-up prevention effects of infantry allies if user's team has no more than two of ally's movement type | God of Openness | |
Turn-count Stat family | |||
Odd Atk Wave 1 Odd Atk Wave 2 Odd Atk Wave 3 |
Boosts user's and adjacent allies' Attack on odd-numbered turns | Hellfire | |
Odd Spd Wave 1 Odd Spd Wave 2 Odd Spd Wave 3 |
Boosts user's and adjacent allies' Speed on odd-numbered turns | A Way Home | |
Odd Def Wave 1 Odd Def Wave 2 Odd Def Wave 3 |
Boosts user's and adjacent allies' Defense on odd-numbered turns | Festival in Hoshido | |
Odd Res Wave 1 Odd Res Wave 2 Odd Res Wave 3 |
Boosts user's and adjacent allies' Resistance on odd-numbered turns | A Sketchy Summer | |
Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns | The Land's Bounty | |
Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | The King's Demise | |
Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns | A Way Home | |
Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns | Arrival of the Brave | |
Guard family | |||
Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets | Lucina: Glorious Archer summoning event | |
Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets | Arrival of the Brave | |
Joint Dist. Guard | If user is in close proximity to any allies, boosts user's and nearby allies' defenses when they fight ranged-attacking targets | Micaiah: Radiant Queen summoning event | |
Opening family | |||
Atk Opening 1 Atk Opening 2 Atk Opening 3 |
Boosts strongest non-user ally's Attack for the turn | Gifts of Winter | |
Spd Opening 1 Spd Opening 2 Spd Opening 3 |
Boosts strongest non-user ally's Speed for the turn | Hostile Springs | |
Def Opening 1 Def Opening 2 Def Opening 3 |
Boosts strongest non-user ally's Defense for the turn | A Season for Picnics | |
Res Opening 1 Res Opening 2 Res Opening 3 |
Boosts strongest non-user ally's Resistance for the turn | Greil's Devoted | |
Orders family | |||
Air Orders 1 Air Orders 2 Air Orders 3 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | Hostile Springs | |
Ground Orders 1 Ground Orders 2 Ground Orders 3 |
Allows non-flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | Bridal Belonging | |
Rouse family | |||
Rouse Atk/Spd 1 Rouse Atk/Spd 2 Rouse Atk/Spd 3 Rouse Atk/Spd 4 |
Boosts user's Attack and Speed at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Triandra's Dream Tier 4: Specter of Niðavellir | |
Rouse Atk/Def 1 Rouse Atk/Def 2 Rouse Atk/Def 3 Rouse Atk/Def 4 |
Boosts user's Attack and Defense at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Cohort of the Dead Tier 4: Like Clockwork | |
Rouse Atk/Res 1 Rouse Atk/Res 2 Rouse Atk/Res 3 Rouse Atk/Res 4 |
Boosts user's Attack and Resistance at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Steeped in Twilight Tier 4: Closing In | |
Rouse Spd/Def 1 Rouse Spd/Def 2 Rouse Spd/Def 3 Rouse Spd/Def 4 |
Boosts user's Speed and Defense at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Twisted Reality Tier 4: Book VI launch | |
Rouse Spd/Res 1 Rouse Spd/Res 2 Rouse Spd/Res 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if no allies are adjacent to user | Lovely Gifts | |
Rouse Def/Res 1 Rouse Def/Res 2 Rouse Def/Res 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if no allies are adjacent to user | Heavenly Witness | |
Oath family | |||
Atk/Spd Oath 1 Atk/Spd Oath 2 Atk/Spd Oath 3 Atk/Spd Oath 4 |
Boosts user's Attack and Speed at start of user's phase for the turn if any allies are adjacent to user | Tiers 1-3: Renewed Spirit Tier 4: Taken by the Tide | |
Atk/Def Oath 1 Atk/Def Oath 2 Atk/Def Oath 3 |
Boosts user's Attack and Defense at start of user's phase for the turn if any allies are adjacent to user | Altina: Dawn's Trueblade summoning event | |
Atk/Res Oath 1 Atk/Res Oath 2 Atk/Res Oath 3 |
Boosts user's Attack and Resistance at start of user's phase for the turn if any allies are adjacent to user | Julia: Crusader of Light summoning event | |
Spd/Def Oath 1 Spd/Def Oath 2 Spd/Def Oath 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if any allies are adjacent to user | The Start of It All | |
Spd/Res Oath 1 Spd/Res Oath 2 Spd/Res Oath 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if any allies are adjacent to user | Forest of the Sage | |
Def/Res Oath 1 Def/Res Oath 2 Def/Res Oath 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if any allies are adjacent to user | Renewed Spirit | |
Gap family | |||
Atk/Spd Gap 1 Atk/Spd Gap 2 Atk/Spd Gap 3 |
Boosts the Attack and Speed of ally with highest combined total in those stats | Renewed Spirit | |
Atk/Def Gap 1 Atk/Def Gap 2 Atk/Def Gap 3 |
Boosts the Attack and Defense of ally with highest combined total in those stats | Twisted Reality | |
Atk/Res Gap 1 Atk/Res Gap 2 Atk/Res Gap 3 |
Boosts the Attack and Resistance of ally with highest combined total in those stats | Treat Fiends | |
Spd/Def Gap 1 Spd/Def Gap 2 Spd/Def Gap 3 |
Boosts the Speed and Defense of ally with highest combined total in those stats | In the Moment | |
Spd/Res Gap 1 Spd/Res Gap 2 Spd/Res Gap 3 |
Boosts the Speed and Resistance of ally with highest combined total in those stats | Heavenly Witness | |
Def/Res Gap 1 Def/Res Gap 2 Def/Res Gap 3 |
Boosts the Defense and Resistance of ally with highest combined total in those stats | Glorious Gifts | |
Rein family | |||
Atk/Spd Rein 1 Atk/Spd Rein 2 Atk/Spd Rein 3 |
Drops the Attack and Speed of nearby enemies during combat | Lack | |
Atk/Def Rein 1 Atk/Def Rein 2 Atk/Def Rein 3 |
Drops the Attack and Defense of nearby enemies during combat | In the Moment | |
Atk/Res Rein 1 Atk/Res Rein 2 Atk/Res Rein 3 |
Drops the Attack and Resistance of nearby enemies during combat | Plumeria: Lewd Dream summoning event | |
Spd/Def Rein 1 Spd/Def Rein 2 Spd/Def Rein 3 |
Drops the Speed and Defense of nearby enemies during combat | Plumeria's Dream | |
Spd/Res Rein 1 Spd/Res Rein 2 Spd/Res Rein 3 |
Drops the Speed and Resistance of nearby enemies during combat | Triandra: Nightmare and Freyja: Lady of Nightmare summoning event | |
Def/Res Rein 1 Def/Res Rein 2 Def/Res Rein 3 |
Drops the Defense and Resistance of nearby enemies during combat | Perilous Seas | |
Atk/Res Hold | Drops the Attack and Resistance of enemies within three squares during combat | Bridal Blossoms | |
Spd/Def Hold | Drops the Speed and Defense of enemies within three squares during combat | Bite of Flame | |
Spd/Res Hold | Drops the Speed and Resistance of enemies within three squares during combat | Hop-and-Go-Seek | |
Tempest family | |||
Odd Tempest 1 Odd Tempest 2 Odd Tempest 3 |
Allows extra space of movement on odd-numbered turns | Dimitri: Savior King summoning event | |
Even Tempest 1 Even Tempest 2 Even Tempest 3 |
Allows extra space of movement on even-numbered turns | Dagr: Sun's Radiance summoning event | |
Recovery family | |||
Odd Recovery 1 Odd Recovery 2 Odd Recovery 3 |
Neutralizes nearby allies' penalties and restores their HP at start of odd-numbered turns | A Festival Miracle | |
Even Recovery 1 Even Recovery 2 Even Recovery 3 |
Neutralizes nearby allies' penalties and restores their HP at start of even-numbered turns | Summer Vibrance | |
Save family | |||
A/D Near Save 1 A/D Near Save 2 A/D Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Defense during combat | Night and Day | |
A/R Near Save 1 A/R Near Save 2 A/R Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Resistance during combat | Shared Bounty | |
D/R Near Save 1 D/R Near Save 2 D/R Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Defense and Resistance during combat | Love of a King | |
A/D Far Save 1 A/D Far Save 2 A/D Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Defense during combat | Here with Me | |
A/R Far Save 1 A/R Far Save 2 A/R Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Resistance during combat | Love of a King | |
D/R Far Save 1 D/R Far Save 2 D/R Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Defense and Resistance during combat | Winter Dreamland | |
Feud family | |||
Red Feud 1 Red Feud 2 Red Feud 3 |
Disables skills of all non-target enemies when in combat against a red weapon skill-wielding target and drops target's stats during combat in such conditions | Book VI launch | |
Blue Feud 1 Blue Feud 2 Blue Feud 3 |
Disables skills of all non-target enemies when in combat against a blue weapon skill-wielding target and drops target's stats during combat in such conditions | Revealing Lies | |
Green Feud 1 Green Feud 2 Green Feud 3 |
Disables skills of all non-target enemies when in combat against a green weapon skill-wielding target and drops target's stats during combat in such conditions | Calling of Blood | |
C Feud 1 C Feud 2 C Feud 3 |
Disables skills of all non-target enemies when in combat against a colorless weapon skill-wielding target and drops target's stats during combat in such conditions | Winter Dreamland | |
Personal skills | |||
Ostia's Pulse Ostia's Pulse |
Accelerates cooldown for allies's special skills if there are two or fewer of their movement type on user's team; second tier also grants a Defense and Resistance boost | Tier 1: Hector: Marquess of Ostia summoning event Tier 2: Scions of Twelve | |
With Everyone! With Everyone! II |
Temporarily boosts user's and adjacent alllies' Defense and Resistance if user has any adjacent allies; second tier grants the stat boosts if allies are within 2 spaces, and user takes over nearby ally's combat against a range-2 target, while boosting all of the user's stats during combat | Tier 1: Tiki: Legendary Dragon summoning event Tier 2: Ninja Training | |
Surtr's Menace | Temporarily boosts user's stats and lowers all nearby foes' stats if user is within two spaces of a foe at start of turn | Whispers of Death | |
Sparkling Boost Sparkling Boost+ |
Heals most-injured non-user unit on player's team each turn; second tier boosts Resistance of any allies with sufficient HP during combat | Tier 1: Book III launch Tier 2: Here with Me | |
Glare | Reduces nearby enemies' movement when wrapping up attack | Countdown | |
Upheaval Upheaval+ |
Damages all enemy units at start of user's first player phase, destroys structures in same column as user's initial position in defensive Aether Raids battle during Anima season; second tier also neutralizes bonuses on foes during combat if either user's Attack is sufficiently high or foe's HP is sufficiently low | Tier 1: Duma: God of Strength summoning event Tier 2: To Be Emperor | |
Human Virtue Human Virtue II |
Boosts user's and all adjacent human allies' Attack and Speed at start of turn for the turn if user is adjacent to any human allies; second tier also grants user combat bonuses and reduces damage taken based on those allies' highest bonuses | Tier 1: Roy: Blazing Lion summoning event Tier 2: Taken by the Tide | |
Chaos Named | Reduces stats on foes within three columns surrounding user whose Resistance isn't sizably higher than user's based on which qualifying target has highest in particular stat at start of user's phase through targets' following actions | Yune: Chaos Goddess summoning event | |
Solitary Dream | Boosts user's stats and movement range for turn when not adjacent to non-dragon units at start of user's phase | A Home Unknown | |
Divine Fang | Allows allies adjacent to user at start of user's phase to deal bonus damage against wielders of all colors of breath skills | Naga: Dragon Divinity summoning event | |
Vision of Arcadia | Boosts Attack and Defense of ally with highest Attack for turn if team has a non-human ally | Eliwood: Blazing Knight summoning event | |
Impenetrable Dark | Disables non-target enemy skills during combat | Bramimond: The Enigma summoning event | |
Mila's Turnwheel | Prevents foes in cardinal directions with lower Defense than unit from using or being targeted by Assist skills through their next actions; increases turn limit during Light season Aether Raids battles by 1. | Mila: Goddess of Love summoning event | |
Inevitable Death | Drops all stats of nearby enemies during combat | Hel: Death Sovereign summoning event | |
Wings of Light | Boosts the stats of user's Mythic Hero allies for the first five turns of a battle with boosts increasing each turn, provided user's team has three or fewer Mythic Hero units | Seiros: Saint of Legend summoning event | |
Order's Restraint | Boosts nearby allies' Attack and Resistance for turn duration while nullifying effects turning bonuses into penalties; effect extended to user if sufficient number of allies within close proximity | Ashera: Order Goddess summoning event | |
Domain of Ice | Boosts nearby allies' Speed and Resistance during combat while reducing first-strike damage dealt to those allies by an enemy; effect extended to user when in close proximity to an ally | Echoes of Truth | |
Surtr's Portent | Temporarily boosts user's stats and lowers closest foes' stats if user is within four spaces of a foe at start of turn | Perilous Seas | |
Domain of Flame | Boosts nearby allies' Attack, Defense, and damage output during combat; effect extended to user when in close proximity to an ally | Deceit | |
Worldbreaker | Slow user's and nearby allies' special skill cooldowns per each of user's strikes in combat | Eitri & Thorr summoning event | |
Opening Retainer | Allows allies within close proximity of user to move within that range, boosts allies' Attack during combat if proximity of user and extends effect to user if there is a qualifying ally | Book VI launch | |
Goddess Bearer | If user is within two spaces of any allies at start of user's phase, for duration of turn, boosts user's Attack and Speed, neutralizes effects guaranteeing target or denying user follow-up strikes if user is faster than target, and allows user to move adjacent to allies within two spaces of user | Byleth: The Fódlan Light summoning event | |
Holy Ground | Boosts nearby allies' Defense and Resistance, and reduces those allies' damage taken by enemy strikes, during combat | Elimine: Scouring Saint summoning event | |
Faith in Humanity | Boosts Attack and Speed of user and non-dragon or beast allies, and during combat neutralizes special cooldown slowing or accelerating effects if bonuses on non-dragon or beast allies are sufficiently high | Bridal Blossoms | |
Darkling Guardian | If user is within two spaces of any allies at start of user's phase, boosts user's Defense and Resistance, prevents foes' follow-up attacks, and prevents foes from warping within a certain distance of user | Myrrh: Guarding Dragon summoning event | |
Everliving Domain | Boosts nearby allies' Defense and Resistance during combat, and if an enemy's attack would reduce those allies' HP to 0 when ally has a certain amount of HP, ally survives with 1 HP. | Opening a Way | |
Opened Domain | User and allies within two spaces of user from different games than user have their Attack, Speed, Defense, and Resistance boosted and prevent target's follow-up attacks during combat, and have their special cooldown lowered if at maximum value. | Askr: God of Openness summoning event | |
Heir to Light | Boosts user's Attack and Speed, neutralizes follow-up prevention effects against user, and allows user to move one extra space if user is near an ally at start of turn | Askr: God of Openness summoning event | |
Standalone skills not part of a family | |||
Infantry Rush 1 Infantry Rush 2 Infantry Rush 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against weaker foes | Summer's Arrival | |
Infantry Flash 1 Infantry Flash 2 Infantry Flash 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against slower foes | Marth: Hero-King summoning event | |
Infantry Breath 1 Infantry Breath 2 Infantry Breath 3 |
When foes initiate attacks, boosts nearby allies' Defense and Resistance during combat and accelerates their special skill cooldown counts | Truth of a Name | |
Inf. Hexblade 1 Inf. Hexblade 2 Inf. Hexblade 3 |
Boosts adjacent physical-damage allies' (excluding beast units) Attack and Speed during combat, and those allies deal damage to the lower of target's defensive stats | Omnicidal Witch | |
Canto Control 1 Canto Control 2 Canto Control 3 |
If foe within four spaces can move again after taking an action, limits foe's extra movement to one space if 1-range unit and foe cannot move again if 2-range. | Medeus: Earth-Dragon King summoning event | |
Assault Troop 1 Assault Troop 2 Assault Troop 3 |
Allows user to move up to three spaces in cardinal directions if either at max HP or an enemy is within a certain range of user. | Summer Vacation | |
Inf. Null Follow 1 Inf. Null Follow 2 Inf. Null Follow 3 |
Allies within two spaces gain status neutralizing effects that guarantee the target's or deny the user's follow-up attacks during combat at start of turn | Opening a Way | |
Sacred Seals
Sacred Seal skills | ||
---|---|---|
Skill | Effect | |
Type-A effects | ||
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | |
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | |
Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | |
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | |
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | |
HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack | |
HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed | |
HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense | |
HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance | |
Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed | |
Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense | |
Attack/Res 1 Attack/Res 2 |
Boosts user's Attack and Resistance | |
Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense | |
Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance | |
Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance | |
Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less then half | |
Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less then half | |
Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less then half | |
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | |
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | |
Fort. Def/Res 1 Fort. Def/Res 2 |
Boosts user's Defense and Resistance at the cost of Attack | |
Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a red tome, green tome, or blue tome-wielding ally | |
Close Def 1 Close Def 2 Close Def 3 |
Boosts user's Defense and Resistance during combat against a melee weapon type | |
Distant Def 1 Distant Def 2 Distant Def 3 |
Boosts user's Defense and Resistance against ranged attack skill types | |
Death Blow 1 Death Blow 2 Death Blow 3 |
Boosts user's Attack when initiating combat | |
Darting Blow 1 Darting Blow 2 Darting Blow 3 |
Boosts user's Speed when initiating combat | |
Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | |
Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | |
Swift Sparrow 1 Swift Sparrow 2 |
Boosts user's Attack and Speed when initiating combat | |
Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat | |
Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat | |
Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat | |
Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat | |
Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat | |
Iote's Shield | Negates flying bonus damage | |
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 |
Accelerates user's special cooldown when user's Attack is higher | |
Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 |
Accelerates cooldown for special skills if user outspeeds target | |
Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target | |
Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target | |
Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target | |
Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target | |
Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack | |
Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack | |
Steady Stance 1 Steady Stance 2 Steady Stance 3 |
Boosts user's Defense while under attack | |
Warding Stance 1 Warding Stance 2 Warding Stance 3 |
Boosts user's Resistance while under attack | |
Kestrel Stance 1 Kestrel Stance 2 |
Boosts user's Attack and Speed while under attack | |
Sturdy Stance 1 Sturdy Stance 2 |
Boosts user's Attack and Defense while under attack | |
Mirror Stance 1 Mirror Stance 2 |
Boosts user's Attack and Resistance while under attack | |
Steady Posture 1 Steady Posture 2 |
Boosts user's Speed and Defense while under attack | |
Swift Stance 1 Swift Stance 2 |
Boosts user's Speed and Resistance while under attack | |
Bracing Stance 1 Bracing Stance 2 |
Boosts user's Defense and Resistance while under attack | |
Darting Breath | Boosts user's Speed when attacked, and accelerates special cooldown for each attack | |
Steady Breath | Boosts user's Defense when attacked, and accelerates special cooldown for each attack | |
Warding Breath | Boosts user's Resistance when attacked, and accelerates special cooldown for each attack | |
Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 |
Boosts user's Attack and Speed during combat while adjacent to an ally | |
Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 |
Boosts user's Attack and Defense during combat while adjacent to an ally | |
Atk Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 |
Boosts user's Attack and Resistance during combat while adjacent to an ally | |
Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 |
Boosts user's Speed and Defense during combat while adjacent to an ally | |
Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 |
Boosts user's Speed and Resistance during combat while adjacent to an ally | |
Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 |
Boosts user's Defense and Resistance during combat while adjacent to an ally | |
Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 |
Boosts user's Attack and Speed during combat while not adjacent to an ally | |
Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | |
Atk/Res Solo 1 Atk/Res Solo 2 Atk/Res Solo 3 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | |
Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 |
Boosts user's Speed and Defense during combat while not adjacent to an ally | |
Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally | |
Def/Res Solo 1 Def/Res Solo 2 Def/Res Solo 3 |
Boosts user's Defense and Resistance during combat while not adjacent to an ally | |
Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 |
Boosts user's Attack and Speed at start of combat if sufficiently injured | |
Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured | |
Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured | |
Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured | |
Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured | |
Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured | |
Atk/Spd Push 1 Atk/Spd Push 2 Atk/Spd Push 3 |
Boosts user's Attack and Speed during combat if health is full, at cost of taking recoil damage | |
Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3 |
Boosts user's Attack and Defense during combat if health is full, at cost of taking recoil damage | |
Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 |
Boosts user's Attack and Resistance during combat if health is full, at cost of taking recoil damage | |
Atk/Spd Form 1 Atk/Spd Form 2 Atk/Spd Form 3 |
Boosts user's Attack and Speed during combat based on number of allies within close proximity | |
Atk/Def Form 1 Atk/Def Form 2 Atk/Def Form 3 |
Boosts user's Attack and Defense during combat based on number of allies within close proximity | |
Atk/Res Form 1 Atk/Res Form 2 Atk/Res Form 3 |
Boosts user's Attack and Resistance during combat based on number of allies within close proximity | |
Spd/Def Form 1 Spd/Def Form 2 Spd/Def Form 3 |
Boosts user's Speed and Defense during combat based on number of allies within close proximity | |
Spd/Res Form 1 Spd/Res Form 2 Spd/Res Form 3 |
Boosts user's Speed and Resistance during combat based on number of allies within close proximity | |
Def/Res Form 1 Def/Res Form 2 Def/Res Form 3 |
Boosts user's Defense and Resistance during combat based on number of allies within close proximity | |
Atk/Def Catch 1 Atk/Def Catch 2 Atk/Def Catch 3 |
Boosts user's Attack and Defense whenever target has either full HP or an active penalty applied | |
Atk/Res Ideal 1 Atk/Res Ideal 2 Atk/Res Ideal 3 |
Boosts user's Attack and Resistance whenever user has either full HP or an active bonus applied | |
Blade Session 1 Blade Session 2 Blade Session 3 |
Boosts user's Attack and Speed during user-initiated combat based around how many of user's allies have already acted during turn | |
Shield Session 1 Shield Session 2 Shield Session 3 |
Boosts user's Defense and Resistance during target-initiated combat based around how many of target's allies have already acted during turn | |
Life and Death 1 Life and Death 2 Life and Death 3 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | |
Fury 1 Fury 2 Fury 3 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat | |
Bonus Doubler 1 Bonus Doubler 2 Bonus Doubler 3 |
Doubles all bonuses on user during combat | |
Type-B effects | ||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | |
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | |
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | |
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | |
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | |
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | |
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | |
Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | |
Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | |
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | |
Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing | |
Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing | |
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | |
Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing | |
Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill | |
Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | |
Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill | |
Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill | |
Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | |
Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | |
Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | |
Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Resistance at start of user's phase through target's next action | |
Chill Atk/Def 1 Chill Atk/Def 2 |
Drops Attack and Defense on opposing target with highest combined Attack and Defense at start of user's phase through target's next action | |
Chill Spd/Res 1 Chill Spd/Res 2 |
Drops Speed and Resistance on opposing target with highest combined Speed and Resistance at start of user's phase through target's next action | |
Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 |
Nullifies target's skills that target lower of target's defensive stats and allow staff damage to be treated like other weapon types, and heals user each turn | |
Type-C effects | ||
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | |
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | |
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | |
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | |
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | |
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | |
Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | |
Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat | |
Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat | |
Spur Spd/Res 1 Spur Spd/Res 2 |
Boosts adjacent allies' Speed and Resistance during combat | |
Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | |
Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat | |
Ward Beasts | Boosts the Defense and Resistance of beast allies within two spaces during combat | |
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | |
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | |
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | |
Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | |
Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets | |
Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets | |
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | |
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | |
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | |
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | |
Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | |
Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions | |
Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack to nearby allies if majority of team consist of target's movement type | |
Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed to nearby allies if majority of team consist of target's movement type | |
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense to nearby allies if majority of team consist of target's movement type | |
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance to nearby allies if majority of team consist of target's movement type | |
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | |
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | |
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | |
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | |
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | |
Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | |
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | |
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | |
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | |
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat | |
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat | |
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | |
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | |
Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flying units in proximity to move adjacent to user | |
Air Orders 1 Air Orders 2 Air Orders 3 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | |
Ground Orders 1 Ground Orders 2 Ground Orders 3 |
Allows non-flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | |
Odd Def Wave 1 Odd Def Wave 2 Odd Def Wave 3 |
Boosts user's and adjacent allies' Defense on odd-numbered turns | |
Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns | |
Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | |
Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns | |
Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns | |
Atk Opening 1 Atk Opening 2 Atk Opening 3 |
Boosts strongest non-user ally's Attack for the turn | |
Spd Opening 1 Spd Opening 2 Spd Opening 3 |
Boosts strongest non-user ally's Speed for the turn | |
Def Opening 1 Def Opening 2 Def Opening 3 |
Boosts strongest non-user ally's Defense for the turn | |
Res Opening 1 Res Opening 2 Res Opening 3 |
Boosts strongest non-user ally's Resistance for the turn | |
Infantry Rush 1 Infantry Rush 2 Infantry Rush 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against weaker foes | |
Atk/Res Oath 1 Atk/Res Oath 2 Atk/Res Oath 3 |
Boosts user's Attack and Resistance at start of user's phase for the turn if any allies are adjacent to user | |
Spd/Res Oath 1 Spd/Res Oath 2 Spd/Res Oath 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if any allies are adjacent to user | |
Inf. Hexblade 1 Inf. Hexblade 2 Inf. Hexblade 3 |
Boosts adjacent physical-damage allies' (excluding beast units) Attack and Speed during combat, and those allies deal damage to the lower of target's defensive stats | |
Exclusive effects | ||
Quickened Pulse | Grants -1 to special cooldown at start of Turn 1 | |
Phantom Spd 1 Phantom Spd 2 Phantom Spd 3 |
Treats user's Speed as if it were higher than current when compared | |
Phantom Res 1 Phantom Res 2 Phantom Res 3 |
Treats user's Resistance as if it were higher than current when compared | |
Hardy Bearing 1 Hardy Bearing 2 Hardy Bearing 3 |
Disables user's priority skills, and also enemy's depending on user's HP | |
Deflect Melee 1 Deflect Melee 2 Deflect Melee 3 |
Reduces damage when taking consecutive hits against a sword, lance, or axe skill | |
Deflect Magic 1 Deflect Magic 2 Deflect Magic 3 |
Reduces damage when taking consecutive hits against a red tome, green tome, blue tome, or staff skill | |
Deflect Missile 1 Deflect Missile 2 Deflect Missile 3 |
Reduces damage when taking consecutive hits against a bow or dagger skill | |
Armored Boots | Allows user to move an additional space if health is full | |
Dist. Counter (D) | Counterattacks from range 1-2 | |
Squad Ace A 1 Squad Ace A 2 Squad Ace A 3 |
Boosts user's maximum HP | |
Squad Ace B 1 Squad Ace B 2 Squad Ace B 3 |
Boosts user's maximum Defense | |
Squad Ace C 1 Squad Ace C 2 Squad Ace C 3 |
Boosts user's maximum Resistance | |
Squad Ace D 1 Squad Ace D 2 Squad Ace D 3 |
Boosts user's maximum Speed | |
Squad Ace E 1 Squad Ace E 2 Squad Ace E 3 |
Boosts user's maximum Attack | |
Squad Ace F 1 Squad Ace F 2 Squad Ace F 3 |
Boosts user's maximum HP | |
Squad Ace G 1 Squad Ace G 2 Squad Ace G 3 |
Boosts user's maximum Defense | |
Squad Ace H 1 Squad Ace H 2 Squad Ace H 3 |
Boosts user's maximum Resistance | |
Squad Ace I 1 Squad Ace I 2 Squad Ace I 3 |
Boosts user's maximum Speed | |
Squad Ace J 1 Squad Ace J 2 Squad Ace J 3 |
Boosts user's maximum Attack | |
Squad Ace K 1 Squad Ace K 2 Squad Ace K 3 |
Boosts user's maximum HP | |
Squad Ace L 1 Squad Ace L 2 Squad Ace L 3 |
Boosts user's maximum Defense | |
Squad Ace M 1 Squad Ace M 2 Squad Ace M 3 |
Boosts user's maximum Resistance | |
Squad Ace N 1 Squad Ace N 2 Squad Ace N 3 |
Boosts user's maximum Speed | |
Squad Ace O 1 Squad Ace O 2 Squad Ace O 3 |
Boosts user's maximum Attack | |
Squad Ace P 1 Squad Ace P 2 Squad Ace P 3 |
Boosts user's maximum HP | |
Squad Ace Q 1 Squad Ace Q 2 Squad Ace Q 3 |
Boosts user's maximum Defense | |
Squad Ace R 1 Squad Ace R 2 Squad Ace R 3 |
Boosts user's maximum Resistance | |
Squad Ace S 1 Squad Ace S 2 Squad Ace S 3 |
Boosts user's maximum Speed | |
Squad Ace T 1 Squad Ace T 2 Squad Ace T 3 |
Boosts user's maximum Attack | |
Squad Ace U 1 Squad Ace U 2 Squad Ace U 3 |
Boosts user's maximum HP | |
Squad Ace V 1 Squad Ace V 2 Squad Ace V 3 |
Boosts user's maximum Defense | |
Squad Ace W 1 Squad Ace W 2 Squad Ace W 3 |
Boosts user's maximum Resistance | |
Squad Ace X 1 Squad Ace X 2 Squad Ace X 3 |
Boosts user's maximum Speed | |
Squad Ace Y 1 Squad Ace Y 2 Squad Ace Y 3 |
Boosts user's maximum Attack | |
Squad Ace Z 1 Squad Ace Z 2 Squad Ace Z 3 |
Boosts user's maximum HP | |
Squad Ace AA 1 Squad Ace AA 2 Squad Ace AA 3 |
Boosts user's maximum Defense | |
Squad Ace AB 1 Squad Ace AB 2 Squad Ace AB 3 |
Boosts user's maximum Resistance | |
Squad Ace AC 1 Squad Ace AC 2 Squad Ace AC 3 |
Boosts user's maximum Speed | |
Squad Ace AD 1 Squad Ace AD 2 Squad Ace AD 3 |
Boosts user's maximum Attack | |
Squad Ace AE 1 Squad Ace AE 2 |
Boosts user's HP and Attack | |
Squad Ace AF 1 Squad Ace AF 2 |
Boosts user's HP and Speed | |
Squad Ace AG 1 Squad Ace AG 2 |
Boosts user's HP and Defense | |
Squad Ace AH 1 Squad Ace AH 2 |
Boosts user's HP and Resistance | |
Squad Ace AI 1 Squad Ace AI 2 |
Boosts user's Attack and Speed | |
Squad Ace AJ 1 Squad Ace AJ 2 |
Boosts user's Attack and Defense | |
Squad Ace AK 1 Squad Ace AK 2 |
Boosts user's Attack and Resistance | |
Squad Ace AL 1 Squad Ace AL 2 |
Boosts user's Speed and Defense | |
Squad Ace AM 1 Squad Ace AM 2 |
Boosts user's Speed and Resistance | |
Squad Ace AN 1 Squad Ace AN 2 |
Boosts user's Defense and Resistance | |
Squad Ace AO 1 Squad Ace AO 2 |
Boosts user's HP and Attack | |
Squad Ace AP 1 Squad Ace AP 2 |
Boosts user's HP and Speed | |
Squad Ace AQ 1 Squad Ace AQ 2 |
Boosts user's HP and Defense | |
Squad Ace AR 1 Squad Ace AR 2 |
Boosts user's HP and Resistance | |
Squad Ace AS 1 Squad Ace AS 2 |
Boosts user's Attack and Speed | |
Squad Ace AT 1 Squad Ace AT 2 |
Boosts user's Attack and Defense | |
Squad Ace AU 1 Squad Ace AU 2 |
Boosts user's Attack and Resistance | |
Squad Ace AV 1 Squad Ace AV 2 |
Boosts user's Speed and Defense | |
Squad Ace AW 1 Squad Ace AW 2 |
Boosts user's Speed and Resistance | |
Squad Ace AX 1 Squad Ace AX 2 |
Boosts user's Defense and Resistance | |
Squad Ace AY 1 Squad Ace AY 2 |
Boosts user's HP and Attack | |
Squad Ace AZ 1 Squad Ace AZ 2 |
Boosts user's HP and Speed | |
Squad Ace BA 1 Squad Ace BA 2 |
Boosts user's HP and Defense | |
Squad Ace BB 1 Squad Ace BB 2 |
Boosts user's HP and Resistance | |
Squad Ace BC 1 Squad Ace BC 2 |
Boosts user's Attack and Speed | |
Squad Ace BD 1 Squad Ace BD 2 |
Boosts user's Attack and Defense | |
Squad Ace BE 1 Squad Ace BE 2 |
Boosts user's Attack and Resistance | |
Squad Ace BF 1 Squad Ace BF 2 |
Boosts user's Speed and Defense | |
Squad Ace BG 1 Squad Ace BG 2 |
Boosts user's Speed and Resistance | |
Squad Ace BH 1 Squad Ace BH 2 |
Boosts user's Defense and Resistance | |
Squad Ace BI 1 Squad Ace BI 2 |
Boosts user's HP and Attack | |
Initiate Seal HP 1 Initiate Seal HP 2 Initiate Seal HP 3 |
Boosts user's maximum HP | |
Initiate Seal Atk 1 Initiate Seal Atk 2 Initiate Seal Atk 3 |
Boosts user's maximum Attack | |
Initiate Seal Spd 1 Initiate Seal Spd 2 Initiate Seal Spd 3 |
Boosts user's maximum Speed | |
Initiate Seal Def 1 Initiate Seal Def 2 Initiate Seal Def 3 |
Boosts user's maximum Defense | |
Initiate Seal Res 1 Initiate Seal Res 2 Initiate Seal Res 3 |
Boosts user's maximum Resistance | |
Enemy-exclusive | ||
Embla's Ward | Nullifies all damage dealt to user | |
Múspellflame | Nullifies all damage dealt to user | |
Niðavellir Axiom | Nullifies all damage dealt to user | |
Røkkr | Nullifies all damage dealt to user outside of combat except by special skills User's HP can only be dropped to 0 by allied armies Nullifies healing effects on user | |
Gullinbursti | Allows user to move again using remaining movement after attacking, using an Assist skill, or destroying a structure. | |
Guardian Seal | Range-two targets cannot move through tiles adjacent to user (unless they have Pass equipped), restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat | |
Horn Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Fortifying Horn into target's item stash | |
Boots Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Infantry Boots into target's item stash | |
Blade Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Special Blade into target's item stash | |
Elixir Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Elixir into target's item stash | |
Veil Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Dancer's Veil into target's item stash | |
Charm Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Lightning Charm into target's item stash | |