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List of skills in Fire Emblem Heroes
The following is a list of all known skills in Fire Emblem Heroes. Due to the nature of the game, additional skills not currently present in the game may be added to the game with any given update, hence this list may be rendered incomplete at any given time.
- Note: The name listed for the update a skill was added to the game in will generally reflect the name of the chapter it was added to the game alongside; these may or may not be the same as the corresponding summoning event. Exceptions include the game launch, the Book II launch, and Legendary Heroes summoning events that do not include new chapter data in its update.
File:Is feh skill offense.png Weapon skills
Red
Swords
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Iron Sword | No special effect | Game launch |
Steel Sword | No special effect | Game launch |
Silver Sword | No special effect | Game launch |
Silver Sword+ | No special effect | Game launch |
Brave Sword | Drops Speed but allows two strikes when initiating combat | Game launch |
Brave Sword+ | Drops Speed but allows two strikes when initiating combat | Game launch |
Killing Edge | Accelerates cooldown of special skills | Game launch |
Killing Edge+ | Accelerates cooldown of special skills | Game launch |
Slaying Edge | Accelerates cooldown of special skills | Bitter Enemies |
Slaying Edge+ | Accelerates cooldown of special skills | Bitter Enemies |
Wo Dao | Grants +10 Attack when Special triggers. | Blazing Shadows |
Wo Dao+ | Grants +10 Attack when Special triggers. | Blazing Shadows |
Armorslayer | Bonus damage against armored units | Game launch |
Armorslayer+ | Bonus damage against armored units | Game launch |
Armorsmasher | Bonus damage against armored units | Book II launch |
Armorsmasher+ | Bonus damage against armored units | Book II launch |
Zanbato | Bonus damage against cavalry units | Bitter Enemies |
Zanbato+ | Bonus damage against cavalry units | Bitter Enemies |
Ruby Sword | Boosts weapon triangle effects | Game launch |
Ruby Sword+ | Boosts weapon triangle effects | Game launch |
Firesweep Sword | Prevents both user and target from counter-attacking | Book II launch |
Firesweep Sword+ | Prevents both user and target from counter-attacking | Book II launch |
Kadomatsu | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Kadomatsu+ | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Safeguard | Boosts user's Defense during target-initiated combat | Hellfire |
Safeguard+ | Boosts user's Defense during target-initiated combat | Hellfire |
Falchion | Bonus damage against dragon units; heals user every third turn | Game launch |
Sealed Falchion | Bonus damage against dragon units, including colorless dragons; boosts user's stats if user's HP is not full at start of combat | The True Quarry |
Tyrfing | Boosts Defense when health is below half | Family Bonds |
Divine Tyrfing | Boosts user's Resistance, reduces damage dealt by the first blow dealt by an enemy magic unit | World of Holy War |
Mystletainn | Accelerates cooldown of special skills | Sibling Bonds |
Dark Mystletainn | Accelerates cooldown of special skills, even faster when user uses special skill before or during combat | Hellfire |
Light Brand | Boosts user's Defense, and boosts damage output when user's Defense is significantly higher than target's Resistance | Snow and Ash |
Meisterschwert | Drops Speed but allows two strikes | Snow and Ash |
Binding Blade | Boosts user's Defense and Resistance during defensive phase | Game launch |
Eckesachs | At start of turn, drops Defense of foes within two spaces through their next actions | Game launch |
Durandal | Boosts user's Attack when initiating combat | Game launch |
Blazing Durandal | Boosts user's Attack, accelerates cooldown for special skills if user's Attack is greater than target's Attack | Brave Heroes |
Sol Katti | Reorders follow-up attack when initiating strike with health below half | Game launch |
Regal Blade | Boosts user's Attack and Speed by +2 each during combat when health is full | Blazing Shadows Unused until Rite of Shadows |
Sieglinde | Boosts Attack of adjacent allies at start of turn | Family Bonds |
Audhulma | Boosts user's Resistance, accelerates cooldown for special skills | Game launch |
Ragnell | Range 1-2 on defensive phase | World of Radiance |
Amiti | Drops Speed but allows two strikes when initiating combat | Diabolical Bloodline |
Alondite | Range 1-2 on defensive phase | Diabolical Bloodline |
Yato | Boosts user's Speed when initiating combat | Game launch |
Raijinto | Range 1-2 on defensive phase | Game launch |
Siegfried | Range 1-2 on defensive phase | Game launch |
Beloved Zofia | Boosts user's Defense at all times, boosts all stats during combat if user begins at full HP but takes damage after combat if initiated by target | Blood and Snow |
Fólkvangr | Boosts user's Attack if health above half | Game launch |
Ayra's Blade | Boosts user's Speed, accelerates cooldown for special skills per strike if user is faster than target | World of Holy War |
Resolute Blade | Boosts user's Attack, as well as damage dealt when a special skill triggers | Farfetched Heroes |
Laevatein | Boosts user's Attack, as well as damage output based on user's bonuses | Book II launch |
Dark Greatsword | Boosts user's Attack and Speed when initiating combat | Book II launch |
Wing Sword | Deals bonus damage against cavalry and armored units | Love Abounds |
Níu | Boosts user's Speed at all times, boosts all stats during combat by half of target's bonuses | Blood and Snow |
Nameless Blade | Accelerates cooldown of special skills | Snow and Ash |
style="Template:Roundbl; border:none; background-color:#222222"|Vassal's Blade | Accelerates cooldown of special skills, boosts damage output based on how much faster user is than target | style="Template:Roundbr; border:none; background-color:#222222"|The King's Demise |
Red tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Fire | No special effect | Game launch |
Elfire | No special effect | Game launch |
Bolganone | No special effect | Game launch |
Bolganone+ | No special effect | Game launch |
Flux | No special effect | Game launch |
Ruin | No special effect | Game launch |
Fenrir | No special effect | Game launch |
Fenrir+ | No special effect | Game launch |
Rauðrwolf | Bonus damage against cavalry units | Game launch |
Rauðrwolf+ | Bonus damage against cavalry units | Game launch |
Keen Rauðrwolf | Bonus damage against cavalry units | Book II launch |
Keen Rauðrwolf+ | Bonus damage against cavalry units | Book II launch |
Rauðrraven | Grants weapon triangle advantage against a colorless foe | Game launch |
Rauðrraven+ | Grants weapon triangle advantage against a colorless foe | Game launch |
Rauðrblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Rauðrblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Rauðrowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Echoes of Mystery |
Rauðrowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Echoes of Mystery |
Tomato Tome | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Tomato Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Candelabra | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Candelabra+ | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Ragnarok | When initiating combat with full HP, boosts Attack and Speed by 5 during combat, but suffers 5 HP damage after combat | Rite of Shadows |
Valflame | Lowers Attack and Resistance of foes in cardinal directions with lower Resistance than user | World of Holy War |
Loptous | Boosts user's Resistance, but makes its wielder susceptible to bonus damage against anti-dragon weapon skills; if target does not use an anti-dragon weapon skill, drastically reduces target's Attack during combat | Hellfire |
Forblaze | Significantly reduces Resistance on unit on enemy team with lowest Resistance at start of user's phase | Snow and Ash |
Gleipnir | Boosts user's Resistance, and also user's Attack and Speed if user's HP is full | Fiery Resolve |
Naglfar | Grants weapon triangle advantage against a colorless foe | Fiery Resolve |
Cymbeline | When initiating combat, boosts Attack by 4 to all adjacent allies through their next actions | Sibling Bonds |
Grima's Truth | Boosts user's Defense, boosts Attack and Defense of user and nearby allies for 1 turn, reduces Attack and Defense of nearby foes through their next actions | The True Quarry |
Brynhildr | When initiating combat, reduces target's movement to 1 for following turn | Game launch |
Élivágar | When initiating combat, turns bonuses on foes within two spaces of user into penalties through their next actions | Game launch |
Grimoire | Allows user to move adjacent to an ally within two spaces if HP is high | Trick or Defeat! |
Múspell Fireposy | Boosts user's Speed at all times, boosts user's Attack and Speed during combat based on number of allies within two spaces of user | Bridal Bloom |
style="Template:Roundbl; border:none; background-color:#222222"|Fruit of Iðunn | Boosts user's Speed at all times, allows allies within two spaces to move adjacent to user if user's HP is high | style="Template:Roundbr; border:none; background-color:#222222"|Summer's Arrival |
Blue
Lances
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Iron Lance | No special effect | Game launch |
Steel Lance | No special effect | Game launch |
Silver Lance | No special effect | Game launch |
Silver Lance+ | No special effect | Game launch |
Brave Lance | Drops Speed but allows two strikes when initiating combat | Game launch |
Brave Lance+ | Drops Speed but allows two strikes when initiating combat | Game launch |
Killer Lance | Accelerates cooldown of special skills | Game launch |
Killer Lance+ | Accelerates cooldown of special skills | Game launch |
Slaying Lance | Accelerates cooldown of special skills | Diabolical Bloodline |
Slaying Lance+ | Accelerates cooldown of special skills | Diabolical Bloodline |
Heavy Spear | Bonus damage against armored units | Game launch |
Heavy Spear+ | Bonus damage against armored units | Game launch |
Slaying Spear | Bonus damage against armored units | Book II launch |
Slaying Spear+ | Bonus damage against armored units | Book II launch |
Ridersbane | Bonus damage against cavalry units | Bitter Enemies |
Ridersbane+ | Bonus damage against cavalry units | Bitter Enemies |
Sapphire Lance | Boosts weapon triangle effects | Game launch |
Sapphire Lance+ | Boosts weapon triangle effects | Game launch |
Carrot Lance | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Carrot Lance+ | When initiating combat, restores 4 HP to user after combat | Spring Festival |
First Bite | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
First Bite+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
Firesweep Lance | Prevents both user and target from counter-attacking | Echoes of Mystery |
Firesweep Lance+ | Prevents both user and target from counter-attacking | Echoes of Mystery |
Deft Harpoon | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Deft Harpoon+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Berkut's Lance | Boosts user's Resistance when attacked on enemy phase | Bitter Enemies |
Berkut's Lance+ | Boosts user's Resistance when attacked on enemy phase | Bitter Enemies |
Tannenboom! | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Tannenboom!+ | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Casa Blanca | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Casa Blanca+ | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Harmonic Lance | Drastically boosts damage output when triggering special skill | Rite of Frost |
Harmonic Lance+ | Drastically boosts damage output when triggering special skill | Rite of Frost |
Shell Lance | Boosts user's stats during user-initiated combat | Summer's Arrival |
Shell Lance+ | Boosts user's stats during user-initiated combat | Summer's Arrival |
Gradivus | Range 1-2 on defensive phase | Game launch |
Siegmund | Boosts Attack of adjacent allies at start of turn | Family Bonds |
Flame Siegmund | Boosts user's Attack, and guarantees follow-up attack if there are more non-target foes within two spaces of user than allies | Ephraim: Legendary Lord summoning event |
Vidofnir | Boosts Defense during combat against sword, lance, or axe skills | The Sacred World |
Hinoka's Spear | Boosts user's Attack and Speed when infantry or flight units are near user | Love Abounds |
Fensalir | At start of turn, drops Attack of foes within two spaces through their next actions | Game launch |
Cursed Lance | Boosts Attack and Speed and accelerates special cooldown, but damages user after combat | The Sacred World |
Geirskögul | Boosts user's Defense, boosts Attack and Speed of allies within two spaces wielding sword, lance, axe, bow, or dagger skills | Brave Heroes |
Leiptr | Range 1-2 on defensive phase | Book II launch |
style="Template:Roundbl; border:none; background-color:#222222"|Bright Naginata | Boosts user's Attack and Defense when initiating combat | style="Template:Roundbr; border:none; background-color:#222222"|Book II launch |
Blue tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Thunder | No special effect | Game launch |
Elthunder | No special effect | Game launch |
Thoron | No special effect | Game launch |
Thoron+ | No special effect | Game launch |
Light | No special effect | Guided by a Dream |
Ellight | No special effect | Guided by a Dream |
Shine | No special effect | Guided by a Dream |
Shine+ | No special effect | Guided by a Dream |
Blárwolf | Bonus damage against cavalry units | Game launch |
Blárwolf+ | Bonus damage against cavalry units | Game launch |
Keen Blárwolf | Bonus damage against cavalry units | Book II launch |
Keen Blárwolf+ | Bonus damage against cavalry units | Book II launch |
Blárraven | Grants weapon triangle advantage against a colorless foe | Game launch |
Blárraven+ | Grants weapon triangle advantage against a colorless foe | Game launch |
Blárblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Blárblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Blárowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Rite of Shadows |
Blárowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Rite of Shadows |
Blárserpent | Boosts user's Defense and Resistance by 6 each during target-initiated combat when target wields range-2 weapon skill | The True Quarry |
Blárserpent+ | Boosts user's Defense and Resistance by 6 each during target-initiated combat when target wields range-2 weapon skill | The True Quarry |
Blue Egg | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Blue Egg+ | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Blessed Bouquet | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
Blessed Bouquet+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
Sealife Tome | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Sealife Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Dancer's Score | Heals adjacent allies when initiating combat | Performing Arts |
Dancer's Score+ | Heals adjacent allies when initiating combat | Performing Arts |
Blue Gift | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Blue Gift+ | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Fresh Bouquet | Temporarily boosts Speed on user and adjacent allies if user has adjacent allies | Bridal Bloom |
Fresh Bouquet+ | Temporarily boosts Speed on user and adjacent allies if user has adjacent allies | Bridal Bloom |
Dire Thunder | Drops Speed but allows two strikes when initiating combat | Sibling Bonds |
Ivaldi | Boosts user's Defense, and also user's Attack and Speed if user's HP is full | Fiery Resolve |
Thani | Boosts user's Resistance, deals bonus damage against armored and cavalry units, and lessens first-strike damage dealt by ranged armored and cavalry units | Guided by a Dream |
Aura | When initiating combat, restores 5 HP to adjacent allies | Game launch |
Dark Aura | Temporarily boosts Attack of adjacent sword, lance, axe, and breath users | Bitter Enemies |
Mjölnir | Boosts user's Speed during user-initiated combat, and accelerates cooldown for special skills | Hellfire |
Valaskjálf | Strikes first while at half health or below regardless of phase | Game launch |
Weirding Tome | Boosts user's Speed, temporarily lowers Speed of opponents in cardinal directions with lower Resistance than user | Farfetched Heroes |
Huginn's Egg | Boosts user's Resistance, significantly drops Attack and Defense of highest-Resistance foe at start of turn if health is high | Hares at the Fair |
style="Template:Roundbl; border:none; background-color:#222222"|Wargod's Tome | Drops Attack and Resistance on lower-Resistance targets in cardinal directions of user at start of user's phase | style="Template:Roundbr; border:none; background-color:#222222"|Snow and Ash |
Green
Axes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Iron Axe | No special effect | Game launch |
Steel Axe | No special effect | Game launch |
Silver Axe | No special effect | Game launch |
Silver Axe+ | No special effect | Game launch |
Brave Axe | Drops Speed but allows two strikes when initiating combat | Game launch |
Brave Axe+ | Drops Speed but allows two strikes when initiating combat | Game launch |
Killer Axe | Accelerates cooldown of special skills | Game launch |
Killer Axe+ | Accelerates cooldown of special skills | Game launch |
Slaying Axe | Accelerates cooldown of special skills | The Sacred World |
Slaying Axe+ | Accelerates cooldown of special skills | The Sacred World |
Hammer | Bonus damage against armored units | Game launch |
Hammer+ | Bonus damage against armored units | Game launch |
Slaying Hammer | Bonus damage against armored units | Book II launch |
Slaying Hammer+ | Bonus damage against armored units | Book II launch |
Poleaxe | Bonus damage against cavalry units | The True Quarry |
Poleaxe+ | Bonus damage against cavalry units | The True Quarry |
Emerald Axe | Boosts weapon triangle effects | Game launch |
Emerald Axe+ | Boosts weapon triangle effects | Game launch |
Carrot Axe | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Carrot Axe+ | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Legion's Axe | Turns target's bonuses into penalties until following turn | Echoes of Mystery |
Legion's Axe+ | Turns target's bonuses into penalties until following turn | Echoes of Mystery |
Melon Crusher | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Melon Crusher+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Lilith Floatie | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Lilith Floatie+ | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Handbell | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Handbell+ | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Sack o' Gifts | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Sack o' Gifts+ | Boosts Attack/Speed/Defense/Resistance by +2 each during enemy phase | Winter's Envoy |
Hagoita | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Hagoita+ | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Giant Spoon | Drastically boosts damage output when triggering special attack | Hares at the Fair |
Giant Spoon+ | Drastically boosts damage output when triggering special attack | Hares at the Fair |
Ardent Service | Temporarily boosts Attack on user and adjacent allies if user has adjacent allies | Bridal Bloom |
Ardent Service+ | Temporarily boosts Attack on user and adjacent allies if user has adjacent allies | Bridal Bloom |
Hauteclere | Accelerates cooldown for special skills | Game launch |
Armads | Guarantees follow-up attack if their health is 80% or higher | Game launch |
Berserk Armads | Accelerates cooldown for special skills, moreso when health is high and triggering special, and also boosts damage when triggering special | Love Abounds |
Basilikos | Accelerates cooldown for special skills | Love Abounds |
Urvan | Accelerates cooldown for special skills, reduces damage taken from consecutive attacks | Brave Heroes |
Nóatún | Allows user to warp to an ally's side if their health is 40% or lower | Game launch |
Urðr | Allows user to boost all stats of an ally performed for | Performing Arts |
Stout Tomahawk | Range 1-2 on defensive phase | Farfetched Heroes |
Sinmara | Boosts user's Defense, and deals massive damage to enemies within two spaces at start of turn | Book II launch |
style="Template:Roundbl; border:none; background-color:#222222"|Býleistr | Boosts all stats on user and adjacent allies during odd-numbered turns | style="Template:Roundbr; border:none; background-color:#222222"|Hellfire |
Green tomes
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Wind | No special effect | Game launch |
Elwind | No special effect | Game launch |
Rexcalibur | No special effect | Game launch |
Rexcalibur+ | No special effect | Game launch |
Gronnwolf | Bonus damage against cavalry units | Game launch |
Gronnwolf+ | Bonus damage against cavalry units | Game launch |
Keen Gronnwolf | Bonus damage against cavalry units | Book II launch |
Keen Gronnwolf+ | Bonus damage against cavalry units | Book II launch |
Gronnraven | Grants weapon triangle advantage against a colorless foe | Game launch |
Gronnraven+ | Grants weapon triangle advantage against a colorless foe | Game launch |
Gronnblade | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Gronnblade+ | Uses bonuses on unit to boost damage output, but slows cooldown for special skills | Game launch |
Gronnowl | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Rite of Shadows |
Gronnowl+ | Boosts user's Attack, Speed, Defense, and Resistance by 2 each for each adjacent ally | Rite of Shadows |
Green Egg | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Green Egg+ | When initiating combat, restores 4 HP to user after combat | Spring Festival |
Hibiscus Tome | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Hibiscus Tome+ | Boosts Attack and Speed of allies within two spaces by +2 each | Nohrian Summer |
Dancer's Ring | Heals adjacent allies when initiating combat | Performing Arts |
Dancer's Ring+ | Heals adjacent allies when initiating combat | Performing Arts |
Spectral Tome | Turns bonuses on foes within two spaces into penalties through following actions | Trick or Defeat! |
Spectral Tome+ | Turns bonuses on foes within two spaces into penalties through following actions | Trick or Defeat! |
Green Gift | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Green Gift+ | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Excalibur | Bonus damage against flight units | Game launch |
Dark Excalibur | Boosts damage output when triggering a special skill | Bitter Enemies |
Giga Excalibur | Boosts user's Speed, boosts damage output based on how much faster user is than target | The King's Demise |
Naga | Boosts unit's Defense and Resistance during defensive phase, and bonus damage against dragon units | Family Bonds |
Divine Naga | Bonus damage against dragon units, nullifies enemy skill bonuses | World of Holy War |
Blizzard | Boosts user's Resistance, then user's Attack during combat based on target's penalties | Happy New Year! |
Wind's Brand | Drastically reduces Attack of strongest enemy at start of user's phase | The True Quarry |
Muninn's Egg | Boosts user's Resistance, significantly drops Attack and Resistance of fastest foe at start of turn if health is high | Hares at the Fair |
Thunderhead | Boosts damage based on user's bonuses | Snow and Ash |
style="Template:Roundbl; border:none; background-color:#222222"|Nifl Frostflowers | Boosts user's Attack at all times, boosts user's Attack and Speed during combat based on number of allies within two spaces of user | style="Template:Roundbr; border:none; background-color:#222222"|Bridal Bloom |
Colorless
Daggers
All daggers reduce the Defense and Resistance on the target until the end of its next action unless otherwise specified.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Iron Dagger | No other special effect | Game launch |
Steel Dagger | No other special effect | Game launch |
Silver Dagger | No other special effect | Game launch |
Silver Dagger+ | No other special effect | Game launch |
Barb Shuriken | Accelerates cooldown of special skills, debuff effect extended to all foes within two spaces | Rite of Frost |
Barb Shuriken+ | Accelerates cooldown of special skills, debuff effect extended to all foes within two spaces | Rite of Frost |
Smoke Dagger | Debuff effect extended to all foes within two spaces | Game launch |
Smoke Dagger+ | Debuff effect extended to all foes within two spaces | Game launch |
Poison Dagger | Bonus damage against infantry units, but will only debuff an infantry unit | Game launch |
Poison Dagger+ | Bonus damage against infantry units, but will only debuff an infantry unit | Game launch |
Rogue Dagger | Boosts user's Defense and Resistance for one turn | Game launch |
Rogue Dagger+ | Boosts user's Defense and Resistance for one turn | Game launch |
Seashell | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Seashell+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Dancer's Fan | Heals adjacent allies when initiating combat | Performing Arts |
Dancer's Fan+ | Heals adjacent allies when initiating combat | Performing Arts |
Kitty Paddle | Deals effective damage against tome wielders, but will only debuff a user of a magic-dealing weapon skill type | Trick or Defeat! |
Kitty Paddle+ | Deals effective damage against tome wielders, but will only debuff a user of a magic-dealing weapon skill type | Trick or Defeat! |
Kagami Mochi | Accelerates cooldown of special skills, debuff effect extended to all foes within two spaces | Happy New Year! |
Kagami Mochi+ | Accelerates cooldown of special skills, debuff effect extended to all foes within two spaces | Happy New Year! |
Lethal Carrot | Drastically boosts damage output when triggering special attack, debuff effect extended to all foes within two spaces | Hares at the Fair |
Lethal Carrot+ | Drastically boosts damage output when triggering special attack, debuff effect extended to all foes within two spaces | Hares at the Fair |
The Cleaner | Boosts user's damage output based on user's bonuses, debuff effect extended to all foes within two spaces | The King's Demise |
The Cleaner+ | Boosts user's damage output based on user's bonuses, debuff effect extended to all foes within two spaces | The King's Demise |
Peshkatz | Debuff effect extended to all foes within two spaces, applies similar buff effect to all allies within two spaces | Guided by a Dream |
Felicia's Plate | Debuff effect extended to all foes within two spaces, deals damage to lower of target's defensive stats | Love Abounds |
style="Template:Roundbl; border:none; background-color:#222222"|Deathly Dagger | Deals an additonal 7 damage to target after user-initiated combat | style="Template:Roundbr; border:none; background-color:#222222"|Blazing Shadows |
Staves
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Assault | No special effect | Game launch |
Absorb | Heals HP equal to half damage dealt | Game launch |
Absorb+ | Heals HP equal to half damage dealt | Book II launch |
Fear | Reduces target's Attack through its next action | Game launch |
Fear+ | Reduces Attack on target and nearby foes through its next action | Book II launch |
Slow | Reduces target's Speed through its next action | Game launch |
Slow+ | Reduces target's Speed through its next action | Book II launch |
Gravity | Reduces target's movement to 1 through its next action | Game launch |
Gravity+ | Reduces target's movement to 1 through its next action | Book II launch |
Pain | Inflicts additional damage against target at end of combat | Game launch |
Pain+ | Inflicts additional damage against target at end of combat | Book II launch |
Panic | Bonuses on target become penalties instead through its next action | Game launch |
Panic+ | Bonuses on target become penalties instead through its next action | Book II launch |
Candlelight | Inflicts a status condition that prevents target from counterattacking | Bridal Blessings |
Candlelight+ | Inflicts a status condition that prevents target from counterattacking | Book II launch |
style="Template:Roundbl; border:none; background-color:#222222"|Thökk | Allows wielder to have their damage calculated in the same fashion as other weapon types, and restricts lower-HP targets in cardinal directions to one space of movement at start of turn | style="Template:Roundbr; border:none; background-color:#222222"|Book II launch |
Multi-colored
Unlike other offensive skill categories, the position of weapons in these categories in the weapon triangle depends on its user, not the skill. Breath has always been multi-colored from the game's launch with red, green, and blue varieties existing from the game's launch while colorless breath was introduced in the The True Quarry update; bows were solely colorless until the Snow and Ash update, where bows of the other three colors were introduced to the game.
Bows
All bow skills deal bonus damage against flight units.
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Iron Bow | No other special effect | Game launch |
Steel Bow | No other special effect | Game launch |
Silver Bow | No other special effect | Game launch |
Silver Bow+ | No other special effect | Game launch |
Brave Bow | Drops Speed but allows two strikes when initiating combat | Game launch |
Brave Bow+ | Drops Speed but allows two strikes when initiating combat | Game launch |
Killer Bow | Accelerates cooldown of special skills | Game launch |
Killer Bow+ | Accelerates cooldown of special skills | Game launch |
Slaying Bow | Accelerates cooldown of special skills | Bitter Enemies |
Slaying Bow+ | Accelerates cooldown of special skills | Bitter Enemies |
Assassin's Bow | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user | Game launch |
Assassin's Bow+ | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user | Game launch |
Guard Bow | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user | Book II launch |
Guard Bow+ | Prevents users of dagger skills from using follow-up attacks, instead granting the follow-up attack to this skill's user | Book II launch |
Firesweep Bow | Prevents both user and target from counter-attacking | World of Shadows |
Firesweep Bow+ | Prevents both user and target from counter-attacking | World of Shadows |
Cupid Arrow | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
Cupid Arrow+ | When initiating combat, boosts Defense and Resistance of nearby allies by 2 each after combat | Bridal Blessings |
Clarisse's Bow | Lowers Attack and Speed of foes within proximity of user after attacking | Echoes of Mystery |
Clarisse's Bow+ | Lowers Attack and Speed of foes within proximity of user after attacking | Echoes of Mystery |
Refreshing Bolt | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Refreshing Bolt+ | Boosts user's stats at start of combat, but damages user at end of combat when initiating | Ylissean Summer |
Monstrous Bow | Turns bonuses on foes within two spaces into penalties through following actions | Trick or Defeat! |
Monstrous Bow+ | Turns bonuses on foes within two spaces into penalties through following actions | Trick or Defeat! |
Hama Ya | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Hama Ya+ | Boosts nearby allies' defensive stats during combat | Happy New Year! |
Gratia | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Gratia+ | Neutralizes bonuses against ranged targets during combat | Love Abounds |
Parthia | Boosts Resistance when initiating combat | Game launch |
Mulagir | Boosts user's Speed, nullifies bonuses on foes wielding red tomes, green tomes, or blue tomes | Brave Heroes |
Swift Mulagir | Boosts user's Resistance, boosts user's Attack and Speed if user has more allies within 2 spaces than target | Lyn: Lady of the Wind summoning event |
Nidhogg | Boosts stats during combat when surrounded by adjacent allies | The Sacred World |
Fujin Yumi | Allows user to pass through enemies if their health is half or higher | Game launch |
Skadi | Boosts user's Speed, deals wide area-of-effect damage on third turn and temporarily turns bonuses into penalties on affected targets | Blood and Snow |
style="Template:Roundbl; border:none; background-color:#222222"|Warrior Princess | Boosts user's Speed, boosts Attack of nearby allies during combat, deals bonus damage against flight and armored units | style="Template:Roundbr; border:none; background-color:#222222"|Rite of Frost |
Breath
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Fire Breath | No special effect | Game launch |
Fire Breath+ | No special effect | Game launch |
Flametongue | No special effect | Game launch |
Flametongue+ | No special effect | Game launch |
Lightning Breath | Range 1-2 on counterattacks, but slows cooldown for special skills | Game launch |
Lightning Breath+ | Range 1-2 on counterattacks, but slows cooldown for special skills | Game launch |
Light Breath | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions | Game launch |
Light Breath+ | When initiating combat, boosts Defense and Resistance of adjacent allies until the end of their own next actions | Game launch |
Dark Breath | After combat, lowers Attack and Speed of enemies within two spaces through their next actions | Game launch |
Dark Breath+ | After combat, lowers Attack and Speed of enemies within two spaces through their next actions | Game launch |
Water Breath | Boosts user's Defense and Resistance on defensive phase, targets lower defensive stat if target wields a ranged weapon skill | Rite of Frost |
Water Breath+ | Boosts user's Defense and Resistance on defensive phase, targets lower defensive stat if target wields a ranged weapon skill | Rite of Frost |
Expiration | Range 1-2 on counterattacks, targets lower defensive stat if target wields a ranged skill | Blood and Snow |
style="Template:Roundbl; border:none; background-color:#222222"|Great Flame | Boosts user's Attack, disallows opponent follow-ups if user's Defense is significantly higher, targets lower defensive stat if target wields a ranged weapon skill | style="Template:Roundbr; border:none; background-color:#222222"|Fiery Resolve |
File:Is feh skill support.png Assist skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Heal | Restores 5 HP to adjacent target | Game launch |
Mend | Restores 10 HP to adjacent target | Game launch |
Physic | Restores 8 HP to an ally with one space between ally and user | Game launch |
Physic+ | Restores 8-(Attack / 2) HP to an ally with one space between ally and user | Book II launch |
Recover | Restores 15 HP to adjacent target, but slows cooldown for special skills | Game launch |
Recover+ | Restores 15 HP to adjacent target, but slows cooldown for special skills | Book II launch |
Reconcile | Restores 7 HP to both adjacent target and user | Game launch |
Martyr | Restores HP to both adjacent target and user proportional to user's suffered damage, but also slows cooldown for special sklls | Game launch |
Martyr+ | Restores HP to both adjacent target and user proportional to user's suffered damage, but also slows cooldown for special sklls | Book II launch |
Rehabilitate | Restores at least 7 HP to adjacent target, and may restore more if its HP is below half, but also slows cooldown for special skills | Game launch |
Rehabilitate+ | Restores at least 7 HP to adjacent target, and may restore more if its HP is below half, but also slows cooldown for special skills | Book II launch |
Restore | Restores 8 HP, neutralizes penalties and negative status effects on target | Snow and Ash |
Restore+ | Restores HP based on user's Attack, neutralizes penalties and negative status effects on target | Snow and Ash |
Swap | Switches places with adjacent target | Game launch |
Shove | Push adjacent target one space away | Game launch |
Smite | Push adjacent target two spaces away | Game launch |
Draw Back | Moves user one space away from target ally, then moves target ally into user's previous spot | Game launch |
Reposition | Moves adjacent target to other side of user | Game launch |
Pivot | User moves to opposite side of adjacent target | Game launch |
Rally Attack | Boosts adjacent target's Attack until end of turn | Game launch |
Rally Speed | Boosts adjacent target's Speed until end of turn | Game launch |
Rally Defense | Boosts adjacent target's Defense until end of turn | Game launch |
Rally Resistance | Boosts adjacent target's Resistance until end of turn | Game launch |
Rally Atk/Spd | Boosts adjacent target's Attack and Speed until end of turn | Bridal Blessings |
Rally Atk/Def | Boosts adjacent target's Attack and Defense until end of turn | Nohrian Summer |
Rally Atk/Res | Boosts adjacent target's Attack and Speed until end of turn | Nohrian Summer |
Rally Spd/Def | Boosts adjacent target's Speed and Defense until end of turn | Diabolical Bloodline |
Rally Spd/Res | Boosts adjacent target's Speed and Resistance until end of turn | World of Holy War |
Rally Def/Res | Boosts adjacent target's Defense and Resistance until end of turn | Echoes of Mystery |
Ardent Sacrifice | Heals 10 HP to adjacent target at cost of up to 10 of user's HP; user's HP cannot reach 0 in this fashion | Game launch |
Sacrifice | Turns penalties on adjacent target into bonuses, heals target's HP based on user's HP at cost of leaving user with 1 HP | Game launch |
Harsh Command | Turns penalties on adjacent target into bonuses | Game launch |
Reciprocal Aid | Switches adjacent target's current HP with that of user, but cannot be used to break HP caps | Game launch |
Dance | Allows target to take another action; cannot be used on a target with a Sing or Dance skill | Game launch |
style="Template:Roundbl; border:none; background-color:#222222"|Sing | Allows target to take another action; cannot be used on a target with a Sing or Dance skill | style="Template:Roundbr; border:none; background-color:#222222"|Game launch |
Special skills
style="Template:Roundtl; border:none; color:#fff; width:30%;"|Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:25%"|In game since |
---|---|---|
Aether | Combines effects of Sol and Luna | Game launch |
Radiant Aether | Combines effects of Sol and Luna; cools down faster than Aether and doesn't require Aether as prerequsite | Ike: Legendary Vanguard summoning event |
Night Sky | Boosts damage dealt | Game launch |
Glimmer | Boosts damage dealt; cools down faster than Night Sky | Game launch |
Astra | Boosts damage dealt; effect tripled compared to Night Sky | Game launch |
Regnal Astra | Boosts damage dealt based on percentage of user's Speed | World of Holy War |
Daylight | Heals user by some of the damage dealt | Game launch |
Noontime | Heals user by some of the damage dealt; cools down faster than Daylight | Game launch |
Sol | Heals user by some of the damage dealt; heals more than Daylight | Game launch |
New Moon | Applies damage as if target had a reduction in their Defense and Resistance | Game launch |
Moonbow | Applies damage as if target had a reduction in their Defense and Resistance; cools down faster than New Moon | Game launch |
Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to New Moon | Game launch |
Black Luna | Applies damage as if target had a reduction in their Defense and Resistance; damage increased compared to Luna | Diabolical Bloodline |
Retribution | Boosts damage dealt based on damage user has taken | Game launch |
Reprisal | Boosts damage dealt based on damage user has taken; cools down faster than Retribution | Game launch |
Vengeance | Boosts damage dealt based on damage user has taken; effect increased compared to Retribution | Game launch |
Dragon Gaze | Boosts user's Attack | Game launch |
Draconic Aura | Boosts user's Attack; cools down faster than Dragon Gaze | Game launch |
Dragon Fang | Boosts user's Attack; effect increased compared to Dragon Gaze | Game launch |
Glowing Ember | Boosts damage dealt based on part of target's Defense | Game launch |
Bonfire | Boosts damage dealt based on part of target's Defense; cools down faster than Glowing Ember | Game launch |
Ignis | Boosts damage dealt based on part of target's Defense; Defense portion used higher than Glowing Ember | Game launch |
Chilling Wind | Boosts damage dealt based on part of target's Resistance | Game launch |
Iceberg | Boosts damage dealt based on part of target's Resistance; cools down faster than Chilling Wind | Game launch |
Glacies | Boosts damage dealt based on part of target's Resistance; Resistance portion used higher than Chilling Wind | Game launch |
Rising Flame | Before combat, foes near target take damage | Game launch |
Growing Flame | Before combat, foes near target take damage; radius increased compared to Rising Flame | Game launch |
Blazing Flame | Before combat, foes near target take damage; damage output increased over Rising Flame | Game launch |
Rising Wind | Before combat, foes near target take damage | Game launch |
Growing Wind | Before combat, foes near target take damage; radius increased compared to Rising Wind | Game launch |
Blazing Wind | Before combat, foes near target take damage; damage output increased over Rising Wind | Game launch |
Rising Thunder | Before combat, foes near target take damage | Game launch |
Growing Thunder | Before combat, foes near target take damage; radius increased compared to Rising Thunder | Game launch |
Blazing Thunder | Before combat, foes near target take damage; damage output increased over Rising Thunder | Game launch |
Rising Light | Before combat, foes near target take damage | Game launch |
Growing Light | Before combat, foes near target take damage; radius increased compared to Rising Light | Game launch |
Blazing Light | Before combat, foes near target take damage; damage output increased over Rising Light | Game launch |
Buckler | Reduces damage done to user at range 1 | Game launch |
Escutcheon | Reduces damage done to user at range 1; cools down faster than Buckler | Game launch |
Pavise | Reduces damage done to user at range 1; damage reduction increased over Buckler | Game launch |
Holy Vestments | Reduces damage done to user at range 2 | Game launch |
Sacred Cowl | Reduces damage done to user at range 2; cools down faster than Holy Vestments | Game launch |
Aegis | Reduces damage done to user at range 2; damage reduction increased over Holy Vestments | Game launch |
Ice Mirror | Reduces damage done to user at range 2, boosts user's next strike damage output by damage reduced; former effect resembles Sacred Cowl despite being enhanced Aegis | Book II launch |
Miracle | Survive lethal attacks if user has more than 1 HP remaining | Game launch |
Imbue | Increases healing output by 10 when healing target with a staff | Game launch |
Heavenly Light | Restores 10 HP to all other allies when healing one with a staff | Game launch |
Kindled-Fire Balm | Boosts Attack for all allies when healing one with a staff | Game launch |
Swift-Winds Balm | Boosts Speed for all allies when healing one with a staff | Game launch |
Solid-Earth Balm | Boosts Defense for all allies when healing one with a staff | Game launch |
Still-Water Balm | Boosts Resistance for all allies when healing one with a staff | Game launch |
style="Template:Roundbl; border:none; background-color:#222222"|Galeforce | Allows user to take another action after combat once per turn | style="Template:Roundbr; border:none; background-color:#222222"|Game launch |
Passive skills
Type A
Type B
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:15%"|In game since | |||||
---|---|---|---|---|---|---|---|---|
Knock Back | Pushes foe away 1 space after user-initiated attack | Game launch | ||||||
Lunge | Unit and targeted foe swap places after user-initiated attack | Game launch | ||||||
Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | Game launch | ||||||
Hit and Run | User moves back 1 space after user-initiated combat | World of Shadows | ||||||
Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | Game launch | ||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | Game launch | ||||||
Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 |
Allows unit to warp adjacent to an ally at low health | Game launch | ||||||
Escape Route 1 Escape Route 2 Escape Route 3 |
Allows unit at low health to warp adjacent to an ally | Game launch | ||||||
Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | Game launch | ||||||
Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat | Game launch | ||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | Game launch | ||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | Game launch | ||||||
Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Stops all follow-up attacks if user is healthy | Game launch | ||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | Game launch | ||||||
Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | Game launch | ||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | Game launch | ||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | Game launch | ||||||
File:Is feh seal speed 1.png | File:Is feh seal speed 2.png | File:Is feh seal speed 3.png | Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | Game launch | |||
Seal Def 1 Seal Def 2 Seal Def 3 |
Reduces target's Defense after combat through their next action | Game launch | ||||||
Seal Res 1 Seal Res 2 Seal Res 3 |
Reduces target's Resistance after combat through their next action | Game launch | ||||||
Seal Atk/Spd 1 Seal Atk/Spd 2 |
Reduces target's Attack and Speed after combat through their next action | Ylissean Summer | ||||||
Seal Atk/Def 1 Seal Atk/Def 2 |
Reduces target's Attack and Defense after combat through their next action | The Sacred World | ||||||
Seal Def/Res 1 Seal Def/Res 2 |
Reduces target's Defense and Resistance after combat through their next action | Hellfire | ||||||
Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | Game launch | ||||||
Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | Game launch | ||||||
Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a axe skill and prevents target from using a follow-up attack | Game launch | ||||||
Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a colorless bow skill and prevents target from using a follow-up attack | Game launch | ||||||
Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | Game launch | ||||||
R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | Game launch | ||||||
B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | Game launch | ||||||
G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | Game launch | ||||||
Live for Bounty | Multiply crystal yields in Training Tower | Spring Festival | ||||||
Live for Honor | Multiply badge yields in Training Tower | Spring Festival | ||||||
Windsweep 1 Windsweep 2 Windsweep 3 |
Stops follow-up attacks, and stops counter-attacks from sword, lance, axe, bow, and dagger skills | World of Shadows | ||||||
Watersweep 1 Watersweep 2 Watersweep 3 |
Stops follow-up attacks, and stops counter-attacks from staff, breath, red tome, green tome, and blue tome skills | World of Radiance | ||||||
Guard 1 Guard 2 Guard 3 |
Slow down target's special cooldown when user's HP is higher | World of Radiance | ||||||
Wrathful Staff 1 Wrathful Staff 2 Wrathful Staff 3 |
Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types | Rite of Shadows | ||||||
Dazzling Staff 1 Dazzling Staff 2 Dazzling Staff 3 |
Prevents enemy counterattacks | Bridal Blessings | ||||||
Cancel Affinity 1 Cancel Affinity 2 Cancel Affinity 3 |
Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills | Bitter Enemies | ||||||
Shield Pulse 1 Shield Pulse 2 Shield Pulse 3 |
At start of battle, lowers cooldown count for defensive special skills | Bitter Enemies | ||||||
Beorc's Blessing | Nullifies bonuses on target flight and cavalry units | Brave Heroes | ||||||
Sacae's Blessing | Prevents counterattacks from foes with sword, lance, or axe skills | Brave Heroes | ||||||
Crusader's Ward | Greatly reduces damage dealt to user by consecutive ranged hits | World of Holy War | ||||||
Recover Ring | Restores massive HP each turn | World of Holy War | ||||||
Follow-Up Ring | Guarantees follow-up strike if user's HP is half or better | World of Holy War | ||||||
Chilling Seal | Drastically drops Attack and Speed on lowest-Defense foe at start of user's turn | Happy New Year! | ||||||
Solar Brace | Restores HP when triggering special skill | Ephraim: Legendary Lord summoning event | ||||||
Warp Powder | Allows user to warp to nearby ally's side if user's is healthy | Guided by a Dream | ||||||
S Drink | Drastically heals user's HP and accelerates cooldown for special skills on first turn | Snow and Ash | ||||||
Bushido | Drastically boosts damage output when triggering special skill | Ryoma: Supreme Samurai summoning event | ||||||
Wrath 1 Wrath 2 Wrath 3 |
Accelerates cooldown for special skills when activated by attacking and boosts their damage outpot | Diabolical Bloodline | ||||||
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | Diabolical Bloodline | ||||||
Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing | Performing Arts | ||||||
Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing | Performing Arts | ||||||
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | Happy New Year! | ||||||
Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing | Performing Arts (Tiers 2 and 3 are currently unused) | ||||||
Firestorm Dance 1 Firestorm Dance 2 |
Boosts targeted ally's Attack and Speed while performing | Hellfire | ||||||
Geyser Dance 1 Geyser Dance 2 |
Boosts targeted ally's Defense and Resistance while performing | Performing Arts | ||||||
Bold Fighter 1 Bold Fighter 2 Bold Fighter 3 |
May guarantee a follow-up attack when initiating combat | Winter's Envoy | ||||||
Vengeful Fighter 1 Vengeful Fighter 2 Vengeful Fighter 3 |
May guarantee a follow-up attack when sufficiently healthy and target initiates combat | Winter's Envoy | ||||||
Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | Bridal Bloom | ||||||
Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | Blood and Snow | ||||||
Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | The True Quarry | ||||||
Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Defense at start of user's phase through target's next action | Hares at the Fair | ||||||
Dull Ranged 1 Dull Ranged 2 Dull Ranged 3 |
Neutralizes target's bonuses if target initiates combat with range-2 weapon skill | The True Quarry | ||||||
Def/Res Link 1 Def/Res Link 2 Def/Res Link 3 |
Boosts the Defense and Resistance of both parties involved in a movement-based assist skill | Bridal Bloom | ||||||
Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | Bridal Bloom | ||||||
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"| | Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | style="Template:Roundbr; border:none; background-color:#222222"|The King's Demise |
Type C
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | Effect | style="Template:Roundtr; border:none; color:#fff; width:15%"|In game since | |||||
---|---|---|---|---|---|---|---|---|
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | Game launch | ||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | Game launch | ||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | Game launch | ||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | Game launch | ||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | Game launch | ||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | Game launch | ||||||
Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | Guided by a Dream | ||||||
Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat | Snow and Ash | ||||||
Spur Spd/Def 1 Spur Spd/Def 2 |
Boosts adjacent allies' Speed and Defense during combat | Diabolical Bloodline | ||||||
Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | World of Radiance | ||||||
Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | Game launch | ||||||
Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | Game launch | ||||||
Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat | Game launch | ||||||
Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | Game launch | ||||||
Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | Game launch | ||||||
Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | Game launch | ||||||
Goad Dragons | Boosts the Attack and Speed of dragon allies within two spaces during combat | Rite of Frost | ||||||
Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat | Blood and Snow | ||||||
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | Bitter Enemies | ||||||
Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | Brave Heroes | ||||||
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | Echoes of Mystery | ||||||
Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | Performing Arts | ||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | Game launch | ||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | Game launch | ||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | Game launch | ||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | Game launch | ||||||
Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed
through their next actions |
Game launch | ||||||
Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | Game launch | ||||||
Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | Game launch | ||||||
Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | Game launch | ||||||
Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | Game launch | ||||||
Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | Game launch | ||||||
Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | Fiery Resolve | ||||||
Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions | Blazing Shadows | ||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | Game launch | ||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | Game launch | ||||||
Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | Game launch | ||||||
Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | Game launch | ||||||
Axe Experience 1 Axe Experience 2 Axe Experience 3 |
Multiplies experience earned by wielders of axe skills should user survive | Spring Festival | ||||||
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3 |
Multiplies experience earned by wielders of bow skills should user survive | World of Shadows | ||||||
B Tome Exp. 1 B Tome Exp. 2 B Tome Exp. 3 |
Multiplies experience earned by wielders of blue tome skills should user survive | Rite of Shadows | ||||||
Sword Exp. 1 Sword Exp. 2 Sword Exp. 3 |
Multiplies experience earned by wielders of sword skills should user survive | Echoes of Mystery | ||||||
R Tome Exp. 1 R Tome Exp. 2 R Tome Exp. 3 |
Multiplies experience earned by wielders of red tome skills should user survive | Fiery Resolve | ||||||
G Tome Exp. 1 G Tome Exp. 2 G Tome Exp. 3 |
Multiplies experience earned by wielders of green tome skills should user survive | Snow and Ash | ||||||
Axe Valor 1 Axe Valor 2 Axe Valor 3 |
Multiplies SP earned by wielders of axe skills should user survive | Ylissean Summer | ||||||
Lance Valor 1 Lance Valor 2 Lance Valor 3 |
Multiplies SP earned by wielders of lance skills should user survive | Ylissean Summer | ||||||
Sword Valor 1 Sword Valor 2 Sword Valor 3 |
Multiplies SP earned by wielders of sword skills should user survive | Bitter Enemies | ||||||
G Tome Valor 1 G Tome Valor 2 G Tome Valor 3 |
Multiplies SP earned by wielders of green tome skills should user survive | Nohrian Summer | ||||||
B Tome Valor 1 B Tome Valor 2 B Tome Valor 3 |
Multiplies SP earned by wielders of blue tome skills should user survive | Performing Arts | ||||||
Dagger Valor 1 Dagger Valor 2 Dagger Valor 3 |
Multiplies SP earned by wielders of dagger skills should user survive | Trick or Defeat! | ||||||
R Tome Valor 1 R Tome Valor 2 R Tome Valor 3 |
Multiplies SP earned by wielders of red tome skills should user survive | Winter's Envoy | ||||||
Bow Valor 1 Bow Valor 2 Bow Valor 3 |
Multiplies SP earned by wielders of bow skills should user survive | Love Abounds | ||||||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | Echoes of Mystery | ||||||
Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | World of Holy War | ||||||
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | Ylissean Summer | ||||||
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | Bitter Enemies | ||||||
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | Echoes of Mystery | ||||||
Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 |
Accelerates cooldown for special skills on allied infantry units | Nohrian Summer | ||||||
Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | The Sacred World | ||||||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | The Sacred World | ||||||
Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flight units in proximity to move adjacent to user | Rite of Frost | ||||||
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat | Brave Heroes | ||||||
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat | World of Holy War | ||||||
Def Smoke 1 Def Smoke 2 Def Smoke 3 |
Reduces Defense on foes within range after combat | Hares at the Fair | ||||||
Res Smoke 1 Res Smoke 2 Res Smoke 3 |
Reduces Resistance on foes within range after combat | Robin: Fell Vessel summoning event | ||||||
Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack to nearby allies if majority of team consist of target's movement type | Book II launch | ||||||
Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed to nearby allies if majority of team consist of target's movement type | Lyn: Lady of the Wind summoning event | ||||||
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense to nearby allies if majority of team consist of target's movement type | Book II launch | ||||||
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance to nearby allies if majority of team consist of target's movement type | Fiery Resolve | ||||||
Odd Atk Wave 1 Odd Atk Wave 2 Odd Atk Wave 3 |
Boosts user's and adjacent allies' Attack on odd-numbered turns | Hellfire | ||||||
colspan="2" style="Template:Roundbl; border:none; background-color:#222222"| | Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | style="Template:Roundbr; border:none; background-color:#222222"|The King's Demise |
Sacred Seals
style="Template:Roundtl; border:none; color:#fff; width:2%;"| | Skill | style="Template:Roundtr; border:none; color:#fff;"|Effect | |||||
---|---|---|---|---|---|---|---|
HP +3 HP +4 HP +5 |
Boosts user's maximum HP | ||||||
Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | ||||||
Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | ||||||
Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | ||||||
Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | ||||||
Attack/Def 1 Attack/Def + 2 |
Boosts user's Attack and Defense | ||||||
Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | ||||||
Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | ||||||
Distant Def 1 Distant Def 2 Distant Def 3 |
Boosts user's Defense and Resistance against ranged attack skill types | ||||||
Close Def 1 Close Def 2 Close Def 3 |
Boosts user's Defense and Resistance during combat against a melee weapon type | ||||||
Iote's Shield | Negates bonus damage | ||||||
Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 |
Accelerates user's special cooldown when user's Attack is higher | ||||||
Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | ||||||
Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks | ||||||
Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter | ||||||
Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | ||||||
Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally | ||||||
Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action | ||||||
File:Is feh seal speed 1.png | File:Is feh seal speed 2.png | File:Is feh seal speed 3.png | Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action | |||
Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | ||||||
Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing | ||||||
Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack | ||||||
Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | ||||||
Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions | ||||||
Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | ||||||
Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | ||||||
Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | ||||||
Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | ||||||
Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | ||||||
Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | ||||||
Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions | ||||||
Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions | ||||||
Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions | ||||||
Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | ||||||
Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | ||||||
Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | ||||||
Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | ||||||
Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | ||||||
Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | ||||||
Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user | ||||||
Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat | ||||||
Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat | ||||||
Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense to nearby allies if majority of team consist of target's movement type | ||||||
Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance to nearby allies if majority of team consist of target's movement type | ||||||
Quickened Pulse | Grants -1 to special cooldown at start of Turn 1 | ||||||
Phantom Spd 1 Phantom Spd 2 Phantom Spd 3 |
Treats user's Speed as if it were higher than current when compared | ||||||
Hardy Bearing 1 Hardy Bearing 2 Hardy Bearing 3 |
Disables user's priority skills, and also enemy's depending on user's HP | ||||||
Deflect Melee 1 Deflect Melee 2 Deflect Melee 3 |
Reduces damage when taking consecutive hits against a sword, lance, or axe skill | ||||||
Deflect Magic 1 Deflect Magic 2 Deflect Magic 3 |
Reduces damage when taking consecutive hits against a red tome, green tome, blue tome, or staff skill | ||||||
Deflect Missile 1 Deflect Missile 2 Deflect Missile 3 |
Reduces damage when taking consecutive hits against a bow or dagger skill | ||||||
Armored Boots | Allows user to move an additional space if health is full | ||||||
Squad Ace A 1 Squad Ace A 2 Squad Ace A 3 |
Boosts user's maximum HP | ||||||
Squad Ace B 1 Squad Ace B 2 Squad Ace B 3 |
Boosts user's maximum Defense | ||||||
Squad Ace C 1 Squad Ace C 2 Squad Ace C 3 |
Boosts user's maximum Resistance | ||||||
Squad Ace D 1 Squad Ace D 2 Squad Ace D 3 |
Boosts user's maximum Speed | ||||||
Squad Ace E 1 Squad Ace E 2 Squad Ace E 3 |
Boosts user's maximum Attack | ||||||
Squad Ace F 1 Squad Ace F 2 Squad Ace F 3 |
Boosts user's maximum HP | ||||||
Squad Ace G 1 Squad Ace G 2 Squad Ace G 3 |
Boosts user's maximum Defense | ||||||
Squad Ace H 1 Squad Ace H 2 Squad Ace H 3 |
Boosts user's maximum Resistance | ||||||
Squad Ace I 1 Squad Ace I 2 Squad Ace I 3 |
Boosts user's maximum Speed | ||||||
Squad Ace J 1 Squad Ace J 2 Squad Ace J 3 |
Boosts user's maximum Attack | ||||||
Squad Ace K 1 Squad Ace K 2 Squad Ace K 3 |
Boosts user's maximum HP | ||||||
Initiate Seal HP 1 Initiate Seal HP 2 Initiate Seal HP 3 |
Boosts user's maximum HP | ||||||
Initiate Seal Atk 1 Initiate Seal Atk 2 Initiate Seal Atk 3 |
style="Template:Roundbr border:none; background-color:#222222"|Boosts user's maximum Attack | ||||||
Initiate Seal Spd 1 Initiate Seal Spd 2 Initiate Seal Spd 3 |
Boosts user's maximum Speed | ||||||
Initiate Seal Def 1 Initiate Seal Def 2 Initiate Seal Def 3 |
Boosts user's maximum Defense | ||||||
colspan="2" style="Template:Roundbl border:none; background-color:#222222"| | Initiate Seal Res 1 Initiate Seal Res 2 Initiate Seal Res 3 |
style="Template:Roundbr border:none; background-color:#222222"|Boosts user's maximum Resistance |